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Dark_Knight_667th

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Posts posted by Dark_Knight_667th


  1. But not sure so I will bring it up..is it planned to create a model for the Vought F8 and A7 as well as the F102 Delta Dagger?, these were also aircraft of the era..and with birds like the F4, A-6, F104, and the F100, the lack of the F8 and A7 (Crusader and Corsair II) kind of shows..the F8 was the fastest aircraft for a long time..faster than even the Phantom..it was the last of the naval guns only dogfighters.

     

    I've downloaded Gmax..taken a look at it and am TOTALLY clueless on its use..I thought maybe it wasn't as hard as I thought it was..its worse..LOL..second..I'm not artistically inclined..so if a model builder has the inclination, these would be great birds

     

    DK


  2. Nope it's not bad at all..considering this is thirdwire's first project into the flight sim arena the bugs they have are actually pretty minor compared to some sims in the past. At least here when ya drop the flaps..they actually act like flaps..not just speed brakes..anyone remember that from MS's second version of Combat Flight? and we won't even talk about Falcon 4 out of the box...Now I also populate a forum over at Frugal's world for F4 and have posted a few screenies of SFp1 for the junkies over there..and yeah..I'm a junky too LOL. Strikefighters has tons of potential and a creator who is standing by his product He and Mr Maddox should be applauded. The rest of the gaming and simming world should take notice, when the companies provide support for their products the consumer responds. We must keep in mind as well, changes in coding may result in new bugs which cannot always be found in testing, the public as a whole will put the code through paces that the designers may not have thought to test, which is why I am flying it as much as possible right now. The more we find, the better the patch will be, it may cause it to take longer to come about but the results will be astounding. Thats already evident. I got an email from TK today, the only other sim creator who has done that on a regular basis was Oleg Maddox and look at the following IL2 now has..HL is packed at all hours with people flying it which is great, good sims deserve success, and I see it coming this way.

     

    TK, the 667th awaits your magic as I noted in my reply email, if you need testers for anything, I think I could scare up a few within about 3 minutes. LOL The only thing we ask is the minor stuff be fixed as well as the major stuff, which is something that EA and MS seem to have forgotten in the past.

     

    Be glad to see future sims coming from Thirdwire. The Black Knights have truly arrived

     

    Oh..remember that post I said about the yellow nose on the F100 once I reached 90 Kills? I found the screenshot..here it is

     

    http://members.cox.net/cptdarkknight/skin%20bug.jpg

     

    I put it in this way because its in 1024x768 and the size is a little over half a meg..so if you got bandwidth go ahead..or the patience on a slow modem..either way.

     

    DK


  3. Well bob..lets look at that..F4 and A4 were designed IRL to do the controlled crash otherwise known as a carrier trap and withstand the forces..so on landing on a concrete runway..and not having to use a hook to trap..I can see where those two birds could roll away unscathed..

     

    Lets look at another point of view..crosswind..to see what its effects should have on a landing aircraft, we would need to journey to another one of my favorite sims..known as IL2, you can also look at the latest version of Falcon 4.0 if you wish..I hear the tower in SF call out wind directions..but I seem to notice that the wind always seems to be coming from my 12 oclock position on landing at 5 knots...Now..I have noticed some very light turbulence every now and then..and currently due to bugs in flight models am flying at normal settings on flight model, hard on everything else until the fm bugs are worked out..I'm curious if the hard flight model includes harder landing scenario's, higher wind speeds, and crosswinds..Now..with the proper coaching while he was doin it, my son who is now 7 years old landed his first viper three months ago in F4 on full real settings..and F4 is touted to be ONE of the most realistic flight models currently in existance thanks the the F4UT

     

    IL2 makes it extremely difficult..Turbulence, wind effects etc have been modelled there..get a cross wind and you might have to use full right rudder to maintain a course to landing or be blown off course by 30 degrees in stormy conditions..I hear tell that Forgotten Battles improves on that even more..

     

    From stories I have been told the Phantom was a fairly easy bird to land..very forgiving as long as you didn't stall. I would like to see the Flight models tweaked for their in-flight performance more before worrying about landing.

     

    DK


  4. at about 18000 feet..LOL..controlled decent with airbrakes..throttle at 40 percent..she'll get there..and in a hurry..

     

    Now..some more bugs..

     

    1. Menu's: the following commands don't work, Flight; attack ground, return to base, spread out and close up in formation submenu, Wing, we all know about the attack my target when an a2g target is designated, and return to base..AI acknowledges these but doesn't respond, they either continue to try to maintain formation or crash..when its time to land.

     

    Now a suggestion or three..Flight status for flight and wing should include a fuel sitrep. Fuel on hard settings these birds run out of go juice fast.

     

    Flight attack target would be good as well, if only one air to ground target is to be hit.

     

    And a Flight status command as well, so you know of 3 and 4 are engaged and if so, engaged offensive or defensive. and if not engaged, then the same thing as the wing status ie. weapons, damage, and fuel if it is implimented

     

    DK


  5. Ok hang on..let me show you about four reasons why the development of this sim was not on the UI..but the eye candy in flight..

     

    second..if you are getting ctd's in campaign missions..Defrag your comp..I was getting the same thing..defrag solved it.

     

    http://members.cox.net/cptdarkknight/img00002.jpg

    http://members.cox.net/cptdarkknight/img00003.jpg

    http://members.cox.net/cptdarkknight/img00004.jpg

     

    DK

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