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195th_Vang

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About 195th_Vang

  1. Thanks MadJeff! I'll post more as I find anything else out.
  2. I've finished the first BETA version of the launcher. You can find the file here: http://www.vfa105.com/dambusters/files/sfp...ncher-beta1.zip. The latest version of this program will always be found on our squad resources page at: http://www.killerb.com/dambusters/index.js...p?page=dbfsrsrc I'll monitor the simhq.com forum and here periodically if anyone is having any trouble. Note that the host password and game stuff is currently disabled as I haven't been able to get that to work yet.
  3. Thanks for the reply TK, I've actually written a launcher that automates the Host and Join procedures. Things I've found: - the -gamespy option apparantly doesn't do anything. With it specified or not specified on the command line, the game always shows in GameSpy. - GameSpy always passes the -gamespy command line option, regardless of whether you specify a game password or not. - If a user hosts from within the game, and specifies Private, with no password, you can join from the command line. - If a user hosts from within the game, and specifies Private, and specifies a password, you can join from the command line without having to specify a password. - Games hosted from the command line seem to ignore the [Multiplayer] settings in the options.ini file. I tried changing the SessionType= and password= entries in the INI file, but they were ignored. So, for now, people can go ahead and host from within the game, and use my launcher to join. I'll check out the player color settings. BTW, is that how teams work? If we're all the same color, does that mean that we're the same team? (for targeting and padlocking and whatnot)
  4. It's the beauty of a command line catcher :) Still working on what the -gamespy switch does. Also working on a launcher, will post info when done (or MaddJeff will).
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