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Everything posted by 331Killerbee
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SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Guys and Gals, I feel a need to share something of importance I found out while Testing these Weapons for the Pack. In the Past, Weapons Builders have been getting away with using Lower Case Letters in Data.INI's with Upper Case Letters in the Title of the .LOD File and vise versa. That works fine for the SFp1/WOX Series, But won't cut it in SF2. In SF2 Series, If You label a .LOD using Upper Case Letters, YOU MUST use Upper Case Letters in the Data.INI Line that reads "ModelName=". If You Use Lower Case, Use Lower Case in the Data.ini.... I'll tell You why.....The SF2 Engine is sensitive to Nameing Conventions. If You have a Data.INI calling out for Upper Case Letters and You've got Lower Case Letters in the Title Of the .LOD or vise versa, The Game Engine thinks You don't have the proper .LOD in the File, Preventing it to show in Game. Before, We were able to get by with it. Not now. I thought Yall' like to know.... 331KillerBee -
354TFW CO's Aircraft MOLAR MARAUDER
331Killerbee posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: 354TFW CO's Aircraft MOLAR MARAUDER File Submitter: 331Killerbee File Submitted: 5 May 2009 File Category: A-7 Corsair II Skins This Skin depicts the Commanding Officer's Aircraft of the 354th TFW while deployed at Korat RTAFB 1 June 1973 durning Linebacker II. ReadMe is Included. This Skin is for the TMF's A-7D_MF. Semper Fi! 331KillerBee Click here to download this file -
How to fix the amount of SAMs...
331Killerbee replied to Flogger23m's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The First Thing I would do is Change the Availability of the SA-8. You can do it via editting the SA-8 Data.ini. Once it's done, would have to be "Saved" in the Weapons Editor. Here's My Example to try first: [WeaponData001] TypeName=SA-8 FullName=SA-8 ModelName=SA-8 Mass=128.000000 Diameter=0.210000 Length=3.200000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType= SpecificStationCode= NationName=SOVIET StartYear=1968 EndYear=2020 Availability=2 <<<< Change from 2 to 4. 2 is "Common". 4 is "Very Rare". BaseQuantity=24 Exported=TRUE ExportStartYear=1969 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=2.000000 WarheadType=0 Explosives=15.000000 FusingDistance=15.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=80 MaxTurnRate=12.000000 MaxLaunchG=6.000000 LockonChance=80 LaunchReliability=85 ArmingTime=4.000000 SeekerFOV=60.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=11.000000 SeekerRange=55000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=0.000000 MaxLaunchRange=8000.000000 Semper Fi! 331KillerBee -
More Information on SF2 Weapons Pack.....
331Killerbee posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
More Information on the "Ordnance Shop" can be found here: http://bbs.thirdwire.com/phpBB/viewtopic.php?f=26&t=6483 331KillerBee -
More Information on SF2 Weapons Pack.....
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aw Heck Dave, It's a dedicated Community of Great People that motivates Me in doing such a thing...... Besides, I'm a crusty Ole' Ordy anyway..... Thanks! 331Killerbee -
97) See My Ole' Man's Name on the Vietnam Memorial one last Time. 98) Have Sex with My Ole' Lady one last Time. 99) See Man walk on the Face of the Moon again. 100) Laugh like a Monkey because I leaving this God forsaken World. And be sure to barry Me Face down in the Dirt so everyone can kiss My A$$ Goodbye!
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Veltro2k's Projects
331Killerbee replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
ArrivareProspettiPartner ben presto, amico mio! -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LOL......Well I'm sure somebody is going to let me know that I missed one. But then again, I'm only Human. But if I was getting payed for it. It might be a different Story. And it wouldn't be out right now.......... Dave, It's the "Ordnance Shop!". Not Whally World.......But funny never the less.... -
Operation Desert Storm, Patch 1
331Killerbee replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Outstanding Job! Many Thanks. Really great Addition. -
Write these Guys. I'm sure they'll give You all the Information You'd want to know. Just tell them what Information You're looking for and What for and They'd more than likley help You out.....Link Below. They are a great bunch of Guys... http://www.abledogs.com/ 331KillerBee
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SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
To move a SF2/V Install, You'll have to do this: Inside Your SF2 Folder keep Your Options.INI in it like this: And have Your Options.INI Editted like this: [Pilot] LastName=Pilot FirstName=Ace Callsign=Phantom Service=USAF [Options] Section=1 [GameplayOptions] MissionStart=2 CockpitView=0 DisplayUnit=0 EnemySkill=0 Simulation=1 FlightModel=1 WeaponEffectiveness=1 Avionics=1 Targeting=1 HUDDisplay=1 Landing=1 Collision=1 Blackout=1 AmmoUsage=1 FuelUsage=1 [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1024 DisplayHeight=768 DisplayDepth=32 AspectRatio=1.333333 AntiAliasing=0 LensFlare=2 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=0 EffectsDetail=2 TerrainDetail=2 TerrainTexture=2 HorizonDistance=2 GroundObjectDensity=3 WaterDetail=2 CloudsDetail=2 Shadow=3 UseAdvancedShaders=0 [soundOptions] SoundVolume=100 SpeechVolume=100 MusicVolume=75 NumChannels=16 ReverseStereo=0 SpeechSubtitles=1 [ControlOptions] ControlMap=Killerbee's.INI Sensitivity=75 DeadZone=20 ForceFeedback=1 TrackIR=1 [MultiplayerOptions] LobbyLaunched=FALSE [MiscOptions] HUDDisplay=1 ForceAIPilot=FALSE DisplayUnit=0 [instantAction] AircraftType=F-4E MissionMap=DESERT StartTime=16:30:00 StartDate=09/18/1968 StartTimeDeviation=120 TextureSet=0 NationalMarking=0 SquadronMarking=0 AircraftNumber=0 KillMarking=0 [singleMission] AircraftType=F-4B Service=USAF MissionMap=DESERT1 MissionType=STRIKE MissionTime=EVENING MissionWeather=CLEAR AirActivity=LIGHT AirDefenseActivity=LIGHT LoadMission=FALSE LoadMissionFilename=F:\STrikeFighters2\Missions\A-4F_ALPHASTRIKE!.MSN MissionYear=1965 StartYear=0 EndYear=0 [Campaign] CampaignName=Jay Test PlayerService=USMC PlayerUnit=VMA-121 Green Knights Difficulty=NORMAL Length=NORMAL AircraftSupply=NORMAL WeaponSupply=NORMAL LoadCampaign=FALSE CampaignSavename= [Multiplayer] Connection=0 PlayerColor=0 SessionType=0 GameType=0 Password=MyPassword MaxPlayers=8 IPAddress=127.0.0.1 [DogfightHost] MissionMap=DESERT MissionYear=1968 Loadout=0 StartTime=10:30:00 StartTimeDeviation=240 RespawnTime=60 RespawnDistance=4000.000000 MinHeight=5000.000000 MaxHeight=12000.000000 HeightDeviation=5000.000000 ContrailAlt=7000.000000 ScreenshotsDelay=60 StartYear=0 EndYear=0 WeatherType=SCATTERED [DogfightPlayer] AircraftType=F-4E TextureSet=DefaultTextureSet PlayerService=USAF Squadron=DefaultTextureSet [CoopMission] MissionMap=DESERT MissionYear=1968 ContrailAlt=7000.000000 Service1=USAF Service2=SOVIET Mission1=SWEEP AircraftType1=F-4E AircraftType2=F-4E AircraftType3=MiG-21PFM AircraftType4=MiG-21PFM ScreenshotsDelay=60 StartYear=0 EndYear=0 WeatherType=SCATTERED [Mods] ModsEnabled=TRUE Directory=F:\STrikeFighters2 \ <<<<<< Location of Your Install of SF2 (The Mods or Plug-In's as You call it.) ***** [Version] BuildDate=Apr 2009b Then place Your Weapons and Aircraft in "that" Location of that Folder and all will be well. And You can Label the Folder to a Title of Your Choosing.... Hope this answers Your Question...... -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, You can "Delete" the whole Install and Re-run the Installer and point it to whatever Directory You wish. I'm sorry, I should have made that more clear in the ReadMe....It's My Fault. Yes, You can transfer the Files to a different Location and work with it from there. It's pretty much a "Plug and Play" Weapons Pack with one Exception. Rocket Pod Type Weapons must have there Submunition installed first before the Pods. If not, The game will crash and You will get a MissleObject.Dll Debug Message.... -
Need help with retexturing
331Killerbee replied to Flogger23m's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK....It's TMF's F/A-18A. The Lights are what's called "Slimers" or Formation Lights. Each Skin File should have a File labled F18_Tails.Tga. You can Paint over the Areas with White for the Skull and use other Colors in the Ribbion Area. Just remember to "Save" in Your Paint Program. But keep in mind, This won't turn off the Lights. The Area will still show lighter than the rest of the Tail. 331KillerBee -
And I hope You do too......
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SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, If You Load up a Gun Pod and it doesn't Fire, It's because We don't have the Gun Editor yet. Once We do, I'll update the Guns too.......Maybe, the "Gun Shop"...... -
Happy Birthday! 331KillerBee
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SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Your Weapons Editor and this Thread will be handy for all those ECM Pods....... http://forum.combatace.com/index.php?showtopic=37457 -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If You are asking Me if Lindr2's Weapons are in it? The Answer is "Yes". If You are asking Me if I ever had Intentions of doing a SF2 Pack? The Answer is "NO". I just sucked it up and did it anyway...... -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
BTW...... IT IS ONLY COMPATABLE WITH SF2 AND SF2V! -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
One More thing Guy's and Gal's, Our Ole' Buddy Wrench has made a Loadout Thread in the Knowledge Base. You'll need it more than ever now. If You don't have a Weapon to show. It won't be because it's not available. It'll be because the the Platform is screwed up. So, Use the Knowledge Base. (Some DropTanks might not show. Not all of them were included to keep the File size down. Check the Knowledge Base on installing Drop Tanks or Post Questions in this Thread.) -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's Uploaded awaiting Approval....... -
Version
3,865 downloads
This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop" A "READ ME" Text is included in the .Zip and MUST BE READ FIRST! It has all the Installation Instructions. This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity. Now go Blow some Stuff Up! Semper Fi! 331KillerBee -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Done! Final Count.......1793 Weapons and External Stores. Packaging up...... -
SF2 Weapons Pack...
331Killerbee replied to 331Killerbee's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Thanks! Well I've got all the Weapons done and half the Tanks left. I'll get that done. Then, Beta Test on a different OS than mine. Then Yall' can have it......It'll be soon....