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Everything posted by Bulldog
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Decal Fun (...not)
Bulldog posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
A while ago I had asked on why some of the decals on my planes were not showing up. After reading the decal tutorial I went back and checked, rechecked, and yet checked again how they were set up, and can not find anything wrong. So I though I would post one of the decal files I'm having problems with to see if I am overlooking something. Below is Soulman's MiG-21PMF EGS skin: [Decal001] MeshName=VertTail DecalLevel=0 DecalFacing=RIGHT Reverse= FilenameFormat=FinFlash Position=-5.30,1.20 Scale=1.8 DecalMaxLOD=3 [Decal002] MeshName=VertTail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlash Position=-5.30,1.20 Scale=1.8 DecalMaxLOD=3 [Decal003] MeshName=RightOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=2.63,-2.55 Scale=1.5 DecalMaxLOD=3 [Decal004] MeshName=RightOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.63,-2.55 Scale=1.5 DecalMaxLOD=3 [Decal005] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.63,-2.55 Scale=1.5 DecalMaxLOD=3 [Decal006] MeshName=LeftOuterWing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-2.63,-2.55 Scale=1.5 DecalMaxLOD=3 [Decal007] MeshName=Nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=MiG-21PFM/EGS/D/EGSNUM Position=4.09,0.05 Scale=1 DecalMaxLOD=3 [Decal008] MeshName=Nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=MiG-21PFM/EGS/D/EGSNUM Position=4.09,0.05 Scale=1 DecalMaxLOD=3 [Decal009] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=MiG-21PFM/EGS/D/right Position=2.25,0.1 Scale=1 DecalMaxLOD=3 [Decal010] MeshName=Nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=MiG-21PFM/EGS/D/left Position=2.25,0.1 Scale=1 DecalMaxLOD=3 Also, what does adding "DecalMipMapLevels=3" to the ini files do? Adding this in the MiG ini file got decals #9 and #10 to show up, but no numbers. Finally, I am wondering if some of this may be due to the fact I'm running this game on an older computer (700mhz Athlon, 1gb RAM, Nvdia GeForce 440 MX 128mb). Ive just noticed yesterday the German numbers that are built in the game are not showing up as well. -
Decal Fun (...not)
Bulldog replied to Bulldog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Well, after a second parusal of the tutorial I'm still not finding whats wrong, but I'm sure it's at the tip of my nose, lol. Instead of banging my head on this, I decided to try making my own skins using existing textures, and I'm happy to say it's been a success.. So far I've made skins for a N Vietnamese MiG-21 F-13 and a Libyan Mirage F-5EQ (closest I could get to the E models they do have...perfect for the Libya terrain). I was hoping to get into skinning eventually but I guess this gave me the push into it. Thanks for all the help guys. -
SU 17 skin sought
Bulldog replied to meeware's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes it's there too, that's where I got mine. -
Decal Fun (...not)
Bulldog replied to Bulldog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nope, that wasn't the problem, although I had not thought of that. I should also mention this is only happening with third party skins. -
So far I have downloaded 3 of the WW2 a/c avaliable here (Bf-110G, Lancaster, Typhoon) and none of them have the decals showing up. Checking the file path in the decals.ini did not seem to show a problem, so I'm not sure where to look next. Since they're showing up on other planes I doubted it was a graphics issue, but I don't know.
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Decals
Bulldog replied to Bulldog's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yes, it was the "609/D/PR" I wanted to get to show up. It was already set up in the .ini file that's what has been confusing me. I'll look over the tutorial and see if I've missed anything. Thanks. -
Sweet! I was wondering what was the cause of all that.
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F-4 chute not working
Bulldog replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I know chutes are not operational in SF, although the command was included in case someone developed it down the road...don't have WoV so I don't know about that game.