Hmm I've got a low post count here, so I'll play ;)
First off though, TK and the modders have done an amazing job so far. Hat's off to the entire community for continuing to expand and improved on a series most thought was DOA upon it's initial release.
All right my list:
- Improved avionics functionality as an option. For that matter, just the adding the ability for them to be created by 3rd parties if desired. Much as MSFS gauges can be used to wondrous things (GPS, simulate VTOL flight capabilities, etc.) through scripting having that ability in the engine would open up a lot of areas. Want a working TFR for you're FB-111, write one. Want to have a working bombing lobbing system, write one, etc.
- Improved FAC's. Yep sometimes all you've got is a bearing and a target description. On the other hand.... I'd love to see the airborne FAC's mark target's, or have ground units pop smoke or the like. Also having a lot more radio chatter from the ground to the CAS would be great. Rolling in hot towards a unit under fire, getting a nine line CAS request, and having to formulate you're attack on the go would be an awesome experience IMO.
- Dynamic mission re-tasking. Get pulled off of an Armed Recon flight for a SAR mission, or have you're pre-planned CAS loiter time cut short by a "broken arrow" call. Have to divert to an alternate target as the first wave already blew up the comm building (die comm building, die!) Get pull off of CAP for an intercept etc. However have them be related to what's going on in the battle space. Don't have a single aircraft just auger in to create a SAR diversion, if an aircraft goes down on a CAS or strike run though...
- As a tie in to the above, Improved world busyness for lack of a better term. Campaign missions where you are just one plane in a big war are great. Single missions seem to lose a lot of this. Having just a busier world, with other aircraft and ground units going on and doing there thing would add immensely to immersion.
- Improved ground attack options. First off being able to adjust the reticle depression on your sight while in game. That alone would give manual bombing a tremendous boost in accuracy and immersion. You only have yourself to blame if you forgot to depress your sight before you rolled in hot. Secondly and much more of a long term issue would be to have an increase in weapons fidelity in terms of locking on and selecting targets. LGB's are basically useless in the CAS or armed recon role. In reality so long as you or another aircraft can designate you can "tank plink" all day long with them.
- An In-game mission creator, rather then an external program (something like F4 or LOMAC). Also as noted previously a way to tweak single missions in-game.
I know a lot of that isn't going to happen as it would take a fundemental re-write of a lot of code I'm guessing. Little things from it though, like maybe just more audio chatter on CAS missions from the ground I think would be easily implemented and add to the sim.
Thanks,
-Jenrick