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Everything posted by 331Killerbee
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May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll go even Futher.....You know those Zip Drives? Sometimes called "Flash Drives"....... Your Mods Folders can be "Plug and Play".....hint, hint. -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ran the Whole WOX Line on a Machine that can be considered Slow, even comparied to Yours, gerwin. SF2 and SF2V will run on DX9c Machines. Runs great.......Updated the same Machine with Vista and DX10.....Results: Excellent! I have no need of any of the Eariler Titles......Unless I want to go backwards...... -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That was under XP......I've since Upgraded to Vista. Works the same way though...... -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?showt...40&start=40 -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes.....The .EXE is controlled By the Options.INI.....You control which Options.ini is being read by which Option.ini you have in either StrikeFighters2 or StrikeFighters2Vietnam Folder.......If You have a "Merged" Install, Two .EXE's will be created. One for SF2 that will have a "Light" Border around it, And one for SF2V that will have a "Dark" or black Border around it. You can control Your MODs Folders by controlling Your "Options.INI's". How You handle them determines how many Installs One can have....... It's a matter of "Copy and Paste" then to reflect the Mod You want to run. Just copy over the Options.INI for the Mod Folder You want to use........ -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
My Main Drive is C:, Of course. But I have two HD's in My System. C: and F: . I have My "Core" installed on F:. In the <UserName> Saved Games/ThirdWire/StrikeFighters2 or StrikeFighters2Vietnam, All I have is the Folders with the Options.INI's in them Pointing to My F: Drive where My Modded Installs are. Each Options.INI, Each Modded Folder.......I name mine, StrikeFighters2 MODS1 and StrikeFighters MODS2. StrikeFighters2Vietnam MODS1 and StrikeFighters2Vietnam MODS2........ -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
First off, If You think that You've screwed Up Your "Core". Uninstall, Install and Patch. Other than that. The "Core" should never be messed with. As far as different Installs. I have 4 going. 2 of SF2 and 2 of SF2V. They are called out By different Options.INI's that point to the "Modded" Folders....... Yes, under Vista. Works in XP too.... -
May patches released for SFP2 and SFP2V
331Killerbee replied to GwynO's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sometimes "Change" is good and for the better........... -
Some of my WIP
331Killerbee replied to Old Diego's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That Damage Model looks just Cool! -
help upload
331Killerbee replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try a "Refresh" of Your Browser...Then Try again. If it don't work then. Report it as a "Problem" to the CA Staff. But it seems OK from My end.... -
help upload
331Killerbee replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
What kind of File Format You putting up? .RAR? .ZIP? .7-Zip? .Jpeg?....... -
F-84F Thunderstreak Skinpack WIP
331Killerbee replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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S!
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C-123K Provider
331Killerbee replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AWESOME! -
CA Stary
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
All of them......And it just accured to Me, You can now taylor your Weapons Effects to a Specific Weapon and according to One's Tastes.... You can have Different Explosions for different made Bombs or Explosions according to a Nation or Manufacture..... The ones in the TMF Packs are renames of either Deuces or Bunyaps.... -
CA Stary
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Dave's Problem is in the Specific Weapons releated Effects such as Nuke's, FAE's, WilliePete's....General Effects are working fine for Him..... I've got them all working now and are tying them to their Weapons.... -
CA Stary
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yhea.....Dropping the "S" does it for all of them....Even Leaflet Bomb Effect. Dave has got another Issue somewhere that's keeping His Effects from showing..... On some Video Cards, Like mine, The Effects Shaders help out......On others, It has no effect at all. And on some others, has to be there in order to work......That's what I'm finding out from others and the two Machines I'm now running SF2 on...... -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Deuces FAE's are in......Work good too... -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
KX, If it still doesn't work, Try removing the "+" from this line: HydroDymamicSeperation+BreakawayPulse-KT300 You can do the Edits to the WeaponsData.ini with NotePad without using the "Save" of the Weapons Editor. The "Save" Button is really for Creating a New Weapons Folder or Creating a New Weapon or Copying one.... -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
If You notice in Lexx's "Read Me" With the Nuke Effects of His, He states that there are Single Entries for the "Old" MissileObject.INI........I bet You'll have to call out the Effect Class as in CA_Stary's for each Effect just like listed Above:"NukeExplosionEffect"...... Just leave the Entries Blank for "GroundHitEffect"....and so on.... -
Some weapons questions
331Killerbee replied to t-50's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After doing 1800 Weapons for SF2.....I really couldn't tell You right off, Which Pack it'll be in....The ones I used were Bunyap's Last Pack. TMF's Pack and the Comunity Pack with Lindr2's 3 Packs......It's in those is all I can tell You....Sorry I can't be of more Help than that.... -
Some weapons questions
331Killerbee replied to t-50's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The .Bmp the .LOD calls for is Seacatex.BMP. -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Here's some of the "Old" Entries from the Eariler Titles MissileObject.INI now being used in the WeaponData.INI's.... [smallMissileEffects] GroundHitEffectName=SmallMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [MediumMissileEffects] GroundHitEffectName=MediumMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName==MediumMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [LargeMissileEffects] GroundHitEffectName=LargeMissileGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=LargeMissileAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=LargeMissileAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=2 [smallRocketEffects] GroundHitEffectName=SmallRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [MediumRocketEffects] GroundHitEffectName=MediumRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [LargeRocketEffects] GroundHitEffectName=LargeRocketGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=LargeRocketAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=LargeRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=2 [smallBombEffects] GroundHitEffectName=SmallBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallBombAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallBombAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=2 [MediumBombEffects] GroundHitEffectName=MediumBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=MediumBombAirExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumBombAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=3 [LargeBombEffects] GroundHitEffectName=LargeBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=LargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=4 [VeryLargeBombEffects] GroundHitEffectName=VeryLargeBombEffect GroundHitSoundName=BigExplosion.wav WaterHitEffectName=VeryLargeBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=VeryLargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=VeryLargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=5 [ClusterBombEffects] GroundHitEffectName=ClusterBombletExplosionEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmallRocketGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmallRocketGroundExplosion ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=ClusterBombletEffect AirBurstSoundName= CraterModelName= [NapalmBombEffects] GroundHitEffectName=NapalmExplosionEffect GroundHitSoundName=Napalm.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=NapalmExplosionEffect ObjectHitSoundName=Napalm.wav ArmorHitEffectName=NapalmExplosionEffect ArmorHitSoundName=Napalm.wav CraterModelName= [ChaffBombEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName= WaterHitSoundName= ObjectHitEffectName= ObjectHitSoundName= ArmorHitEffectName= ArmorHitSoundName= AirBurstEffectName=ChaffEffect AirBurstSoundName= CraterModelName= [LeafletBombEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName= WaterHitSoundName= ObjectHitEffectName= ObjectHitSoundName= ArmorHitEffectName= ArmorHitSoundName= AirBurstEffectName=LeafletEffect AirBurstSoundName= CraterModelName= [WpARMissileMarkerEffects] GroundHitEffectName=WpARMissileMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName=Splash.wav ObjectHitEffectName=WpARMissileMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=WpARMissileMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [NukeExplosionEffect] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=NukeExplosionEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=NukeExplosionEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName= AirBurstSoundName=Nuclear.wav CraterModelName= CraterType=5 [WpBombEffects] GroundHitEffectName=WilliePeteBombExplosion GroundHitSoundName=WPExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName=WPExplosion.wav ObjectHitEffectName=WilliePeteBombExplosion ObjectHitSoundName=WPExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=WPExplosion.wav CraterModelName= CraterType=1 [WpRocketEffects] GroundHitEffectName=WilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=WilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=MediumRocketAirExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [AerialNukeEffect] AirBurstEffectName=AerialNukeEffect AirBurstSoundName=Nuclear.wav GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav [VLargeRocketEffects] GroundHitEffectName=LargeRocketGroundExplosion GroundHitSoundName=BigExplosion.wav WaterHitEffectName=LargeRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=LargeRocketAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=LargeRocketAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType=4 [smokeMarkerEffects] GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [inertRocketEffects] GroundHitEffectName=InertRocketEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=InertRocketEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=InertRocketEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [LumFlareEffects] GroundHitEffectName=LumFlareEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=LumFlareEffect WaterHitSoundName= ObjectHitEffectName=LumFlareEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=LumFlareEffect ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType= [FlechetteRocketEffects] GroundHitEffectName=FlechetteEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=FlechetteEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FlechetteEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [smokeMarkerClusterEffects] GroundHitEffectName=SmokeMarkerEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmallRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=SmokeMarkerEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeMarkerEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [smallRocketClusterEffects] GroundHitEffectName=20mmObjectHitEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=20mmObjectHitEffect WaterHitSoundName= ObjectHitEffectName=20mmObjectHitEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=20mmObjectHitEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=20mmObjectHitEffect AirBurstSoundName= CraterModelName= [inertBombEffects] GroundHitEffectName=InertBombEffect GroundHitSoundName= WaterHitEffectName=InertBombEffect WaterHitSoundName= ObjectHitEffectName=InertBombEffect ObjectHitSoundName= ArmorHitEffectName=InertBombEffect ArmorHitSoundName= AirBurstEffectName=InertBombEffect AirBurstSoundName= CraterModelName= [WpRedRocketEffects] GroundHitEffectName=RedWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=RedWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=RedWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpGreenRocketEffects] GroundHitEffectName=GreenWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=GreenWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=GreenWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [WpYellowRocketEffects] GroundHitEffectName=YellowWilliePeteGroundExplosion GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=MediumRocketWaterHitEffect WaterHitSoundName= ObjectHitEffectName=YellowWilliePeteGroundExplosion ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=YellowWilliePeteGroundExplosion ArmorHitSoundName=SmallExplosion.wav CraterModelName= CraterType=1 [FAEBombEffects] GroundHitEffectName=FAEBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=FAEBombEffect WaterHitSoundName=SmallExplosion.wav ObjectHitEffectName=FAEBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=FAEBombEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=FAEBombEffect AirBurstSoundName=SmallExplosion.wav CraterModelName= [PhotoflashBombEffects] GroundHitEffectName=PhotoflashBombEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=PhotoflashBombEffect WaterHitSoundName=SmallExplosion.wav ObjectHitEffectName=PhotoflashBombEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=PhotoflashBombEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=PhotoflashBombEffect AirBurstSoundName=SmallExplosion.wav CraterModelName= [smokeDispenserEffects] GroundHitEffectName=SmokeDispenserEffect GroundHitSoundName=SmallExplosion.wav WaterHitEffectName=SmokeDispenserEffect WaterHitSoundName= ObjectHitEffectName=SmokeDispenserEffect ObjectHitSoundName=SmallExplosion.wav ArmorHitEffectName=SmokeDispenserEffect ArmorHitSoundName=SmallExplosion.wav AirBurstEffectName=SmokeDispenserEffect AirBurstSoundName= CraterModelName= [ParaBombEffects] GroundHitEffectName= GroundHitSoundName=parachute.wav WaterHitEffectName=LargeBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName= ObjectHitSoundName=parachute.wav ArmorHitEffectName= ArmorHitSoundName=parachute.wav CraterModelName= CraterType=6 [TorpedoEffects] GroundHitEffectName= GroundHitSoundName= WaterHitEffectName=VeryLargeBombWaterHitEffect WaterHitSoundName= ObjectHitEffectName=VeryLargeBombAirExplosion ObjectHitSoundName=BigExplosion.wav ArmorHitEffectName=VeryLargeBombAirExplosion ArmorHitSoundName=BigExplosion.wav CraterModelName= CraterType= [ParaTrooperEffects] GroundHitEffectName= GroundHitSoundName=parachute.wav WaterHitEffectName=SmallBombWaterHitEffect WaterHitSoundName=splash.wav ObjectHitEffectName= ObjectHitSoundName=parachute.wav ArmorHitEffectName= ArmorHitSoundName=parachute.wav CraterModelName= CraterType= I drop the "S" off the end of the Word Effects to Effect and make the changes in the WeaponsData.ini's and Effects Folders..And all works well... -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Since Guns Folder is created by the Gun Editor, I bet it's a safe Bet that Gun Effects are handled in the same way...... -
Using Custom Effects in SF2
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
EffectShaderName= Is not nessary. But does enhance the Effects somewhat. Noticed it testing with and without with CA_Stary's EE_3 Effects Pack....