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MKSheppard
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Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Keep in mind that the production B-70s would have flown higher and faster, with a top speed of Mach 3.2 or 3.3 around 80,000+ feet. XB-70 A/V 1 was limited to Mach 2.5 because of issues with skin separation. A/V 2 had no problems, and could cruise at mach 3~ with no problems, but was lost before it could fully explore the B-70's flight regime. -
SR-71
MKSheppard replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Also, if I did make a recon SR-71, would anyone be interested in a fictional strike version with internal weapons bays? Uh. Wrong. They weren't FICTIONAL. They were REAL. F-12B - OPERATIONAL VERSION OF THE YF-12A, USAF WANTED 93 F-12B. ORDERED INTO PRODUCTION 14 MAY 1965. ARMED WITH 4 X AIM-47S. TOP SPEED OF MACH 3.5 (2,600 MPH) AT 90-100,000 FT. CAPABLE OF DESTROYING BOMBERS AT ANY SPEED OR ALTITUDE MORE THAN 100 MILES AWAY. 2 MAN CREW 2 X PW J58 MODEL JT11D-20A 34,000 LBS EACH 70,000 LB EMPTY 125,000 LB GROSS WEIGHT 101 FT 8 IN LENGHT (31M) 55 FT 7 IN WINGSPAN 1795 SQ FT WING AREA 18 FT 6 IN HEIGHT MAX SPEED IN EXCESS OF MACH 3.3 (2,250 MPH) MAX RANGE UNREFUELLED 3,000 MILES, MAX CEILING 100,000 FT. 3 X AIM-47B 1 x M61 20MM VULCAN OR 4 X AIM-47B ------- B-12/RS-71 - DEDICATED STRATEGIC BOMBER, KILLED BY LEMAY WHO DID NOT WANT ANY CHALLENGERS FOR B-70, REVIVED AS RS-71. HAD A ROTARY LAUNCHER HOLDING FOUR NUCLEAR STORES (SRAMs) FB-12 - FIGHTER BOMBER, SIMILAR TO F-12B, HELD TWO AIM-7E OR -7F IN TWO FRONT WEAPON BAYS, AND TWO AGM-69AS IN TWO REAR WEAPONS BAYS. PROPOSED RADAR WERE AN/AWG-10 AND AN/APQ-114 ATTACK RADAR (LATER USED ON F-111A AND -111B), AND AN/APQ-130 ATTACK RADAR (LATER USED ON f-111D) -
Lets make SFP: EAW
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've begun gathering data for a 1940-1944 campaign which begins just after the BoB has been defeated, and continues up to June 1944, right before D-Day; to take advantage of the EuroWW2 terrain and all the awesome WW2 aircraft floating around. Finding data on the Mighty Eighth is pretty easy; but I'm not so sure about RAF Fighter Command's TOE, or that of the German units facing them. So far this is the data I've found on USAAF Fighter Groups: (dates in parenthesis is when first combat mission was flown) -------------- 4th FG (Eagle Squadrons) --334th FS --335th FS --336th FS Spitfires (October 1942) P-47s (March 1943) P-51s (April 1944) -------------- 20th FG --55th FS --77th FS --79th FS P-38s (December 1943) P-51s (July 1944) -------------- 55th FG --38th FS --338th FS --343d FS P-38s (15 Oct 1943) P-51s (July 1944) -------------- 56th FG -------------- 78th FG -------------- 339th FG -------------- 352nd FG -------------- 353rd FG -------------- 355th FG -------------- 356th FG -------------- 357th FG -------------- 359th FG -------------- 361st FG -------------- 364th FG -------------- 479th FG -------------- 7th PRG --13th PRS --14th PRS --22d PRS --27th PRS (Spitfires and L-5s) ---------- More data to come as I fill them in. -
Fly Army Air!
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was talking to USAFMTL about this briefly, and here's some more info: Linka In 1961, two A4D-2 Skyhawks (BuNos 148490 and 148483) were borrowed by the U.S. Army and modified by Douglas for evaluation in competition with the Northrop N-156 (predecessor of the F-5) and an Italian Fiat G-91, for operations from unimproved airfieds near front lines. Modificatons of the Army Skyhawk included large dual wheels on beefed-up main landing gear mounts; a heavier wing to house the larger landing gear; and installation of an A-3 Skywarrior drag chute. Flown by Douglas test pilot Dru Wood, the modified "Army" Skyhawk won the competition, but the project was cancelled when Army funds were diverted to helicopter procurment. ----------- The N-156 was very well liked, and when it lost the competition, the N-156 aircraft was rebuilt into the YF-5A prototype. ---------- The Army also sent two pilots to the Tripartite testing program when the original Harrier Prototype was sent over here (the XV-6), and was interested in it; but the USAF blocked any further interest. -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Bump on this. Did you ever get my PM NGHENGO? -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Any progress on this project? I have the urge to fly at FL90 and M3.0 over north vietnam -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Stuart Slade: The published figures for the B-70 are for AV-1, the first prototype, This had structural deficiencies and lower-powered engines that restricted it to mach 3.1 and 77,500 feet. AV-2 had more thrust and the fully-developed structure that gave it Mach 3.3 and 85,000 feet - only it was lost in an accident before it could be properly tested. AV-3 was the full-scale development prototype that would have been capable of the designed performance , Mach 3.4 and 90,000 feet plus. That's just about the limits by the way, no aircraft with conventional jets is going to exceed those limits. -
Warsaw Pact Fighters?
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I modified the stock campaigns which came with WoE to allow me to fly soviet and warsaw pact hardware, and I have to say it's quite fun flying a Su-7BM loaded with tons of bombs against the evil capitalist oppressors. So I was wondering if anyone ever had the idea of a WP counterpart to NATO Fighters... -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is from The Manned Missile: The Story of the B-70 by Ed Reiss, published in 1960: -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You can buy the flight manual online, I could try doing that and help you out with the FM. Keep in mind this was a very hot rod aircraft. Combat loaded, it had a climb rate of 24,000+ feet per minute at full afterburner, meaning that you'd be at cruising altitude (75,000 feet) in about maybe 5 minutes, and from there on, you would cruise to the target at Mach 3. Please note, I say "cruise", as in the B-70's specific fuel consumption was actually a bit lower than the B-52s, despite it flying at Mach 3. Apparently the -70 had a zoom climb capability to around 100,000 feet or higher, and could if you pushed the throttles up from cruise to max power, could get up to about Mach 3.4 -
Us Naval Aircraft Sacs
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Last year, I went to the US Navy Yard's Naval Historical Center, and scanned in about half the SACs they had available there. What are SACs? Basically a couple of pages with each aircraft's performance data on them, intended to help in planning. Not as detailed or as intensive as the flight manuals issued to pilots, but good enough for our purposes. I've included the HTML addy as a GIF in this post, since the forum won't let me link directly to the address. PD = Performance Data (Early WWII Era) ACP = Airplane Characteristics and Performance (WWII Era, lasted into about 1948) SAC = Standard Aircraft Characteristics (Began being used around 1948, and as time went on, they became more and more detailed) CS = Characteristics Summary ---------------- A3J-1 Vigilante (J79-GE-8)--------15 April 1961 SAC XBTC-1--------1 June 1943 ACP XBT2D-1 Destroyer II (aka XAD-1 Skyraider)--------10 August 1944 ACP XBT2D-1N Destroyer II--------Avonics Fit Drawing AD-5 Skyraider--------30 April 1956 SAC; 15 July 1956 CS AD-5N Skyraider--------30 April 1956 SAC; 15 July 1956 CS AD-5Q Skyraider--------30 April 1950 SAC; 15 July 1956 CS AD-6 Skyraider--------15 February 1957 CS AD-7 Skyraider--------15 February 1957 CS A4D-1 Skyhawk--------15 June 1959 SAC A4D-4 Skyhawk (Proposal)--------14 November 1958 A4D-5 Skyhawk--------1 October 1961 CS A2F-1 Intruder--------30 April 1960 SAC XBK-1--------8 May 1944 ACP A-1E Skyraider--------1 July 1967 SAC A-1G Skyraider--------1 July 1967 SAC A-3A Skywarrior--------1 July 1967 SAC A-3B Skywarrior (Uncambered Wing)--------1 July 1967 SAC A-3B Skywarrior (Cambered Wing)--------1 July 1967 SAC TA-3B Skywarrior--------1 July 1967 SAC A-4A Skyhawk--------1 July 1967 SAC A-4B Skyhawk--------1 July 1967 SAC A-4C Skyhawk--------January 1970 SAC A-4M Skyhawk (J52-P-408)--------June 1971 SAC A-5A Vigilante--------1 July 1967 SAC RA-5C Vigilante--------1 July 1967 SAC A-6A Intruder--------1 July 1967 SAC EA-6A Prowler--------1 July 1967 SAC EA-6B Prowler--------December 1971 SAC BD-2--------1 May 1943 PD FJ-2 Fury--------1 October 1955 SAC FJ-3 and FJ-3M Fury--------30 April 1958 SAC FJ-4 Fury--------30 August 1958 SAC FJ-4B Fury--------30 January 1959 SAC XF4F-3S "Wildcatfish"--------25 November 1942 PD XF5F-1 Skyrocket--------26 December 1942 ACP XF6F-2 Hellcat--------21 December 1942 PD F9F-7 Cougar--------1 October 1955 SAC F9F-8 Cougar--------15 February 1957 CS F9F-8B Cougar--------15 February 1957 CS XF4U-2 Corsair--------17 December 1942 PD XF4U-3 Corsair--------17 December 1942 PD XF5U-1 “Flapjack”--------1 June 1944 ACP F7U-3P Cutlass--------15 May 1955 SAC F8U-1P Crusader--------15 June 1962 SAC F8U-3 Crusader--------2 June 1958 CS F3D-2 Skyknight--------15 February 1952 SAC F4D-1 Skyray--------1 February 1954 SAC F2H-3/-4 Banshee--------1 May 1951 SAC F3H-1N Demon--------15 May 1955 SAC F3H-2M Demon--------15 May 1955 SAC F3H-2N Demon--------15 June 1956 SAC F4H-1 Phantom II--------30 April 1960 SAC; 1 February 1963 SAC AF-1E Fury--------1 July 1967 SAC F-3B Demon--------1 July 1967 SAC F-8A Crusader--------1 July 1967 SAC RF-8A Crusader--------1 July 1967 SAC F-8C Crusader--------1 July 1967 SAC F-8D Crusader--------1 July 1967 SAC F-8E Crusader--------1 July 1967 SAC F-9H Cougar--------1 July 1967 SAC AF-9J Cougar--------1 July 1967 SAC F-11A Tiger--------1 July 1967 SAC F-14A Tomcat--------April 1977 SAC F-14D Tomcat--------July 1985 SAC (Partially Declassified) F-111B “Seavark”--------1 July 1967 SAC R4Q-1 Flying Boxcar--------1 October 1949 SAC; 1 October 1949 CS R3Y-1 Tradewind--------1 April 1952 SAC; 15 February 1957 CS D-188A (aka XF-109)--------28 February 1958 CS P2B-1 Superfortress--------11 July 1952 SAC P4M-1Q Mercator--------1 February 1952 SAC P5M-2S Marlin--------15 October 1962 SAC P3V-1 Orion--------1 April 1960 CS P-3A Orion--------1 July 1967 SAC P-5B Marlin--------1 July 1967 SAC HO4S-2--------1 July 1952 SAC HSS-1F Seabat--------10 October 1957 CS HSL-1--------30 August 1958 CS K-225 (aka early HOK-1)--------1 October 1950 CS UH-1E (540) Huey--------August 1974 SAC AH-1T Huey Cobra--------April 1978 SAC SH-2D Seasprite--------August 1974 SAC SH-3A Sea King--------1 July 1967 SAC SH-3H Sea King--------April 1972 SAC E-1B Tracer--------1 July 1967 SAC KD2G-2 Firefly--------1 August 1950 SAC QH-50A DASH--------1 July 1967 SAC QH-50B DASH--------1 July 1967 SAC UC-1 Otter--------15 July 1956 CS UO-1 Aztec--------15 August 1961 SAC HE-1--------1 April 1943 PD AE-1--------1 April 1943 PD -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Lets say you wanted to open the front bomb bay. Both doors would slide back to reveal the front bomb bay (because they're on the same roller set) If you wanted to open the rear bomb bay... only the rear door would slide back to reveal the rear bomb bay. -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The B-70's Bomb bay was sort of strange. It was one bomb bay divided into two. From Jenkin's Valkyrie: Although often described as a single 29-foot long weapons bay, there were in reality two separate 14-foot-long bays covered by a shared set of doors. The combined bay extended from FS1356 to FS1704. Using a pair of sliding doors on a single set of tracks instead of the usual outward-opening snap-action doors solved the problem of opening the weapons bay doors at very high speeds. The length of the track permitted only one door to be opened at a time. Moving both doors aft opened the forward 14 feet of the bay; moving only the aft door opened the rear 14 feet of the bay; the center 1 foot was unusable since the doors never cleared the area. This also meant that weapons longer than about 13 feet could not be carried by the B-70. In the closed position, the leading edge of the forward door was held tight against the step fairing of the fuselage by two interconnected hooks that engaged the fuselage structure. The aft door was locked to the forward door in a similar manner. It should be noted that the weapons bay doors on A/V-1 and A/V-2 were not powered and could not be opened in flight. The forward weapons bay contained the flight test instrumentation package while the aft weapons bay contained the air inlet control system equipment. A/V-3 would have had powered doors, as well as suspension and release equipment in the rear portion of the weapons bay for a single type of weapon for demonstration purposes.1 The weapons bay was sized to house a variety of bombs, including thermonuclear devices up to 10,000 pounds each, 20,000-pound conventional bombs, various smaller conventional bombs, chemical and biologial weapons, or up to two new air-to-ground missiles. The missiles were to have a range of 300 to 700 nautical miles and an accuracy of less than a mile; conceptually these missiles were much like the later AGM-69A SRAM. Other missiles (probably Douglas GAM-87 Skybolts) were to be carried on external hard points under the wings, along with additional fuel in external drop tanks. -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Skybolt ALBMs, SRAM-like missiles, and Pye Wacket Lenticular Defense Missiles... -
My Ship Models (for GCB)
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
They're for GCB, but I can give them to someone when I'm done for them to be adapted into WOE/WOV/Whatever. Completed Oliver Hazard Perry FFG CG-47; I've done both VLS and Mk 26 versions Albany Class CG in the working stages. -
Guesss.......
MKSheppard replied to NGHENGO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Don't forget that the flight model needs to be right! Mach 3 Cruise at 75,000 to 80,000 feet, with the ship stressed to 3+ Gs. -
Enhanced Red Lightning '79 Campaign
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Well, seeing that 122 people have downloaded it; and I never can rest; I've been working on the next version of it: Current Changelog: V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.6 Changelog: -Changed the F-111A to F-111F; and added new airfield to stock WOE Germany Territory, RAF Lakenheath; as far west as I can put it to make flights more realistic. -British Squadron Weapons updated to work with the latest Weapon Pack. -German Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. Supply is very low representing the fact that the F-16A is brand new and is being rushed into service because of the war. -JBG 34 with the F-104G added and is flyable. -German Navy added with two new airfields added to the Stock WOE Germany Terrain; Eggebeck and Schleswig-Jagel for MFG 1 and MFG 2. Thanks to tigertompa for the help in getting the AS-34 to show up for MFG 1+2 F-104Gs. -All Soviet Su-7BMs changed to Su-17s (newer, faster, etc); WARPAC countries still fly the old Su-7BM tho, since they won't get the newest stuff right away. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation Regiments flying the Tu-16G BADGER from Kolobrzeg Airbase in Poland. -Added Royal Netherlands Air Force with one F-104G Squadron, and one F-16A detachment flying from two new airbases. The F-16A Detachment is very small and chronically short in supply. -
Interested in getting into WoE modding
MKSheppard replied to Centurion-1's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My want list in order of wantyness: Su-24 (The Soviet F-111) XF-108 Rapier XB-70 Valkyrie Avro Arrow TSR.2 Weapons: The Special Conventional weapons pod for the B-58 which was killed by McNamara. Basically, in the place where the Nuke was; there was to be a conventional rotary launcher capable of holding bombs, rockets, missiles, etc. -
Enhanced Red Lightning '79 version 1.5
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Enhanced Red Lightning '79 version 1.5 File Submitter: MKSheppard File Submitted: 8 Sep 2006 File Category: SF Missions/Campaigns Enhanced Red Lighting '79 Campaign by MKSheppard Readme File REQUIRED ADDONS: ------------ New Nations Pack by Mike1 http://forum.combatace.com/index.php?autom...p;showfile=1630 ------------ Alpha Jet by capun http://forum.combatace.com/index.php?autom...mp;showfile=587 --------- F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper. http://forum.combatace.com/index.php?autom...p;showfile=3099 ------------------ Jaguar GR.1 with updated HUD from Mirage Factory and ricunes. http://forum.combatace.com/index.php?autom...p;showfile=2910 ----------------- F-111 Pack by USAFMTL from Combat Ace http://forum.combatace.com/index.php?autom...mp;showfile=917 --------- A-7D Corsair II by AD, Rafael, Marcello and Column 5 http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z (1.1 upgrade) -------------- Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5 http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z --------------- Tu-16 Badger G by Pasko http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z ---------------------- Tu-22K BLINDER-B by Howling 1 http://forum.combatace.com/index.php?autom...mp;showfile=639 -------------------- V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.5 Changelog: -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign. -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights -RAF Squadron Weapons updated to work with the latest Weapon Pack. -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack. -USAF Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. -JBG 34 with the F-104G added and is flyable. -Bundesmarine added with two squadrons flying from two new airfields. -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland. -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment) ----------- Installation Instructions: 1.) Install the addon aircraft listed above if you don't have them. 2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory. 3.) Place the Files in \Enhanced79\GermanyCE into your \Wings Over Europe\Terrain\GermanyCE directory. 4.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used. 5.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work. 6.) Add the new textures for the F-104G. 7.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage. 8.) Add the new texture for the F-16A-10. --------- ACKNOWLEDGEMENTS: 1.) To whoever uploaded the Marineflieger skin for the F-104G http://forum.combatace.com/index.php?autom...mp;showfile=374 I used your decals on a stock WOE skin. 2.) GeG for his Danish F-104G Skin http://forum.combatace.com/index.php?autom...p;showfile=2045 3.) USAFMTL for his Belgian F-104G Skin. I used the decals and decal.ini file on GeG's Danish skin. 4.) USAFMTL for his RNLAF F-104G Skin. I used the decals and decal.ini file on a stock WOE F-104G Skin. 5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue. --------- Future Objectives: Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them. Click here to download this file -
Version
1,003 downloads
Enhanced Red Lighting '79 Campaign by MKSheppard Readme File REQUIRED ADDONS: ------------ New Nations Pack by Mike1 http://forum.combatace.com/index.php?autom...p;showfile=1630 ------------ Alpha Jet by capun http://forum.combatace.com/index.php?autom...mp;showfile=587 --------- F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper. http://forum.combatace.com/index.php?autom...p;showfile=3099 ------------------ Jaguar GR.1 with updated HUD from Mirage Factory and ricunes. http://forum.combatace.com/index.php?autom...p;showfile=2910 ----------------- F-111 Pack by USAFMTL from Combat Ace http://forum.combatace.com/index.php?autom...mp;showfile=917 --------- A-7D Corsair II by AD, Rafael, Marcello and Column 5 http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z (1.1 upgrade) -------------- Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5 http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z --------------- Tu-16 Badger G by Pasko http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z ---------------------- Tu-22K BLINDER-B by Howling 1 http://forum.combatace.com/index.php?autom...mp;showfile=639 -------------------- V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.5 Changelog: -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign. -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights -RAF Squadron Weapons updated to work with the latest Weapon Pack. -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack. -USAF Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. -JBG 34 with the F-104G added and is flyable. -Bundesmarine added with two squadrons flying from two new airfields. -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland. -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment) ----------- Installation Instructions: 1.) Install the addon aircraft listed above if you don't have them. 2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory. 3.) Place the Files in \Enhanced79\GermanyCE into your \Wings Over Europe\Terrain\GermanyCE directory. 4.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used. 5.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work. 6.) Add the new textures for the F-104G. 7.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage. 8.) Add the new texture for the F-16A-10. --------- ACKNOWLEDGEMENTS: 1.) To whoever uploaded the Marineflieger skin for the F-104G http://forum.combatace.com/index.php?autom...mp;showfile=374 I used your decals on a stock WOE skin. 2.) GeG for his Danish F-104G Skin http://forum.combatace.com/index.php?autom...p;showfile=2045 3.) USAFMTL for his Belgian F-104G Skin. I used the decals and decal.ini file on GeG's Danish skin. 4.) USAFMTL for his RNLAF F-104G Skin. I used the decals and decal.ini file on a stock WOE F-104G Skin. 5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue. --------- Future Objectives: Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them. -
Enhanced Red Lightning '79 Campaign
MKSheppard replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
The new opening screen for the campaign The new Base Screen for the F-16A unit... -
Enhanced Red Lightning '79 Campaign
MKSheppard replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Okay, I've pretty much finalized the next release: Enhanced Red Lighting '79 Campaign by MKSheppard Readme File REQUIRED ADDONS: ------------ Alpha Jet by capun http://forum.combatace.com/index.php?autom...mp;showfile=587 --------- F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper. http://forum.combatace.com/index.php?autom...p;showfile=3099 ------------------ Jaguar GR.1 with updated HUD from Mirage Factory and ricunes. http://forum.combatace.com/index.php?autom...p;showfile=2910 ----------------- F-111 Pack by USAFMTL from Combat Ace http://forum.combatace.com/index.php?autom...mp;showfile=917 --------- A-7D Corsair II by AD, Rafael, Marcello and Column 5 http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z (1.1 upgrade) -------------- Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5 http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z --------------- Tu-16 Badger G by Pasko http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z ---------------------- Tu-22K BLINDER-B by Howling 1 http://forum.combatace.com/index.php?autom...mp;showfile=639 -------------------- V1.0 Changelog: - Added SPECAT Jaguar for the RAF; you'll need the addon. - Added F-111A Aardvark for the USAF. - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM - Added the East German AF, two units, MiG-21MF and Su-7BM - Added the Polish AF, two units, MiG-21MF and Su-7BM - Added a description of what plane each squadron flies, no more guessing! -------------------- V1.5 Changelog: -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign. -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights -RAF Squadron Weapons updated to work with the latest Weapon Pack. -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack. -USAF Squadron Weapons updated to work with the latest Weapon Pack. -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable. -388th TFW with a detachment of F-16As added and flyable. -JBG 34 with the F-104G added and is flyable. -Bundesmarine added with two squadrons flying from two new airfields. -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM. -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland. -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment) ----------- Installation Instructions: 1.) Install the addon aircraft listed above if you don't have them. 2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory. 3.) Go into your \Wings Over Europe\Terrain directory and make a copy of the GermanyCE folder, and name it GermanyCE_Enhanced. 4.) Place the Files in \Enhanced79\GermanyCE_Enhancedinto your \Wings Over Europe\Terrain\GermanyCE_Enhanced directory. 5.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used. 6.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work. 7.) Add the new textures for the F-104G. 8.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage. 8.) Add the new texture for the F-16A-10. --------- ACKNOWLEDGEMENTS: 1.) To whoever uploaded the Marineflieger skin for the F-104G http://forum.combatace.com/index.php?autom...mp;showfile=374 I used your decals on a stock WOE skin. [removed a few skins from list pending permission] 5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue. --------- Future Objectives: Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them. -
Enhanced Red Lightning '79 Campaign
MKSheppard replied to MKSheppard's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
I'm trying something new out; making base campaign screens for each type of aircraft you can fly in the campaign: F-16A-10 Flightline F-15A Flightline MiG-27 Flightline So instead of seeing the dull old blurry 3D terrain with F-105s lining up for take off, you'll see this before each mission as the clock typewrites on.... I've standardized the naming for this; so it shouldn't be hard for others to add their own: Soviet_MiG-27_Flightline.bmp German_F-4F_Flightline.bmp USAF_F-15A_Flightline.bmp etc. I created the images using a special mission I made based off one I found in a "Static aircraft" download. The F-16A-10 is really basically a MiG-21 or English Electric Lightning, except that it's really really manuverable and with a CCIP HUD which makes air to air combat with the gun actually deadly efficient. My first Air to air mission with the -16A, I get behind a MiG-27 manuver the gunsight pipper onto him, and let loose a short burst.......which hits him dead center, and he goes down in flames.....and this is on "hard" weapons delivery. At that point I went "Holy Sh!t! The HUD actually works!" Now, you before y'all start the lynch mob over my decision to liken the -16A to the EE Lightning and the MiG-21; lets consider the facts: 1.) The MiG-21 and EE Lightning have crap radars; the radar emitter size is limited by the air intake splitter; so they're very prone to jamming, etc. As shipped, the A model's radar was very anemic. 2.) As shipped, the F-16A/B was the pure "fighter mafia" aircraft. It was basically a daylight-only aircraft which could only fire AIM-9 Sidewinders, or deliver general loads of iron bombs. The radar was really more for helping the pilot find his target in slightly inclement/cloudy conditions, and for helping the fighter's computer do the calculations and ranging for the Gunsight pipper, etc. It was the C model which really turned the F-16 into a truly awesome fighter, something the "Fighter Mafia" Boydists bemoaned and bitched about: "The F-16A's superb turning circle and manuverability has gone to crap since the USAF added so much weight to it for the C model!" Nevermind that actually adding a radar that was worth SOMETHING, and the capability to fire the AIM-7, as well as lug around precision munitions, made the F-16 into something more than just a daylight-only fighter. -
Soviet Weapons Guide v1.00
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Soviet Weapons Guide v1.00 File Submitter: MKSheppard File Submitted: 6 Sep 2006 File Category: SF Weapons Mods/Skins A PDF file with a simple list of what kinds of homing mechanisms Soviet Air-To-Air Missiles have, next to the names they have in the latest Weapons Pack. Color Coded for easy ID; and great for figuring out what kind of approach to use with a R-60TM APHID C missile. Click here to download this file -
Soviet Pilot Pack
MKSheppard posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Soviet Pilot Pack File Submitter: MKSheppard File Submitted: 6 Sep 2006 File Category: SF Hanger/Menu Screens 9 Soviet or Warsaw Pact Themed Pilot photos. Click here to download this file