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Everything posted by Dagger
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no problem, this is the only single player game I truely enjoyed. and with the mods it got to be even better looking. it seemed to take forever to learn that darn norden bombsight,. I will look around my cds and see if I have a copy of the 381st skin, not sure but it rings a bell. I have the 95th in both alum. and OD. I even have the window mods. I'll check to see if I can contact some o fthe folks who did them and ask about hosting them here. A word of caution about that darn second patch, keep a watch on your engines, it was supposed to fix engine management issues, but all it did was make them worse, lots of smokers. oh yeah, here is a link to the manual if you get a copy that doesn't one, but most have it on the disc. MANUAL and here is the key cards, you have to scroll down a bit key cards and for some great screenshots to go with a very good review look at these good review. Oh yeah, and remember the Square B Lives forever!
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you can fly in any of the positions and the auto pilot will fly the plane, never tried it letting the AI do the bombing. Yes you can mod the entire aircraft. I use the skins from the 95th BG, and all custom nose arts. There's clear glass mods, crew mods, even the briefing room has a mod for it. I would start with the B-A forums B-A FORUMS HERE then look at Joels HERE and probably the best place is Doc's place, he has pictures of all your targets we took when we flew the v7th Recon flights and you can even listen to a jukebox with period music, check it out Doc's v7th Recon
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complete with old commercials. see it here
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It just keeps getting better and better Here's some more news from the Rise of Flight folks Dear pilots, We would like to give you some details about our new Career Mode that we have been working on so diligentlyover the past several months. This has been one of the most complex and challenging features we have every made.Below you will find a tentative list of the features it should include when released. To be honest, this has takenlonger than expected, but we also added some more items that we knew the community wanted to see. Again, thislist is tentative and some items may not make it due to poor test results or bugs, but this is what we hope to include. Some details about the new Сareer Mode Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war. Continued promotion through the ranks. Changing Weather with Seasonal Textures (Summer, Autumn and Winter). New Titles and Awards. More than 15 different types of missions. New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire. A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you. Combines your personal statistics, events and achievements with real history. Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons. Historically correct squadron’s location and re-locations. Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed. Historically correct awards and conditions for awards. Realistic calendar of European Weather Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis. All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions. Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press. Ability to be transferred to another squadron with promotion in rank. Realistic attrition of personnel and material in your squadron. Repair of damaged aircraft and hospitalization of wounded pilots. Ability to use a custom paintjob after 5 kills. Opportunity to become a squadron commander and plan missions. Planning includes the selection of pilots and aircrafts, which will participate in your flight. Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes. Many new villages, town and industrial areas added to the map along with windsocks at airfields. These are the basic elements of the new Career mode we hope to include. Not only are we are trying to create an interesting Career for you, but also trying to add some interesting information about the squadrons that participated in the Great War. So you will have an opportunity not only to read about the history, but also to participate in it. Arobust system with the ability to model all the activities and sorties of a particular squadron on an everyday basis during WWI was just a dream until now. In essence, when we combine the historical aspect with the new Career mission generator we will create something more, in our mind, than just a game or simulation. To us, this has the potential to become a kind of “interactive encyclopedia” or “interactive atlas” of aerial warfare during the Great War. So we are now proceeding to the testing stage of its development and we hope to have it ready for release soon.Since this is such a complicated feature we cannot give you a firm release date yet. And we apologize for that, butwe don’t want to make any empty promises. As soon as we can give you a date for release we will. Also, we invite you to participate in helping us add some historical and fun biographical information to thebackground portion of the new Career mode. Please check out this thread. (http://riseofflight....forum.php?f=315).
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Combatace reviews the Handley for Rise of Flight. Read the review Handley Page Review HERE
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From the album: bomber review
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Handley Page 0-400 In the days of Red Baron 3-D squadron "wars", we would fly fighters as bombers. Why? Simply, there were no bombers that were flyable in game. This served the community well and still does, but it still wasn't the same. Then 777 Studios announced they were going to have a true bomber in game, a real bomber. The first to be released was the Handley-Page 0/400. This was something most WW1 sims seemed to have forgotten about. A brief history of the airplane "The improved O/400 started to enter service in April 1918, gradually allowing the re-equipment of more squadrons, being used for both support for the ground forces on the Western Front, particularly during the German Spring Offensive, and for strategic bombing under the control of the Independent Air Force. In service, the O/400s could carry a new 1,650 lb (750 kg) bomb and were deployed in force, with up to 40 aircraft participating in a raid." The Handley Page is a BIG airplane, this is a size comparison with a Dolphin on the runway. The modeling is, as usual with 777 Studios, nothing short of breathtaking. The cockpit sits mid line of the airplane, with the nose gunner right in front of the pilot. It is actually pretty cool watching him look around and man his guns when an enemy fighter approaches. If you look back you can see the rear gunner looking also. The only gunner you can't watch is the belly gunner, for obvious reasons, but he is there, and the AI gunner is very good. One of the coolest features of this airplane is your squadron mates can fly as your gunners, even if they don't have the airplane. This will make for some great times in the air. It also will make "war" nights alot more fun. Remember this is a bomber, and it climbs and turns like one. Take offs are longer than in a fighter, but once airborne just climb out, watch your airspeed, make a few wide circles of your home aerodrome, and then point the nose to the target and just climb as you are on the way. Don't try to climb to fast or you'll find yourself in a spin, a slow and easy hand for bombers. I am no pilot, and have never talked to anyone who flew one of these, but the fight model seems real enough for me. It takes some getting used to, but this is one fun airplane to fly. When fully loaded it is like flying a cross between a bus and a 1957 Chevy, My first car. It took forever to turn, but was so much fun. When empty it is easier to keep your speed up, and it turns some better. Landing takes more room, so keep that in mind when on approach, I start my approach so I can make a few wide sweeping turns to bleed speed, and have plenty of room to correct my approach. Bombing in the Handley Page takes a little getting used to, but is not to hard with some practice. That seems to be the theme with Rise of Flight the more time you spend with it, the better you get. The bombsight is straight forward, and once you switch from pilot to bombardier seat, remember to switch on the "autopilot" this makes for a smoother and level bomb run. Lining up the sights is controlled by you as you seem to always need a "small" amount of corrections. Once you touch the button to release, you can tell when you are empty by the flag that pops up . I like the fact that you can see your bomb string as it drops, nice touch, and watch the impact. On this screenshot notice the port lower wing as it took a few hits from AAA you can see the fabric is gone and the frame is visible The final verdict on the Handley-Page 0/400 is 9.5, for the graphics, the fact 3 of your squadron mates can fly with you(or just friends), and the fact it is a true bomber. I'm not a rivet counter, nor do I have a clue how the real one flew, so the flight model seems good to me. The Damage model is good, and it's just plain fun to fly. If you are a WW1 fan, and like bombers also, this is a great addition to your hanger in Rise of Flight. For squadrons making the move from Red Baron 3-D to Rise of Flight this is a great addition for "war nights".
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I still have my old CD, and it works fine on windows 7 I use a glide wrapper with it. What they are selling is supposed to be the full game, so your FCJ mod should work fine.
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He is getting to be very woods wise. I am a hunter education instructor with the State of Va. and he wants to become one of our jr instructors, I'm very proud of that. Thanks everyone, remember to vote every 24 hours. We never win anything, but maybe this time he will.
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Trying to win my grandson a new shotgun, we can use your votes. Remember to vote every 24 hours if you can. http://www.remington.com/pages/community/yrm/your-remington-moment-vote.aspx?id=8124
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This is from Jason at 777 studios Pre-Order DFW C.V Dear pilots, Today is an important day for us. Some time ago we took on the responsibility of trying to offer you something different, the embodiment of our ideas of what this hobby could and should be in this new age of technology. We did not try to emulate the current authorities and we did not try to merely copy others, but rather build something we ourselves would want to participate in. In this modern era of development and distribution, new ideas are challenging and hard to test and risk is everywhere. Many did not believe in us, said bad things about us and twisted our actions to look as though they were something other than a passion for the genre that we desire to share. Indeed, we have chosen this different path, one in which you are the direct investors that drive development, but one that comes with more risk. This decision made it necessary to seek new ways to do practically everything: such as create a system of regular updates to manage our complex product and invest in constant development to improve it from launch to ultimate completion. Not to mention, selling new aircraft direct to you without a middle man to steal our revenue. Without these forms of direct interaction with you, none of this would be possible. At the beginning we were warned that this was too complex a system and difficult to manage effectively. And yes, when ROF was launched there were only a few aircraft to fly. Other products are measured by the sheer number of aircrafts available to fly, sometimes in the hundreds. We tried to choose quality over quantity. Few agreed that we could keep our promise of quality and progress, but over time the number of aircraft has grown steadily with no compromise in quality or progress. As a result, we feel that we chose the right path. Many difficulties have and will continue to be overcome and even more ROF flyers will have the opportunity to experience that same feeling we get when we dive into this highly detailed environment. After all, it is ultimately your emotions that are most important to us. We want to transport you back in time and into the cockpit during WWI, have you face certain death and hopeless situations just like the real pilots did. What would you do? Would you have survived? Our ultimate goal is to create strong emotions in you through technology. When we explain to people what it is we do, they often say, “It’s not real, it’s not a real aircraft, and it’s just a virtual model so why do people play?”Our response, “That may be true, but the skill is definitely not virtual.” When ROF launched it had only two aircraft which was a small start, but from the beginning you have asked us to increase this number and we have. Thanks to your support and efforts of the team we have managed to drastically increase the plane-set fairly rapidly. So this day is very important to us, because we did not know in the beginning if you would trust us and give us the opportunity to reach this point. You believed in us and we have worked hard to get here. We thank you for your support! And now, we proudly present to you an old friend, the multi-purpose German airplane – the DFW C.V. Of course, you think you know him as you have probably shot him down hundreds of times before. But we assure you, he will surprise you. Now you will be able to sit in the cockpit of the machine and operate it in combat. This aircraft is very interesting due to its versatility. It has two machine guns and can therefore be a full-fledged combat fighter aircraft. If necessary, it can be armed with bombs and serve as a front-line bomber. The presence of the second crew member armed with a gun in the rear cockpit makes it a dangerous opponent. He will attack you while you are trying to attack him. So we have achieved another development milestone and it will fly very soon in the virtual skies of ROF! We hope that this will open a new and interesting chapter in ROF for you.
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well here's the almost final part of the story. http://gizmodo.com/#!5755832/7+year+old-kid-buys-harrier-jet-fighter
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You can upload them to a gallery here.
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Jason has this to say