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76.IAP-Blackbird

+MODDER
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Everything posted by 76.IAP-Blackbird

  1. Projekt koordination fuer die naehere Zukunft!

    Ich habe hier noch von Monty die Yak-28 soruce file, von der man auch accurate Versionen erstellen könnte. Die Sourcefile für die Skyraider, die jetzige ist etwas low poly und out of date. Habe hier noch persönliches Project und zwar die JJ-8II ebenfalls source file von inskye. Falls einer Lust hat an der Su-30 oder 27UB zu basteln?! Sagt bescheid, stelle gerne die files zur verfügung. Vielleicht hat jemand ja auch interesse daraus die KUB zu basteln, welche ja eine interessante entwicklung ist, welche dann in der su-34 mündete. zusammengefasst Yak-28 skyraider JJ-8II su-30 su-27UB(aus der 30 erstellt. vllt noch mehr aber gerade nicht einsehbar da ichn icht zu hause bin. Fand es klasse was ihr aus der RF-84 gemacht habt... nahezu MF qualität der neue ära.
  2. Realy nice one got it yesterday, good work!
  3. I`m working on this nice baby, maybe someone is interested in this
  4. Who likes trainer?

    Mh I was thinking about making the U version as a normal bomber, like the standart Blinder with bombs and the UD as a missile carrier like the K and KD versions. Or should they be only avaible for reconasance? In RL they weren`t combatcapable.. need your opinion.
  5. I was thinking the same... hehe imagine inskye would create something larger... su-24,tu-22m or even tu-160 with the right pit... back to topic
  6. All I heard, marcs birds lacking a pit, all other stuff is done and ready for release... But I could be wrong..
  7. I give you one hour, 1L cappucino and some more cigarettes.... and I have tons of birds with new skins ... hehe
  8. Projekt koordination fuer die naehere Zukunft!

    das licht siehst dann als generel Leuchtend je nach anzahl vielleicht leicht flackernd, aber den Kegel siehst dann auf jeden fall wie der sich "dreht" zuminest ist das gedacht. Man muss nur halt die Zeit für alle 8-16 Lichter so teimen das sie fließenden Übergang haben ;-)
  9. Das sieht mal wieder super aus, habe lange nach solchen skins für die F-104 gesucht... solltest öffter langeweile haben ;-)
  10. Same here, in RL you can`t switch your pit of for a better view, you would suddenly fall of the bird.... But nice ideas here, I like both, montys and FCs I think FC`s is better as a system integratable in a carrier or anywhere else. Only needs a stronger ilumination ;-)
  11. Projekt koordination fuer die naehere Zukunft!

    Hi Flo, habe deine Nachricht Heute morgen gelesen, ich habe zwar noch nicht reingesehn aber habe da nen verdacht was du dir da ausgedacht hast. mehrere Lichter auf ein und der selben stelle mit vershiedenen leuchtzeiten und lichkegelrichtungen um ein sich drehendes Licht zu simulieren?! Hatte das auch schon in angriff genommen bin bei 8 lichter angekommen 16 würden zwar ein fast flüssiges rotieren simuliren hatte aber keien Zeit das mal auszuprobieren. die Frage ist nur auf wieviel "Lichter" die engine es beschränkt. glaub wenn sich jemand dann diesen Eintrag ansieht in der Data ini wird sich ermal wundern warum du über die hälfte der ini nur mit Lichtern gearbeitet hast ;-) Verdammt, solche flieger werden immer rasugebracht wenn ich einfach nicht zu hause an den Rechner kann... grrrr
  12. File Name: Tu-22K File Submitter: 76.IAP-Blackbird File Submitted: 28 Jan 2009 File Category: Heavy Bombers and Multi Engined Aircraft Tu-22K Version 1.0 Januar 2009 Tu-22K Missilecarrier The Tu-22 was originally intended as a supersonic replacement for the Tupolev Tu-16 bomber. The design, designated Samolët 105 by Tupolev, was drawn in 1954, but the first flight of the prototype did not take place until 21 June 1958. The availability of more powerful engines, and the TsAGI discovery of the Area rule for minimizing transonic drag, led to the construction of a revised prototype, the 105A. This first flew on 7 September 1959. The first serial-production Tu-22B bomber, built at Kazan Factory No. 22, flew on 22 September 1960, and the type was presented in the Tushino Aviation Day parade on 9 July 1961. It initially received the NATO reporting name 'Bullshot,' which was deemed inappropriate, then 'Beauty,' which was felt to be too complimentary, and finally 'Blinder.' Soviet crews called it "Shilo" (awl) because of its shape. Tu-22 Blinder landing The Tu-22 entered service in 1962 and 1963, but it experienced considerable problems, leading to widespread inserviceability and a number of crashes. Amongst its many faults was a tendency for skin heating at supersonic speed, distorting the control rods and causing poor handling. The landing speed was 100 km/h (62 mph) higher than previous bombers and the Tu-22 had a tendency to pitch up and strike its tail on landing, though this problem was eventually resolved with the addition of electronic stabilization aids. Even after some of its teething problems had been resolved, the 'Blinder' was never easy to fly, and it was maintenance-intensive. Pilots for the first Tu-22 squadrons were selected from the ranks of "First Class" Tu-16 pilots, which made transition into the new aircraft difficult, as the Tu-16 had a co-pilot, and many of the "elite" Tu-16 pilots selected had become accustomed to allowing their co-pilots to handle all the flight operations of the Tu-16 except for take-off and landings. As a consequence, Tu-16 pilots transitioning to the single-pilot Tu-22 suddenly found themselves having to perform all the piloting tasks, and in a much more complicated cockpit. Many, if not most of these pilots were unable to complete their training for this reason. Eventually pilots began to be selected from the ranks of the Su-17 "Fitter" crews, and these pilots made the transition with less difficulty. By the time the Tu-22B (Blinder-A) entered service it was already clear that its operational usefulness was limited. Despite its speed, it was inferior to the Tu-16 in combat radius, weapon load, and serviceability. Soviet leader Nikita Khrushchev felt that ballistic missiles were the way of the future, and bombers like the Tu-22 were in danger of cancellation. As a result, only 15 (some sources say 20) Tu-22Bs were built. A combat-capable reconnaissance version, the Tu-22R ('Blinder-C'), was developed alongside the bomber, entering service in 1962. The Tu-22R had an aerial refueling probe that was subsequently fitted to most Tu-22s, expanding their radius of operation. 127 Tu-22Rs were built, 62 of which went to the AVMF for maritime reconnaissance use. Some of these aircraft were stripped of their camera and sensor packs and sold for export as Tu-22Bs, although in other respects they apparently remained more comparable to the Tu-22R than to the early-production Tu-22Bs. A trainer version of the 'Blinder,' the Tu-22U ('Blinder-D') was fielded at the same time, with a raised cockpit for an instructor pilot. The Tu-22U had no tail guns, and was not combat-capable. 46 were produced. To try to salvage some offensive combat role for the Tu-22 in the face of official hostility, the Tu-22 was developed as a missile carrier, the Tu-22K ('Blinder-B'), with the ability to carry a single Raduga Kh-22 (AS-4 'Kitchen') stand-off missile in a modified weapons bay. The Tu-22K was deployed both by DA (Strategic Aviation) and AVMF (Naval Aviation). The last Tu-22 subtype was the Tu-22P ('Blinder-E') electronic warfare version, initially used for ELINT electronic intelligence gathering. Some were converted to serve as stand-off ECM jammers to support Tu-22K missile carriers. One squadron was usually allocated to each Tu-22 regiment. The Tu-22 was upgraded in service with more powerful engines, in-flight refueling (for those aircraft that didn't have it initially), and better electronics. The -D suffix (for Dalni, long-range) denotes aircraft fitted for aerial refueling. Tu-22s were exported to Iraq and Libya in the 1970s. An Egyptian request was turned down after the cooling of Soviet-Egyptian relations in the wake of the Yom Kippur War. -------------- installation -------------- Extract the Tu-22K folder into your Object/Aircraft folder. Extract the sounds into the Sound folder in your WOE/WOV installation ------- Credits ------- Model: Originaly TK Cockpit: made by Boopidoo Cockpitrepaint: 76.IAP-Blackbird data & Avionics: 76.IAP-Blackbird,lindr2 ini edit: 76.IAP-Blackbird,lindr2 sounds: who ever did them ;-) effect: Eagle effect from MF F-15A Weapons, recomanded latest weaponpacks from lindr 2 --------------- Version History --------------- 1.0 : Click here to download this file
  13. Tu-22K

    It`s only for the latest game patch and tested in WOE only, don`t think it works in SF2
  14. F-111 upgrade

    Die pits sind fast fertig nur noch ein objekt muss angepasst werden, dann das mapping. Die D late version ist auch so gut wie finished .. brauche nur noch den Vogel dazu!
  15. @ lindr2

    Hey lindr2 may I ask you for some help with this??? triplethr3ats test report: After some testing here is what ive found Flight Model -seems surprisingly slow for one of the fastest combat aircraft ever built. -Accelerates very slowly -Rudder seems to do squat at all speeds above 80 knots making it impossible to stear the aircraft while taking off or landing /rudder works fine below 80 knots Animations -aerlerons animation is reversed (easy fix) -would also be nice to have rotating forward wheel (also easy fix) Texture -could use a little more detail on the landing gears (especialy the wheels) Besides that everything seems fairly good. The cockpit looks great and the 3d model is also well done. Shes alot of fun to fly once the power issue is fixed. I`m not a ini Guru but I saw your projects and have downloaded all your stuff cause you pay attention to detail, and that`s what I`m looking for. Hope you say yes :-) best regards Martin and comunity
  16. BISON WIP

    ugly bird but nice model.Ugly bird but nice model
  17. Oh sorry my misstake, your project looks good and very interesting, as asked before will you change the canopy and the windshield?! If you want I can send you my MiG-31M parts ;-) cultural interchange...
  18. @ lindr2

    I think the pit is to much for to less time, but if someone volunteers ;-)
  19. looks realy nice only bad thing is that the SM version has a larger Tail, but we can`t do anything about this
  20. I agree with EricJ as an animation gives you more "cool" options but reserve an animation slot..
  21. @ lindr2

    Mh the ECM stuff is finished (3D) maybe I will create this as a weapon or should this be a part of the canopy mod?! I`m not sure about those pylons
  22. 45k is all around, I think all you can see on one pic are only 15k.... But nice to know slimmer could be used as animation ;-)
  23. Uh I like those slimmer, nice colour! can they be switch on ingame without the other lights?! I know the engine allows to have a 3 way switch.. off, onflashing and only on, can there be a 4 way? Like 1.off 2.slimmer 3.slimmers and flash 4.slimmer and normal <--- maybe without this when ther are only 3 allowed. Is it possible?! How does those slimmers work in RL?! with or without lights, I`m not sure
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