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331Killerbee

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Everything posted by 331Killerbee

  1. No WeaponsData.ini required for StrikeFighters2 Series. No Gundata.ini required for StrikeFighters2 Series. Weapons in SF2 are "Plug and Play". Here's the proper File Format done in Pictures for those having trouble understading..... That pretty much should explain it. If Your Weapons Folders don't look like above, then You're doing it wrong in SF2 Series. There is no WeaponsData.ini's or GunData.ini's involved in StrikeFighters2. If You don't beleave Me, Then just go ask TK over at the ThirdWire Forum. He'll give You the Answers You're looking for. 331KillerBee
  2. Lt. Glenn Cloes's "Led Zepplin"............ 331KillerBee
  3. It's Pretty simple..........Done by mistake, I gather. No need to report this to TW unless it's doing it to more than one Launcher. And it has nothing to do with last Years Weapon Pack. What happened is the SA-8 File that was suppose to go to the "Ground Objects" Folder, Got coppied over to the "Weapons" Folder where a "SA-8" and "SA-8B" Folder reside. The "Tale-Tale" Indications was that the Launcher being fired had no Texture and had the Missile Fire Effect assigned to it. Here's the Fix. Allow the Two Files I've included in this Attachment to overwrite the SA-8 and SA-8B Folders in Your "Weapons" Folder. It's copies of the Missiles. It'll keep You from digging through a whole Weapons Pack to find them. 331KillerBee Weapons.7z
  4. Col. Clarence E. "Bud" Anderson Jr. in "Old Crow II"........... Semper Fi! 331KillerBee
  5. The "Belle"........ Semper Fi! 331KillerBee
  6. I'll be starting New Mission Packs that can be used for both WOV and SF2Vietnam. The Mission Packs will be based on Authenic AAR's and CACTA's provided by the US Goverment. Each Pack will be based on Unit Designation and will be in Chronological Order. TPQ's which are Test Pilot Qualification Flights and Ferrying Flights will not be included. As I work on this, The order of the Services will follow, Starting with the Service I'm most familiar with. 1) USMC Units 2) USN Units 3) USAF Units 4) RAAF Units 5) VNAF Units 6) ROK Units 7) Loas Units 8) CIA/Air America Opperations If anyone that is familiar with the Mission Editors and want to contribute to this Project, Please PM Me. The more, The marryr'...If You have a piticular Unit or Service You want to work on, I'll help in the Reference Material end of it. Semper Fi! 331KillerBee
  7. It's the stock F-105D_66 with Decals on it........ Plan to do some more 44th TFS Birds like "Big Sal", "Rose E", "Led Zepplin"......ect. 331KillerBee
  8. "The Polish Glider........." Semper Fi! 331KillerBee
  9. Here, Put this in Your "Guns" Folder and all should be O.K. ........ 331KillerBee 25MM_GAU12.7z
  10. The Pod itself is built into the Model. If You are not seeing or have the Gun firing, It's more than likley that You are missing a GAU-12 Folder from Your "Gun" Folder with the proper Data in it. 331KillerBee
  11. I'd look to see how an IL-28 or B-52 has their Tailguns set up. I know AI uses those..... 331KillerBee
  12. At an Attack on the Firebase at Con Thein...... VMO-6 did the FAC.... HAMS-11 did the Fast FAC........ VMF(AW)-235 Cleaned up the Mess....... VMCJ-1 did the BDA...... And that was all before Breakfast. Semper Fi! 331KillerBee
  13. The Grunts wanted Snakes and Napes today........ Semper Fi! 331KillerBee
  14. Wrong! They act as Lifting Devices. Has nothing to do with Weight. McBradley, Check to see if You have the Gun Data in Your "Guns" Folder. I think BobRock set up the Gr.7 to have two 30mm Adens. The U.S. AV-8B has a single 25mm Gun. If the "Adens" are there, then check in the Gr.7_Data.ini in the Gun Section and see if the Number of Rounds is entered and the Ammo Weight is entered. 331KillerBee
  15. Actually, I thought the Dude was going to give Me the Finger...........
  16. Decals?

    Stock Insignia's have been Re-Named in SF2 for the F-4's. Here's some of the Stock Decal.INI from SF2: [Decal001] MeshName=fuselage_P DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=4.63,-0.167 Rotation=0.0 Scale=1.85 DecalMaxLOD=3 [Decal002] MeshName=fuselage_P DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=4.63,-0.167 Rotation=0.0 Scale=1.85 DecalMaxLOD=3 [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal004] MeshName=wing_right_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal005] MeshName=wing_left_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal006] MeshName=wing_right_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position=4.241,-0.94 Rotation=40.0 Scale=2.5 DecalMaxLOD=3 [Decal007] MeshName=wing_left_outer DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-4.241,-0.94 Rotation=-40.0 Scale=2.5 DecalMaxLOD=3 [Decal008] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=4.241,-0.94 Rotation=-40.0 Scale=2.5 DecalMaxLOD=3 [Decal009] MeshName=wing_left_inner DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-4.241,-0.94 Rotation=-40.0 Scale=2.5 DecalMaxLOD=3 [Decal010] MeshName=wing_right_inner DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position=4.241,-0.94 Rotation=-40.0 Scale=2.5 DecalMaxLOD=3 Semper FI! 331KillerBee
  17. I'm Joking just the same.... And I can understand that You are a "Proud Fool"......
  18. I guess going backwards is the new Standard Besides, I like missing all the new enhancements TK has been working on to give a more stable Platform than the Strike Fighters Project 1 Engine that is Eight Years old............ Sometimes, Why ask why? just doesn't cut it..........
  19. CH-34D Seahorse HMM-163 "Evil Eyes" Da Nang AB RVN 1966..... Semper Fi! 331KillerBee
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