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Problems with a1h_ver6 mod Skyraider for SFP1/WOV
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I flew a Strike mission this time. Again the loadout went fine and I made some changes in the default selection adding some nice rockets just for color and extra noise . Loudup went fine and takeoff was uneventful. I checked and there were all those neat bombs and rockets hanging from the hard points as expected. I bravely Alt-Ned to the strike area. The primary ground target popped right up as did a MiG 17 that was prowling around. I nosed over on the target (some juicy fuel tanks) and I lined them up. OOOPS. No bombs. No rockets. No nuthin' but the trusty gun. I finished off the tanks with the gun and caught some lead in my nice new SPAD for my trouble. What went wrong? As I said the loadout had gone well. The munitions were listed and they could be added or removed. The Nation Name designation in the data INI is USN and the attachment type is listed as NATO. I do not have this problem with any other plane besides this particular a1-h. In the detailed Readme ( a Wrench staple) it states no particular weapons pack is required. Any ideas? Any physically possible suggestions as to what I should do? -
Problems with a1h_ver6 mod Skyraider for SFP1/WOV
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, The other planes have no trouble finding lots of things that make great, big, satisfying booms. ;) Here attached is a copy of my default Ground Objects folder. I did not look for any friendlies but repeatedly pressing the joystick button or keyboard "E" found no enemy ground targets. Later on flying a F4J (with the Seymour Johnson tail designation. SJ is only 30 miles from here and I was delighted to find that mod.) I found loads of tanks and irritated AAA to attack. I seem to remember a couple of unsociable MiGs also dropped by to say 'hello'. No doubt it is just another one of those odd incompatibilities with my system or game setup that cannot be reproduced by anyone else. Frankly considering all the mods and edits we apply over time and the age of WOV it is surprising to me that everything usually runs so well. I thought the venerable "Spad" would be fun to fly and your work is always well worth the effort if I can get it to work for me. Thanks for replying. -
Problems with a1h_ver6 mod Skyraider for SFP1/WOV
JollyRogerTwo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It behooves each one of us to remember with appreciation all our Veterans on Sunday. Especially so those who have sacrificed so much. WOV patched to 08. Windows XP home I have downloaded and installed Wrench's a1h Skyraider mod into WOV. The aircraft showed in the drop down menu. The CAS loadout went fine. I took off from the runway fully loaded (actually the airplane was fully loaded; I was not) with no problems and climbed out following the waypoints then I pressed Alt+N to go directly to the mission area. There I found that I could not select the A2G ordnance that was clearly loaded on board (F6). All I could select was the gun. Then I found I could not find or target the enemy. Touching base with Red Crown and asking for the location of the enemy I was told the area was clear. Then asking mission status I was told the mission was still in progress. We loitered around the area but found nothing. I pressed alt-N again and again nothing. The auto pilot could find nothing. None of my elements found anything when tasked to attack. Punching esc I was told the mission had failed. Well, I guess it did, but why? What have I done wrong? Yes, I read the readme all the way through. I made no changes in the downloaded file. I just unzipped to a folder and then copy pasted it into my aircraft folder as usual. I consulted the readme once again to be sure before testing the mod. The availability dates of the aircraft in the INI are OK. I did not previously have the A1h installed in my copy of WOV so there is no conflict with that. Any Ideas, suggestions or 'been there done thats'? Thanks. -
No Cockpit after installing Early MiG Series Cockpit Upgrade/Repair Package
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Here is the orig. [CockpitSeat001] ModelName=a-4b_cockpit Offset=0.0,-0.08,-0.03 Position=0.0,0.4,0.9 ViewAngles=0.0,0.0,0.0 Here is Ordway's [CockpitSeat001] ModelName=MeteorF8_cockpit Offset=0.0,-0.08,-0.03 Position=0.0,4.437,0.658 ViewAngles=0.0,0.0,0.0 Here is what the update added (The re-build of Ordway's Early MiG pits) [CockpitSeat001] ModelName=MeteorF8_cockpit Offset=0.0,-0.08,-0.03 Position=0.0,0.55, 0.7 ViewAngles=0.0,0.0,0.0 It is raining here again and because this is such a massive storm, as it comes inland near NJ we are told to expect up to 50 MPH wind gusts from noon through 6 AM tomorrow. We might have some limbs or trees down and power outages. With all of that, no doubt, we will get off lucky compared to those in the north. Had it not been for that big cold front Sandy would have come inland here. Thanks for your help with this. No, I won't try to 'fix' Ordway's mod since it is working. ;) -
No Cockpit after installing Early MiG Series Cockpit Upgrade/Repair Package
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK, I located the original Ordway pit mod here and installed that over the original Pasko/Column Five MiG-15bis. That runs fine and the cockpit is an obvious improvement over what I had. Naturally, all WrenchStuff being superior in every way, I would still like to get your upgrade to work if you have any ideas. Previously I had thunk that I only patched Edward's KAW campaign to the '06 patch level. However on perusal of the update log file in the main KAW folder it seems that it was updated to the SFP1 Patch v08.30.06. I do seem to recall reading somewhere that others had managed that with no problem. Maybe it is a patch issue? Anyway Ordway's pit works. The Ordway pit update /repaint did not work or if it did it worked in a way that, as my young granddaughter calls un-visible. ;) Any further help will be appreciated. -
No Cockpit after installing Early MiG Series Cockpit Upgrade/Repair Package
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wrench, Here is a pix showing the cockpit folder. I believe I followed your Readme instructions to the letter. Now, I had not installed Ordway's mod before adding your cockpit upgrade but I did have Pasko's & Column-Five's MiG-15bis installed and running (got it here). This fact doesn't seem to matter because it is stated in the Readme: "if you're installing where you've added Mr. Ordway's Original Package, you'll need to delete ANY and ALL inis and folders that pertain to the original Ordway mod. These are designed to COMPLETELY replace them." I am attaching a pix of the updated cockpit folder. I'm lucky that I can pick your brain on this as it is apparently your mod. How you can remember something you did that long ago is a mystery to me. As for Sandy, we have been lucky this far inland at least so far. It's been overcast for several days and we've had some wind and rain but nothing like we've experienced from hurricanes before. The coast is getting battered as Sandy moves northward. The worst may come when Sandy hooks inland and merges with a cold front to explode into a huge Nor'easter. It will widen then and be so large it will still reach into eastern NC. We are told to expect 40 MPH winds or higher at that time. Looks like we'll need to feed the cat some rocks so he won't blow away. ;) -
SFP1, Edward's KAW Campaign. This cockpit mod is a re-build of Ordway's Early MiG pits for use in ALL the 3rd Wire Series. The pit I'm interested in is the MiG-15bis. I had Pako's & Column Five's MiG-15bis installed and running with a cockpit visible. I followed the instructions to update the cockpit as far as I can tell however when I select the MiG -15 and go flying I feel quite a draft because I have no cockpit. The skins are there on the other elements and I can see my wings but I'm flying with no cockpit around me. No big problem everything is backed up. I removed the old cockpit folder and installed the new one. I've made sure the proper entries are in the proper files and everything required was copy and pasted into the M15b folder. Because the MiG has no avionics to speak of I did not have to change as many entries as was needed for the other later model MiGs. [AircraftData] AircraftFullName=MiG-15bis (Fagot) AircraftDataFile=MiG-15bis_DATA.INI CockpitDataFile=MiG-15bis_COCKPIT.ini HangarScreen=MiG-15bis_hangar.bmp LoadoutImage=MiG-15bis_loadout.bmp LoadoutFile=MiG-15bis_LOADOUT.INI With Hurricane Sandy nipping at our heels having her wicked way with the poor souls hunkered down along our Outerbanks this is not my greatest concern tonight. I am however interested in figuring out the problem. Now that I have the ability to fly for both sides in this campaign I'd enjoy that improved pit. I bet the new pit in the new KAW Series 2 must be fantastic.
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SFP1 AI Skins Question
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Great! Set to Soviet they are indeed. Thanks Raven, Panama, and Gepard for your advice and information. That should do it. I've been around simming for decades mostly hanging about on the SimQH BoB forum for the past 11 but I am just now getting interested in skinning due to my years of experience using PhotoShop, this active, helpful forum and the amazing, practically infinite ability to customize this sim. On the surface (not a pun) it might seem easier to skin IL-2 '46 planes because all the aircraft templates are included with the original install and there is a built-in aircraft/skin viewer so you can Atl-Tab from PhotoShop to IL-2 and view your work in in progress in 3d. I'm really not interested in skins for that sim. Do you skin using current templates by painting over them or are blank templates for various aircraft available elsewhere? When I failed to get the other skins to load I managed to paint the nose and tail of the Soviet silver aircraft red by creating a new layer over the template and painting right over the MiG silver setting the blending mode color burn in Photoshop. Overlay mode might have worked as well. I found some WW2 era paint swatches for PS that might come in handy for skinning planes of the SFP1 Solomons Campaign recently. For the moment I am interested in the KAW mod. I was along time fan of MA and still have that on my HDD. The better graphics and the KAW campaign were what drew me to get SFP1 in the first place long after it was published. I thank you all once again for responding. -
SFP1 AI Skins Question
JollyRogerTwo posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
SFP1 KAW Campaign Does the AI choose which of the available skins is used randomly or strictly according to the individual skin numbering in the aircraft's INI? Do you have to reorder the numbering to change the AI skin? In Edward's KAW campaign it seems the AI always chooses the Soviet Silver skin which is the texture listed first and designated 001. I have three other skins available but even when I renumber one of the others (Like NKoreanCamo) to 001 and renumber the silver skin it does not seem to work. Every skin is listed in order as it should be in the MIG-15bis INI file. Too late for SFP1 of course but I do wish there were some sort of aircraft viewer available like the built-in one in IL2-46. That way I could see a preview of what a new skin looked like before trying to run it in the game. Is there such a tool or 3rd party viewer? I haven't found one. -
SFP1 Solomons Custom Mission Fails Before Takeoff
JollyRogerTwo posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
SFP1 Edward's Solomons campaign. I found an interesting custom mission titled "Kill Yamamoto". I had some difficulty loading it at first but managed (with help from CombatAce members) to figure out what the problem was. I fixed that and now it loads OK. File this mission under "Remarkably Hard To Win" The mission begins on the runway. The instant I pop into 3D and find myself on the runway, Red Crown notifies me our mission has failed and recommends we RTB. RTB?? Hmmmm. A quick glance around and it is abundantly clear we haven't even LEFT the base yet. How did we fail? I guess someone just forgot to say "May I?" I loaded the mission into notepad and into KMD and I cannot see a glaring error. Since I am a novice I could easily have missed it. Is anyone familliar with this glitch or have a suggestion where to look for a fix? I just ignore RC, takeoff anyway, shoot down Yamamoto and his escort and complete the mission but it makes no difference. I am unfairly (I think) credited with a failed mission. ne thing I did notice is that the Bettys mission is set as RECON without an ObjectiveID= line. Does this matter? This and one more custom mission for the Korea campaign are the only two custom missions I have found for SFP1. Naturally I am considering creating a few of my own. That is easier to do with the built-in editor in SF2 no doubt but I don't have it. Here is the SFP1 mission as I downloaded it: [MissionHeader] AircraftType=P-38H MissionMap=Solomons MissionType=INTERCEPT StartTime=07:30 StartDate=04/18/1943 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1234 AdjustStartPosition=TRUE AdjustBaseWaypoint=TRUE [Weather] WeatherType=CLEAR WeatherAlt= WeatherThickness= HasHighLayer= HighLayerAlt= FogAmount= ContrailAlt=3500 StartWindSpeed= StartWindDirection= WindGustingAmount= [AircraftMission001] AircraftType=P-38H Name=Anvil Alignment=FRIENDLY FormationType=WW2USFighter Heading=0 Position=754500.000000,337500.000000,0.000000 RandomChance=100 Size=12 Speed=0. Nation=USAF StartTime=0 MissionType=INTERCEPT Loadout=AirToAir ObjectiveID=2 StartOnGround=TRUE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=754500.000000,337500.000000,0.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=50. Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=FALSE Waypoint[02].Position=760742.187500,348632.812500,500.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=714355.500000,390136.718750,500.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=613769.531250,443359.375000,500.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=565429.687500,466308.593750,500.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=541015.625000,496582.031250,500.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=OBJECTIVE_POINT Waypoint[06].Objective=FALSE Waypoint[07].Position=527832.000000,535644.500000,500.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=OBJECTIVE_POINT Waypoint[07].Objective=FALSE Waypoint[08].Position=555524.553571,543247.767857,500.000000 Waypoint[08].Speed=83.33333588 Waypoint[08].Size=500. Waypoint[08].Command=WAYPOINT Waypoint[08].Objective=FALSE Waypoint[09].Position=635253.906250,461914.062500,500.000000 Waypoint[09].Speed=83.33333588 Waypoint[09].Size=500. Waypoint[09].Command=WAYPOINT Waypoint[09].Objective=FALSE Waypoint[10].Position=691406.250000,412109.375000,500.000000 Waypoint[10].Speed=83.33333588 Waypoint[10].Size=500. Waypoint[10].Command=WAYPOINT Waypoint[10].Objective=FALSE Waypoint[11].Position=761718.750000,349121.093750,500.000000 Waypoint[11].Speed=83.33333588 Waypoint[11].Size=500. Waypoint[11].Command=WAYPOINT Waypoint[11].Objective=FALSE Waypoint[12].Position=754500.000000,337500.000000,0.000000 Waypoint[12].Speed=83.33333588 Waypoint[12].Size=500. Waypoint[12].Command=APPROACH Waypoint[12].Objective=FALSE Waypoint[13].Position=754500.000000,337500.000000,0.000000 Waypoint[13].Speed=83.33333588 Waypoint[13].Size=500. Waypoint[13].Command=LAND_LINEUP Waypoint[13].Objective=FALSE Waypoint[14].Position=754500.000000,337500.000000,0.000000 Waypoint[14].Speed=60 Waypoint[14].Size=500 Waypoint[14].Command=LAND_TOUCHDOWN Waypoint[14].Objective=FALSE [AircraftMission002] AircraftType=G4M2 Name=YAMAMOTO Alignment=ENEMY FormationType=WW2AxisBomber Heading=120 Position=380859.375000,778180.812500,1500.000000 RandomChance=100 Size=2 Speed=83.33333588 Nation=Japanese Empire StartTime=0 MissionType=RECON Loadout=Recon StartOnGround=FALSE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=474609.375000,660993.303571,1500.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=500. Waypoint[01].Command=MARSHAL_POINT Waypoint[01].Objective=FALSE Waypoint[02].Position=495535.718750,617187.500000,1500.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=INITIAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=519252.232143,561104.910714,1500.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=541852.678571,496930.803571,1500.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=529622.375000,484700.531250,1500.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=500500.000000,498500.000000,0.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=APPROACH Waypoint[06].Objective=FALSE Waypoint[07].Position=500500.000000,498500.000000,0.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=LAND_LINEUP Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=60 Waypoint[08].Size=500 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Objective=FALSE [AircraftMission003] AircraftType=A6M5 Name=KURUSAKA Alignment=ENEMY FormationType=WW2AxisFighter Heading=120 Position=389508.937500,784040.187500,2000.000000 RandomChance=100 Size=6 Speed=83.33333588 Nation=Japanese Empire StartTime=0 MissionType=ESCORT Loadout=AirToAir Texture= Squadron= StartOnGround=FALSE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT TargetArea= ObjectiveID=2 AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=475446.428571,660435.267857,2000.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=500. Waypoint[01].Command=MARSHAL_POINT Waypoint[01].Objective=FALSE Waypoint[02].Position=495442.718750,616536.437500,2000.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=INITIAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=519252.232143,561941.964286,2000.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=541294.642857,497209.821429,2000.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=529622.375000,484700.531250,2000.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=500500.000000,498500.000000,0.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=APPROACH Waypoint[06].Objective=FALSE Waypoint[07].Position=500500.000000,498500.000000,0.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=LAND_LINEUP Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=60 Waypoint[08].Size=500 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Objective=FALSE [AircraftMission004] AircraftType=A6M5 Name=SAKATO Alignment=ENEMY FormationType=WW2AxisFighter Heading=0 Position=500500.000000,498500.000000,0.000000 RandomChance=100 Size=8 Speed=0. Nation=Japanese Empire StartTime=3600 MissionType=INTERCEPT Loadout=AirToAir ObjectiveID=1 StartOnGround=TRUE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=500500.000000,498500.000000,0.000000 Waypoint[01].Speed=100.0 Waypoint[01].Size=50.0 Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=FALSE Waypoint[02].Position=516462.062500,500279.031250,1000.000000 Waypoint[02].Speed=100. Waypoint[02].Size=500. Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=536551.312500,509765.625000,1000.000000 Waypoint[03].Speed=100. Waypoint[03].Size=500. Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Objective=FALSE Waypoint[04].Position=527901.812500,535714.312500,1000.000000 Waypoint[04].Speed=100. Waypoint[04].Size=500. Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=555245.562500,542689.750000,1000.000000 Waypoint[05].Speed=100. Waypoint[05].Size=500. Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=FALSE Waypoint[06].Position=540736.625000,497488.843750,1000.000000 Waypoint[06].Speed=100. Waypoint[06].Size=500. Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=529575.875000,485212.062500,1000.000000 Waypoint[07].Speed=100. Waypoint[07].Size=500. Waypoint[07].Command=WAYPOINT Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=100. Waypoint[08].Size=500. Waypoint[08].Command=APPROACH Waypoint[08].Objective=FALSE Waypoint[09].Position=500500.000000,498500.000000,0.000000 Waypoint[09].Speed=100 Waypoint[09].Size=500 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Objective=FALSE Waypoint[10].Position=500500.000000,498500.000000,0.000000 Waypoint[10].Speed=60 Waypoint[10].Size=500 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Objective=FALSE -
SFP1 Custom Intercept Mission Failed PRIOR to Takeoff
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
OK, I made the changes from RECON to STRIKE and ran the revised mission. Instant failure of the mission once again. It comes to me there is no "objectiveID=" line for the Bettys as RECON or STRIKE. Could that be the problem?. -
SFP1 Custom Intercept Mission Failed PRIOR to Takeoff
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
JononathanRL: Thanks for responding. No, I haven't tried that. Since it is a "Friendly" intercept mission I didn't think it mattered what the "enemy" goal was. The Bettys have no target. I had considered giving the Bettys Henderson Field as a Recon target. I appreciate the tip. I'll give that strike idea a go. -
SFP1 Custom Intercept Mission Failed PRIOR to Takeoff
JollyRogerTwo posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SFP1 Edward's Solomons campaign. I found an interesting custom mission titled "Kill Yamamoto". I had some difficulty loading it at first but managed (with help from here) to figure out what the problem was. I fixed that and now it loads OK. File this mission under "Remarkably Hard To Win" The mission begins on the runway. The instant I pop into 3D and find myself on the runway, Red Crown notifies me our mission has failed and recommends we RTB. RTB?? Hmmmm. A quick glance around and it is abundantly clear we haven't even LEFT the base yet. How did we fail? I guess someone just forgot to say "May I?" I loaded the mission into notepad and into KMD and I cannot see an error. Since I am a novice I could easily have missed it. Is anyone familliar with this glitch or have a suggestion where to look for a fix? I just ignore RC, takeoff anyway, shoot down Yamamoto and his escort and complete the mission but it makes no difference. I am unfairly (I think) credited with a failed mission. This and one more custom mission for the Korea campaign are the only two custom missions I have found for SFP1. Naturally I am considering creating a few of my own. That is easier to do with the built-in editor in SF2 no doubt but I don't have it. Here is the mission: [MissionHeader] AircraftType=P-38H MissionMap=Solomons MissionType=INTERCEPT StartTime=07:30 StartDate=04/18/1943 [MissionData] FriendlyAirActivity=1 EnemyAirActivity=1 FriendlyAirDefenseActivity=2 EnemyAirDefenseActivity=2 PlayerMissionID=1 PlayerPositionID=1 MissionNumber=1234 AdjustStartPosition=TRUE AdjustBaseWaypoint=TRUE [Weather] WeatherType=CLEAR WeatherAlt= WeatherThickness= HasHighLayer= HighLayerAlt= FogAmount= ContrailAlt=3500 StartWindSpeed= StartWindDirection= WindGustingAmount= [AircraftMission001] AircraftType=P-38H Name=Anvil Alignment=FRIENDLY FormationType=WW2USFighter Heading=0 Position=754500.000000,337500.000000,0.000000 RandomChance=100 Size=12 Speed=0. Nation=USAF StartTime=0 MissionType=INTERCEPT Loadout=AirToAir ObjectiveID=2 StartOnGround=TRUE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=754500.000000,337500.000000,0.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=50. Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=FALSE Waypoint[02].Position=760742.187500,348632.812500,500.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=714355.500000,390136.718750,500.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=613769.531250,443359.375000,500.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=565429.687500,466308.593750,500.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=541015.625000,496582.031250,500.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=OBJECTIVE_POINT Waypoint[06].Objective=FALSE Waypoint[07].Position=527832.000000,535644.500000,500.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=OBJECTIVE_POINT Waypoint[07].Objective=FALSE Waypoint[08].Position=555524.553571,543247.767857,500.000000 Waypoint[08].Speed=83.33333588 Waypoint[08].Size=500. Waypoint[08].Command=WAYPOINT Waypoint[08].Objective=FALSE Waypoint[09].Position=635253.906250,461914.062500,500.000000 Waypoint[09].Speed=83.33333588 Waypoint[09].Size=500. Waypoint[09].Command=WAYPOINT Waypoint[09].Objective=FALSE Waypoint[10].Position=691406.250000,412109.375000,500.000000 Waypoint[10].Speed=83.33333588 Waypoint[10].Size=500. Waypoint[10].Command=WAYPOINT Waypoint[10].Objective=FALSE Waypoint[11].Position=761718.750000,349121.093750,500.000000 Waypoint[11].Speed=83.33333588 Waypoint[11].Size=500. Waypoint[11].Command=WAYPOINT Waypoint[11].Objective=FALSE Waypoint[12].Position=754500.000000,337500.000000,0.000000 Waypoint[12].Speed=83.33333588 Waypoint[12].Size=500. Waypoint[12].Command=APPROACH Waypoint[12].Objective=FALSE Waypoint[13].Position=754500.000000,337500.000000,0.000000 Waypoint[13].Speed=83.33333588 Waypoint[13].Size=500. Waypoint[13].Command=LAND_LINEUP Waypoint[13].Objective=FALSE Waypoint[14].Position=754500.000000,337500.000000,0.000000 Waypoint[14].Speed=60 Waypoint[14].Size=500 Waypoint[14].Command=LAND_TOUCHDOWN Waypoint[14].Objective=FALSE [AircraftMission002] AircraftType=G4M2 Name=YAMAMOTO Alignment=ENEMY FormationType=WW2AxisBomber Heading=120 Position=380859.375000,778180.812500,1500.000000 RandomChance=100 Size=2 Speed=83.33333588 Nation=Japanese Empire StartTime=0 MissionType=RECON Loadout=Recon StartOnGround=FALSE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=474609.375000,660993.303571,1500.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=500. Waypoint[01].Command=MARSHAL_POINT Waypoint[01].Objective=FALSE Waypoint[02].Position=495535.718750,617187.500000,1500.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=INITIAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=519252.232143,561104.910714,1500.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=541852.678571,496930.803571,1500.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=529622.375000,484700.531250,1500.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=500500.000000,498500.000000,0.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=APPROACH Waypoint[06].Objective=FALSE Waypoint[07].Position=500500.000000,498500.000000,0.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=LAND_LINEUP Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=60 Waypoint[08].Size=500 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Objective=FALSE [AircraftMission003] AircraftType=A6M5 Name=KURUSAKA Alignment=ENEMY FormationType=WW2AxisFighter Heading=120 Position=389508.937500,784040.187500,2000.000000 RandomChance=100 Size=6 Speed=83.33333588 Nation=Japanese Empire StartTime=0 MissionType=ESCORT Loadout=AirToAir Texture= Squadron= StartOnGround=FALSE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT TargetArea= ObjectiveID=2 AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=475446.428571,660435.267857,2000.000000 Waypoint[01].Speed=83.33333588 Waypoint[01].Size=500. Waypoint[01].Command=MARSHAL_POINT Waypoint[01].Objective=FALSE Waypoint[02].Position=495442.718750,616536.437500,2000.000000 Waypoint[02].Speed=83.33333588 Waypoint[02].Size=500. Waypoint[02].Command=INITIAL_POINT Waypoint[02].Objective=FALSE Waypoint[03].Position=519252.232143,561941.964286,2000.000000 Waypoint[03].Speed=83.33333588 Waypoint[03].Size=500. Waypoint[03].Command=WAYPOINT Waypoint[03].Objective=FALSE Waypoint[04].Position=541294.642857,497209.821429,2000.000000 Waypoint[04].Speed=83.33333588 Waypoint[04].Size=500. Waypoint[04].Command=WAYPOINT Waypoint[04].Objective=FALSE Waypoint[05].Position=529622.375000,484700.531250,2000.000000 Waypoint[05].Speed=83.33333588 Waypoint[05].Size=500. Waypoint[05].Command=WAYPOINT Waypoint[05].Objective=FALSE Waypoint[06].Position=500500.000000,498500.000000,0.000000 Waypoint[06].Speed=83.33333588 Waypoint[06].Size=500. Waypoint[06].Command=APPROACH Waypoint[06].Objective=FALSE Waypoint[07].Position=500500.000000,498500.000000,0.000000 Waypoint[07].Speed=83.33333588 Waypoint[07].Size=500. Waypoint[07].Command=LAND_LINEUP Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=60 Waypoint[08].Size=500 Waypoint[08].Command=LAND_TOUCHDOWN Waypoint[08].Objective=FALSE [AircraftMission004] AircraftType=A6M5 Name=SAKATO Alignment=ENEMY FormationType=WW2AxisFighter Heading=0 Position=500500.000000,498500.000000,0.000000 RandomChance=100 Size=8 Speed=0. Nation=Japanese Empire StartTime=3600 MissionType=INTERCEPT Loadout=AirToAir ObjectiveID=1 StartOnGround=TRUE CarrierBased=FALSE RatingForSuccess=80 PilotTrainingStandard=EXCELLENT AmmoPercent=100 FuelPercent=100 AircraftNumber= SquadronMarking=-1 TextureSet=0 Waypoint[01].Position=500500.000000,498500.000000,0.000000 Waypoint[01].Speed=100.0 Waypoint[01].Size=50.0 Waypoint[01].Command=TAKEOFF Waypoint[01].Objective=FALSE Waypoint[02].Position=516462.062500,500279.031250,1000.000000 Waypoint[02].Speed=100. Waypoint[02].Size=500. Waypoint[02].Command=WAYPOINT Waypoint[02].Objective=FALSE Waypoint[03].Position=536551.312500,509765.625000,1000.000000 Waypoint[03].Speed=100. Waypoint[03].Size=500. Waypoint[03].Command=OBJECTIVE_POINT Waypoint[03].Objective=FALSE Waypoint[04].Position=527901.812500,535714.312500,1000.000000 Waypoint[04].Speed=100. Waypoint[04].Size=500. Waypoint[04].Command=OBJECTIVE_POINT Waypoint[04].Objective=FALSE Waypoint[05].Position=555245.562500,542689.750000,1000.000000 Waypoint[05].Speed=100. Waypoint[05].Size=500. Waypoint[05].Command=OBJECTIVE_POINT Waypoint[05].Objective=FALSE Waypoint[06].Position=540736.625000,497488.843750,1000.000000 Waypoint[06].Speed=100. Waypoint[06].Size=500. Waypoint[06].Command=WAYPOINT Waypoint[06].Objective=FALSE Waypoint[07].Position=529575.875000,485212.062500,1000.000000 Waypoint[07].Speed=100. Waypoint[07].Size=500. Waypoint[07].Command=WAYPOINT Waypoint[07].Objective=FALSE Waypoint[08].Position=500500.000000,498500.000000,0.000000 Waypoint[08].Speed=100. Waypoint[08].Size=500. Waypoint[08].Command=APPROACH Waypoint[08].Objective=FALSE Waypoint[09].Position=500500.000000,498500.000000,0.000000 Waypoint[09].Speed=100 Waypoint[09].Size=500 Waypoint[09].Command=LAND_LINEUP Waypoint[09].Objective=FALSE Waypoint[10].Position=500500.000000,498500.000000,0.000000 Waypoint[10].Speed=60 Waypoint[10].Size=500 Waypoint[10].Command=LAND_TOUCHDOWN Waypoint[10].Objective=FALSE -
No flaps sounds in SF1 KAW and Solomon's campaigns
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tried renaming the Flaps.wav file to see if the game would pick from a list of default sounds buried deep in some .cat file. It didn't work. I found and extracted the Souindlist.ini and here are the pertinent entries: FlightData.Cat SoundsList.INI [Flaps] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Airbrakes] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [Gear] Priority=NORMAL Looped=FALSE NumBuffers=1 3DSound=TRUE DopplerEffect=FALSE MaxDist=100.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 I see nothing here that seems wrong. The entries are all the same but for their name including Flaps which is the only one that doesn't work. I'm completely flummoxed. -
No flaps sounds in SF1 KAW and Solomon's campaigns
JollyRogerTwo replied to JollyRogerTwo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm stumped. I was wrong about WOV. I have the same problem there too. All my system sound settings are correct. I have changed my in game settings from 16 to 24 bit. It made no difference to the Flaps sound but I think the effects sounds are better. Why just one file? What is different about the Flaps.wav?