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Everything posted by Eagle114th
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SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! SF - CAP now have entered BETA stage and isnow finally released! I am currenlty waiting for the files ot be approved. UPDATE: The mods is now approved and ready to be downloaded. (Thank you Menvra and Eric!) It have been qutie long journey, and I want to express big thanks to Lex2Limit, DTMDragon, Ravenclaw_007, Menrva, Wrench, Daddyairplanes, and everyone who is invovled and supports me in this big mod projects! I feel huge relieved and pure joys bring this new version out. I do realize the mods is not perfect, I do my best everyday. That is why I humbly request for the feedback on this mods, so I can improve it further and fix what needs fixing. Thank you for enjoying the mods! Cheers! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, I am re-creating the posts after hte ideas came up about the name of proejcts and what it is about. This project is to be known as SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse for our mods, as well for customizing our SF2 installation. You will need to put them into aircraft folder and customize the .ini files, in order, for them to appear in-game. This is what I find so enjoayble and I noticed that not many simulation does this. This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods. I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now. I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2. 1) Texture issues: What can be done is chan ging radar scope texture. But the problem is that, the radar symbols / lines colors can not be changed. We are stuck with default green SF2 radar symbosl /lines / circles. And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it. So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it. Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences. 2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example, they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits. And another issue is radar colors of green, it need to be readable, therefore further darken the texture. So they might will appear darker compared to the photo. (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures). 3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft. But I still have the hope. The reason why I have hope is because, I am part of the community that is modding Jane's series simulation. That simulation is almost 30 years old and people still mods it. It amazes me, therefore gives me hopes. Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs. What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits. That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits. Then here it is, SF2: Avionics Community Pack! What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the avioniocs improvement. If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too. The next posts will cover what I am doing with both F-89s and A-4s gunsights, radar scope, and rwr, along with F-89's radar scope. ------------------------------------------------------------------------------------------------------------------ DOWNLAOD: SF2 ACP v0.2 ------------------------------------------------------------------------------------------------------------------ Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here is updated F-4S Phantom II (TMF) with new avoincs overhaul / textures. TMF F-4S Phantom II.7z NOTE: This files are desigend to work with TMF F-4S, please get TMF F-4S first, then install it on top of it. There are two types of cockpit textures, choose one from either folders (_COCKPIT - TEXTURE or _COCKPIT - TW STYLE) I hope this helps you with the roll tab issues. Eagle114th -
Problems with SF2 (Windows 11 and black screen)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello everyone, I recently got a new gaming laptop to replace my broken, aging laptop. This one comes with Windows 11 preinstalled. Have anyone solved the problems with the black screen when starting modded SF2? When I launched SF2 (Non-modded), the main menu was loaded. However, if I run SF2 with mods, it gets stuck in the black screen after the splash screen. I am using the 12th intel CPU with RTX 3080Ti. I have installed the latest driver. Any advice is appreciated. Cheers -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah Yes, I solved this issues with F-4S, it is a bit tricky. First, do not use COCKPIT.ini for roll tabs, rather use HUD method. Here is my cockpit.ini codes for optical sigh for F-4S: NOTE: for SOS - MAIN - BLANK.TGA, I use empty texture with ful alpha. And here is HUD codes in avionics .ini: I sue [HUD_BANKINDICATOR] for roll tab, and what makes it work is these codes: HorizontalAlignment=CENTER VerticalAlignment=CENTER This forces roll bar to stay at the center of HUD, right where the fixed sight is. For fixed sight I created [HUD_GUNSIGHT]. This way the fixed sight with roll tab staying with it while leading sight are free from it. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Can you explain more about the issues? Are you trying to make a roll tab to stay with fixed sight while leading sight should not have roll tab? Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I am getting clsoe to completing the first BETA version of SF - CAP, about probably 95 percent done. I would ike to share screenshot of revisited USAF F-4s, including the later series of F-4E after mid 1970s, based on excellent owrk of Ravenclaw_007! Here are screnshots of USAF F-4C / D (early / late), and F-4E: (NOte about EO Camera, Iam still experimenting with the hue color and "effects" for F-4E's TISEO while I am continuing to research on it.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After finishing workiong on F-102, F-106, MiG-15 / MiG-15bis, and F-51 (P-51) revisiting, I am now back to workong on the final stage: Revisitng F-4s and changing the methods of reflector glass tilting from HUD method to actual glass tilt, and the result is GREAT! Looks much better now: USN / USMC F-4B / J / N / S Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! F-102 and F-106 are now completed for revisiting and fixing what needs fixing. I want to share the improvement I have done with the F-106 Six Shooter based on wonderful works of Paulopanz and DTMDragon! Turned the optical sight into higher resolution: It was a bit chalenging to score a hit on MiGs due to frame on front of cockpit. However, still managed to shoot down MiG-17! For optional accessibility, this design is based on early LOCSS of F-4D, loved it! You can see square appearing on top of fixed sight. The empty square shows that you have radar lock, however the weapon still do not have lock on target nor is in teh range yet. When the AAMs have a lock or when target is in AAM's range, the ssquare turns solid. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Yesterday and today have been very productive day working on revisiting and fixing any thing I find that needs fixing AD / A-1 Skyraider, F-86 Sabre / Sabre Dog, andd F-89s. I am very happy with the results, after updating them to the latest sttandard of waht I have learned so far with this projects: 1) for non-HUD version (optical sight, such as A-4, F-4, etc..), for nav modfe, the opticla sight is turend off 2) By toggling the sight mode to AA or AG, will always turn it on, especailly if switching to gun mode for specific aircdraft, will enable the gyro computing sight, such as F-4 / F-8 / F-86 / etc... 3) Adding the missing aircraft , such as A-4M, A-4N, and other aircraft. 4) Adding new accessiblity based oon what I have done for F-4 / F-8 / F-86 sabre and Sabre Dog that carries IRM / F-89 I want to share some interesting notes about AD / A-1 Skyradiers: For DAY based AD / A- there is only one type of gunsight for AA and AG mode. However, for Day and Night version of AD, such as A-4NL and other series designed for night mission, there are two type of sights; Night mode (AA mode) Day Sight (Normal Sight - AG Mode) And news about F-89 series; I did some re-working on them as I revisited them, I realied I have two version of F-89s packs, so I went for the latest one by Wrench (F-89 remod v3) and woked on it from there with cockpits / radar / Optical sights. For F-89D / H / J There are two version fo sights, which is modifeid N-9 sight. the AA version will have regular sight, while the AG version have an extra symbol near to bottom part of modifeid N-9, which is desigend for rockets. With that, you can switch between AA / AG mode for normal or rocket version of modified N-9. And the optional accessiblity feature feels very fitting as well! when there is a lock on aircraft by radar, the small bracket appears: when AAM ahve lock on target (SAHM or IRM) Now revisiting F-102, F-106, F-51 (P-51), and MiG-15 before finishing off F-4s. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@dtmdragon Thank you for telling me about the depresed sight. recenlty went through F-8A/B, F-8D/E, and F-8H/J flight manuals, there is no menitons of depression. I am going to fix it, so there is no depressed sight for air to ground attack mode. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! After fixing all A-4s to have solid tilted reflector glass (Thank you Lex2Limit!), I began working on F-8 series, revisitng all to have latest updates; 1) By default, for NAV mode, the sight is turend off. To turn it back on, switch to AA or AG mode. And when gun mode is selected, the gyro lead computing sight will appear 2) the refelctor glass is fully tilted now, instead of "HUD method" 3) Fixed the depression for bomb, both A-4s and F-8s now have depressed sight when selecting bombs. 4) New optional accessiblity as shown in prevous A-4 Skyhawk, the solid circile will appear when IRM have lock on target. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Great news, it works! Thank you for the information on HUD reflector glass tTGA file! UPDATE: Israel A-4 Ayit with HUD looks great with proper tilt glass for HUD too! Cheers!!! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information! How did you manage to find the name of texture file? I wouuld like to learn from you. That way, for all aircraft, I can find the texture file name and create the actual reflector glass / HUD tilted colors. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! I have a report to share about the big progress on A-4 series pack: After finishing working on Israel A-4Ns, after learning how to check to ensure that the optical sight is properly aligned with the depressed gun for both AA and AG, for either cockpit method or HUD methods, I discovered that some of the A-4 wasn't properly aligned. So I went through A-4A - B - C - E - F - L - M, A-4G, A-4K, A-4 E - F - H - N Ayit and re-checking and ffixing any mis-aligned optical sight and gun aim angle. Here is screenshots of A-4N (Early) with AN/APG-145 radar: (NOTE: Since the information on this radar is not yet found, I am basing it on Early A-4M (1971)'s radar.) 1980s version of A-4N Ayit (With LGB capability) A-4N AyitM (Modernized) - 2000s version, the gunsight and in AA mode, the 'leading lines are re-made in higher resolution, I hope you like it! Next, the Argentina A-4P (A-4B), A-4C, and A-4AR Fightinghawk are completed as well! Here is A-4AR with ARG-1 V2 (AN/APG-66) texture (NOTE: This texture and HUD is based on the wonderful work of BANIDOS-TEAM and DTMDragon) By the way, the folder structure have been updated and changed; Here is an example of A-4 Skyhawk folders: What we can see, each fo folders have the updatd avionic files that are designed for each mods made by modders, including thirdwire. For example, if you want files for thirdwire only, then you sue folder "THIRDWIRE'. if you have DTMDragon's A-4N Ayit, A-4M Skyhawk II, and other A-4s, then you go to the fodler "DTMDRAGON". That way, it is easy for any of us to know which files belong to TW or mods made by various modders. Finally, this is my favorite part; Turn on/off sights (SIGHT MODE) for pre-HUD for early cold war aircraft. When you are either on land, parking taxing, or crusing in NAV mode, the sight is off by dfault. To turn optical sight on, you switch to AA or AG MODE or by changing sight mode. NOTE: All aircraft with actual HUD, it is always enabled by default, especaily for all HUD mods. Nnext, optional accessiblity part, it is the most fun part of working with the optical sight! Spent some of time designing it as 'what if' it was made in the early cold war era, something that is lore-friendly, very simple and 'could have happened". So I came up with this: WHen IRM have the lock on target, the solid small circle will appear on front, center of optical sight. I still need to be careful who I actualy have lock on. A-4s Skyhawk is finally completed. Now moving on to A-1, F-8 and other aircraft, to revisit and see if there is any thing needs fixing. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@starfighter2 The A-4M and A-4AR cockpits looks GREAT!!! I would love to include them in SF - CAP pack when you release them with yourr names in the credit page! I look forward updating the wonderful cockpits you are doing with the avionics I am making for A-4M and A-4Ns! I recently managed to get ARBS TV and HUD fixed and tweaked. Here is the lastest progress with both HUD and TV: (NOTE: By adding the ARBS by data.ini, it does not use the hue colors as deafult TV uses, so in order, to try my best to fix this, the tilted grayish green color is applied on the ARBS TV.) Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HA HA HA And it get us confsued betwen up / down pitch, but hey, somtime we like to fly dangerously... LOL! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
There is an interesting discovery I made about the angle of camera of ARBS TV; You can edit the angle fo camera to accurately match the gun angle too, if that is hwat you desire. Here is codes from both DtmDragon / Nyghtfall cockpits of A-4Ms: See the code: For example, DTMDragon's A-4M (1978)'s data file for boresight and gun angle: And in cockpit.ini: And in the avionic.ini: And then if you set the camera CameraAngles=0.0,-1.5,0.0 Then it will match the gun firing angle besides using it for angle bombing attacks. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Hello Lex2Limit, I found the issues with inverted (up-side) TV cam when switching to ARBS TV. The issue is this code: If you set it more than 180, this may have caused TV to be upside. So I reduced it to 25.00000 and it is back to correct view. Now that is solved, I am able to have correct working ARBS TV for A-4M and A-4N series! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit That is true, I am attempting to fix it. Right now i am tryhing to fix the AA MODE HUD to ahve depressed gun (GunBoresightAngle=-1.5), it does not work It only work for AG mode (with CCIP for gun) I am currently working on A-4N Ayit series which also use A-4M cockpits. This is problem: When switching to gun for AA mode, when firing, it still shoots shells below the gun sight: However, when switching to AG mode for gun, it aligns with the sight: UPDATE: I DID IT! Got it fixed. What solves the problem is this code: Had to set -1.5 at the middle part (Y Y value) for depressed AA. What i laerned is, the value in GunBoresightAngle= and AimAngles in data and avionic file, then I msut edit ViewAngles to match that. Now I have proper alignment of the gun sight and gun for both AA and AG. Mission accomlpished! now I need to fix the inverted TV when switching to that via radar switching mode. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, The week have been hectic, didnt' get a chance to work on mods. Today got a chance to continue working on A-4M. Got permissin to use wonderful cockpit from ODS30 (A-4KU) for A-4M. The result is beautiful! Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit Your modding projects is masterpiece! When I release the new version (beta) of SF - CAP, i would like to include your F-4Es into the pack for the next version of beta too! And you will also have tons of new assets ,including optical sights to use, if you want to. I look forward exchanging the mods with you. Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@Lex2Limit That is a great news! I will look into ODS mod! Cheers! -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Real liofe have been keeping me busy for a while. Got back workong on the mod projects; Going through A-4s and revisiting them, I realizedf that I am missing A-4M. Reading from the fligh tmanuals and researching, it is very interesting information! A-4M originally started with radar and fixed gunsight like earlier variatns of A-4s: Please note, this fligh tmanual is from 1971, when A-4M began being in the service. However, in the later upgrades, the cockpit is changed with more advancved avionics, such as HUD while radar is removed. I am workong on both DTMDragon and Nyghtfall cockpits for both of their A-4Ms pack. It is unfortuante that there is no TV screen attached ot the cockpit, so unless there is A-4M cockpit mods, like DTMDragon and Nyghtfall, I am using the cockpits that they are using as the closest to the A-4M cockpit. By the way, the HUD have been tweaked and updated, along with the glass tilts (green-bluish shade), changed HUD color, and higher quality of optical sights. The TV texture have been chagned as well, while using the updated TV from the projects on F-4 Phantom II series. Flowing A-4 Skyhawk series proejcts are almost completed, will go thorugh F-8s, F-89s, F-102, and F-106 next. WHen all aircraft receives the updates with up to date HUD / Replacing old system withi new systems for accessiblity/ other avionics parts, then SF - CAP will finally move on from Alpha to Beta version! I am happy with the new sytem so far, will use it for rest of next many more aircraft to work on. UPDATE: I forgot to add, the A_4s seriers now include the updated .ini files from great mods of Wrench / Nyghtfalls / Crusade r for all TW A-4s. I am currenlty working on Israel A-4s based onthe mod packs by DTMDragon. This mod pack includes the updated avionics files for both TW and modder's mod packs. Eagle114th -
SF2 Avionics Community Pack - - Beta release v0.4
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! The F-4 are almost completed! In meanwhile, I am revisiting the A-4 series and the Israel's A-4E (1973) and A-4H (1973) are being further improved with the HUD, based on excellent work of DTMDragon. the gun sight are also polished in higher resolution. I do not have the detailed information on the HUD. If anyone have the information on it, please send it ot me. screenshot: (ZOOM IN) Eagle114th