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Eagle114th

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Everything posted by Eagle114th

  1. Hello everyone, Along with excellent works shown by Lex2Limit, I wouldlike to show the owrks I have been doing on F-4F (ICE). What I learend is that F-4F (ICE) uses AN/APG-65, which is also used by F/A-18A I believe. I do not have the information on what the radar scope looks like, so I base it on the F/A-18A for now. (NOTE: F-4F ICE does not have HUD, instead they still use AN/ASG-26 LCOSS from earlier F-4F series. The cockpit is based o nthe great work of Ravenclaw_007: Eagle114th
  2. Hello Lex2Limit, Can I ask where did you find the pictures from? The F-4E and F radar scope pictures and videos are quite challenging to find. Eagle114th
  3. Good evening Lex2Limit Yes, I would like to receive the files from you when you complete the projects!, andd I look forward to it! You are doing an amazing jobs! Cheers!
  4. Hello everyone, I am currenlty re-woorking on the accessiblity after learning about GunsightMissileAcqName= and GunsightMissileLockName= (THANK YOU Lex2Limit!). I LOVE the result because it s what allows me to experience the challenges of early AAMs, as hearing people do. For example, by using HUD_SRM< it feels off because it's like using momdenr HHUD in early 50s to 70s before HUD comes into exists. It was the only thing I figured as the solution to the accesssiblity issues. Now with the visual firing cues, by using symbols that would appear when missie is acquring and lock on target while being careful not to lock on wrong targets. It was thrilling experiences! Here is an example with F-4B and optional new accessiblity feature: this design is simliar to what was used on F-4D early LCOSS: AAM acquiring target (to simulate IRM growling visually) IRM ahving a lock (IRM growling louder) At th same time, with excellent feedback from Menrva and our fellow modders, I am re-workinog on the color hues of the HUD glass. It is true that the HUD glass used by F-4 AUP, F-4EJ, F-4E 2020, and other aircraft with HUD have sorta green / blue hue. By experimentin gwith the balance between green / blue and darkenss of the texture and alpha setting, I am able to find the best balance so far: I am in progress going through all F-4s for optional accessiblity feature upgrades while double checking the radar, optical sight, HUD, and other avoinics for any issues. I will be updating another aircraft as well before releasing the next version of SF2 - CAP. Cheers!
  5. Ah I see! Thaht is smart idea! It is true that there are pro and cons to the avionics60 and 70 dlls, I wish that TK would have built one avionic file that contains all types of avionic dlls together. That would be more convenience. By the way, I am looking forward trying the new avionics you are doing! Eagle114th
  6. @Lex2Limit Did you manage to change the color of the sweep bar and Dithered dithered sweep bar??? The screenshots looks great! Eagle114th
  7. @Lex2Limit Your mods for F-4D early LCOSS is incredible! I wished I Knew about these codes earlier for acccessiblit! GunsightMissileAcqName= GunsightMissileLockName= It works perfectly! Here is screenshots: Missile not yet locked (empty square shape lower right of optical sight) Missile lock on target: At least I learn it fromm you and will remember it from now on. F-4D (1966 and 1967) will use this optical sight which is now completed! By the way, I have a question, did F-4S and F-4J (UK)'s SOS (Served Optical Sight) have mmissile seeking / lock cue around optical sight, like this optical sight too? Eagle114th
  8. F-4EJ KAI also receives the HUD updates especialy with improved gun sight texture: Eagle114th
  9. Hello everyone! It have been quite enjoying weekend working on an Israel's Kurnass and Kuranss 2000 avionics projects. The work is based on the excelelnt DTMDragon and TMF's Kuranss pack. Here is screenshot of Kuranss series from 1969 to 1975. And 1978 version of Kurnass with different RWR: While researching on Kurnass 2000, what I learned is that Kurnass 2000 ues AN/APG-67, with RWR that looks like AN/ALR-45, which is alsol used in Kurnass (1978), and kaiser El-OP 976 wide-angle HUD. What I found even mor interesting is that kaiser El-OP 976 wide-angle HUD is also used in Turkish's F-4E 2020 Terminator. It is quite challengign to find the clear pictures of HUD, the berst one I can find: And here is picture of front seat of Kuranss 2000: Back seat of Kurnass 2000: What i noticed is that the front seat doeds not have MDF, rather it uses radar scope simliar to F-4EJ KAI. As stated, based onthe excellent work of both TMF and DTMDragon Kuranss pack, by using TMF's cockpit with codes of DTMDragon, and the new color for HUD (based on F-4E 2020 Terminator), and new texture for radar and RWR, plus modified tilt color for HUD glass: NOTE: I do not have detailed information on the radar display / sy mbols use din AN/APG-67, so I go with could be closest to. I am using great work of both TMF and DTMDragon's radar in 1024 x 1024 resolution, with the radar background color according to the picture. TW style Due to missing information on kaiser El-OP 976 wide-angle HUD, I did a little changes to the HUD, with new texture for optical sight. If anyonoe have more information on kaiser El-OP 976 wide-angle HUD, I would like to request for it please. Thank you! The next steps is to finish working on South Korea, Iran, Egyptian, Greek, and Turkish F-4s. Eagle114th
  10. Hello everyone, The improved Sserved Optical Sight (SOS) for F-4J (UK) and F_4S are now looking better with an additional HUD symbols (TD_RADAR). To solve the duplicated crosshair symbol, I made thin lines version of crosshai, to avoid the confusion. Please note, according to the flight manual of F-4J (UK), the crosshair symbol are used not only for gunnery, it is also used for stering cue, lockig on aircraft visualy, and other functions, which is interesting! Visual lock on target when using IRM: Gun mode with computing leading functions: I like the cockpit , which is closest to the actual F-4S cockpit, even thoguh the radar is in a bit different position. I will be using this cockpit chosen for F-4J (UK) as F-4S cockpit too. I hope someday, somene can make the proper cockpit for F-4S and F-4J (UK). Eagle114th
  11. Hello everyone, It have been quite busy weekend and finally got a chacne to work on UK's Phantom FG.1 (F-4K) and Phantom FGR.2 (F-4M). According to the flight manual and researching, and as I stated before, please always feel free to correct me if I get any information incorrect. I sometime may have read the information incorrectly by mistakes. However, based on the information; Phantom FG.1 and FGR.2 uses AN/APG-60, whicvh is modified / simpdified version of USAF F-4C's AN/APG-100. Therefore, by using an existing AN/APG-100 to modified the texture into AN/APG-60, then used excelelnt work of DTMDragons' RWR known as Marconi ARI 18228 RWR for1970s onward version of both Phantom FG.1 and FGR.2. However, from what I learned that it seems that both Phantom FG.1 and FGR.2 uses the LCOSS that is used by F-4D known as AnASG-22 LCOSS and please note, the early Phantom FG.1 before 1970s, i believe udses the modified A-1 which is used by F-4C and F-4B / J / N. Phantom FG.1 (F-4K) Phantom FGR.2 (F-4M) Here is screenshot of Phantom FG.1 (EARLY) Alternative version with TW style radar and optional TW style RWR: Phantom FG.1 (1970s and onward) with AN/ASG-22 LCOSS Phantom FGR.2 Currently workong on F-4S and F-4J (UK) and further experimenitn with Served Optical sight (SOS) to implement more features after learning more about HUD from F-4EJ KAI Phantom II projects. Eagle114th
  12. Hello everyone! The TMF's F-4EJ KAI (with new overhaul) is also implemented in Ravenclaw_007's F-4EJ KAI mods. Ther are multi folders for F-4 new cockpit / avionics overhauls: Ravenclaw_007's F-4s, TMF F-4s, and Thhirdwire (With Lex2Limit and other modder's TW tweaks along with my works). here is TW style radar and imnproved HUD, along with improved gunisght for F-4EJ KAI. Please note, I am unable to find information onthe gunsight used by F-4EJ KAI, tihs is an educated guess that makes some senses. If anyone have the information on the gun sights used by F-4EEJ KAI, pleasee send it to me or post it here. I will happily update F-4EJ KAI with new gunsights. The UK's F-4K / M / J (UK) are being worked on. I look forward to it. And I aim to work on Israel's F-4Es after that. There are a lot of researches to do. Eagle114th
  13. Hello everyone! It have been quite challlenging journey workong on F-4EJ KAI, the information on HUD and radar reminds mostly mysterious. At least what I learned is that F-4EJ KAI Phantom II uses AN/APG-66J radar with radar scope wihch only display radar like earlier F-4EJ but with more information I believe. At the same time, the HUD is quite tricky and there is limited data on it. I Hope to find more informaton on HUD and radar someday. For now, this images is what I use to base on while using the TMF's F-4EJ KAI HUD as template to work on HUD and radar. Here is image: (Thank you Ravenclaw_007 for excellent information!) F-4EJ KAI (WIP) NAV MODE Air to Air mode Air to Ground mode I want note that the angle of attack bar and arrival time to waypoint is what I am stuck with. I do not know how to add both of these, I am currently looking through various SF2 mods for hints. For now, in place of AOA indicator bar, I am uisng number, which is below Gs number on lower left part of HUD. And the roll indicator is also fixed, you can see it on bottom part of HHUD, which is limted to 45 degree left to right. I would like to request for the feedback and assistant on the HUD. If there seem to be inaccurate layout on teh HUD, let me know and I will fix it. Thank you and cheers! Eagle114th
  14. Thank you for pointing thjis out, just went to check TMF F-4EJ KAI's ini and here is what I found: Looks like I am using avionics70.dll. Eagle114th
  15. Hello Ravenclaw_007, Thank you for the advice! I recently tried that, it still does not work. I am re-checking ot see if I am missing anything else. For this situation, I am using avioniccs70 instead of 60. Eagle114th
  16. Hello everyone, I am still puzzled why the radar symbol seem off centered. Here is screenshot of F-4EJ KAI's radar screen: The Acquisition symbol seem not to align with the target blips eiither. The new radar texture is created in 1024 x 1024 resolution. Updated the .ini files to ensure the game sees it as 1024 x 1024 radar texture: I would like to request for thhe advice how to fix this issues. Thank you Eagle114th
  17. Hello Lex2Limit, Your works are impressive! I like what you do with the radar and gunisght. I have some feedback adn suggestion; I think that the optical sight could be bit bigger. From the docunment, the 'fixed' circular is about 70 MIls diameter or 35 MILs radius. And the roll reference (vertical lines outside the fixed circular sight) is a bit longer compared to the pitch refernece (Two horizontal lines). Here is two images with SOS (Served Optical Sight). By the way, I am looking forward tsting SF2 with your new F-4D avionics overhaul. I will be releasing my version in about a week or two, still have a lot to do with various F-4s. It is a very fun project! Cheers!
  18. Hello everyone, I am still puzzled by the issues with both GunsightName / AGGunsightName and GunsightRollTabsName. What I am trying to do is to have GunsightRollTabsName only enabled for GunsightName, while not being tied to AGGunsightName when switching to rockets / bombs with depressed sights: Here is codes I have in F-4S_Cockpit.ini: When using air to air weapons, the pitch / roll reference looks just right (roll tabs), as well the range bar (when lock on target by radar) But when switcing to rockets / bombs, this hapens: I would like to request for the advice to workaround this issues. I have tried experimenting another ways with [HUD] to replace roll tabs (HUD_ATTITUDEBARS and HUD_BANKINDICATOR), but they do not stay with the fixed sight, so I am stuck with this situations at the moment. Thank you adn I wish everyone a great day! Cheers Eagle114th
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  19. Hello everyone! Actually it does work, and I have another issue to solve: The crosshair appear and points at target when using radar to scan for target: However, the issue is that, another crosshair also appear when switching to gun or IRM: This is what I have in F-4S_Avionics.ini for [HUD] What I am trying to do is to have HUD_GUNSIGHT_TD symbol disappear or disabled when switching to gun or IRM. Eagle114th
  20. Hello everyone and @OlWilly After working on US Navy / Marine Corps F-4B / J / N and US Air Force F-4C / D/ E, I am working on F-4S now. Added the codes to F-4E_AVIONICS.INI, under [HUD] for both SARH and IR AAM: Turns out that HUD_GUNSIGHT_SRM work as intended, but HUD_GUNSIGHT_TD does not work. The crosshair does not appear. In-game with IRM locking on target visually which works perfectly But SARH version, as stated, crosshair does not appear yet: I am continuing to try various codes to try to get SARH visual lock working. By the way, I have an additional questions: Is there HUD method version of GunsightRollTabsName and GunsightRangeBarName too? If there is, I would like to request for the codes, so Ican apply it on F-4S too. Eagle114th
  21. Hello everyone, It have been awhile since I posted and I have tons to share today! After working on F-4C / D / E, I also did a lot of experiments with the color hue / filts for TV for CRT / DSVT / DSGC while research and ask questions about the radar scope types. I owe big thanks to Ravenclaw_007 and Lex2Limit for the information and allowing me to use the files for this projects. I especially thank you everyonein the community for the suports too! What I realized is that the early CRT and DSVT have greenish gray or greeen display. DSGC, in other hand, show up as grayscale as shown with later MFDs. But first, I awnt to sharemthe texture I did for both RWR and radar for F-4D and F-4E. I always learn new things everyday, and the feedback always help. If you see anything that is inaccurate or needs fixing, pleaset post here. I will be more than happy to discuss withh you and fix what needs fixing. This is F-4D with DSVT type radar scope: New gunsighht for early F-4D (I still do not know which year F-4D get upgraded to use AN/ASG-22 LCOSS. So for now, F-4D (1966) will use this optical sight until 1967. If anyone have the information on thhis, pleaseshare them with me.) This sight also was used by F-105s. NOTE: For now, the sight is not completed yet, but will go ahead in this stage. When I find more information, will update this sight. Based on the information provided by Lex2Limit (Thank you!) and the images from the researches: It comes in thhree colors, just like various LCOSS. here is screenshot with one of the color: Now next, let's talk about F-4E; It comes with two radar types; From the beginning of F-4E service year to 1974, they used DSVT like F-4D do. However, from 1974 onward, they get upgraded to use DSGC. By the way, the new RWR texture is bsaed on the excellent work of Ravenclaw_007 and the researches. Here is screenshot of F-4E before 1974: Notice the optical RWR in TW style too: Nnext is 1974 onward version: Finally, here is screenshots of improved TV for CRT / DSVT / DSGC. (A-4 Skyhawk's TV will be updated too) NOTE: From research and information I have learned, this is the theory I have: CRT always have fuzzy, not clear TV while DSVT, which is more advanced version of CRT, would be more clear and solves the issues that CRT have. DSGC, in other hand, the most advanced of all, have grayscale like you would see in MFD for TV mode. Unfortunately, I am u nable tom make it look exactly the way I want, so I did my best with the limitatino of SF2 avionics modding. CRT type TV DSVT type TV DSGC type TV Eagle114th (
  22. Hello everyone! It have been quite hectic month with the real life and endless researches on F-4 series (USNS / USMC and USAF), and creating multi radar textures for different F-4s, along with new RWR textures. I want to give big tahnks to Ravenclaw_007 and Lex2Limit for the advice, supports, and great informatiion on the F-4s for this big projects. The radar texture for USAF F-4C / D / E are now completed, as well the new RWR. However, the TV for guided ordinancesa re still WIP. For now, the F-4C (1967) is completed. I would like to share what I have been working on: F-4C's new CRT radar scop eand RWR texture: Optical TW style for radar and RWR New TV texture and effects (WIP) The F-4D and E screenshot will be posted as soon the TV is completed. I am still researching on what DVST and DSGC TV looks like, especaily the colors. Eagle114th
  23. To everyone, I have a question, would anyone like TW style version of RWR, along with the TW style radar scope? Or should it be optional for anyone whho prefer TW style radar scope with texture version fo RWR? Eagle114th
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