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Everything posted by 331Killerbee
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Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"PEG O' MY HEART" 306 TFS / 31st TFW Tuy Hoa AB, RVN 1969 -
AGM-12E
331Killerbee replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What I was told was that It was real accurate in a two-Seater Role. Not so much as a single-Seater due to Pilot Workload. It's Radio Controlled. A German WWII Technology. Yes, It's the only Missle I ever knew of that had Cluster Bomb Warhead up until 1992. That's when I Retired. After that, Who knows? They may have several different Types by now. 331KillerBee -
AGM-12E
331Killerbee replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OK Raven, Here we go. My buddy served at Korat AB in the Early 70's. He was in a F-4E Squadron. He told Me that they used AGM-12E's only when the supply of AGM-45's was real low. He didn't have a real Picture of one, But he found one on the Net that was real close. It's of a Model of a AGM-12, but he said that there was only one problem. That it's marked "AGM-12D" when it's otherwise marked as a "E". Here it is........ Now how it works is this...... As the Proximity Fuze goes off, The Band behind the G&C is allowed to fall away because it detonates a small Charge that opens the Tapered Section behind the G&C.( This is noted by the heavy Lines on the Tapered Section) Yes it Clam Shells but this is not how it disperses. It's only to allow the G&C to fall away. About 1/2 Second Later, The Fuze finishes it's sequence by blasting out 830 of these little Toys "SHOT GUN STYLE"........... This is what I recommend as Data for Your "E"......... [WeaponData001] TypeName=AGM-12E FullName=AGM-12E Anti-Air Defence Bullpup-B ModelName=AGM-12C Mass=810.000000 Diameter=0.420000 Length=4.140000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,USAF,UK,ISRAEL,TAIWAN,NORWAY SpecificStationCode= NationName=USAF StartYear=1967 EndYear=1976 Availability=2 BaseQuantity=8 Exported=TRUE ExportStartYear=1963 ExportEndYear=1983 ExportAvailability=1 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=FALSE EffectClassName=ClusterBombEffects ReleaseDelay=0.500000 WarheadType=10 Explosives=453.000000 FusingDistance=200.000000 ClusterBomblets=830 ClusterDispersion=0.500000 GuidanceType=2 Accuracy=60 MaxTurnRate=4.000000 MaxLaunchG=2.500000 LockonChance=80 LaunchReliability=80 ArmingTime=6.000000 SeekerFOV=46.000000 SeekerGimbleLimit=46.000000 SeekerTrackRate=11.000000 SeekerRange=20000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=2000.000000 MaxLaunchRange=16000.000000 Duration=150.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=6.070000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.600000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.600000,0.000000 InFlightEffectName=MissileInFlightFlareEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 I hope this has been of some Help to You. Just Hollar' if You have any more Questions. Semper FI! 331KillerBee -
AGM-12E
331Killerbee replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fuzing Distance (M) set to 1000 This is the best way to simulate it given the limitations of the Game. I'm getting in touch with a Buddy of mine that was in the USAF and handled AGM-12E's. Give Me a Day or Two. He knows all about them... I'll get that Info for You too. 331KillerBee -
AV-8B New Paint?
331Killerbee replied to dast24's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes. Consider the Airframe was accepted in 1985. Most of the Skin is Carbon Fiber and takes a beating from Sand and such. We used to use White Water-Borne Paint for Artic Training in Noraway. When done, We'd just wash it off in the Field. AV-8B's get a new paint Job (By Squadron) at the Depot Level Maintence about every 7 to 10 Years. 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"SOUL SISTER" of the 306th TFS-31st TFW Tuy Hoa AB, RVN, 1969. Semper FI! 331KillerBee -
AGM-12E
331Killerbee replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I loaded one in 1977 on a A-4M with VMA-331 at CAX 7-77, 29 Palms, CA. The "E" is the same as the Fat Bodied "C". But where as the "High Explosive" Yellow Band on the "C" is toward the Nose, The "E" has it's Yellow Band around the Body, Mid way, with "CLUSTER BOMB UNIT" Stenciled on it in Black on the Yellow Line 4 times equally. In Vietnam, enemy gunners on the ground adapted to the Bullpup launch methodology by firing toward the incoming smoke trail from the missile's flares, allowing them to hit launching aircraft. Pilots countered by jigging their flight path slightly to avoid anti-aircraft fire, with some success. The AGM-12C Bullpup B represented a major step forward for the Bullpup. The missile was given a larger body section, enlarged wings, and a new Thiokol rocket engine with much greater thrust. This variant was first tested in 1962, and entered service in 1964. This was also the first variant adopted by the U.S. Air Force. The "Clipped Fins" were due to the extension of the Slats on A-4's and F-4E's. The Fins would sometimes touch the Slats durning Launch and would make it a handful to control by Pilot's Joy Stick. Fin changes were done at the Intermediate level Maintence Squadrons in the Air Force, Navy/Marines. This modifications began early 1968. Proximity Fuze. Very, Very Rare. Semper Fi! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
VMCJ-2 Det. "X-RAY" NAS Cubi Point, PI. 1971-72 Linebacker I & II Semper Fi ! 331KillerBee -
Decoy option for Cruise Missiles
331Killerbee replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been messing around with it for awhile. This is what I do. I have a Cruise Missile that has Is Decoy checked and give it low ECM Strength with no Warhead. It's a Decoy. Of course, This is done through the Weapons Editor. While in Flight, Use your RWR and hold out for as many Tracking Beams as possible. Then let them fly! It's a great way to find out the layout of Your Enemy's Air Defences. Great fun with a B-1 or B-52. Semper Fi 331Killerbee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Da Nang, Oct. 1966.......... Semper Fi! 331KillerBee -
Driving me nuts
331Killerbee replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
[LeftInnerWingStation1WET] ? -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
1st SRS U-2R...... Semper Fi! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Semper Fi! 331KillerBee -
Strike Fighters 2 Screenshots
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Semper Fi 331KillerBee -
LAU-3 on TER mounted on centerline of A-4 ahit
331Killerbee replied to stuntman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The LAU-10X2, LAU-10X3 were made as one Model. It is seen as a 12 or 8 Shot Rocket Pods made by Crab02 some Seven Years ago. The Reason that You can't Load up three LAU-3's is simple. It's a "Game Limitation". A Player can only load up 48 Shots per MultiRack or Parent Rack Station. That's two LAU-3's or less. 48 Shots is the Limit, 72 is out of the question. Semper Fi 331KillerBee -
MGunny 331Killerbee's SF2 Ordnance Shop
331Killerbee posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: MGunny 331Killerbee's SF2 Ordnance Shop File Submitter: 331Killerbee File Submitted: 4 May 2009 File Category: Weapon Packs This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Now go Blow some Stuff Up! Semper Fi! 331KillerBee Click here to download this file -
Version
5,091 downloads
This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. Included is Weapons, Guns, Sounds, Effects and Manuals. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ! Now go Blow some Stuff Up! Semper Fi! 331KillerBee -
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Thanx Guys! It was a good one. Semper Fi! 331KillerBee
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SF2 Screenshot Thread
331Killerbee replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Semper Fi! 331KillerBee -
Airfields mod revizited
331Killerbee replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
In the foreground is a A/S 32K-1A/1B/1C SATS Weapons Loader. I spent the better part of My Youth on those things. I don't suppose You can get it to spill Hyd Fluid all over the place? Or get them to run out of Gas just as You're doing a Hot Load like in real Life, Can Ya'? I suppose not. Excellent work Ant. I look foward to them M8. Semper Fi! 331KillerBee -
Cluster bombs or napalms?
331Killerbee replied to GMagos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
MMMMMM Mk-117's with Fuze Extenders with 904's. KB