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Everything posted by Eagle114th
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Help needed: Issues with enemy aircraft no longer selectable target...
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Thank you for the replies! I think I will do a ful re-installatino of SF2. it have been many, many years and several of former HDD and SSDs transfer. It's time to do reinstallatino of SF2 while preserving the mods folders. Just recently, I upgraded 1 TB SSD to 2 TB. But this one is a bit pain in ass, so I am investing into next newer external SSD. (For now, i am trying to torubleshoot the issues with new exteranl SSD, it kept staling in aninterval when saving projects fo editing images or text files. I amusing ScanDisk nvme ssd extreme by the way). At least Ihave one solid old SSD (1 TB) that I have all copies of SF2 files in safe place, along with the library. Cheers! -
Hello everyone, I am currently workinog on J-2s / 5s / 6s and while testing them, I face F-86Ds during recon mission, I went into defensive tactic against them and they suddenly disappear from being sselectable target visually. I could no longer press T to have red square apeparing on taht F-86D to padlock them. I can only select another target besides F-86Ds. By switching to an external views to next aircraft, and I could see F-86D still flying. This puzzles me for a while and I am constanlty going through F-86Ds made by Wrench and Yak79. Going through the F-86D's data file, I noticed taht the [AIData] is missing is it required, inorder, for aircraft to remain being sellectable when encountering enemy aircraft? Here is data files from one of F-86Ds: F-86D-45_DATA.ini It is my goal to fix this, so any aircraft that is ecoutnered, does not suddenly become unselectable as target.
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Help needed: Issues with enemy aircraft no longer selectable target...
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, it is for visual, by pressing T to have red square appearing on that target and padlocking it. When encountering F-86D, I could pres T and red box appear, then apdlock for a moment or so, then suddnely become unselectable (pressing T no longer work) and it onlya llow me to padlock on another target instead of that F-86Ds. It is a strange situation. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game. This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods. I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2. 1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it. Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences. 2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures). 3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes. Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack! What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement. If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too. The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope. ------------------------------------------------------------------------------------------------------------------ DOWNLAOD: SF2 ACP v0.2 ------------------------------------------------------------------------------------------------------------------ Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I just realized that you were talking about MiG-19s when I thought it was MiG-17. I apologize for my confusion. It is my fault. Now I understand, here is thelist you have provided: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been very productive day working on MiG-19s projects. I am very thrilled to inform you that the system for radar gun of MiG-9P works flawlessly, based on the codes from F-4S avionics.ini. Here is image of ASP-5N gunsight: The symbol that appears on target when radar have a lock. NOTE: The levels of symbol will align with you when you roll. For optional accessibility for visual firing cue for AAMs Screenshots of MiG-9S MiG-19S with optional accessiblity visual firing cue for IRM MiG-19P with RP-5 radar More variatns of miG-19s are being worked on. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted, in the MiG-17PFU add-on mods, the MiG-17PFU.ini will ahve the correct name of MiG-19PM. I will remember thhat. Cheers! -
Good morning everyone! I have been looking for information on how to install Jane's USAF big mod package known as Super Pro 9.4 for Windows 10. I have successfully set up Jane's USAF and have it running on Windows 10 with Tcklbrry patch. I have been spending a long time trying to get Super Pro 9.4 working. The links for a fully upgraded Super Pro 9.4 are also unavailable. Many of the websites related to Jane's USAF and Super Pro 9.4 ar also not avaiable anymore. If any of you have the information or the knowledge on how to set up Super Pro 9.4 or have the links to the fully upgraded Super Pro 9.4, please let me know. Thank you very much! Kind regards, Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted, thank you for excellent feedback, it helps! I am reserving the Cyrillic for MiG-21s and later MiGs. For MiG-17s and 19s, I am using symbol, more primitive version. Here is what I came up with for MIG-17s: NOTE: When creating ASP-3N / 4N gunsight, I noticed how diamond sight aligns with the specific dots / symbols around the fixed sight. That is where the 'firing cue" symbols is aligned with too. Screenshots: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for the great information! Unfortunately, I can’t add lamps to the cockpits, so I’m focusing on HUD editing instead. Your input gave me an idea, though—MiG-17s and MiG-19s could feature earlier, more primitive firing cues, while the MiG-21s could have Cyrillic displays. Thiss reflect the technological evolution of gunsight systems. This stays in the period-plausible, blending seamlessly with the era’s analog avionics for an immersive experience. UPDATE: It turns out that the Stary's MIG-17P / PU cockpit does have lamp when missile have lock on target: That is great to have! I still will include the features for reflector (firing cue) for anyoen who still want it though. At least, I realize tthe lamp is there. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information! Can I ask, which one carries the early K-5 (AA-1 / RS-1U) Beam riding AAM? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been very fun experimenting with the accessibility option for AAMs for Soviet aircraft. I have been wondering 'what would have Soviet done if they add firing cue visually to the ASP-4N" of MiG-17PM (Also known as MiG-17FPU)? This is practical and simple solution in Soviet style: Cyrillic for "Radar lock on target" and "Ready to fire / In Range", here is note: Here is screenshot of MiG-19PFU with optional accessibility feature: NOTE: In missile only aircraft, the fixed and gyro sight are fixed on reflector. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! It have been a while since I have posted; It have been quite busy week and I have been spending a lot of time researching on the MiG-9s / 15s / 17s/ 19s, as well Chinese J-5s, J-6s, Q-5s, and both Czech and Poland built MiG-15s / 17s / 19s. I want to talk about the MiG-9s, 15s, and 17s. I have completed the work on the Wings over Korea MiG-15 / 15bis, as well add-on MiG-9 using Stray's excellent MiG-9 cockpit and crafted new PBP-1A gunsight for it. For MiG-17, please keep in mind, my information may be incorrect. Most of manual and research I do, especially with great help from great friend (Thank you Stavka5 for great help with the manuals and eBooks!), while using various AI to translate the manuals and eBooks written in Russian and summarizing them in English. One of very interesting thing about the gunsight known as ASP-4N, used by MIG-1F / 7P / PF / PM (PFU), and according to the manual, it is known as ASP-3NM. From the past experience seeing various of aircraft, avionics, and equipment names, it does not surprise me that this gunsight, in my theory, have multi name as ASP-3NM / ASP-4N. However, to avoid the confusion, I will refer it as ASP-4N. Anyway, here is the table based on research: The ASP-3N gunsight have been updated after going through the flight manuals, then I realized that the diamond part of the gunsight, seems like it came from ASP-1N. Therefore the diamond from ASP-1N is used for ASP-3N and ASP-4N: Next, here is screenshot of MiG-9 "Fargo" MiG-17A "Fresco-A" and MiG-17F "Fresco-C" MiG-17PF "Fresco-D" (EARLY / PR-1 Izumrud) MiG-17PF "Fresco-D" (RP-5 Izumrud) NOTE: In SF2, SF2, we can not move around the vview, we are stuck in one spot while padding around. Therefore, for workaround, the hoods is moved a bit forward, for the better view of the radar and instruments. The MiG-19s are being worked on at this moment. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am currently working on MiG-15 / 17/ 19 projects and it have been a very eye-opening research with theories. The detailed information are mostly in Russian, so it is quite hard to find exactly what I seek for. While looking at the gunsight of ASP-3N, and wondered where it came from, which lead to ASP-1N, then eventually ASP-1, then to my huge jaw-dropping surprises. Not only I learned that ASP-1 came from Ferranti Mark IID gunsight, same thing with K-14 gunsight. So both came from Mark IID gyroscopic gunsight. While studying the gunsight of Soviet of WWII and post war, the gunsight used on La-9 and earlier, along with another warplane uses PBP-1 gunsight. PBP stands for Pritsel Bortovoy Pryamoy, which means "Onboard Direct Sight". The ASP series gunsight, in other hand, stands for Avtomaticheskiy Strelkovyy Pritsel, which means "Automatic Firing Sight". ASP-1 was mounted in La-11, while ASP-1N in early MiG-15. Then later, around early 1950s I believe, MiG-15 upgrade to ASP-3N while MiG-15Bis use that gunsight. (NOTE: I also read from various sources that initially MIG-15 did not have mirror until later, probably the same time when they get upgraded with ASP-3N). By the way, I have a theory that ASP-1 does have gyroscopic sight because, as stated that it came from Mark IID gunsight. BUT, there is one thing I notice that is major different from both Mark IID and K-14: K-14 and Mark IID had two 'units' of sight box together, making it possible to change the different modes, such as FIXED sight only, GYRO sight only, or both sights at the same time. ASP-1, in other hand, noticed the sight unit, have one box. So in theory, this means it can only either display both fixed and gyro (ideally used for AA mode), or both 'fixed' and gyro being fixed for air to ground. Then I found this manual, which but unfortunately I do not know the language of Russian. So I use two different AIs to go through it with me. I do realize AIs at this moment is not perfect, can make mistakes. This is precisely why I use two different AI to clarify the information. From what I learned, it confirmed that the gunsight of ASP-3N can only disable the fixed circle and moving gyro sight for AA mode, and fixed both 'fixed' and 'gyro' sight for air to ground, just as way I thought about ASP-1. Why I think, in theory, that ASP-1 onward have gyroscopic culpability gyroscopic? Because not only the name ASP implies it, it makes sense when I look at this way: During WWII and after war, Soviets was known to reverse engineer various technologies of western from avionics to missiles, so it would not be a surprise if they manage to have a working gyroscopic sight from Mark IID gunsight. (NOTE: If someone have a solid evidence that ASP-1 / 1N / 3N/ 4N wasn't gyroscopic sight, I will fix it in this projects.) Next, here are the images of ASP-1N and ASP-3N NOTE: I made a mistake with the gunsight size of ASP-3N. Before, it was 62.5, then did deep digging and doing the math, turns out it is 61.09 radius MILs, and 122 MILs diameter. The ASP-1N's fixed circle is 70 MILs, based on Mark IID gunsight while ASP-3N's circle is 122 MILs. ASP-1N ASP-3N Screenshot of MiG-15 MiG-15 (1950s) and MIG-15Bis The MIG-17s and 19s, along with ASP-4N / 5N and RP-1 / RP-2 radar are being researched and working on. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Finaly got to finish working on the radar texture for F3H-2 / 4 / 5Demon. F3H-2 radar (AN/APG-51B) was the most challenging part, esepcaily with the texture around the radar scope. I hope it looks okay now. Here is screenshot of F3H-2 / 3 / 4 cockpit with new gunsight (mark 11 Mod 3): This is F3H-2M / 2N radar scope (AN/APG-51A) This is F3H-2 radar scope (An/APG-51B) The radar texture are based on F3H-2 / 3M / 3N flight manual: Finally, F2H-3's radar (AN/APQ-41), after studying the pattern of the radar scope color among another aircraft such as ADs, F3Hs, F3D, and other, and due to not having the actual pictures of radar scope, I believe that the dark orange color for radar scope background is more accurate theoretically. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I am workiong on two versions of F2Hs; F2H-2 made by V2K which is freeware and another is Razbam's F2H-2 / 3 / 4 (Payware). NOTE: SF - CAP overhaul for Razbam cockpit does not have .LOD files in cockpit folder, so it mean anyone who want Razbam overhaulo will require to have original Razbam files. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The work on Wrench (Razbam) F2H-2 / 3 / 4have been completed now. In this projects, I learned how to edit the cockpit by moving or hide certain objects. With that, I am able to fix two things: - Move the 'reflector box" a bit forward, so the instrument / radar can be seen better. - Removed the reflector glass and applied Reflector glass by HUD method (Since there is no texture assigned to the canopy glass front of cockpit.) Here is F2H-2 screenshots: What I have researched from flight manual and online about F2H-3 (AN/APQ-51) and F2H-4 (AN/APG-37) FCS and radars. What I have experienced from the flight manuals; The USA combat aircraft's flight manual does not always have information on FCS / radar easily available, they are usually in separated manuals. So therefore, the information can be vague often. Therefore, I am required to research and connect the dots, especially do an educated guesses with the missing puzzles pieces (Information / data / pictures). Anyway, I found the picture from flight manual, which appears to be An/APQ-41 radar (F2H-3) In-game screenshot: This is interesting part, one of aircraft that uses Hughes FCS (E-10) and An/APG-37. The information and pictures of Hughes E-10 FCS + AN/APG-37 radar scope is quite challenging to find. So based on what makes sense, I am using the texture based on MG-4 FCS + AN/APG-37 used by F-86K. In-game screenshot: Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am currently woorking on F2H Banshee series, starting with Wrench (V2K). From what I have learned; F2H-2 / 3 / 4 uses AN/APG-30 radar ranging for Mark 8 Mod 0. What i find so interesting iis how F2H's gunsight have two systems in it, one for fixed and anotehr for gyro (computing lead sight), using the same Mark 8 sight, with Mark 6 Mod 0 FCS. And based onthis image: You can see, the refelctor glass is rather tall and wide, almost reaching the top of cockpit frame. The Mark 8 is 150 MILs sight, so it makes sense. however with the placeholder cockpit have refelctor galss too short for Mark 8 sight. To solve this, I removed the reflector galss, it works well with Mark 8 gunsight. NOTE: The depressed fixed sight for rockets and bombs are included too. Here is screenshot of F2H-2 (V2K): The RAMBAM version are being worked on too. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyonoe! The work on F-82G Twin Mustang was a quite challenging due to the challenging research looking for hte picture of the radar itself. What I learned is that F-82G carries the same radar used in P-61 known as SCR-720C18. By luck, found this gem; the pictures of P-61 radar scope! I noticed that it looks simliar to An/APS-4 radar used in AD-2. After creating the textures for the radar of F_82G while implementing the K14 / K-14B gunsights, it works great in SF2. This is from Wings Over Korea: (NOTE: There is no radar scope in F-82G cockpit, so you will need to use radar windows to view the radar.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have two thigns to report today: Firstly, my apologize, I did not realize that I accidentaly set "Had lead sight" to true for ADs / A-1s Skyradier series. It is fixed for next version of SF - CAP. It also includes the fixes for the gunsight missing a piece of reticle for gunsight. By the way, the work on Wings Over Korea F4U-4s and F4U-5s are now completed, including the fixes for F4U-5NL radar being upside. Here is screenshot of F4U-4 / 4B, F4U-5, and F4U-6 (AU-1) with Mark 8 gunsight: F4U-5NL with Mark 20 Mod 4 gunsight and AN/APS-19A radar Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Roger that, I am going to figure out how this could work. Thank you for the reply. Based on this mod: F-100D, like some of A-4s have LABS too. I want to enable that in F-100D. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The work on F-100s Super Sabre is now completed withi new gunisght (A-4s), tilted glass, tweaked offset, sight depression for rockets and bombs, along with new RWR texture: According to researches, All F-100s use A-4 gunsight, the same sight used on F-8E (later) and F-86F series, as well F_86H. I want to add, I just realized I forgot to do some updating on Wrench's F-86F-40 and F-86H, so the next version of SF - CAP will include the updated files for both F-86s. By the way, according ot the manual, I learned that A-4 sight is still in use as fixed when switching to GAR-8s / AIM-9s. Therefore, the A-4 becomes fixed when switching to IRM in F-86F-40 / H and F-100s. @Wrench, I have a question, after learning that F-100D have LABS and I would like to ask for y our advice on this. How can I enable LABS in F-100Ds cockpits? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit I am glad you got it working! It looks good, About the feedback, It looks solid functionally, however, the sight seem a bit too dark, making it a bit hard to see. I recommend you making it bit brigher, so the sight can be easier to see. Other than that, you are doing a good job! Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Can you upload yoru files, (cockpit.ini and avoinics.ini) so I can see if I can spot any issues with it? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is very true, and your advice is always helpful! here is screenshot of TW F-84F (testing) About TMF F-84F, there are both regular and camo fuel tanks and with the enw data.ini tweaks, II added Grouplimit, so you can only select either regular or camo fuel tanks. Here are updated files for both TW and Wrench (TMF) F-84F (For anyone who want to test updated F-84Fs). F-84F - TW.7z F-84F_TMF.zip Cheers!