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Everything posted by BradenFTW
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F35-B carrier landing help?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, so I thought I'd give myself a challenge and try and land a jet on a carrier. So I thought I'd try it off as easy as possible and try a vertical landing in FastCargo's beautiful F35-B. But for the life of me, I can't do it. I don't know whether it's the physics of vertical hover that doesn't allow me to neatly and slowly let it down or is it the fact I'm too goddamn crap and I have no idea what I'm doing. What I do is I approach the carrier at a moderate 200 knots with about 20% throttle and slam it into vertical hover mode just about as I'm over the top of the carrier and deploy the airbrakes while increasing the throttle to around 86%. Now rather than it slowly coming to a controllable speed and allowing me to descend calmly, it slows down and begins to stall despite the throttle being nearly maxed out and I rapidly lose altitude and ultimately end up wiping out into the ocean. Please help! Am I doing it wrong? -
F35-B carrier landing help?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah let me check my pockets. Any chance you could link me to that user created campaign? -
F35-B carrier landing help?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Lol no chance you could update it? ;) -
Sonic boom effect?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, so as we all know, alot of the jets on offer in Strike Fighters 2 are capable of Mach 1+ speeds. However the transition between normal flight and supersonic flight is a lot less exciting than I hoped and I was wondering are there any existing or in development mods that add that awesome sonic boom sound (and/or effect) when you break the sound barrier? Just thinking, that would be super cool. -
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Best starting campaign?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ok so here goes, I play alot of single mission and instant action and I feel as though I have honed my skills enough to begin the campaigns but I'm not sure which one I should go with. I have all SF2 packs + expansions + some extra planes downloaded from here. My issue is that I'm used to the cheap and easy laser guided AGM's and heat seeking rockets of the modern day jets and the campaigns that are offered are set at earliest 1980 something where the fighter jets are armed only with reasonably basic weapons and so forth. So what I was asking, is there a campaign that is set in the modern times (2000 onwards) where I can fly modern day jets? Or is there an option or something that will allow me to access these weapons for the preset campaigns? -
Best starting campaign?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Downloaded the Operation Darius which expanded to a whopping 10gigs. I tried to play but it kept choking up and freezing my computer even when I was just playing SF2 North Atlantic so it had to go. (Besides I needed the space) Interesting idea, will give it a try. Didn't realise you could choose a faction to fight for haha (shows how much I play campaign) -
Ok so for some reason whenever I load up an Escort mission I get as far as taking off and using Ctrl+N or whatever to skip to the action but all I get is a mission completed message and I complete the mission as 'outstanding success' Is this because I fly escort missions with downloaded planes (F/A-18 Hornet, F/A-22 Raptor)? Or do I actually have to fly out the whole mission and not skip it? My second issue is that with Anti-Ship missions, i can hit the ships perfectly with a Paveway LGB or an AGM Maverick or whatever but my problem is that the missile hits it but there is no explosion and the ship keeps chugging along like nothing happened. My stats indicate that I hit it but never damage it. What's up with that?
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Escort and Anti-Ship single missions not working?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yeah, I realise. I got the July 2012 patch and that fixed the issue with the anti-shipping missions but I have still to try the Escort missions. Seems like the patch fixed most of my problems so hopefully there aren't anymore issues.. -
Escort and Anti-Ship single missions not working?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Which is? July 2012? -
Escort and Anti-Ship single missions not working?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Ok, so maybe it's just the plane I'm using, so I'll try and fix that. Also, which patch fixes it do you know? I might give March 2012 patch a try. -
Turn off loading screen sound?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok can someone tell me how to shut off that annoying jet engine startup sound in the loading screen when you load a mission? Is there a mod or a file I can remove? Is there something I can replace it with? Truth be told it's just a pain to listen to every time. -
Turn off loading screen sound?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Couldn't find it. Whereabouts am I supposed to look? Like C\Users\Thirdwire...etc or program files x86 or what? -
Best high res terrain mod for all SF2 locations?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Because there's a wealth of higher res terrain mods out there I would like to know the one that you would recommend, because I'm running a stock Strike Fighters 2 North Atlantic at the moment but now that I have all these fancy looking planes, it's time for a fancy looking terrain mod for each location. Right now I get an average of 40+ frames on high setting playing on a laptop, but runs at 50-60 when I'm flying and dogfighting, so I'm looking for a good looking terrain mod but not so intense that I lose the smooth frame rate at high settings, so anything with a huge volume of objects or super HD textures probably wouldn't be the best. So based on this, what can you guys recommend? -
Best high res terrain mod for all SF2 locations?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yea, got all the locations, planes from all the packs plus the two expansions plus the planes I download from here. -
Best high res terrain mod for all SF2 locations?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have all SF2 games up to NA but I have all my add on planes in NA -
Constant or Prolonged Missile flame?
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, not sure if this has been asked but give me a break, I'm new. Anyway, I noticed how missiles, when launched, have a flame that burns out the back to propel it along but it burns out rather quickly. So if you like watching the missile after launching, 90% of the flight time is just watching a rather dead looking missile fly towards its target with no awesome looking flame streaking behind it. Now I don't know if that's how it's supposed to be in real life, but I reckon it would look so much cooler if the flame burnt behind it for the entirety of the flight. Is there a mod that does this? Can anyone do it? Cheers -
Constant or Prolonged Missile flame?
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ok, note the title 'new member' lolol what the heck and where the heck do I find effect settings and weapon data.ini -
Hello, and, well...a question.
BradenFTW replied to thodouras95's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sup bro, I'm new to this website too and particularly Strike Fighters 2 although I have logged around 30+ hours in FSX ;) -
AGM and Bomb HELP!
BradenFTW posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok, so I'm relatively new to Strike Fighters 2 but I have been around flight sims for quite a while, but this is my first combat sim. I've done dogfights and what not, but now I'm getting into the Close Air Support and Anti Ship modes and I downloaded some fantastic planes like the B1B Lancer, B52 Stratofortress and so forth. However, I'm having some trouble hitting them. I expect the missiles to track the target but no, they plow into the ground, more often that not, off target. What I'm looking for is someone to tell me what the deal is with AGM's and bombs. Obviously they are to destroy ground targets but I don't understand the multitude of different types. For example, what kind of AGM is required to shoot tanks, ships etc, how do I lock on? Do I need a specific range? What kind of tracking do I need? Is the cause of this because I mainly fly add on planes? For example, I flew a B1B Lancer on an Anti Ship mission equipped with AGM HARM's, Harpoons and some JSOW or JDAM (Which I have no idea what they stand for). I had no idea if I was locking on when I fired, and more often that not, completely missed. Am I missing a laser guiding pod or something? Furthermore, I like to switch to the missile camera after I fire does that affect the flight path? Can someone please help? -
AGM and Bomb HELP!
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok, seems my problem lay in my key mapping and the missile type. What I ended up doing was changing one of the AGM types to 'laser guided' and BOOM, I can destroy tanks from pretty much any distance. -
AGM and Bomb HELP!
BradenFTW replied to BradenFTW's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What is the key command called specifically? My controls might be slightly different.