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Everything posted by Eagle114th
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While testing MiG-15s, MiG-17s, MiG-19s, and J-6s / F-6s, I realized they are still using older cockpits. After talking with the modders, I am updating all MiG-15s / 17s / 19s and J-6s / F-6s with newer cockpits released by Stary. Here is screenshot of MIG-15s and 17s with new HD cockpit: MiG-17PF also get new cockpit: MiG-19s and J-6s / F-6s cockpits: Eagle114th
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Next report for today: All A-6A and A-6Es have pilot and co-pilot posiiton and seat position adjusted so they are in align with each other when being in cockpit view: HomeFries' excellent A-6 and EA-6 pack also includes .ini for the night lights, navigation lights, and canopy (A-6s only) and wing folding animations. Eagle114th
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Hello everyone! Today report: A-6s and EA-6s are being worked on. Almost everything is completed, along with cockpit. I owe a big thank to HomeFries for his excellent A-6s and EA-6s superpack. He poured a lot of passions into this. Being a big fan of his mods, I am implementing the ini files from his pack. A-6s and EA-6s cockpit are from SF2V Air & Ground War Expansion Packn (Malibu43 & Eburger68) and A-6 "Flight of the Intruder" Editional (allenjb42 & Monty CZ & Column5). So far, EA-6B pilot's seat position are being tweaked and adjusted. It is looking good so far It turns out that EA-6B from SF2 does not have canopy opening/closing animation. At least, the wing folding animation are still available! Eagle114th
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Hello everyone! Report for today: J79 exhaust is being improved to become more realistic looking smoke. I am doing my best and the feedback are always welcomed. F-4 Phantom II J79 engine exhaust smoke and note how the smoke now match the actual size of jet nozzle:
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While I am still searching for an authentical VK-1F afterburner sounds for MiG-17F and PF, I am doing two things at the same time: - Improving the existing exhaust effects for F-4s and A-4s - Working on TW A-6s, EA-6B, and A-7s I am pleased with the result of the inner A-6's engine node animation. If you peek around and look directly into A-6's inner nozzle, you will see it.
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Hello everyone! The new version of SFCE v1.1d is now released which includes updated F-4Ks and F-4Ms, J-6s / F-6s, and MiG-15s / 17s / 19s. Let me know if you see any errors or inaccurates with any aspect of aircraft in SFCE. I will fix them. As always, the feedback are appreciated. They are what makes mod better. ENJOY! Eagle114th
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Change aircraft RPM
Eagle114th replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I recommend you posting at this link for SF2 modding: https://combatace.com/forums/forum/270-thirdwire-strike-fighters-2-series-mods-skinning-discussion/Z I hope you will get the answers. Eagle114th -
Hello everyone! The project with MiG-19s and J-6s / F-6s has taken me longer than I thought. All of them are updated with new effects and changes to the weapons and other items in data ini files. An exported version of J-6C "Farmer-C" is renamed to F-6C "Farmer-C" for Egypt. The next version with updated MiG-15s / 17s / 19s and J-6s / F-6s will be released soon. Eagle114th
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My letter to CombatAce community and thank you everyone
Eagle114th replied to Eagle114th's topic in The Pub
I want to let everyone know I am back a while ago. I am going to share what has happened to me since April (When I posted here). It has been miracle experience. I am never going to let doctors decide my fate ever again. I am one who make the decision for myself, especially about my fate. The reason why I visited the doctor is that I noticed something was wrong with my left vision. it seem like I was having cataracts growing more and more. It is what makes it more difficult to look at the computer screen or read anything. Went to see an eye doctor. He told me that it wasn't cataracts and that my tunnel vision was getting smaller and that I have 10 to 20 years before I lost vision. He especially told me that the effects I was seeing through my left vision is incurable, I had to get used to it. After going through days of intense fears, worrying, crying, anger, frustration, and desperation for finding a way to heal my vision. My wife and I decided we would give it a try by doing anything we can do to heal my vision situations. My left vision was getting more fuzzy, wavy (like water wavy), and blurry. Then after that, my right eye fuzzy part was starting to grow slowly. That was very scary! I honestly thought I may have to give up my passions and hobbies. However, my wife read a lot about which fruits and vegetables are good for the eye, then we start eating that everyday now. I read the book about the miracle healing from this amazing person, Morris Goodman "The Miracle Man". He was in a plane crash, the doctor told him his body would be a vegetable for the rest of his life. He refused to trust the doctor and take the matter into his own hand. He started believing his body is healed, despite any situation. Months later, his body has gone through healing. Then eventually he accomplished being able to walk and use his body again. There was one situation I forgot as well. My family told me that it wasn't the first time doctor told me that I was going blind and I ended up still seeing even with the tunnel vision. Then it hit me, during my young age (High school), the doctor told me the exact same thing. The doctors told me that I was going blind by 30 years old. To this very day, I can still see because I refused to believe in doctors and assumed that my eyes are fine. This is the result. However, back in my recent situation, I decided to use what is known as the "Placebo effect" by starting to believe that whatever I do and eat is good for my eyes and that my eye is healthy. I prayed and meditated every day, took the time to relax, worked with the fears, and trusted the process. We had no other choice but to give this the best chance. It was a big leap of faith. In the following weeks, I started to notice the improvement in vision incrementally. Eventually later when I can finally read again, use the computer to do very light gaming, and a few simple modding for simulation / games, we were overjoyed! Then eventually as soon my eyes no longer hurt when using a computer and bought a screen protector for blue light), I could read more and more now. When looking at the line, they no longer appear wavy. The wavy water effect in vision almost completely disappears. Then to my surprise, could see more light entering my eyes, could see more lights even than many years ago. Could see a bit more as if the tunnel were getting a bit wider. The 'cataract" spot is just a tiny spot. Won't stop until the eyes are completely healed, even until I could see the whole vision completely instead of tunnel vision. That's the goal! I am still amazed by this miracle healing. From now on, I am continuing to trust in the healing process with confidence and will never listen to the doctor again if they tell me if anything can't be healed. This is why I am joyfully working on SFCE and SFAW mod projects steadily. And unlike before, I take more rest often from time to time from the computer and enjoy secondary hobbies by going out to the cafe or meditating. Eagle114th- 9 replies
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Hello everyone, I have been searching for the answers. I am unable to find the zoom limitation. I am trying to shrink and expand the distance toward aircraft (ZOOM). Here is the code: ObjectDistance=40, I changed it to 40, I am able to zoom further out. But by default, I would be all zoomed out. What I am trying to do is to have a default zoom distance and have the ability to zoom all way in and out. Where can I edit that? Thank you for the advice. Eagle114th
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The miG-19 engine is another tricky challenge to work on. One of the most challenging parts was looking for the pictures and videos of the MiG-19 afterburner. I kept wondering why there is no visible afterburner in old MiG-19 videos. The journey led me to MiG-19 book and DCS MiG-19P Manual. Then I saw this: I was surprised and I realized something. This engine is so unique and it does not show the afterburner because it is barely visible! Notice dark red glowing flame from the top picture? This led me to work on MiG-19 afterburner tga SF2 provided. This is the result for engine node (military thrust): Afterburner have intense red glowing for inner afterburner. As it exit engine nozzle, it becomes more orange color. MiG-19 is one of aircraft that actually uses afterburner TGA. And this time, 2D texture is tweaked to become more intense red in color. Now next step is to work on the wing vortex effects when doing hard turning. Eagle114th
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Hello everyone, I have been looking through various MiG-19 series mods and I am still stuck with various MiG-19S data ini. May I ask, which mod anyone recommend for MiG-19 flight model overhaul or have updated data.ini that updates the flight model? The flight model for MiG-15s and 17s are taken care of (Thank to KAW and Wing over Vietnam Expansion campaign mods). I found the overhaul mods for SF2 MiG-21s and 23s. It is MiG-19s that I am stuck for now. To my surprise, the material for MiG-19 are rather very difficult to find, including the afterburner. Fortunately, thank to DCS manual (MiG-19P) and MiG-19 series book, found some pictuures needed for afterburner effects. As always, thank you for the advice and information. Eagle114th
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Hello everyone! Process report: MiG-15s and MIG-17s are completed. I am now working on MiG-19 before moving on to A-6s. MiG-17 effect is the most challenging project, especially when working on "flashing" afterburner effect as shown in this video: The afterburner effect is not exactly perfect but it is the best I could do after many hours of experimenting with effect. The effect with SF2 can be very frustrating, especially with transparent (alpha) background not working properly. From time to time, I usually see edge showing up non-alpha when it is supposed to have alpha (invisiblke color). Now with that behind me, as soon MiG-19 is done, the next version of beta wil be released. Please note, it is difficult to find the pictures of MiG-17 wing vortex and afterburner sound file. I am not giving up looking for it. It also appear there is no landing light featured in MiG15s, 17s and 19s. Please correct me if I am wrong though. Anyway, here is screenshots:
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Hello everyone! I have the next screenshots to share. While I was working on A-6, decided to give MiG a try first. This time, it is MiG-15. I had a lot of fun working on it. She is flyable now with new sounds, updated .ini, along with a new flight model from KAW campaign mod. After doing research on MiG-15, I am unable to find any information about MiG-15 landing lights. Turn out MiG-15 may not have landing gear. Please correct me if I am wrong though. MiG-15 is looking good so far. I am moving on to MiG-15bis and MiG-17s next before working on A-6s. MiG-17 afterburner is unique. it will be interesting to see how MiG-17 afterburner going on/off rapidly can be simulated in SF2.
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The problem is solved! After talking with Menrva about it. He recommended separating the effects codes into the individual ini file. What happened is that I combined the effects in a single .ini file which caused the problems. After spending hours cleaning, overhauling, and re-organizing effect ini files. Now I can finally have any exhaust effect for each group of aircraft (for example, J79 for US F-4s, RR Spey for UK F-4s) instead of having to use dirtyexhaustemitter and cleanexhaustemitter. This is a joyful day! Eagle114th
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Hello everyone, New version of beta is now released. The link is posted in the first post. Thank you CombatAce community, especially Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, Trotski00, and Coupi for big support with the project. If there are any names I forgot to mention here, my apologizes the new beta includes the overhauls for for all A-1s, A-4s, and F-4s. It also contains "readfy to install" folder structures. You wil need to create a new SF2 folder for this. I hope you all like it. Cheers
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After facing the issues with effect (Posted at another thread about it), I had to resort to using dirtyexhaustemitter and cleanexhaustemitter. However, for a few specific aircraft, I still am able to make custom effects for them. Here is A-1 with a new effect, note they come directly from engine exhaust directly. You can see a fade smoke. I am looking forward to the feedback, so all features can be improved further. By the way, I contemplated this, it turns out that I also have the goal of updating all aircraft data.ini, loadout.ini, and other ini. files. However, as stated in SFCE, I am not adding any new aircraft or skins. For example, all A-4s get updated .ini to carry more accurate loadout, updated flight model, and other tweaks. This is what I aim for. When SFCE is completed, anyone can use it as a base to install any mods on it. However, specific nation aircraft, such as A-4G an example, get overhauled as well. SFCE includes custom weapons, fuel tanks, and other types of equipment for A-4G. But keep in mind, I intend to keep add-on ordnance/weapons as minimum as possible. Right now, it looks like F-4s, A-1s, and A-4s are almost completed. They will be uploaded for next version of SFCE Beta. Eagle114th
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After doing further testing, I realized something. It turns out that it is problem for any aircraft with my own custom effects instead of using clean / dirty exhaust emitter. This is what I realized when creating my own exhaust emitters: (Please correct me if I am wrong on this though.) Any group of aircraft can not use secondary exhaust effect. For example, it seem that A-4A shares the same codes as A-4L. If I assign A-4A to use J65, then A-4L can not have J52 displaying the effects correctly. No matter what codes I tweak, J52 will have non-changable effects while displaying as flat, narrow effect. It looks like I am stuck with DirtyExhaustEmitter and CleanExhaustEmitter for different effects for group of planes. For example, for J79 powered and Spey powered F-4s. for any group of aircraft, I can only assign ONE custom exhaust effects besides offiical exhaustemitter effects. So it mean A-4A to A-4L can only use either J65 or J52 effects. That is a disappointing news. However, what I will do is remove J52 engine effect and stick with one effect for all A-4s since they have clean exhaust anyway. At least I can still have multi effects for engine node, afterburners, wing vortex and other. Eagle114th
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Hello everyone, I am having a bizarre problem with effect editing while working on A-4 series. Two types of engine emitter were made. Here is the code: [EmitterType001] Name=J65-A4ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.2 ParticleWeight=1.00 ParticleRandomness=0.02 ParticleDragFactor=0.01 ParticleInheritence=0.01 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.20,0.20,0.120000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.20,0.20,0.025000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.20,0.20,0.018000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.20,0.20,0.015000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.20,0.20,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.700000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=8.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=12.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=13.000000 TextureMaterial=J65SmokeMaterial [EmitterType002] Name=J52-A4ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.2 ParticleWeight=1.00 ParticleRandomness=0.02 ParticleDragFactor=0.01 ParticleInheritence=0.01 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.20,0.20,0.120000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.20,0.20,0.025000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.20,0.20,0.018000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.20,0.20,0.015000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.20,0.20,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.700000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=8.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=12.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=13.000000 TextureMaterial=J52SmokeMaterial //============================================================================= [J65SmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=A-4_J65_ExhaustSmoke2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [J52SmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=A-4_J54_ExhaustSmoke3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE The most strange problem is that, with both J52 and J65 having the exact same codes, the effect still behave differently. This confuse the heck out of me. Here is screenshot: When using J65-A4ExhaustEmitter: And here is J52-A4ExhaustEmitter version: You can see, J52 version is more narrow, longer. No matter what I do to make it produce the same effect as J65, it remind the same effect. Can anyone tell me why is it stuck this way? It is my goal to make J52 having the same effect as J65 but with less cloud, more 'transparent' looking. Here is codes from A-4L [FakeEngine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=FALSE SLThrustDry=0.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.3 IdleThrottle=0.10 IdleRPM=0.48 IdleNozzle=0.0 CruiseThrottle=0.65 CruiseRPM=0.84 CruiseNozzle=0.60 MilThrottle=0.90 MilRPM=1.00 MilNozzle=1.00 MaxThrottle=1.00 MaxRPM=1.02 MaxNozzle=1.00 TSFCM0=0.0 TSFCM1=0.0 MinFuelFlow=0.02 ExhaustEmitterName=J52-A4ExhaustEmitter ExhaustPosition=0.0,-5.31,0.16 FireSuppression=TRUE MinExtentPosition=-0.52,-2.42,-0.34 MaxExtentPosition= 0.52, 0.73, 0.70 Any advice and help with this is appreciated. Eagle114th
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That is the plan! It is my goal to overhaul all planes, this involves making Soviet’s aircraft flyable too. Cheers
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New updates on A-4 engine node animation (military thrust) and exhaust emitter (clean):
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Searching for MIG-17 /19 /21 wing vortex pictures / videos
Eagle114th replied to Eagle114th's topic in The Pub
I see, I wasn't aware of that. Thank you for informing me. I will look into your A-1 skins and mods. Cheers! -
I see, wasn’t aware of that. I will check your A.1 mods. There are overwhelming numbers of mods out there. So it is easy to get lost. Thank you for the head up. UPDATE1: I also saw your .ini files for A-4 series. It saved me tons of coding works in .ini. Thank you for awesome ini files for A-4 series! I am now seeking for your A-1 ini files. I just got an idea for an interesting effects for A-1H and J. UPDATE2: Found flyable A-1H and J by Dels and Wrench. This mod contains what I needed in Data.ini. I am updating A-1H and J series with it. Eagle114th
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Hello everyone, Just to keep everyone up to date. All F-4s are almost completed. Right now the sound issues are being worked on. What I learned is that, when working with afterburner effects, having to clone original engine codes, I have to keep most of it intact, in order, for the sounds to work. There are several "FakeEngine" so I can use multi-effects for the engines. However, besides that, A-1H and J are completed. A-4 fleets are being worked on. The wing vortex is a bit tricky to work on. Here is what I have working so far. Please note, the effects is still WIP: A-4 engine node animation (it is almost noticable. When you fly and zoom all way in, you'll notice it.) When all A-4s effects, sounds, and ini tweaks are completed; the next version of the beta will be released featuring all F-4s, A-1s, and A-4s. Eagle114th
