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Southernap

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Everything posted by Southernap

  1. Buying Sf

    I scored a copy off of Ebay for 2.99 and after S&H it still only came out to be less then 5 dollars. You could try looking there as well.
  2. F-35

    It is on the works in progress list. I don't know when it is going to be release, just keep watching the new release's threads to see when it will pop-up
  3. You could easily build yourself a Tornado F.3 or ADV verison by downloading the Tornado package that is in the download page and modifying one of those aircraft's ini's by using the ini mods as laided out in the knowledge base threads. At least for an interm until someone does create the F.3 and ADV versions. As for the MiG-31 and the XB-70 last I heard both of them were either being built or on the list to be built.
  4. carriers

    To have a single mission where you start from a carrier. You would need to download one of the mission creators and then design a scenario to start from a carrier. There is no way right now to just the game's own quick mission builder (this is the "single mission" button on the main menu) to start off from a carrier. It doesn't even happen in WOV. I have played WOV and had the game create a mission where I flew from Tan Son Nhaut AB in Siagon all the way north in a A-1H Skyraider to bomb the an airfield in Dein Bein Phu. Even though I had selected Navy as the branch and a USN skin
  5. As far as I know it is on the list of works to be done by someone, but currently there is not one being built right now. There use to be a massive thread here about the works in progress and what had already been published.
  6. carriers

    Check out the knowledge base there is an article on how to add carriers to SFP1 and it can be applied to WOE. Along with adding carriers to the campaigns.
  7. According to what I have read the Soviets only built about 93 from 1954 to 1963. The first 7 produced were found to be such dogs that they were removed from service awaiting an upgrade. However it was those 7 which were shown in the 1954 May Day parade which cause the "bomber gap" political crisis in the west to occur. Again from what I have read, in order to fool the western military attaches which were attending the parade the Soviets flew 2 groups of three bombers with a pair of MiG-17 escorts constantly over the top of the Kremlin during the entire time the rest of the parade was occuring. This then caused the west to believe that there were more bombers in exsistance. On top of that by using the small MiG-17 as an escort seem to also give credeance that the bomber could fly from Soviet bomber bases near the Ural mountains and hit American and English bases in North America without refueling.
  8. There are no runways on the Soviet side of the map that feature the large enough to handle either th e TU-16 or the TU-22. If you want to change that they open up the data ini and look for the following set of lines: The line that says MinBaseSize=should be changed to MEDIUM and they will both work in the WOE and WOV maps.
  9. Try searching the download section of CombatAce site. http://forum.combatace.com/index.php?autom...mp;showfile=343
  10. See this article in the knowledge base, Radar Tactics in all verisons of Strike Fighters. Although this mentions using radar in hard avionics mode the basics will work well in the simple mode as well. Oh and some of the same information is located in the game manual as well
  11. THe F-111 sound is assoicated with the F-14 tomcat package that is out here on the download pages here. So if you are interested you could download the F-14 and then copy the sound files from that package over to the F-111. Or you can head to the knowledge base here and look at the entry on how to modifiy data ini's and just reassoicate the F-111 with the stock sounds
  12. What is really funny is how in all thre of the major American Carrier accidents that removed a major fleet carrier from service the way the ships were designed to survive the damage that was inflicted on them. How they did survive the and except for the USS Forrestal, both the USS Oriskany (which suffered a fire due to a parachute flare ignited) in 1966 was able to resume flight ops approximately 3 hours after the fire was declared out and secured. and the USS Enterprise which suffered a fire due to an aircraft starting unit blowing hot exhaust gases on a Zuni Rocket pod on an F-4. This occured just off Hawaii in 1969 while the ship was doing workups to head back to Vietnam. All of the landing area was heavily damaged, however it was believed that they crew could have restrung the arresting gears wires in the 2,3,4 spots patched the damage on the flight deck and could have resumed flight ops with out major difficulties. Over at a ship fan site that has pictues shows the pictures of an Ex-US Navy LST being sunk after she had run aground off Chile. The ex-USS La Moure County LST-1194, link to the picture here . To quote from the site is how much damage she took before finally doing under.
  13. To know which verison is which I would say head over of www.column5.us and check out thier verison comparison chart, here THe downloads for this game like new aircraft are stretch through out a number of various websites like CombatAce, Column5, and Check-six (a french languaged site). TO get the downloads here at CombatAce click on the "Downloads" button at the top of the forums menu and then select the game you want to search for files from. As of right now, and as far as I understand it, Wings Over Europe (WOE) is the only one that does a merged install of Vietnam and European Terrian and there respective aircraft. So you could if you felt like it fly an F-15A over North Vietnam in escort of F-105's or fly an A-6A into Central Eurpe to attack a Runway. However, a few people have been working on trying to merge the orignal game SFP1 into WOE (or the other way). I haven't heard about thier success yet. The whole game series has been designed by Third Wire Productions to be simple to do and fly. All you need to do even in the hardest settings is to fire up the game select your pilot, plane, theater, and go from there. A couple of quick button to change your radar type and then you are good to go and be out there busting MiGs and Yaks left and right.
  14. DIANE in the A-6A referred to the intergration of multiple number of systems to provided a very stable aircraft blind bombing system, or Digital Intergrated Attack Navigation Equipment. Intergrated into the computers were two different radars, one was the APQ-92 search radar, APQ-112 track radar, along with the APN-141 Radar Altimeter, APN-153 doppler navigation system, and finally ASN-31 internal navigation system. All of these fed data along with some air-data sensors into a series of 8 computers that would plan where the aircraft was and where the target was and if the system was tight enough and the B/N had put the computer in control all the pilot had to do was fly the steering cues and push the comit trigger and the computer would take over when to release the bombs. However, there were a number of inital problems with parts of the DIANE system when introduced. That being said I have pictures of how to do a computer attack from the NATOPs of an A-6A on to a target and it is very complex. It is approximately 15 pages long with about 40-50 switches that had to be moved during the start or in the middle of the attack. This seems to go against the idea of that Third Wire has for these games which is a game that one could start up and be flying in less then 5 minutes even in the hard setting. I have found that I can sort of simulate that by still using the targeting box visually flying to that target and screwing around with speed, bomb load, and altitude I have figured out how far out from the target I need to drop bombs to achieve a hit. This is basic trig and I have cheated and have a pre-written fourmla on a reem of note pads.
  15. You mean this article here USAF? "Changing Default Years in WOV/SF/WOE, So You Can use Planes of Any Era" by one USAFMTL
  16. You will need to get the SFP1 Extraction program located here at combatace and extract that from the missiondata.dll which is located in your flight directory.
  17. File Name: Strike Fighters Campaign Data File Submitter: Southernap File Submitted: 4 Nov 2006 File Category: SF Utilities/Editors This is an MS excel spreadsheet and accompanying text file that covers Strike Fighters Project 1, Wings Over Vietnam, and Wings over Europe. It just lists the various campaigns, the squadrons that are in each campaign, what aircraft they fly at the time and finally if they upgrade aircraft during the campaign and if they move to another base. Thought this would be useful for most people so they can know what squadron flys an F-4B or the F-15A or the F-104A. There are also additional tabs for additional campaigns as they come along. If you would like to add your own campagin Squadron data to this please feel free to email me the data and I will add a tab for it in the spreadsheet. Southern Air Pirate Click here to download this file
  18. Version

    708 downloads

    This is an MS excel spreadsheet and accompanying text file that covers Strike Fighters Project 1, Wings Over Vietnam, and Wings over Europe. It just lists the various campaigns, the squadrons that are in each campaign, what aircraft they fly at the time and finally if they upgrade aircraft during the campaign and if they move to another base. Thought this would be useful for most people so they can know what squadron flys an F-4B or the F-15A or the F-104A. There are also additional tabs for additional campaigns as they come along. If you would like to add your own campagin Squadron data to this please feel free to email me the data and I will add a tab for it in the spreadsheet. Southern Air Pirate
  19. Considering that the Phoneix missile didn't come into service until 1976 you shouldn't see it in 1968. If I remember right the ini that you need to modify is the singlemission.ini. There should be a line covering the earliest and latest date. If you modify those dates then you should be able to fly nearly everything out there over N. Vietnam. I think the earliest date support is 1918 and the latest date is 2010.
  20. Folks we all know that Red Crown sucks in this game. However, we also need to remember the time frame of this game which is the period of 1950-1978. During this time period the USAF used as an airborne fighter director control center a modified C-121 Super Constellation it was called an EC-121 Warning Star. Both the US Navy and the USAF used the Warning Star as part of the DEW line and then as the Vietnam war heated up the USAF brought in the EC-121's where used to provide the fighter warning to USAF strike packages over North Vietnam. However they had problems in finding the targets and providing direction to the USAF BARCAP, TARCAP, and strike package escorts. The radars were not up to operating over the hilly terrain that North Vietnam was on top of that there was actually two separate radars on on the underside of the aircraft that provided bearing to the target and one on the top of the aircraft that provided height finding. These aircraft were also not well designed for aircrew comfort in this high temperature area and had to do their own target tracking and adjustment for the movement and bearing of the aircraft. On top of that the most that the EC-121's use to give the F-4's and F-105's that operated over N. Vietnam was code worded reports of number, type of NVAF aircraft, and what airfield the were taking off. According to the book "Clashes: Air Combat over North Vietnam 1965-1972" by M. L. Michel, would be a report over the general strike radio freq like this: "College Eye, 2 Farmers from Green Field" So a pilot or WSO would have to look at their comm card to see what all of that meant and know where the were in reference to that report on how to react. The crew positions of the RC-121 which later became the EC-121 The only other way that the USAF did fighter control was from ground based interception centers. These were ground based radars but they are limited by line of sight and the number of operators at the centers. This was used initially in Korea but was found to be lacking again do to the terrain features in North Korea for the battles over the Yalu river, on top of that they were tied to a specific location and were at times subjected to early jamming attempts by the Chinese. It wasn't until the lessons learned after the Vietnam war came along that lead to the development of the E-3A based on the C-135 airframe and most of all improved fighter control training and techniques. Oh by the way the E-3A didn't start to come online with the USAF until the end of 1977 and NATO didn't receive their 18 E-3A's until 1982. The US Navy started to experiment with airborne early waring units after lessons learned from World War 2 came out. Specifically the battles for Okinawa and Iwo Jima and the various carrier raids along the Japanese home islands. It was realized that even though the various destroyers that were operated as radar pickets couldn't see far enough way to bring the fleet fighters in time to intercept the kamikazes that were bringing heavy damage to the fleet. So the first aircraft used was a modified TBM-3 with an APS-20 radar installed in where the bomb bay was after using this for the few years after the war ended till about 1950 this aircraft was later replaced by an AF-2W Guardian. This was used until the aircraft was later replaced by an AD-4W (and later on a AD-5W) Skyraider until the mid-50's when it was realized that the fleet needed an AEW that needed to have a serious time on station and be able to go out further from the fleet, let alone the number of radar operators that could be carried which could do the direction of the newer jet fighters in the fleet. Typically the TBM, AD, AF could only carry one or two operators. So the AD-4W and was replaced by an E-1B Tracer. Which had two engines and a range of approx 1000miles and could carry 3 operators. The USN used the E-1 Tracer from 1954 to 1964 when it was replaced by the E-2A in the fleet airborne early warning squadrons which has been the fleet standard AEWC aircraft in the fleet. A TBM-3W An AF-2W Guardian An AD-5W Skyraider in a AEW squadron. A E-1B Tracer So it really wasn't until the mid-80's that the AWACs god's eyes that you are use to in other games isn't realistic in the SPF1 engined games. Maybe when another engine improve comes out there might be an improvement of the Red Crown or the inclusion of a real AWACs.
  21. During the Vietnam war the US Navy used selected Guided Missiles Cruisers extended just out from Carrier Task Force 77. They were there to provided Fighter Direction and provided early warning of hostiles approaching the fleet. From 1964 till 1973 they used thier powerful radar systems, usually the SPS-33 and SPS-48 3 dimension radars, to track NVAF units as they flew from their airbases. The NVAF tried to attack twice, as far as I have heard, once with rocket armed MiG-17's and once with torpedo boats and MiG-19's armed with bombs. Both times the attacks were repelled by either the Barrier CAP of the fleet and the Alert 5 Surface Cap (usually an A-4 armed with flare pods and rockets). The USS Biddle claimed two MiG's with her Terrier-ER missiles system in 1968/69 deployment. The USS Biddle was one of the ships attacked by the NVAF, the other was reported to be the USS Long Beach. Ther other time the Biddle used her SAM system was to protect a damaged attack aircraft returning back to the fleet from a pair of MiG-17's that had jumped it. Some of the ships that were Red Crown: USS Long Beach CGN-9 USS Biddle CG-34 (in 1960 refered to as DLG-34) USS Bainbridge CGN-25 USS Truxtun CGN-35 USS Dale CG-19 ex-DLG-19 To look at some pictures of them head over to NavSource dot org and then click on the link that says "Cruisers"
  22. No Mig?

    Yes, all you have to do is extract the MiG-27 data from the objectdata.cat and copy that along with the aircraft's directory over to the aircraft directory for SFP1 or WOV.
  23. When you edit one of the *.ini files the game's engine will look at the new one and use that as a replacement for the one that is in the *.cat file. This is true for aircraft, weapons, objects, terrian, etc.
  24. The War In Israel

    I know that for a little while the US Navy and US Marine Corps leased some IAI Kfirs form Isreal in the early 80's and returned them in the early 90's when the US Navy recieved the F-16N. Here are some links to shots of the F-21 in action with VMFAT-101 or VF-43 (the aggressors at Top Gun and Strike U). A trio of F-21's of VMFAT-101 over the Yuma Desert A section of VF-43 F-21's over Lake Tahoe prior to coming back into a range at NAS Fallon
  25. I just wait till I hear the SAM call and then do a padlock on to the offending site. If it is too far away or the smoke trails aren't coming my way, then I just turn on the ECM, pump out some Chaff and keep my head in the game about my mission. If they are coming to me, I start a shallow low speed turn away from the nose all the while pumping out chaff and as they get closer make the turn every so tighter and harder with an additional vertical movement. The other thing to do is dedicate at least one of your sections to suppression of enemy air defenses. Two is even better. Give both aircraft some sort of Anti-radation Missile (like Shrike or Standard ARM) and a bunch of cluster bombs. That way they will sweep the bad guys out of the way and with ARMs they will kill those frigging radars that guide the SOB's. If your mission is CAP of some sort (whether it is MiGCAP or BARCAP). Then really pay attention to those Red Crown or other radio calls about SAMs being airborne. THen use the manuvering technequie I described above. I don't ever turn into the missile and go head to head. I have had my electronic bits scattered over the sky too many times that way. Rather I give it a chance to get into a tail chase and then move like I described above.
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