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Everything posted by Dagger
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Any One Can Help Qabout Sounds??
Dagger replied to RAF_Dumoulin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
theres usually a sound file that is included in most of the prop planes package..and you have to do a bit of editing to the ini...but thats easy...which planes are you haveing trouble with...and since you have other sounds this sounds like a really easy edit fix.also try pinchs sounds found here at Biohaz...great new sounds.let us know which planes you're having trouble with and I'll try to help ya..if nothing else I'll post my sound folder and ini for you. -
Can't Load The Game Anymore
Dagger replied to VMF-Blaze_UG's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
thats interesting...whats your system specs? I know this is proably already been asked but if XP do you have SP1 and do you have all the latest drivers for sound video and is DX up to date and what version do you have? do you have the latest drivers for all your drives?I know this is standard questions but let us know and we'll get you up and going.. -
another aircraft has been released for SF and this time it's a sweet"forked tail devil" get it here P-38 download
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at it again Chief???watch it or I'll post swabbie jokes :D
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I've noticed this trend also...commendations and medal are handed out like candy.driving a supply truck behind the front lines bringing paper and pencils will get you at least a Bronze Star these days.Nothing against any branch of our military..I am proably one of the biggest supporters of our troops anywhere,but I feel the meaning of these combat awards have been lost.Yes it's a big moral boost to get them pretty little ribbons pinned on your chest,heck I even got 1 or 2(ok it was back in the old days),but I just think that some of these are handed out for the wrong reasons. The Marine Corps prides it's self on heritage and tradition,I'm sure that Brian Chontosh just wrote himself into Marine legend,and to him and his brave fellow Marines I pass along a heart felt"Semper Fi". Oh yeah I spent 8 years in the Corps..served with 2/8 so I feel the pride he brought upon his self and the Corps with his actions.
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so many fixes..they atleast fixed the M60 and changed it in teh kits so the LAW is now teamed with M14 and the rate of fire has been fixed as well as accuracy has been tweaked.Hers what the read me says"SERVER FIXES -General optimizations to reduce server lag. -CDkey hash added to game.listplayers output. -game.listPlayers uses the new format: #Id:<id> - <name> is remote ip: <ip>:<port> hash:<cdkeyhash> -Gamespy port setting fixed. game.gameSpyPort - now working game.gameSpyLANPort - now working game.ASEPort - removed (not supported by ASE) -All Seeing Eye updated. -Battlefield Vientam games no longer appear in Battlefield 1942 ASE list. -Player details should appear correctly in ASE server list. CLIENT FIXES -Sort by Ping fixed in Server Browser. -Scrollbar fixed in Server Browser. -Player number now displays properly if more than 10000 players. -Soldier prediction fixed to remove jerky movements when walking/jumping. -M60 removed from the LAW kit and replaced with M14. -M60 and RPD min/max bullet deviation increased when standing/moving. -M60 and RPD max bullet deviation decreased slightly when prone. -Rate of fire and velocity of M60/RPD adjusted. -Player movement speeds on Heavy Assault kits reduced slightly. -Network overhead of vehicle engines and airlifting significantly reduced. -Added minimap warning icon when enemies are within capture radius of an opposing team flag. -The Dedicated Server option in the Multiplayer -> Create Game menu has been removed to fix potential issues with Punkbuster. Non dedicated Internet servers started from this menu will no longer use Punkbuster. As a result of these changes, Punkbuster can only be enabled when using the Standalone Dedicated Server. The required exe's have been included in the client 1.01 patch." get itHERE
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Lomac V1.02 Patch Update
Dagger replied to SlickWili's topic in Digital Combat Simulator Series General Discussion
I can say as a beta tester on another sims patch that I can promise you that they are working hard.nobody wants to get the patch more than the dev. team and beta testers.After you try a build and then another and then another..it really gets old..it's like work and not alot of fun,until you hit the right one.building a patch isn't a matter of snapping your fingers and there it is..if you want the"perfect"game...use your sims for coasters and load up solitaire.I'm not a blind loyalist and I know that Madjeff or any of the others that support Carl,and Matt are not and like he says can any of these people that cry and complain do anybetter? Carl is trying to fix alot of things and it won't happen over night,if you're not happy with the game uninstall it and go on...sell it on eBay,just quit crying and blaming everyone for things taking awhile to get right.I'd rather have 1 really good patch than 5 half-right patches.from the reaction of alot of people I'd say their new to sims and don't understand the process,also keep in mind theres time difference for the testers so they can't test without first setting it up..only school kids and lazy lay arounds can do that. As for why the team takes it personally when attacked?? well lets see they are working for free,trying to help,and what thanks do they get? they get flamed.Matt and Carl are releasing updates to try and let everyone know whats going on..they don't have to do that,and if everyone wants to continue to flame them I'd say the updates will stop. And a reminder for everyone(MJ already did) NO PERSONAL ATTACKS...PERIOD. -
SH 2 is quit a game...without the outside help and replacing the MP engine completely it would have died a quick death.Neal has done a great job with the WolfPack League and SubSim. I will say this as a member of teh the 7th Flotilla(I skipper U-539)SH2 is great in MP...used to sail against 1st fleet and they use Destroyer Command...that was great,Just like in the real war the U-Boats had an earlier edge,however the 1st fleet skippers finally got good with their HK groups and made it very dangerous to make anything but a well thought out attack. Now if SH 3 is as good as SH2 in MP the WPL will be around forever!
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I'll do a search for ya but I've read where it has"issues"with last patch.
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alot of their programming is for Naval training...and for those of you who played 688(i)..it was theirs and I can tell you for a fact it was loaded on almost nuke boat in the Navy.
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Lomac V1.02 (beta 12)
Dagger replied to SlickWili's topic in Digital Combat Simulator Series General Discussion
will this add-on be a buy iy or a free download type? -
check it out on their web site..it's great!! Sorry..I posted their new web site in another thread and forgot to post it here.. check it out SH3 it's listed on the frount page
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be sure to get it...will update all installs,from new to well used.
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Lomac V1.02 Patch Update
Dagger replied to SlickWili's topic in Digital Combat Simulator Series General Discussion
good news indeed. -
just remember...ALL 5 sec fuses are actually 3 sec. keep your power dry and the sun at your back.Stay Safe Bro. SEMPER FI!!
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if you're not sure what it is check out their site Dangerous Waters...also read about it.So got a question for the Dev team please post them here and we'll be sending them along to Sonalysts as they've been nice enough to agree to answer them.
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Questions For Dangerous Waters Dev Team
Dagger replied to Dagger's topic in Naval Combat Information Center
waiting to hear back from dev team but it looks like it's a cross between,Sub Command,a Aircraft based ASW sim and a full on naval sim...but the great part will be the multi player..the acoustical data should match that or be better than Sub Command... -
Silent Hunter 3 now has it's official site check it out Silent Hunter 3 looks great.
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all I can say is WOW!! great work...perhaps we could get an interview or even you and your team do an artical so we can post it here on the front page at Biohaz..spread the word for ya.
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April 19th Patch Up-date
Dagger posted a topic in Digital Combat Simulator Series General Discussion
We have just spent a weekend testing the Beta 8 build of V1.02. Overall we are very pleased with the results. It appears that single player is very stable and I personally played most of the F-15 and A-10 single missions and found no serious problems. The multiplayer testing went well also, but there are still a few problems in multiplayer that need to be addressed. I've discussed where we are at with the Testers and all of us agree that V1.02 is a significant patch that will give most people a much more stable and enjoyable Lock On experience. The list of fixes, enhancements, and even new features is extensive and we have labored hard to get it done correctly. This had meant that it has taken longer than any of us wanted. We sincerely believe that it will be more than worth the wait. We are very close to being finished with V1.02. Here are the major items that remain to be fixed: 1. All training missions must play back correctly. Work on any track file based part of the program needs to be addressed last as changes to the program make older tracks invalid. The training missions depend upon the track file recording system. We are currently redoing all the training missions so that they run properly under V1.02. This is time consuming and difficult. 2. If a player is padlocked to another aircraft and then attempts to padlock a missile, the game will crash. This is a crash bug that we are trying to fix. 3. If player crashes using TrackIR while padlocked to a target/missile, TIR will be unresponsive when the player recovers. In a possibly related matter, mouse look will cease to function if the player crashes while padlocked to a target/missile. 4. We are having some anomalies with the new connection speed settings. All players (host and all clients) must use the same speed settings (upstream and downstream). If players are using different speed settings, corrupted game play will result. It is likely that there will be a requirement that all players in a session must use the same connection speed settings. We are trying to make it possible for multiple speeds to be used by players but we need further testing. 5. There are some strange things happening when a player respawns into a multiplayer session using the recover function. 6. In the latest build mavericks will often not hit moving targets. Instead, they will hit behind the locked target. 7. During a multiplayer game clients cannot see helicopters. 8. Large bombers such as B-52 and Tu-22 are dropping only a single bomb on a designated target if it has bombs on its external racks. If a bomber is only carrying an internal payload, then it will drop all bombs as it should. 9. There appear to be some problems with the new RWR modes. 10. There are some problems with visibility ranges that need to be adjusted. 11. There are also a handful of minor things that require adjustments and tweaks. We need to address as many of these as we can. There is the possibility that we may not get to all the less serious problems but we are trying to knock out all of them with V1.02. Some of you are getting impatient. We understand the desire to obtain the patch as soon as possible. But I want all of you to remember that it makes no sense to release this patch if there things that we have identified as being problems like the items listed above. We could release this patch right now but in doing so we would only be giving you a patch with known problems. Granted there will no doubt be problems in this next version that we either thought we fixed or that we missed completely. I do not say that as an excuse but more as a fact of life. We have done our very best to fix everything we thought was serious or that we had identified. The fact remains that this is a complex product that has to work on a wide spectrum of systems and configurations. It is impossible for us to make it totally bug free. Fortunately, most bugs have a work around or are something we may address in another patch if required, but no promises on any further patches. It is also important to remember that our testing resources have not been as extensive for these patches as they were for the full release version. The testing effort for the patches has been almost exclusively external. Our testers have worked hard and give lots of their own free time to make Lock On a better product. Will there be a V1.03? I cannot say as yet. It all depends upon what happens with V1.02. We'll evaluate the response we get from the community after we release V1.02 and then we’ll determine if another patch is needed. There are no more development funds forthcoming from Ubi Soft for Lock On. The work on the patches is provided as a condition in our contract to address major problems in the original release of the game. We are not getting any extra money doing patches. We do support our product and stand by our work as best we can but cannot work on patches indefinitely. We believe in Lock On and feel we must support it, but there is no unlimited development budget. This is why we have tried to address most of the major problems in V1.01 and then address the remaining problems in V1.02. We have also made some enhancements to Lock On with V1.02 to bring Lock On to the level we feel it should have been at with V1.0. I know many of you are asking what is next. Good question. We at TFC/Eagle are intending to do our own independent add on product for Lock On. We are still working on the details and will make an announcement at the appropriate time. In the meantime, please be patient. We are almost finished with V1.02 and when it is released we are confident that Lock On will be an even more enjoyable experience for everyone. I know all of you want to know when exactly. I cannot give you an exact day but I can say that it should be soon. Carl Sorry I got it here late...didn't see anyone else posting it. -
Holy Smoke they sell those!! thats great.
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Sambo..that system should run LOMAC and FB well.I have an AMD 3000+,512 megs pc 2700 ddr,and a 5700 ultra...your ram looks alittle low,I know you're in system mins but what don't tell ya is that 512 should be the min.I have some of my settings set to high and some lower..getting 30-35 FPS and drops to 20-25 with alot of things going on...I agree with Slickwili..turn everything down and then start to bring them up.might try installing the low res clouds and don't turn your up. Sorry to hear about the brace..hope all is well. and Carl(Stromin) is still working on secopnd patch,so LOMAC will continue to evolve and improve.