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Southernap

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Everything posted by Southernap

  1. You should be able to just install straight into your aircraft directory for the SFG and then be able to start flying with it. If it doesn't show up check to make sure that you don't have any nested directories. Another thing to check would be the name of the directory that you unzipped the F-16C blk 10 to. Nearly all of the Third Wire games seem to have a problem spotting add on aircraft if the <name>.ini file is different then the directory. The game doesn't want to recoginze it.
  2. helppp !

    All you need to do is uninstall the game and then delete the aircraft directory. When you use the uninstall feature in the games menu block at the windows screen it doesn't delete the directory structure. So all you have to do is re-install the game and then if you already have a pilot saved or a campaign going the game will reaccess those items and you can pick right up from where you were without a problem. If memory serves me right outright trading of the complete stock aircraft is a violation of the terms of aggreement between the purchaser and Third Wire Productions.
  3. Something that I do with the other sections in my flight is configure Section 2 as my SEAD suppressors and sections 3 and 4 as MiGCAP's. Since it seems that the AI pilots in your group are hard coded in the game to go after enemy air defense systems when you tell the flight to attack ground targets. They will do so until they are either shot down or have gone completely winchester (ie they will expend everything they have that can go air to ground on enemy air defense). The same is true for MiGCaps' once you relase them to chase enemy aircraft they will do so until they either run out of bullets or are shot down. So you really have to micromange them to have them succeed. What I do is after I release the rest of my flight to attack other targets while myself and my wingman attack the main target is watch them and then after I do my bombing run I tell my flight to either rejoin if they are close by or just go home on thier own if they are too far away. I also send the rest of the flight home once they are down to thier guns since I have yet to see them score with a gun in either air to air or just get blown out of the sky trying to strafe AAA. It is a pain in the butt, however it saves my other wingman. Since they seem to gain skills over the time of a campaign which is useful.
  4. I have tried to play online and experienced too much ghosting and warping to be happy so I just am well off to flying solo off line.
  5. To date there isn't anything out there right now. I am going to assume that you want to tweak what sort of weapons can be carried by an aircraft. It is really easy, you want to get this file "How to change weapons loads" and just using a simple text editor like windows own notepad you can modify what sort weapons can be carried by an aircraft. There isn't much more coding then that. Most of the time I just copy and paste examples from other aircraft and then tweak those to other aircraft.
  6. To drop GBU's with the latest patch you need to have a laser designator on your aircraft. Otherwise they are dead weight. I don't believe that you can "buddy bomb" just yet with the game. To lock ground targets you just push as "E" which is the default ground selection key.
  7. I think what he is asking is how to modify the mission for the Tomcat to take of from the stock WOV carriers and flying into N. Vietnam.
  8. Help!!!

    Do both of you have a folder in your Objects folder titled "weapons"? Here is the directory tree fromfrom my machine: G:\Strike Fighters - Project 1\Objects\weapons. If so then delete everything that is in there right now and then extract everything from the latest and greatest weapon pack into there. If you have the weapons editor place it in this weapons folder as well. Load up the weapons editior and open one of the"weaponsdata.ini" file. Once one of those files loads click the "import/merge" button in the editior and import or merge the other various weapons data files. They should be titled "WEAPONDATA_Modern.ini", "WEAPONDATA_Vietnam.ini", "WEAPONDATA_WWII_Korea.ini". Click the Okay button and wait for the computer do its voodoo that it does so well. Once you have merged everything you should be ready to go and fly. If you make a mistake, then go back to the weapons folder delete everything and try again. Of course all of this is laid out in the readme PDF that is in the weapons pack zips. Those all have pretty pictures to describe in detail and via Barney style how to incorperate the weapons packs.
  9. VSTOL currently isn't supported in the game to my understanding. So most 3rd party designers have sort of fudged it. That is why the helicopters and AV-8C's has a funky flight profiles and are easy to get into trouble fast.
  10. There isn't any video capture in the game only a screen capture. However, you can use a 3rd-party system to do video capture and produce a music video.
  11. If you are flying the B,D, or G models of the Sidewinder you need to be within <2nm and directly behind the target to get a lock on. It will take some manuvering but it can be done. Also wait till you have tone for longer then 5 seconds before firing otherwise the missile won't track.
  12. It along with the F-22 are being built by people. Check out the sticky up at the top of the forums for the Works in Progress.
  13. Yes any carrier that you want to install can be added via this method. I would recommend placing them in different locations around the map so that you can have different points to choose. Also remember that the game for some reason won't start you on a carrier in the single mission creation screen. Instead you have to use the mission editior that is avilable here at here at combatACE in the files section to create single missions form which to fly off. If you want to fly against them as targets then also remember to add them as targets in your main objects.ini list in the objects folder.
  14. For the AC-130, you need the files from the Stock C-130 in the first game Strike Fighters Project One. They built it using those files to present the outside view For the rest of the aircraft that are showing up in the selection screens, you will need to play around with the name of the directory in the objects/aircraft folders. I forget how SFP1 and WOV does it but if the directory that the files are stored in aren't named a certain way according the the *.ini file then the plane won't show. The other thing to check is to make sure that when you unpacked them that you don't have nesting folders. Just some ideas.
  15. EA-6b

    The EA-6B is currently a WIP. They are trying to work on making the avionics work like the acutal bird and they are still working on a realistic flight model and cockpit. There is the EA-6A that should be floating around here are over at Column 5's download pages.
  16. TV guided

    Yes, they work to a point just like they did in real life. I have tried to do the ripple fire thing where I select a target drop a Bullpup or Walleye and then select another target. That has caused the weapon to go stupid and either dive right for the deck and hit nothing or try and swing near the other target. So you do have to wait for some of the air to ground weapons to finish guiding to the target before switiching to another target.
  17. New SAMs?

    Remember that nearly everything in both WOV and SFP:1 is date related. IE if in the *_DATA.ini [where * is the name of the object your editing] shows a date that is later then the date your flying in then you won't see them pop up. Now WOV has initially coded a time from from 1964-1973, which relates to the timeframe that US Aviation units were flying missions then any other objects need to have either thier starting date or thier ending date fall with in that time frame. I forget off hand what file you have to edit to expand the time range of WOV, but I am sure if you do an edit of the forums here it should help you out.
  18. I have just finished the 2nd major campaign in WOV playing VA-75 (the sole Human controlled A-6 outfit in the first 2 campaigns). Most of the missions were typical strikes against typical targets during that time frame. In that when I played Rolling Thunder, again as VA-75, I flew against bridges (kind of realistic when I was ordered to strike the same bridge twice in the same week), factories, ports, and selected bunkers. Just near the end of the Campaign I started to fly SEAD missions. When I flew as VA-75 in Linebacker I again flew missions against bridges, factories, and selected port facilitites; however there was also an increase in missions flying Iron Hand and flying against runaways. I have just started Linebacker II as VA-75 and the mission set up so far is the same as Linebacker I. USAF, USN, and USMC assets are available. You can only fly A-1H's for USAF in the Linebacker stock campaigns, there are F-4B's in either USN or USMC in all 3 campaigns. F-4D's in all 3 campaigns, A-6A's in all 3 campaigns in only 2 USN Squadrons, F-8E's in either USMC or USN colours in 3 stock campagins, F-4J's in the USN Linebacker campaigns, F-105's in USAF campagins for all 3, F-4E's in USAF Linebacker Campaigns, A-4's in either USN or USMC in all 3 campagins, and finally F-100D's in Rolling Thunder. What you don't get a chance to fly but will see airborne is B-57's and B-52D's along with O-1E's. I am almost postive that the USAF and USMC missions will be the same as what I have played as my A-6 campaign. I have also seen the AI using either A-1's or A-4's in all 3 missions doing Road Recce missions, so maybe those are available in the stock campaigns if you select those squadrons.
  19. Some of the math is wrong on a number of the nuclear weapons. First off try and download the latest and greatest Weapons pack which can be found here at this link:http://bunyap2w1.com/WeaponsPack/WeaponsPack_01Jan06.rar. From there you should take a look at the nuclear weapons with the Weapons Editior. A few of the nuclear weapons lost the attachment to the effects and you need to reattach them. Second of all on a number of them the math has been done wrong to get the big explosion. I have found that I need to play around with the decimal placement or the exponential number to get the explosion up to the possible yields that these had. Little things such as this slip through the crew that are doing the weapons mods so give them a minor break. Just remember if you find a problem email them or post a note here or at C5's forum's if you belong to either and comment on the bug you have found.
  20. I have had every so often when the stars are in the house of the 7th sun and the blue moon is rising a warship pop-up. 9 times out of 10 it is one of the add-on carriers that I have added that for some reason pops up as an enemy unit. I have had this happen as well in the Merc Campaign of SFP:1
  21. There are a couple of things to try. 1. Make sure that in the data_ini section of the aircraft folder there is a section called "[MISSION DATA]" it looks like this: [MissionData] NationName=USN ServiceStartYear=1973 <--------------- Make sure that this falls in the year range of WOV ServiceEndYear=1997 <--------------- Make sure that this falls in the year range of WOV AircraftRole=ATTACK AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE PrimaryRoles=CAS,SEAD,STRIKE SecondaryRoles=ARMED_RECON,RECON NormalMissionRadius=1973 MaxMissionRadius=2173 Ceiling=12270 MinBaseSize=MEDIUM CarrierBased=TRUE The range is from 1964 to 1973. If not then the aircraft won't show up in the single mission selection screen. There is another file that you can modify to expand the range of the game, but I can't remember what it is called off the top of my head. 2. Make sure that the file isn't nested. I have had it happen that when I unzip something it creates a situtation like this: Objects -Aircraft -S-3B -Objects -Aircraft -S-3B If so then all you need to do is copy and paste. 3. Finally play around with your directory name. I have found this problem with the helicopters the most. I don't know completely what the problem is but like my AH-1G unzipped and created a directory that was AH_1G and the game didn't recognize it. Try looking at those and see what happens for you.
  22. O/T Books

    Try this one, Fighter Combat: Tactics and Maneuvering , it is a little old (first published in 1985) but it is the best that is out there on modern fighter tactics, combat, and energy use. The author brakes down some historical jet combats situtations (again up to 1985) and then uses them to desribe the tactics that are used by modern fighters. He has covered in detail engagements such as Col. Richies Ace engagement above Hanoi in 1972 and Commander Cunningham's Ace engagements, along with the F-14 vs Libya SU-22 engagement and also talks about the change from the Korea War and pilots such as Col. McConnell were it was still fighter vs. fighter trying for a gun shot and then the changes in the short 8 yrs when Taiwan used the first Sidewinder in action and how pilots then learned to manuver to use thier energy and gain an effective missile shot. Finally the fallout with the reports from vietnam and the creation of Top Gun and Red Flag and how that again changed things to not only knowing how to use missiles but also how to still manuver for a gun shot. Anything else you see out there right now is just a picture book with cool aircraft photos and that is about it minimual write up about the change in fighter combat from WW1 to Desert Storm and beyond. Some good military fiction writers that I have enjoyed are the following: Larry Bond Harold Coyle W. E. B. Griffin Ward Carroll
  23. Santa & the 3 Wire

    Now Here this! Rainbow Color Guard report to the Flight Deck! Ding, Ding, Ding, Ding, Ding, Ding, Ding, Ding Christmas Spirit Arriving! Ding!
  24. 1. There should be a new F-111 cockpit package on this forum. It has a self-executing program in it that will download corrected sounds and cockpits. Dig around a little bit and you should be able to find it here. 2. As it stand right now there isn't a cockpit that has an RWR screen in it for either the A-6A or the A-6E. In the EA-6A the creator did design it so that the RWR was shown where the radar is normally, however you lose the radar unless you still have it showing in the upper right hand corner of your game screen.
  25. To have the helicopters to appear in the single mission selection screens you need to play around with the way the directory is named before either WOV or SFP1 will recognize them. For example I had downloaded the UH-1 and had created an aircraft directory named "Huey". However, it didn't appear in my aircraft selections. After going through 4 different versions of the UH-1 names I finally found out that I had to name it "UH-1E" to make it appear. Try the same thing with the helicopters that you have downloaded. None of the helicopters will appear in any of the campagins in WOV, they will only appear in the mercenary campaign of SPF1 and only if you buy it. Also check to see what sort of sound association there is in the data_ini file. Their may not be one, the creators of this 3rd party free ware may be looking for someone else to create a file or may not have the premission to use someone else's work in thier work. remember to check that your decompression program didn't accidently create nesting directories when you move from the compressed file over to your game. I have had that happen on occasion and had to chase down in places such as the effects folder, which is where your sounds are contained for the guns, rockets and etc. The same has been true for me in other folders. Most people that create mods for games such as this one usually create completely seperate directories along with completely seperate main program directories. That way if they create something that causes thier testing program to crash they aren't completely out of luck and have to go thorugh and re-install everything to keep playing. So they forget about sometimes to rename things to make them easier for others to use thier work. They take a wild assumption that you sort of know what is going on with files and directories and how to navigate around a computer. I have found it a heck of a lot easier to create a directory that I unzip everything that I download from here and other sites into, then I sort out and copy and drag on over to the game directory. Just the same most modders don't have any idea what your computer is set up like nor do they know how you have setup the game. So they can't build thier work to fit everyone's system. They are hoping that when they do create thier work it will be able to work on 95% of people's computers. So give them some slack when you complain about thier work. Most of the people here are creating things out of thier love for the games and for free. They all do have day jobs like the rest of us.
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