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beachav8r

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Everything posted by beachav8r

  1. A grateful bump to this post from a couple years ago that really helped me out when it came to adjusting the text/HUD overlay boxes and text. http://combatace.com/topic/64303-sf2-training-mission-01/?p=491672 What a helpful group of people here... BeachAV8R Hmm..I don't think so because it is the same view with even default SF planes. The viewpoint is just preset to pan around a point located about 20 feet behind the plane or something...for all planes.. I thought that might have been an AHA! moment, but I changed those values to 0.0, 0.0, 0.0 and I'm still having the same problem. Hmm...I'll dig a little deeper... I appreciate the suggestions! BeachAV8R
  2. One more quick question - then I promise I'll be content.. <g> So I'm trying to get the F5 view to be centered on the aircraft instead of being offset behind the tail of the aircraft. I like the view because it has a low field of view (meaning things in the distance look closer than they really are)..but I'm been messing around with the extracted VIEWLIST.INI and can't seem to move the camera position. I'm pretty sure I'm on the correct view because I changed the ResetTime=4.0 which made the camera not flip back to default after one second and instead it waits for 4 seconds. So I think I have the correct field. I tried adding: PositionOffsets=0.0,0.0,0.0 AngleOffsets=0.0,0.0,0.0 But that didn't seem to move the camera to the center of the aircraft. Here is the field in question - anyone see anything that can be changed to move that camera position? [ViewClass006] ViewClassName=ShoulderViewClass ViewType=SHOULDER_VIEW ViewGroupID=0 DefaultView=FreeView AllowFromDiffGroup=TRUE SnapView=FALSE InsideView=FALSE FocusObjectOnly=FALSE FOV=45.0 PitchControl=CAMERA_PITCH_AXIS YawControl=CAMERA_YAW_AXIS RollControl= ZoomControl=CAMERA_ZOOM_CONTROL JumpToViewSameGroup=TRUE JumpToViewDiffGroup=TRUE SmoothAngleTransition=TRUE SmoothPositionTransition=FALSE SmoothFOVTransition=TRUE ZoomFOV=TRUE ZoomScale=0.02 PanScale=0.00140 MinSpeed=100.0 MaxSpeed=100.0 Acceleration=10.0 AngleRates=360.0,240.0,240.0 FOVRate=60.0 MinFOV=30.0 MaxFOV=90.0 ResetAngles=TRUE ResetTime=4.0 ResetRate=0.3 TrackIRUseAbsolutePos=TRUE Anyone got a suggestion? BeachAV8R
  3. OK - thanks for that. Is the 3W 3D model better or worse than the RAZBAM one in your opinion? Actually - I just had a look at the TW model and I do think I prefer the RAZBAM one a bit better.. So I might just have to use the limited liveries for that model..but that isn't really a problem..
  4. Great - got the pseudo-DIANE bombing cross working by adding these lines into the Razban ini files.. [HUD] HUDColor=1.0,0.85,0.5,1.0 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.125,-0.080 ViewportBottomRight=0.125,0.230 GunBoresightAngle=-2.0 RocketBoresightAngle=-5.0 [HUDFont] TextFontName=Arial TextSize=11 TextBold=TRUE [HUDModeNav] Symbol[01]=HUD_Guncross [HUDModeAG] Symbol[01]=HUD_Guncross Symbol[02]=HUD_CCIP [HUDModeAA] Symbol[01]=HUD_Guncross [HUD_CCIP] SymbolType=CCIP ImageSize=0.100 FallThroughFlightPath=TRUE [HUD_Guncross] SymbolType=IMAGE ImageFilename=cockpit\HUD\A-6A_Gunsight.tga ImageSize=0.125 One other quick question. So I'm guessing that Homefries extensive A-6 mod adds a bunch of skins and more historically accurate tail numbers and such. When I select some A-6s, all I get is a black skin (I assume the texture is missing) - so is there a problem with using non-RAZBAN skins with the RAZBAM model (meaning - do they match up or does the RAZBAM A-6 3D model differ significantly from the stock A-6 model?) Sorry if my question is confusing - I can't think of a better way to phrase it.. BeachAV8R
  5. Awesome guys.. Knowledgable as always. I guess I should have just extracted the CAT file to compare the two. Definitely gonna have me some A-6 fun - and yes, I have Homefries mod too.. Great work by everyone. I'll post up some AARs soon.. Regards, BeachAV8R
  6. Hello again Folks.. I've once again been bitten by the bug and have spent the past 24 hours diving into mods to get up and running. I'm <-> this close to having a perfect install, but I'm running up against a little bugger of a problem that I can't figure out. I'm using the RAZBAM A-6 (payware) in my SF2V install and have built up my mods to include Green Hell, SFV2 Air/Ground War Expansion, and a few others. Everything is working perfectly except for a single file that seems to be corrupting the RAZBAM A-6 cockpit graphics. Yes - the dreaded FLIGHTENGINE.INI file. I'm guessing it is one that was included with one of the mods or something, but it is definitely the culprit. If I delete the file I get a crystal clear A-6 cockpit, but if I put it back in I get a blurry mess. So I'm wondering if I need it - and if I do, if anyone has an idea of what I need to change to get it to work properly. Here is the file contents: ------------------------------ [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini ForceFeedback=FlightEffect.ifr ForceFeedbackControl=PITCH_CONTROL DeltaT=0.016667 MaxDeltaT=0.200 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=8.0 StartTimeCompression=1 StartPaused=FALSE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [LoadingScreen] BackgroundImage=LoadingScreen1.bmp BackgroundImageSize=1024,768 TextFontName=Arial TextSize=12 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 //x4 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=4096 MaxMeshPerScene=2048 MaxModelPerScene=2048 MaxLightPerScene=512 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [NormalSceneClip] FarClipDistance=20000.0 NearClipDistance=249.9 [NearSceneClip] FarClipDistance=250.0 NearClipDistance=1.2 [LowDetailOption] HorizonDistance=45000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=75000.0 DetailMeshSize=6 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [soundSettings] SampleFrequency=11025 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=2.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.bmp MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=| --------------------------------- So any suggestions? This was the only problem I've run into that I couldn't hammer through...so some expert advice would be appreciated. (I also have to figure out how to get that DIANE CCIP display working, but I haven't even started on that yet..) On another note - Green Hell 3.5 + Trees looks awesome! Regards, BeachAV8R
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