Greetings to all forum members.
I just purchased the SF2 North Atlantic. Maybe the question I will place here has already been answered, please just redirect me to the right topic if yes, I just could not find it.
I find it extremely hard to safely land on the carrier. Actually there are no visual aids to help. Many years back I used to play the Microprose Fleet Defender (and actually the reason I initially bought the SF2 Atlantic was the F14 and carrier operations)
On Fleet Defender, the carier deck was lit, and the meetball was active! You could easily confirm if you would have been in the glideslope or not. Also, you would actively "call the ball" and there would have been instruction from the deck for the aircraft's attitude; even a "wave-off" signal! Let alone that you had to wait for your turn to go for landing.
No such thing seems to exist in SF2. You just fly towards the deck tottally blind, and if you need to keep an eye on the trap, you actually go way too hard to the deck.
Am I missing something here? The manual does not have any info on that.
PS. After one more unsuccesfull attempt to land, I watched the AI controlled wingman landing.....the aircraft missed the trap and crashed into the sea! Yet, the "loss" was not registered in the debrief. Also, during the wingman landing attempt, another aircarft land virtually at the same time.
I find the game (at least as far as it concern the landing) way too poor and unrealistic. Maybe I am actually dong something wrong. Please help if possible.
Thanks