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MKSheppard

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Posts posted by MKSheppard


  1. I was talking to USAFMTL about this briefly, and here's some more info:

     

    Linka

     

    In 1961, two A4D-2 Skyhawks (BuNos 148490 and 148483) were borrowed by the U.S. Army and modified by Douglas for evaluation in competition with the Northrop N-156 (predecessor of the F-5) and an Italian Fiat G-91, for operations from unimproved airfieds near front lines. Modificatons of the Army Skyhawk included large dual wheels on beefed-up main landing gear mounts; a heavier wing to house the larger landing gear; and installation of an A-3 Skywarrior drag chute. Flown by Douglas test pilot Dru Wood, the modified "Army" Skyhawk won the competition, but the project was cancelled when Army funds were diverted to helicopter procurment.

     

    -----------

     

    n156f.jpg

     

    The N-156 was very well liked, and when it lost the competition, the N-156 aircraft was rebuilt into the YF-5A prototype.

     

    ----------

     

    The Army also sent two pilots to the Tripartite testing program when the original Harrier Prototype was sent over here (the XV-6), and was interested in it; but the USAF blocked any further interest.


  2. Stuart Slade:

     

    The published figures for the B-70 are for AV-1, the first prototype, This had structural deficiencies and lower-powered engines that restricted it to mach 3.1 and 77,500 feet. AV-2 had more thrust and the fully-developed structure that gave it Mach 3.3 and 85,000 feet - only it was lost in an accident before it could be properly tested. AV-3 was the full-scale development prototype that would have been capable of the designed performance , Mach 3.4 and 90,000 feet plus. That's just about the limits by the way, no aircraft with conventional jets is going to exceed those limits.


  3. This is from The Manned Missile: The Story of the B-70 by Ed Reiss, published in 1960:

     

    Finally White calls the Los Angeles Tower: "B-70, Zero Zero One, is ready to taxi." The tower clears him to Runway 22L. White releases his brakes.

     

    To the white-coated ground crew from which the B-70 is taxiing, the plane is anything but a quiet cockpit full of instrumented nerve endings. It is a monster and a weakling, changing whimsically—and dangerously—from one to the other with the quickness of a suddenly sprung hydraulic leak or a short circuit in an electrical system. Now it is a monster, strong and awesome as its roar pounds into their stomachs and its foul breath fills the area with the stench of burned kerosene. In a moment, as the plane moves toward the runway and becomes smaller and its roar diminishes, the men feel a large emptiness. The great and beautiful bird they had worked on for so many months is no longer there; its concrete nest is bare. A strange and compelling feeling comes over these men. They know it was just an airplane that left them, but it seems like something more than metal. White taxis carefully. He feels as though he is sitting on the end of a giant steel spring; his gear is fully sixty feet behind him and three stories below, and each bump flexes him up and down gently but grossly. As he turns from one taxi strip to another he swings his cockpit well beyond the turn intersection and when he is sixty feet beyond, he swings the plane around. Now lined up on the runway, looking down the wide ribbon of concrete, White secures his brakes. He activates the automatic trim-for-take-off system, which positions his airfoils for maximum lift. Now he moves his throttles full forward-beyond the white line marked "minimum afterburner" to "maximum afterburner." The plane must go now: the brakes will not hold it and White releases them. The giant bird lurches forward as though startled by the fire in its tail and it begins to roll down the runway, slowly at first but with the impression of great speed. White watches his acceleration clock: in thirty seconds he must have a ground speed of 150 knots or his engines are not putting out full thrust of 180,000 pounds. "Clock's okay," says his copilot, and White next cornes up on the go-no-go point. This is the critical point in a jet take-off where the pre-computed equation of speed, distance, weight, runway temperature, and thrust says with mathematical certainty whether the plane will get off the ground before it runs out of runway. This is the point of safe abort, the moment when the pilot makes his biggest decision.

     

    White now is flying only his cockpit, not the massive plane behind him or the billion-dollar program which is the biggest ever in United States air technology and the defense hope of the next decade. His world is reduced to the simplicity and the immediacy of one decision. One instrument tells him to go and six engines with one third the horsepower output of the Hoover Dam insist.

     

    White rotates the nose slightly to ease the great stress on the nose wheel. White does not want to leave the ground yet: he wants to build up overspeed in case he loses an engine. At 150 knots he pulls back gently on his stick, increasing the wing's angle of attack to the air and giving it lift like a giant kite. He feels a slight rumble in the landing gear but he does not know whether this is low-speed gear vibration or runway vibration; he cannot be sure whether air or concrete is beneath his wheels. Soon the plane tells him; it lifts him off sharply. White must move quickly. The plane is accelerating at a tremendous rate and he must get the slow-cycling gear up before he exceeds the speed where the air flow would rip it off. He is barely off the runway and already his air speed is more than 250 knots. Now White reaches for sky; he pulls his stick way back to angle the plane on a sharp flight trajectory. Five minutes from the time he released his brakes he is at 25,000 feet. Now he trims the plane for real high-speed, high-altitude flight. Then powering himself into a 25,000-foot-per-minute climb he is soon up to 80,000 feet. He levels off in the strange, hostile, lifeless exosphere at the very threshold of space. Wisps of nacreous clouds hang above. Few men have been in this realm and those who have sometimes speak of the depression they felt when they reached it and looked down and saw geography instead of terrain, a flooring of one color and without contour. This is called the "breakaway phenomenon" by flight surgeons who believe it is the reaction to one of man's most deep-seated instincts, his atavistic fear of losing close touch with the only environment he has ever known.

     

    White and his crewmen—copilot, offensive warfare officer, and defensive warfare officer—are alone at a frontier that can be found only fifteen miles from supermarkets and hospitals, schools and playgrounds. It is the nearest frontier to his doorstep, and the last one man is challenging.

     

    The reason why this is so is not too obvious. The other frontiers could be conquered by uncommonly courageous men using relatively primitive equipment: skilled skippers navigated the oceans of the world in wooden sailing ships not much larger than the lifeboats of today's ocean liners; stubbornly persistent Forty-niners crossed the great prairies and the Rockies in rugged Conestoga wagons; Lindbergh spanned the Atlantic air in a Ryan monoplane less powerful than prewar automobiles; and Tenzing and Hillary conquered Everest with bottled oxygen and efficient personal gear. It was the men primarily, not the equipment, that achieved these milestones.

     

    But the frontier which the B-70 is approaching, not the frontier of altitude but the frontier of the thermal barrier —the meteor-killing atmospheric oven—requires the most advanced technology and highest skills yet developed. Break-throughs in a dozen dark arts were needed so that engineers and scientists could think beyond and, eventually, Al White could go beyond the current "envelope of knowledge" and advance man to a new plateau of technical understanding and achievement. Raw, unyielding courage by Al White would gain little against this frontier. What was required, in addition to this courage, was the biggest single technical jump the aviation art has yet produced. What the Conestoga and sailing bark were to the frontiers of their day, the B-70 is to the frontier of its day.

     

    Zero Zero One sits high above the earth, its wings resting on 95 per cent of its atmosphere. The thin air is as smooth as a poet's sea, and the mother-of-pearl cloud wisps are motionless. The morning sky above is weirdly dark, as wine-dark as the ocean of the ancients. And the patient stars shine. Looking out 350 miles to the hazy horizon, White can see Baja California and the Gulf of California to one side and Oakland Bay on the other. The sinuous shore line of California joins the two. The cockpit is dark and the sun's light does not fall in rays. There are no sunbeams in dust-free space; where the light hits directly there is brightness, but in the shadows there is darkness. It is so dark that the instrument panel must be lighted at all times. The cockpit is not quiet; there is a rumble from the ram effect of Mach Three flight. It is a rumble never heard by pilots before. The outside air is minus 70 degrees F, but it is not fresh air. The content of toxic ozone ranges from two to twenty parts in a million parts of air—many times greater than the amount that produces Los Angeles' acid smog.

     

    The B-70 feels like any other large jet airplane, smells like all others with its sharp odor of metal and oil and electricity. To Pilot White the plane handles like other high-performance aircraft: it is alert and sensitive and powerful—perhaps a little more than others. But this is a different airplane, different in every important way. First off, it is different in performance—not merely better but different. From this spot in the California skies White could fly to New York in an hour and a half, to London in two and three quarters hours, to Karachi in three and a half hours, to Moscow in three hours. He would cruise at Mach Three, 2,000 mph all the way, and at altitudes between 80,000 and 100,000 feet. And he would do so weighing more than half a million pounds at take-off.


  4. You can buy the flight manual online, I could try doing that and help you out with the FM.

     

    Keep in mind this was a very hot rod aircraft. Combat loaded, it had a climb rate of 24,000+ feet per minute at full afterburner, meaning that you'd be at cruising altitude (75,000 feet) in about maybe 5 minutes, and from there on, you would cruise to the target at Mach 3. Please note, I say "cruise", as in the B-70's specific fuel consumption was actually a bit lower than the B-52s, despite it flying at Mach 3.

     

    Apparently the -70 had a zoom climb capability to around 100,000 feet or higher, and could if you pushed the throttles up from cruise to max power, could get up to about Mach 3.4 :blink:


  5. Last year, I went to the US Navy Yard's Naval Historical Center, and scanned in about half the SACs they had available there.

     

    What are SACs? Basically a couple of pages with each aircraft's performance data on them, intended to help in planning. Not as detailed or as intensive as the flight manuals issued to pilots, but good enough for our purposes.

     

    I've included the HTML addy as a GIF in this post, since the forum won't let me link directly to the address.

     

    PD = Performance Data (Early WWII Era)

    ACP = Airplane Characteristics and Performance (WWII Era, lasted into about 1948)

    SAC = Standard Aircraft Characteristics (Began being used around 1948, and as time went on, they became more and more detailed)

     

    CS = Characteristics Summary

     

    ----------------

     

    A3J-1 Vigilante (J79-GE-8)--------15 April 1961 SAC

    XBTC-1--------1 June 1943 ACP

    XBT2D-1 Destroyer II (aka XAD-1 Skyraider)--------10 August 1944 ACP

    XBT2D-1N Destroyer II--------Avonics Fit Drawing

    AD-5 Skyraider--------30 April 1956 SAC; 15 July 1956 CS

    AD-5N Skyraider--------30 April 1956 SAC; 15 July 1956 CS

    AD-5Q Skyraider--------30 April 1950 SAC; 15 July 1956 CS

    AD-6 Skyraider--------15 February 1957 CS

    AD-7 Skyraider--------15 February 1957 CS

    A4D-1 Skyhawk--------15 June 1959 SAC

    A4D-4 Skyhawk (Proposal)--------14 November 1958

    A4D-5 Skyhawk--------1 October 1961 CS

    A2F-1 Intruder--------30 April 1960 SAC

    XBK-1--------8 May 1944 ACP

    A-1E Skyraider--------1 July 1967 SAC

    A-1G Skyraider--------1 July 1967 SAC

    A-3A Skywarrior--------1 July 1967 SAC

    A-3B Skywarrior (Uncambered Wing)--------1 July 1967 SAC

    A-3B Skywarrior (Cambered Wing)--------1 July 1967 SAC

    TA-3B Skywarrior--------1 July 1967 SAC

    A-4A Skyhawk--------1 July 1967 SAC

    A-4B Skyhawk--------1 July 1967 SAC

    A-4C Skyhawk--------January 1970 SAC

    A-4M Skyhawk (J52-P-408)--------June 1971 SAC

    A-5A Vigilante--------1 July 1967 SAC

    RA-5C Vigilante--------1 July 1967 SAC

    A-6A Intruder--------1 July 1967 SAC

    EA-6A Prowler--------1 July 1967 SAC

    EA-6B Prowler--------December 1971 SAC

    BD-2--------1 May 1943 PD

    FJ-2 Fury--------1 October 1955 SAC

    FJ-3 and FJ-3M Fury--------30 April 1958 SAC

    FJ-4 Fury--------30 August 1958 SAC

    FJ-4B Fury--------30 January 1959 SAC

    XF4F-3S "Wildcatfish"--------25 November 1942 PD

    XF5F-1 Skyrocket--------26 December 1942 ACP

    XF6F-2 Hellcat--------21 December 1942 PD

    F9F-7 Cougar--------1 October 1955 SAC

    F9F-8 Cougar--------15 February 1957 CS

    F9F-8B Cougar--------15 February 1957 CS

    XF4U-2 Corsair--------17 December 1942 PD

    XF4U-3 Corsair--------17 December 1942 PD

    XF5U-1 “Flapjack”--------1 June 1944 ACP

    F7U-3P Cutlass--------15 May 1955 SAC

    F8U-1P Crusader--------15 June 1962 SAC

    F8U-3 Crusader--------2 June 1958 CS

    F3D-2 Skyknight--------15 February 1952 SAC

    F4D-1 Skyray--------1 February 1954 SAC

    F2H-3/-4 Banshee--------1 May 1951 SAC

    F3H-1N Demon--------15 May 1955 SAC

    F3H-2M Demon--------15 May 1955 SAC

    F3H-2N Demon--------15 June 1956 SAC

    F4H-1 Phantom II--------30 April 1960 SAC; 1 February 1963 SAC

    AF-1E Fury--------1 July 1967 SAC

    F-3B Demon--------1 July 1967 SAC

    F-8A Crusader--------1 July 1967 SAC

    RF-8A Crusader--------1 July 1967 SAC

    F-8C Crusader--------1 July 1967 SAC

    F-8D Crusader--------1 July 1967 SAC

    F-8E Crusader--------1 July 1967 SAC

    F-9H Cougar--------1 July 1967 SAC

    AF-9J Cougar--------1 July 1967 SAC

    F-11A Tiger--------1 July 1967 SAC

    F-14A Tomcat--------April 1977 SAC

    F-14D Tomcat--------July 1985 SAC (Partially Declassified)

    F-111B “Seavark”--------1 July 1967 SAC

    R4Q-1 Flying Boxcar--------1 October 1949 SAC; 1 October 1949 CS

    R3Y-1 Tradewind--------1 April 1952 SAC; 15 February 1957 CS

    D-188A (aka XF-109)--------28 February 1958 CS

    P2B-1 Superfortress--------11 July 1952 SAC

    P4M-1Q Mercator--------1 February 1952 SAC

    P5M-2S Marlin--------15 October 1962 SAC

    P3V-1 Orion--------1 April 1960 CS

    P-3A Orion--------1 July 1967 SAC

    P-5B Marlin--------1 July 1967 SAC

    HO4S-2--------1 July 1952 SAC

    HSS-1F Seabat--------10 October 1957 CS

    HSL-1--------30 August 1958 CS

    K-225 (aka early HOK-1)--------1 October 1950 CS

    UH-1E (540) Huey--------August 1974 SAC

    AH-1T Huey Cobra--------April 1978 SAC

    SH-2D Seasprite--------August 1974 SAC

    SH-3A Sea King--------1 July 1967 SAC

    SH-3H Sea King--------April 1972 SAC

    E-1B Tracer--------1 July 1967 SAC

    KD2G-2 Firefly--------1 August 1950 SAC

    QH-50A DASH--------1 July 1967 SAC

    QH-50B DASH--------1 July 1967 SAC

    UC-1 Otter--------15 July 1956 CS

    UO-1 Aztec--------15 August 1961 SAC

    HE-1--------1 April 1943 PD

    AE-1--------1 April 1943 PD

    post-9204-1168476557_thumb.gif


  6. mmm, the development as a weapon system ended in 1959, so who knows what could or would have been eventually fielded. I wouldn't worry much about modelling fancy stuff -- just a simple bombay is fine opening doors

     

    The B-70's Bomb bay was sort of strange. It was one bomb bay divided into two.

     

    From Jenkin's Valkyrie:

     

     

    Although often described as a single 29-foot long weapons bay, there were in reality two separate 14-foot-long bays covered by a shared set of doors. The combined bay extended from FS1356 to FS1704. Using a pair of sliding doors on a single set of tracks instead of the usual outward-opening snap-action doors solved the problem of opening the weapons bay doors at very high speeds. The length of the track permitted only one door to be opened at a time. Moving both doors aft opened the forward 14 feet of the bay; moving only the aft door opened the rear 14 feet of the bay; the center 1 foot was unusable since the doors never cleared the area. This also meant that weapons longer than about 13 feet could not be carried by the B-70. In the closed position, the leading edge of the forward door was held tight against the step fairing of the fuselage by two interconnected hooks that engaged the fuselage structure. The aft door was locked to the forward door in a similar manner. It should be noted that the weapons bay doors on A/V-1 and A/V-2 were not powered and could not be opened in flight. The forward weapons bay contained the flight test instrumentation package while the aft weapons bay contained the air inlet control system equipment. A/V-3 would have had powered doors, as well as suspension and release equipment in the rear portion of the weapons bay for a single type of weapon for demonstration purposes.1

     

    The weapons bay was sized to house a variety of bombs, including thermonuclear devices up to 10,000 pounds each, 20,000-pound conventional bombs, various smaller conventional bombs, chemical and biologial weapons, or up to two new air-to-ground missiles. The missiles were to have a range of 300 to 700 nautical miles and an accuracy of less than a mile; conceptually these missiles were much like the later AGM-69A SRAM. Other missiles (probably Douglas GAM-87 Skybolts) were to be carried on external hard points under the wings, along with additional fuel in external drop tanks.


  7. My want list in order of wantyness:

     

    Su-24 (The Soviet F-111)

    XF-108 Rapier

    XB-70 Valkyrie

    Avro Arrow

    TSR.2

     

    Weapons:

    The Special Conventional weapons pod for the B-58 which was killed by McNamara. Basically, in the place where the Nuke was; there was to be a conventional rotary launcher capable of holding bombs, rockets, missiles, etc.


  8. Enhanced Red Lightning '79 version 1.5


    Enhanced Red Lighting '79 Campaign by MKSheppard

    Readme File

     

    REQUIRED ADDONS:

     

    ------------

     

    New Nations Pack by Mike1

     

    http://forum.combatace.com/index.php?autom...p;showfile=1630

     

    ------------

     

    Alpha Jet by capun

     

    http://forum.combatace.com/index.php?autom...mp;showfile=587

     

    ---------

     

    F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper.

     

    http://forum.combatace.com/index.php?autom...p;showfile=3099

     

    ------------------

     

    Jaguar GR.1 with updated HUD from Mirage Factory and ricunes.

     

    http://forum.combatace.com/index.php?autom...p;showfile=2910

     

    -----------------

     

    F-111 Pack by USAFMTL from Combat Ace

     

    http://forum.combatace.com/index.php?autom...mp;showfile=917

     

    ---------

     

    A-7D Corsair II by AD, Rafael, Marcello and Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z

     

    http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z

    (1.1 upgrade)

     

    --------------

     

    Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z

     

    ---------------

     

    Tu-16 Badger G by Pasko

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z

     

    ----------------------

     

    Tu-22K BLINDER-B by Howling 1

     

    http://forum.combatace.com/index.php?autom...mp;showfile=639

     

    --------------------

     

    V1.0 Changelog:

     

    - Added SPECAT Jaguar for the RAF; you'll need the addon.

    - Added F-111A Aardvark for the USAF.

    - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM

    - Added the East German AF, two units, MiG-21MF and Su-7BM

    - Added the Polish AF, two units, MiG-21MF and Su-7BM

    - Added a description of what plane each squadron flies, no more guessing!

     

    --------------------

     

    V1.5 Changelog:

     

    -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign.

    -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights

    -RAF Squadron Weapons updated to work with the latest Weapon Pack.

    -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack.

    -USAF Squadron Weapons updated to work with the latest Weapon Pack.

    -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.

    -388th TFW with a detachment of F-16As added and flyable.

    -JBG 34 with the F-104G added and is flyable.

    -Bundesmarine added with two squadrons flying from two new airfields.

    -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM.

    -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER

    -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland.

    -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment)

     

    -----------

     

    Installation Instructions:

     

    1.) Install the addon aircraft listed above if you don't have them.

     

    2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory.

     

    3.) Place the Files in \Enhanced79\GermanyCE into your \Wings Over Europe\Terrain\GermanyCE directory.

     

    4.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used.

     

    5.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work.

     

    6.) Add the new textures for the F-104G.

     

    7.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage.

     

    8.) Add the new texture for the F-16A-10.

     

    ---------

     

    ACKNOWLEDGEMENTS:

     

    1.) To whoever uploaded the Marineflieger skin for the F-104G

     

    http://forum.combatace.com/index.php?autom...mp;showfile=374

     

    I used your decals on a stock WOE skin.

     

    2.) GeG for his Danish F-104G Skin

     

    http://forum.combatace.com/index.php?autom...p;showfile=2045

     

    3.) USAFMTL for his Belgian F-104G Skin.

     

    I used the decals and decal.ini file on GeG's Danish skin.

     

    4.) USAFMTL for his RNLAF F-104G Skin.

     

    I used the decals and decal.ini file on a stock WOE F-104G Skin.

     

    5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue.

     

    ---------

     

    Future Objectives:

     

    Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them.


     


  9. Okay, I've pretty much finalized the next release:

     

    Enhanced Red Lighting '79 Campaign by MKSheppard

    Readme File

     

    REQUIRED ADDONS:

     

    ------------

     

    Alpha Jet by capun

     

    http://forum.combatace.com/index.php?autom...mp;showfile=587

     

    ---------

     

    F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper.

     

    http://forum.combatace.com/index.php?autom...p;showfile=3099

     

    ------------------

     

    Jaguar GR.1 with updated HUD from Mirage Factory and ricunes.

     

    http://forum.combatace.com/index.php?autom...p;showfile=2910

     

    -----------------

     

    F-111 Pack by USAFMTL from Combat Ace

     

    http://forum.combatace.com/index.php?autom...mp;showfile=917

     

    ---------

     

    A-7D Corsair II by AD, Rafael, Marcello and Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z

     

    http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z

    (1.1 upgrade)

     

    --------------

     

    Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z

     

    ---------------

     

    Tu-16 Badger G by Pasko

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z

     

    ----------------------

     

    Tu-22K BLINDER-B by Howling 1

     

    http://forum.combatace.com/index.php?autom...mp;showfile=639

     

    --------------------

     

    V1.0 Changelog:

     

    - Added SPECAT Jaguar for the RAF; you'll need the addon.

    - Added F-111A Aardvark for the USAF.

    - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM

    - Added the East German AF, two units, MiG-21MF and Su-7BM

    - Added the Polish AF, two units, MiG-21MF and Su-7BM

    - Added a description of what plane each squadron flies, no more guessing!

     

    --------------------

     

    V1.5 Changelog:

     

    -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign.

    -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights

    -RAF Squadron Weapons updated to work with the latest Weapon Pack.

    -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack.

    -USAF Squadron Weapons updated to work with the latest Weapon Pack.

    -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.

    -388th TFW with a detachment of F-16As added and flyable.

    -JBG 34 with the F-104G added and is flyable.

    -Bundesmarine added with two squadrons flying from two new airfields.

    -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM.

    -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER

    -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland.

    -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment)

     

    -----------

     

    Installation Instructions:

     

    1.) Install the addon aircraft listed above if you don't have them.

     

    2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory.

     

    3.) Go into your \Wings Over Europe\Terrain directory and make a copy of the GermanyCE folder, and name it GermanyCE_Enhanced.

     

    4.) Place the Files in \Enhanced79\GermanyCE_Enhancedinto your \Wings Over Europe\Terrain\GermanyCE_Enhanced directory.

     

    5.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used.

     

    6.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work.

     

    7.) Add the new textures for the F-104G.

     

    8.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage.

     

    8.) Add the new texture for the F-16A-10.

     

    ---------

     

    ACKNOWLEDGEMENTS:

     

    1.) To whoever uploaded the Marineflieger skin for the F-104G

     

    http://forum.combatace.com/index.php?autom...mp;showfile=374

     

    I used your decals on a stock WOE skin.

     

    [removed a few skins from list pending permission]

     

    5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue.

     

    ---------

     

    Future Objectives:

     

    Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them.


  10. I'm trying something new out; making base campaign screens for each type of aircraft you can fly in the campaign:

     

    F-16A-10 Flightline

    F-15A Flightline

    MiG-27 Flightline

     

    So instead of seeing the dull old blurry 3D terrain with F-105s lining up for take off, you'll see this before each mission as the clock typewrites on....

     

    I've standardized the naming for this; so it shouldn't be hard for others to add their own:

     

    Soviet_MiG-27_Flightline.bmp

    German_F-4F_Flightline.bmp

    USAF_F-15A_Flightline.bmp

     

    etc.

     

    I created the images using a special mission I made based off one I found in a "Static aircraft" download.

     

    Cool.

     

    I mayt have to get this one, as I added the "A" model Falcon as well.

     

    It rocks in the WoE ToO...

     

    :good:

     

    The F-16A-10 is really basically a MiG-21 or English Electric Lightning, except that it's really really manuverable and with a CCIP HUD which makes air to air combat with the gun actually deadly efficient.

     

    My first Air to air mission with the -16A, I get behind a MiG-27 manuver the gunsight pipper onto him, and let loose a short burst.......which hits him dead center, and he goes down in flames.....and this is on "hard" weapons delivery.

     

    At that point I went

     

    "Holy Sh!t! The HUD actually works!"

     

    Now, you before y'all start the lynch mob over my decision to liken the -16A to the EE Lightning and the MiG-21; lets consider the facts:

     

    1.) The MiG-21 and EE Lightning have crap radars; the radar emitter size is limited by the air intake splitter; so they're very prone to jamming, etc. As shipped, the A model's radar was very anemic.

     

    2.) As shipped, the F-16A/B was the pure "fighter mafia" aircraft. It was basically a daylight-only aircraft which could only fire AIM-9 Sidewinders, or deliver general loads of iron bombs. The radar was really more for helping the pilot find his target in slightly inclement/cloudy conditions, and for helping the fighter's computer do the calculations and ranging for the Gunsight pipper, etc.

     

    It was the C model which really turned the F-16 into a truly awesome fighter, something the "Fighter Mafia" Boydists bemoaned and bitched about:

     

    "The F-16A's superb turning circle and manuverability has gone to crap since the USAF added so much weight to it for the C model!" :ohmy:

     

    Nevermind that actually adding a radar that was worth SOMETHING, and the capability to fire the AIM-7, as well as lug around precision munitions, made the F-16 into something more than just a daylight-only fighter.


  11. Well, seeing that 122 people have downloaded it; and I never can rest; I've been working on the next version of it:

     

    Current Changelog:

     

    V1.0 Changelog:

     

    - Added SPECAT Jaguar for the RAF; you'll need the addon.

    - Added F-111A Aardvark for the USAF.

    - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM

    - Added the East German AF, two units, MiG-21MF and Su-7BM

    - Added the Polish AF, two units, MiG-21MF and Su-7BM

    - Added a description of what plane each squadron flies, no more guessing!

     

    --------------------

     

    V1.6 Changelog:

     

    -Changed the F-111A to F-111F; and added new airfield to stock WOE Germany Territory, RAF Lakenheath; as far west as I can put it to make flights more realistic.

     

    -British Squadron Weapons updated to work with the latest Weapon Pack.

     

    -German Squadron Weapons updated to work with the latest Weapon Pack.

     

    -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.

     

    -388th TFW with a detachment of F-16As added and flyable. Supply is very low representing the fact that the F-16A is brand new and is being rushed into service because of the war.

     

    -JBG 34 with the F-104G added and is flyable.

     

    -German Navy added with two new airfields added to the Stock WOE Germany Terrain; Eggebeck and Schleswig-Jagel for MFG 1 and MFG 2. Thanks to tigertompa for the help in getting the AS-34 to show up for MFG 1+2 F-104Gs.

     

    -All Soviet Su-7BMs changed to Su-17s (newer, faster, etc); WARPAC countries still fly the old Su-7BM tho, since they won't get the newest stuff right away.

     

    -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER

     

    -Added Soviet Naval Aviation Regiments flying the Tu-16G BADGER from Kolobrzeg Airbase in Poland.

     

    -Added Royal Netherlands Air Force with one F-104G Squadron, and one F-16A detachment flying from two new airbases. The F-16A Detachment is very small and chronically short in supply.


  12. Been trying to mod a F-104G to carry it for ASM strikes, like the German marineflieger did; I've checked the mass of the weapon station, and the attachment type; but I can't figure out which "AllowedWeaponClass" the Kormorant is...

     

    I've checked it in the weapon and gun editor, and it says its "Inertially homing", which I can't find the allowedclass for; and besides, the Komorant is an Active Radar Homing ASM anyway...


  13. Enhanced Red Lighting '79 Campaign:

     

    REQUIREMENTS:

     

    ---------

     

    F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper.

     

    http://forum.combatace.com/index.php?autom...p;showfile=3099

     

    ------------------

     

    Modified GERMANYCE_TARGETS.INI file

     

    Included in Rar, put into your

     

    Wings Over Europe\Terrain\GermanyCE

     

    folder; backing up your original

    GERMANYCE_TARGETS.INI file of course

     

    --------------

     

    Jaguar GR.1 with updated HUD from Mirage Factory and ricunes.

     

    http://forum.combatace.com/index.php?autom...p;showfile=2910

     

    -----------------

     

    F-111 Pack by USAFMTL from Combat Ace

     

    http://forum.combatace.com/index.php?autom...mp;showfile=917

     

    ---------

     

    F-104G Starfighter by Ajunaidr at Column5

     

    http://www.column5.us/cgi-bin/counters/uni...craft/F-104G.7z

     

    ------------------

     

    A-7D Corsair II by AD, Rafael, Marcello and Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z

     

    http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z

    (1.1 upgrade)

     

    --------------

     

    Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z

     

    ---------------

     

    Tu-16 Badger G by Pasko

     

    http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z

     

    ----------------------

     

    Tu-22K BLINDER-B by Howling 1

     

    http://forum.combatace.com/index.php?autom...mp;showfile=639

     

    --------------------

     

    V1.0 Changelog:

     

    - Added SPECAT Jaguar for the RAF; you'll need the addon.

    - Added F-111A Aardvark for the USAF.

    - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM

    - Added the East German AF, two units, MiG-21MF and Su-7BM

    - Added the Polish AF, two units, MiG-21MF and Su-7BM

    - Added a description of what plane each squadron flies, no more guessing!

     

    --------------------

     

    V1.5 Changelog:

     

    -Changed the F-111A to F-111F; and added new airfield to stock WOE Germany Territory, RAF Lakenheath; as far west as I can put it to make flights more realistic.

     

    -British Squadron Weapons updated to work with the latest Weapon Pack.

     

    -German Squadron Weapons updated to work with the latest Weapon Pack.

     

    -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.

     

    -388th TFW with a detachment of F-16As added and flyable. Supply is very low representing the fact that the F-16A is brand new and is being rushed into service because of the war.

     

    -JBG 34 with the F-104G added and is flyable.

     

    -German Navy added with two new airfields added to the Stock WOE Germany Terrain; Eggebeck and Schleswig-Jagel for MFG 1 and MFG 2. Thanks to tigertompa for the help in getting the AS-34 to show up for MFG 1+2 F-104Gs.

     

    -All Soviet Su-7BMs changed to Su-17s (newer, faster, etc); WARPAC countries still fly the old Su-7BM tho, since they won't get the newest stuff right away.

     

    -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER

     

    -Added Soviet Naval Aviation Regiments flying the Tu-16G BADGER from Kolobrzeg Airbase in Poland.

     

    -Added Royal Netherlands Air Force with one F-104G Squadron, and one F-16A detachment flying from two new airbases,

     

    -Added Belgian Air Force with two F-104G Squadrons flying from two new airbases.

     

    -----------

     

    Future Objectives:

     

    Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them; and various land problems with the locations of the Belgian Airfields.


  14. Sheppard's WOE Style Hangars Pack 6


    Just put each file into it's own aircraft folder. More will be on the way, but this nice pack of 30 hangar screens should be good for a beginning.

     

    The following hangar screens are included in this pack:

     

    AT-19

    B-17F

    B-17G

    B-24D

    B-25B

    Boomerang

    DM-4A (Mystere IVA)

    F-15C

    F-5A

    F-82

    F2H-2

    F4F-4

    P-70B

    P-82

    P-86

    PB4Y-1

    RB-57A

    Re2001

    Scimitar F1

    Sea Fury Mk 50

    SM-79

    Su-17

    Tu-22 (all variants use same 3d model)

    Valiant B1

    Valiant B2

    Yak-15

    Yak-25

    Yak-25B

    Yak-28B

    Yak-28P


     

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