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Eagle114th

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Everything posted by Eagle114th

  1. I forgot to add one more notes about the color of opitcal sight. A freind of mine helped me researching and found a great video. Screenshot from video: (The optical sight cxan be seen from 11:00)
  2. @dtmdragon Great information! I also have the information I would like to hsare with you too: I need the information for Israel Mirage IIICJ "Shahak" and IAI Nesher. they are great help for the projects! From what I have learned, it appear that Cyrano I bis and Cyrano II have some difference with the optical sight layout. It looks like Cyrano II have horizontal line (wings) which is used as roll tabs, linked to gyro sight, along with the closure speed scale. Cyrano I bis, in other hand, only have gyro sight, fixed sight, and hheading scale which also act as range scale. (As always, feel free to correct me if I am incorrect on any information). By the way, the optical sight I am working on is based on Mirage IIID and E, based on the information from Mirage IIIO - D flight manual. Here is information from the manual. If you want this manual, I can send it to you by PM.
  3. Hello everyone! I have been working a lot on adjusting the minimum and maximum effective range of various guns for aircraft I have worked on so far in SF - CAP. Here is table I created as reference to help me figuring out the minimum and maximum effective range, as well the default range. NOTE: As stated before, the default range is usually 200 meters, unless the minimum effective range is above that, then that is used instead fo 200 meters. I wish that Thirdwire would have added dynamic gunsight (expanding / shrinking) because there is P-51 /F-51, as well F-100 and other that would have used it. Since SF2 does not have that, I choose 50 MILs as default size for these type of sights. Now that is completed, I am able to t move on to next aircraf.t I am currently working on Mirage III series. There are still more work to do. Here is CFS Type 97K sights: FIXED SIGHT GYRO SIGHT ROLL TAB (WINGS) HEADING SCALE SF2 screenshot (WIP - still have more to work on.) Eagle114th
  4. Hello everyone! I have a question, I noticd that in Mirage III, thera are codes in cockpit: The isssues with this is that, it will always show up in all mode (NAV , AA, AG). I awnt it only displayed when in either NAV or AG mode. so ia m trying to implement the same type of heading via [HUD] method. Anyone know the methods to this? UPDATE: I have one more question, about this HUD symbol: Is there scale version of radar closurse vc? Thank you Eagle114th
  5. I forgot to add, here is the updated information I have from researches on the MIGs and Js: (Thank you Stavka5 and Michaelk, and everyone for helping me with the information and data!) Eagle114th
  6. >>> VIEW / CAMERA SYSTEM OVERHAUL <<< The works on AIRCRAFTOBJECT.INI allows me to edit the view / camera to give you more realistic feelings of flying aircraft. Based on the work of Warbirds's Realistic Head Movement base, modified it so the head movement is not as dramatic. Since in the early cold war aircraft to modern, the pilots are tightly melted on the chair, as well have Gs suits. Spent a lot of time testing and tweaking it. AIRCRAFTOBJECT.INIIf you don't have the file, here is the file. To install it, drop the file in Objects folder. Cheers!
  7. Here is screenshot of MiG-19R / 19S / 19SV and J-6 / 6C / 6III Cockpit WHen switching to air to ground mode, the gunisght is in smaller size and is depressed for rockets and bombs MiG-19P / 19PM / 19PT and J-6A / 6B NOTE: - As stated above, the cockpit's radar lock light is re-positioned to align with the radar texture. ------------------------------------------------ >>> GUNASIGHT - 50 MILS GYRO SIGHT <<< This situation worries me because the gyro range, among aircraft are different and can cause us to miss targets when using gyro sights. Therefore, I started tweaking the Gyro sight based on 50 MILs. As stated, there is no dynamic expanding / shrinking gunsight for early cold aircraft, so all gyro sight is fixed as 50 MILs. First, I want to tell you what I learned about MILs size: MILs stands for milliradians. It is an angular measurement. 1 MILs = 1/1000th of the distance to the target. Simple formula for math: Size (in meters) = (Distance in meters × MILs) / 1000 With 50 MIls sight, at 100 meters distance (100 x 50) / 1000 = 5 Meters target size 50 MILs sight, 1000 Meters distance (1000 x 50) / 1000 = 50 Meters size However, there are various aircraft with different wingspan sizes. So it all comes down to what is most common targets that each aircraft faces or most likely. For example, F-86s, the most common target would be MiG-15, not Tu-95. Same with MIG-15, the most common or likely target would be F-86 rather than B-29. That is how I find the practical range for gyro sight based on aircraft and common / most likely target. Here is an example: for F-86's Mark 18 / A-1 / A-4 gunsight at 50 MILs and the wingspan of MiG-15 being 10 meters. Formula: Range = (wingspan of target x 1000) / MILs size Range = (10 m x 1000 m) / 50 = 200 m Therefore, the F-86F's 50 MILs gunsight would have default range of 200 meters. And for MiG-15's ASP-1N / 3N gunsight: NOTE: F-86F's wingspan is 11 M Range = (11 x 1000) / 50 = 220 meter Finally, there are three codes to look at from cockpit.ini: (For rangefinder / radar based gunsight) MinLeadRange= MaxLeadRange= (For non-rangefinder / radar or not using radar) DefaultLeadRange= After the projects with MIGs / Js are completed, I plan on re-visiting all of another aircraft's gyro range based on the data and flight manual.
  8. Hello everyone! It have been a while since I posted here. There have been so much works done on the following projects: - MiG-9s / 15s / 17s / 19s - J-5s and J-6s (Will explain about J-2s and J-4s confusion below) - Cockpit tweaks / overhaul - View / Camera system tweaks - Gunsight and lead computing range for non-rangefinder, rangefinder, and radar version. ------------------------------------------------------------------ >>> CHINESE AIRCRAFT DESIGNATION SYSTEM <<< While working on both Soviet and Chinese MiGs and Js, I learned something very interesting about Chinese J series fighters history: NOTE: This is based on what I understand. If there is any information that appear incorrect, please post here and I am more than happy to discuss it with you here! I always learn new things everyday! Through deep researches, it turns out there are conflicting reports on aircraft names of Chinese La and MiGs aircraft imported by Soviet. According to the sources from China, there is no J-2 nor J-4, instead, there is only J-5 onward when they build aircraft locally for the first time, based on Soviet fighter aircraft. I have a theory why they chose number 5 for J-5 for Chinese version of Soviet MiG-17F, along with J-5A basing on MiG-17PF; For PLAAF (People's Liberation Army Air Force), China's air force starting in 1949, they have their own first fighter, which is imported La-9, followed by La-11 as second fighter. Then third, MIG-9s, then four, the MiG-15 and MiG-15bis. Then fifth being MiG-17 Fesco-A. Therefore J-5 (Mig-17F) and J-6A (MiG-17PF). Then there exists the J-6s (MiG-19). However, this get more interesting, initially they license built the copy version of MIG-19S, then they started evolving into their own built variants, such as J-6C, J-6III, and another variants, especially Q-5 "Fatan". By the way, there is also confusion with the difference between 'J" and "F', as well "Q' and A', and "H" and 'B". For aircraft that is locally built and used domestically by PLAAF is known as J, Q, and H series for fighter, attack, and bombers. When they export them, they become F, A, and B. Therefore, in SF2, using USERLIST.INI system for export Chinese aircraft as J-5s and J-6s is incorrect. They should be F-5s and F-6s. That is fixed in this SF-2 CAP next version, there will be two folders separately, one for PLAAF version and other for Export. For excellent works of Paulopanz's J-2, J-4, J-5, and J-6 packs, there is corrected names in SF2: J-2 -> MiG-15 Fagot-A, 1950 =CHINA= J-2 (51) -> MiG-15bis Fagot-B, 1951 =CHINA= J-4 -> MiG-17 Fresco-A, 1955 =CHINA= - ------------------------------------------------------------------ >>> MiGs and Js / Fs COCKPITS <<< The cockpit have been overhauled for radar texture, gunsight, position / offsets, and the trips on top of canopy. the gunsight have been re-worked as I find more information on them. Turns out that the radar symbol was too small, re-made that sight. There is also different size of sight for both AA and AG mode. In every aircraft, due to lacks of dynamic sight based on range for early cold aircraft (Expanding / Shrinking sights), al gun is always set on 50 MILs size by default, this includes MIGs and Js gunsight in this project. By the way, I would like to talk about the MiG-15s and 17s cockpits. After flying and testing various MIG-15s and 17s cockpit, I realize that it sometime feels like my head is too close to the reflector glass, so I moved back while ensuring that the S-13 (fixed sight of ASP-3N and ASPP-4N) still fits the reflector glass. so here is updated cockpit view: MiG-15 MiG-15bis MiG-17 / 17F / J-5 MiG-17PF / PFU / J-5A NOTE: - here are EARLY and LATE version with RP-1 / P-1 and RP-5 / SL-1. RP-1 and RP-2U have orange radar screen with track range of 2 KM while RP-5 / SL-1 have tracking range of 4 KM. - Stary's great works of MiG-17FP / FPU cockpit have radar lock light. While being unable to re-size it, it is moved to align with the texture of RP-1 / P-1 and RP-5 / SL-1. - The radar hood have been tilted toward the position of pilot, for better visibility of the radar scope and the instruments. >>> Operating RP-1 / P-1, RP-2U, and RP-5 / SL-1<<< From what I have learned, the radar have two mode: Search and track, whichi s very simple. So in order to track, you can switch from search to boresight mode. And please note that RP-1 and PR-2U have track range of 2 KM while RP-5 have range of 4 KM. All share the same range of searching around 12 KM. Search mode for RP-1 / P-1 / RP-2U (When the target pass the 2 KM line, that is when you can to switch to boresight to track the target) Here is TW style version of RP-1 / P-1 and RP-2U RP-5 / SL-1 radar in MiG-19FPU (1957)
  9. Hello everyone! Thank you for the replies! I think I will do a ful re-installatino of SF2. it have been many, many years and several of former HDD and SSDs transfer. It's time to do reinstallatino of SF2 while preserving the mods folders. Just recently, I upgraded 1 TB SSD to 2 TB. But this one is a bit pain in ass, so I am investing into next newer external SSD. (For now, i am trying to torubleshoot the issues with new exteranl SSD, it kept staling in aninterval when saving projects fo editing images or text files. I amusing ScanDisk nvme ssd extreme by the way). At least Ihave one solid old SSD (1 TB) that I have all copies of SF2 files in safe place, along with the library. Cheers!
  10. Yes, it is for visual, by pressing T to have red square appearing on that target and padlocking it. When encountering F-86D, I could pres T and red box appear, then apdlock for a moment or so, then suddnely become unselectable (pressing T no longer work) and it onlya llow me to padlock on another target instead of that F-86Ds. It is a strange situation. Eagle114th
  11. Hello everyone, I am currently workinog on J-2s / 5s / 6s and while testing them, I face F-86Ds during recon mission, I went into defensive tactic against them and they suddenly disappear from being sselectable target visually. I could no longer press T to have red square apeparing on taht F-86D to padlock them. I can only select another target besides F-86Ds. By switching to an external views to next aircraft, and I could see F-86D still flying. This puzzles me for a while and I am constanlty going through F-86Ds made by Wrench and Yak79. Going through the F-86D's data file, I noticed taht the [AIData] is missing is it required, inorder, for aircraft to remain being sellectable when encountering enemy aircraft? Here is data files from one of F-86Ds: F-86D-45_DATA.ini It is my goal to fix this, so any aircraft that is ecoutnered, does not suddenly become unselectable as target.
  12. I just realized that you were talking about MiG-19s when I thought it was MiG-17. I apologize for my confusion. It is my fault. Now I understand, here is thelist you have provided: Eagle114th
  13. Hello everyone! It have been very productive day working on MiG-19s projects. I am very thrilled to inform you that the system for radar gun of MiG-9P works flawlessly, based on the codes from F-4S avionics.ini. Here is image of ASP-5N gunsight: The symbol that appears on target when radar have a lock. NOTE: The levels of symbol will align with you when you roll. For optional accessibility for visual firing cue for AAMs Screenshots of MiG-9S MiG-19S with optional accessiblity visual firing cue for IRM MiG-19P with RP-5 radar More variatns of miG-19s are being worked on. Eagle114th
  14. That is noted, in the MiG-17PFU add-on mods, the MiG-17PFU.ini will ahve the correct name of MiG-19PM. I will remember thhat. Cheers!
  15. That is noted, thank you for excellent feedback, it helps! I am reserving the Cyrillic for MiG-21s and later MiGs. For MiG-17s and 19s, I am using symbol, more primitive version. Here is what I came up with for MIG-17s: NOTE: When creating ASP-3N / 4N gunsight, I noticed how diamond sight aligns with the specific dots / symbols around the fixed sight. That is where the 'firing cue" symbols is aligned with too. Screenshots: Eagle114th
  16. Thanks for the great information! Unfortunately, I can’t add lamps to the cockpits, so I’m focusing on HUD editing instead. Your input gave me an idea, though—MiG-17s and MiG-19s could feature earlier, more primitive firing cues, while the MiG-21s could have Cyrillic displays. Thiss reflect the technological evolution of gunsight systems. This stays in the period-plausible, blending seamlessly with the era’s analog avionics for an immersive experience. UPDATE: It turns out that the Stary's MIG-17P / PU cockpit does have lamp when missile have lock on target: That is great to have! I still will include the features for reflector (firing cue) for anyoen who still want it though. At least, I realize tthe lamp is there. Cheers!
  17. Thank you for the information! Can I ask, which one carries the early K-5 (AA-1 / RS-1U) Beam riding AAM? Eagle114th
  18. Hello everyone! It have been very fun experimenting with the accessibility option for AAMs for Soviet aircraft. I have been wondering 'what would have Soviet done if they add firing cue visually to the ASP-4N" of MiG-17PM (Also known as MiG-17FPU)? This is practical and simple solution in Soviet style: Cyrillic for "Radar lock on target" and "Ready to fire / In Range", here is note: Here is screenshot of MiG-19PFU with optional accessibility feature: NOTE: In missile only aircraft, the fixed and gyro sight are fixed on reflector. Eagle114th
  19. Hello everyone! It have been a while since I have posted; It have been quite busy week and I have been spending a lot of time researching on the MiG-9s / 15s / 17s/ 19s, as well Chinese J-5s, J-6s, Q-5s, and both Czech and Poland built MiG-15s / 17s / 19s. I want to talk about the MiG-9s, 15s, and 17s. I have completed the work on the Wings over Korea MiG-15 / 15bis, as well add-on MiG-9 using Stray's excellent MiG-9 cockpit and crafted new PBP-1A gunsight for it. For MiG-17, please keep in mind, my information may be incorrect. Most of manual and research I do, especially with great help from great friend (Thank you Stavka5 for great help with the manuals and eBooks!), while using various AI to translate the manuals and eBooks written in Russian and summarizing them in English. One of very interesting thing about the gunsight known as ASP-4N, used by MIG-1F / 7P / PF / PM (PFU), and according to the manual, it is known as ASP-3NM. From the past experience seeing various of aircraft, avionics, and equipment names, it does not surprise me that this gunsight, in my theory, have multi name as ASP-3NM / ASP-4N. However, to avoid the confusion, I will refer it as ASP-4N. Anyway, here is the table based on research: The ASP-3N gunsight have been updated after going through the flight manuals, then I realized that the diamond part of the gunsight, seems like it came from ASP-1N. Therefore the diamond from ASP-1N is used for ASP-3N and ASP-4N: Next, here is screenshot of MiG-9 "Fargo" MiG-17A "Fresco-A" and MiG-17F "Fresco-C" MiG-17PF "Fresco-D" (EARLY / PR-1 Izumrud) MiG-17PF "Fresco-D" (RP-5 Izumrud) NOTE: In SF2, SF2, we can not move around the vview, we are stuck in one spot while padding around. Therefore, for workaround, the hoods is moved a bit forward, for the better view of the radar and instruments. The MiG-19s are being worked on at this moment. Eagle114th
  20. Hello everyone! I am currently working on MiG-15 / 17/ 19 projects and it have been a very eye-opening research with theories. The detailed information are mostly in Russian, so it is quite hard to find exactly what I seek for. While looking at the gunsight of ASP-3N, and wondered where it came from, which lead to ASP-1N, then eventually ASP-1, then to my huge jaw-dropping surprises. Not only I learned that ASP-1 came from Ferranti Mark IID gunsight, same thing with K-14 gunsight. So both came from Mark IID gyroscopic gunsight. While studying the gunsight of Soviet of WWII and post war, the gunsight used on La-9 and earlier, along with another warplane uses PBP-1 gunsight. PBP stands for Pritsel Bortovoy Pryamoy, which means "Onboard Direct Sight". The ASP series gunsight, in other hand, stands for Avtomaticheskiy Strelkovyy Pritsel, which means "Automatic Firing Sight". ASP-1 was mounted in La-11, while ASP-1N in early MiG-15. Then later, around early 1950s I believe, MiG-15 upgrade to ASP-3N while MiG-15Bis use that gunsight. (NOTE: I also read from various sources that initially MIG-15 did not have mirror until later, probably the same time when they get upgraded with ASP-3N). By the way, I have a theory that ASP-1 does have gyroscopic sight because, as stated that it came from Mark IID gunsight. BUT, there is one thing I notice that is major different from both Mark IID and K-14: K-14 and Mark IID had two 'units' of sight box together, making it possible to change the different modes, such as FIXED sight only, GYRO sight only, or both sights at the same time. ASP-1, in other hand, noticed the sight unit, have one box. So in theory, this means it can only either display both fixed and gyro (ideally used for AA mode), or both 'fixed' and gyro being fixed for air to ground. Then I found this manual, which but unfortunately I do not know the language of Russian. So I use two different AIs to go through it with me. I do realize AIs at this moment is not perfect, can make mistakes. This is precisely why I use two different AI to clarify the information. From what I learned, it confirmed that the gunsight of ASP-3N can only disable the fixed circle and moving gyro sight for AA mode, and fixed both 'fixed' and 'gyro' sight for air to ground, just as way I thought about ASP-1. Why I think, in theory, that ASP-1 onward have gyroscopic culpability gyroscopic? Because not only the name ASP implies it, it makes sense when I look at this way: During WWII and after war, Soviets was known to reverse engineer various technologies of western from avionics to missiles, so it would not be a surprise if they manage to have a working gyroscopic sight from Mark IID gunsight. (NOTE: If someone have a solid evidence that ASP-1 / 1N / 3N/ 4N wasn't gyroscopic sight, I will fix it in this projects.) Next, here are the images of ASP-1N and ASP-3N NOTE: I made a mistake with the gunsight size of ASP-3N. Before, it was 62.5, then did deep digging and doing the math, turns out it is 61.09 radius MILs, and 122 MILs diameter. The ASP-1N's fixed circle is 70 MILs, based on Mark IID gunsight while ASP-3N's circle is 122 MILs. ASP-1N ASP-3N Screenshot of MiG-15 MiG-15 (1950s) and MIG-15Bis The MIG-17s and 19s, along with ASP-4N / 5N and RP-1 / RP-2 radar are being researched and working on. Eagle114th
  21. Hello everyone! Finaly got to finish working on the radar texture for F3H-2 / 4 / 5Demon. F3H-2 radar (AN/APG-51B) was the most challenging part, esepcaily with the texture around the radar scope. I hope it looks okay now. Here is screenshot of F3H-2 / 3 / 4 cockpit with new gunsight (mark 11 Mod 3): This is F3H-2M / 2N radar scope (AN/APG-51A) This is F3H-2 radar scope (An/APG-51B) The radar texture are based on F3H-2 / 3M / 3N flight manual: Finally, F2H-3's radar (AN/APQ-41), after studying the pattern of the radar scope color among another aircraft such as ADs, F3Hs, F3D, and other, and due to not having the actual pictures of radar scope, I believe that the dark orange color for radar scope background is more accurate theoretically. Eagle114th
  22. Yes, I am workiong on two versions of F2Hs; F2H-2 made by V2K which is freeware and another is Razbam's F2H-2 / 3 / 4 (Payware). NOTE: SF - CAP overhaul for Razbam cockpit does not have .LOD files in cockpit folder, so it mean anyone who want Razbam overhaulo will require to have original Razbam files. Eagle114th
  23. Hello everyone! The work on Wrench (Razbam) F2H-2 / 3 / 4have been completed now. In this projects, I learned how to edit the cockpit by moving or hide certain objects. With that, I am able to fix two things: - Move the 'reflector box" a bit forward, so the instrument / radar can be seen better. - Removed the reflector glass and applied Reflector glass by HUD method (Since there is no texture assigned to the canopy glass front of cockpit.) Here is F2H-2 screenshots: What I have researched from flight manual and online about F2H-3 (AN/APQ-51) and F2H-4 (AN/APG-37) FCS and radars. What I have experienced from the flight manuals; The USA combat aircraft's flight manual does not always have information on FCS / radar easily available, they are usually in separated manuals. So therefore, the information can be vague often. Therefore, I am required to research and connect the dots, especially do an educated guesses with the missing puzzles pieces (Information / data / pictures). Anyway, I found the picture from flight manual, which appears to be An/APQ-41 radar (F2H-3) In-game screenshot: This is interesting part, one of aircraft that uses Hughes FCS (E-10) and An/APG-37. The information and pictures of Hughes E-10 FCS + AN/APG-37 radar scope is quite challenging to find. So based on what makes sense, I am using the texture based on MG-4 FCS + AN/APG-37 used by F-86K. In-game screenshot: Eagle114th
  24. Hello everyone! I am currently woorking on F2H Banshee series, starting with Wrench (V2K). From what I have learned; F2H-2 / 3 / 4 uses AN/APG-30 radar ranging for Mark 8 Mod 0. What i find so interesting iis how F2H's gunsight have two systems in it, one for fixed and anotehr for gyro (computing lead sight), using the same Mark 8 sight, with Mark 6 Mod 0 FCS. And based onthis image: You can see, the refelctor glass is rather tall and wide, almost reaching the top of cockpit frame. The Mark 8 is 150 MILs sight, so it makes sense. however with the placeholder cockpit have refelctor galss too short for Mark 8 sight. To solve this, I removed the reflector galss, it works well with Mark 8 gunsight. NOTE: The depressed fixed sight for rockets and bombs are included too. Here is screenshot of F2H-2 (V2K): The RAMBAM version are being worked on too. Eagle114th
  25. Hello everyonoe! The work on F-82G Twin Mustang was a quite challenging due to the challenging research looking for hte picture of the radar itself. What I learned is that F-82G carries the same radar used in P-61 known as SCR-720C18. By luck, found this gem; the pictures of P-61 radar scope! I noticed that it looks simliar to An/APS-4 radar used in AD-2. After creating the textures for the radar of F_82G while implementing the K14 / K-14B gunsights, it works great in SF2. This is from Wings Over Korea: (NOTE: There is no radar scope in F-82G cockpit, so you will need to use radar windows to view the radar.) Eagle114th
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