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Dels

MODDER
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Dels last won the day on May 24

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  1. ...also, using the F-35 cockpit but with some modified textures and a new HUD. Dels
  2. G'Day everyone, I decided to do a destroyed model too. Dels
  3. ...and the first in game shots of the F-32B. Dels
  4. G'Day all, First in game shots of the F-32C. Dels
  5. G'Day all, Just a quick update. The F-32 will come with a new weapon, the AGM-187A JAGM-F. It can be loaded on the BRU-61 and is drop launched. Dels
  6. Just to close this one out, I can confirm that multiple launch rails for an internal pylon does not work like external pylons and is unfortunately not possible as part of the aircraft model. The only options are: 1. Separate internal pylons - but you will run out of animation slots very quickly. 2. Launch rails/racks (TER/MER/TLR/WGR/2BR/2AR/2IR) - but you will not be able to specify which one gets loaded from the loadout screen, you can only specify it preloaded from the _loadout.ini. You can use the 'SpecificStationCode=' entry but then all the weapons you want to load will need that SpecificStationCode= as well. Dels
  7. Thanks for the reply. Yes, I've tried using the same entries as external pylons but it doesn't seem to work. I suspect that launch rails may not be supported for internal pylons, so I think I'll have to build separate internal pylons. Dels
  8. Dels

    C-130 Hercules Megapack

    Yes, this superpack is complete on its own, so you don't need any other files.
  9. G'Day all, I'm tying to have separate weapon rails for the F-32 weapon bay and have found that the usual _DATA.ini entries (below) don't seem to work. ModelNodeName=XXX (This is the main moving pylon in the bay) ... LaunchRailNodeName=XXX (This is the launch rail attached to the moving pylon) Does anyone know if there's a way to make this work? So far, the only option I can think of is to have separate main pylons for each rail that I want. Thanks Dels
  10. G'Day all, some more game shots. This week I've been working on the bump and spec maps, plus the decals (4FS USAF and 77SQN RAAF) pictured below. Dels
  11. First in-game pics of the A model. Dels
  12. G'Day all, Another quick update. Skinning has been taking a little longer than expected but it's nearly done. Time to get it in the game. Dels
  13. G'Day all, A quick update, the model is complete and texture mapped with animations. Working through the skinning now and will hopefully have some in game shots soon. Dels
  14. G'Day, I am so very sorry for your loss. I had worked with your father on some of my C-130 projects and he was very helpful. I had wondered why he was not active and sincerely thank you now for the closure. He has been sorely missed. God bless Dels
  15. G'Day all, My next project is a production version of the F-32 and I am building all three versions A(CTOL)/B(STOVL)/C(CV). I never liked the massive chin intake of the prototype, so I have changed that. I also preferred the original delta wing design to the conventional wing/tail configuration of the proposed production model. It's currently in its early stages, but I'll post progressive updates here. In the meantime, enjoy these screenshots from 3dsmax. Dels
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