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pablo499

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Posts posted by pablo499


  1. Its a "crew positioning" problem in Data.ini for the mig-21.

     

    I fixed mine by playing with the numbers:

     

    Try this with:

     

    Open Mig-21xxx Data.ini with notpad

     

    Scroll down to "crew"

     

    Change position as below:

     

    // Crew ---------------------------------------------------------

     

    [Pilot]

    SystemType=PILOT_COCKPIT

    PilotModelName=

    SetCockpitPosition=TRUE

    Position=0.0,2.83,0.85 <---------------------this is the numbers to change! ;)

    MinExtentPosition=-0.30, 2.37, 0.05

    MaxExtentPosition= 0.30, 3.42, 1.05

    HasArmor=TRUE

    ArmorMaterial=GLASS

    Armor[FRONT].Thickness=62

    CanopyNodeName=Canopy


  2. Tweak it....can take off some of the rockets, make multiple passes etc.....

     

    I've been working on a CAS mission requested by a member, and its got alot of enemy in one area,

    I put the OV-10 into it as described and it marked the enemy pretty well, enough that I could see

    it in my A/C....., so I consider it close enough....

     

    With a little work, I might get the "FAC talk" coordinated with the OV-10 smoke..... ;)


  3. Okay.....I worked out something that is REAL close.

     

     

    Found the right smoke rockets and made a loadout for OV-10A:

     

    [FAC1]

    Loadout[01].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[01].Quantity=1

    Loadout[02].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[02].Quantity=1

    Loadout[03].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[03].Quantity=1

    Loadout[04].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[04].Quantity=1

    Loadout[05].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[05].Quantity=1

    Loadout[06].WeaponType=LAU-32B_Mk40_Mk67mod1

    Loadout[06].Quantity=1

    Loadout[07].WeaponType=Tank_OV-10

    Loadout[07].Quantity=1

     

    Then created a mission with Me in F100, and AI in OV-10A.

    Put some T-55 out there, assigned the OV-10A the target, took his AMMO to "0", made his mission CAS.

    Worked like a charm...he fired smoke all over the tanks!

     

    post-8521-1148581822_thumb.jpg


  4. I've been playing around with that for awhile. Question:

    OV-10A loadout LAU-61 & 32 have green, yellow and ref smoke options, but when I try them,

    none of them have colored smoke? I've tried with effects option on high, different rockets etc, but

    to no avail.

     

    Tried O-1E and standard FAC loadout is HVAR rockets, they produce good explosion, with pretty

    visible smoke, but no colors.

     

    Now, with the latest Dueces Effects pack, there appear to be colored smoke with willie petes.

     

    Does anybody have colored smoke?

     

    If I could get colored smoke, logic would have it that you could make a loadout with just the smoke

    and have AI attack a target with smoke.....


  5. I lost mine too. Just went back and downloaded new ones and edited the data.ini for the a/c.

    Only issue I had after that was with mig-21....had to edit position, wasn't hard at all though.

     

    First number is 0.0 (which I believe is left/right) second number is for/aft(or forward, backwards

    for you USAF types... :haha: ....higher number is forward, lower number is backward.

    Last number is height....higher number raises, lower number lowers .05 +/- makes big difference.

     

    Wrench's site has a ton of them, column 5 too.....

     

    Check out the Korean era, and 50's era here as well....

     

    Hadn't messed with these much before(except the helo pilots), but there are some REALLY good ones

    out there.

     

     

    Here's what my Mig-21 looked like after the patch: (there was no pilot)

     

    // Crew ---------------------------------------------------------

     

    [Pilot]

    SystemType=PILOT_COCKPIT

    PilotModelName= <---- (add pilot name, modded ones or standard)

    SetCockpitPosition=TRUE

    Position=0.0,2.32,0.88 <------- (these are the numbers ref above)

    MinExtentPosition=-0.25, 1.85, 0.05

    MaxExtentPosition= 0.25, 2.85, 1.05

    HasArmor=TRUE

    ArmorMaterial=GLASS

    Armor[FRONT].Thickness=62

    CanopyNodeName=Canopy


  6. Must be a campaign flight? I here ya man.....just go with it....and hope you hit the target.

     

    Sound Mods are really cool....all have there plus/minus

     

    Probably start with Fubar's Megapack 1 available here. Lots of good A/C sounds. You need

    to know how to edit A/C Data.ini....but once you've done it, its very easy.

    Just follow any readme that accompanies the mod....thats the most important thing. All the sound

    mods can be added, then taken away if you change you mind.

     

    I use alot of them, but my favorites are the a/c sound mods....I have all my A-4's with different

    sounds. :cool:

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