Jump to content

Southernap

MODERATOR
  • Content count

    458
  • Joined

  • Last visited

Posts posted by Southernap


  1. To have the helicopters to appear in the single mission selection screens you need to play around with the way the directory is named before either WOV or SFP1 will recognize them. For example I had downloaded the UH-1 and had created an aircraft directory named "Huey". However, it didn't appear in my aircraft selections. After going through 4 different versions of the UH-1 names I finally found out that I had to name it "UH-1E" to make it appear. Try the same thing with the helicopters that you have downloaded.

    None of the helicopters will appear in any of the campagins in WOV, they will only appear in the mercenary campaign of SPF1 and only if you buy it. Also check to see what sort of sound association there is in the data_ini file. Their may not be one, the creators of this 3rd party free ware may be looking for someone else to create a file or may not have the premission to use someone else's work in thier work.

     

    remember to check that your decompression program didn't accidently create nesting directories when you move from the compressed file over to your game. I have had that happen on occasion and had to chase down in places such as the effects folder, which is where your sounds are contained for the guns, rockets and etc. The same has been true for me in other folders.

     

    that is just the sort of thing that Freddienet is getting at. Most users can download and most can drag and drop, but it really shouldn't be necessary to rename things to make them work.

     

    Most people that create mods for games such as this one usually create completely seperate directories along with completely seperate main program directories. That way if they create something that causes thier testing program to crash they aren't completely out of luck and have to go thorugh and re-install everything to keep playing. So they forget about sometimes to rename things to make them easier for others to use thier work. They take a wild assumption that you sort of know what is going on with files and directories and how to navigate around a computer. I have found it a heck of a lot easier to create a directory that I unzip everything that I download from here and other sites into, then I sort out and copy and drag on over to the game directory.

    Just the same most modders don't have any idea what your computer is set up like nor do they know how you have setup the game. So they can't build thier work to fit everyone's system. They are hoping that when they do create thier work it will be able to work on 95% of people's computers. So give them some slack when you complain about thier work. Most of the people here are creating things out of thier love for the games and for free. They all do have day jobs like the rest of us.


  2. The EA-6A was as effective as the Early EA-6B's. There is a well known story from the 1972 Linebacker II raids when a couple VAQ-132 EA-6B's off the USS America was flying off the about 35nm off the coast and while providing Offensive Jamming to two alpha strikes when the crew noticed and heard multiple SAM calls. They also realized that they couldn't jam all the track signals, so instead they jammed the terminal guidance frequency of those missiles along with the command detonate signals that were sent from the ground stations. Through out the Hanoi, Haiphong region pilots reported SAMs going ballistic right past them on thier way to who the heck knew where with out even exploding. During next port visit to the Philippines those crews couldn't buy a drink.


  3. They are probably painted that colour so that tracking cameras can follow them easier during thier runs during weapons tests. Similar to the various testing commands that the US has. Most of those aircraft will have various highly visable bullseyes painted on thier birds so that automatic tracking cameras can follow them.


  4. On a similar note to the idea about dive toss, the ability to manually enter the depression setting for the air to ground gunsight during the game would be a great improvement and would be far easier to implement than "proper" air to ground fire control. Also, pilots in the 50s and early 60s would have had fully depressable gunsights for bombing and access to data regarding release parameters for different mil settings......

     

    The pilots usually had what the depression along with what thier pull-up altitude and distance, before the low altitude bombing systems was introduced, on thier knee boards. So why not use the range and do some testing and post here what your results are maybe even post a text or document file with what the numbers are?


  5. I'll take the A-7K if you also give me the F-111B, F6D Missiler, the Grumman XF12F-1, the A-9, YF-12, F2Y-1, oh and the XFV-12. :)

     

    USAFMTL,

     

    You mis-understood what I meant by videogame. In the real world with most of the advanced electronics and radar systems that are out now, it really isn't that hard to achieve a hit ratio 98% and a CEP inside a 5m circle, let alone the fact that most of the missiles will give you reliablilty and a kill ratio >80%. So it is like a videogame for most of the aircrew flying today. Watch the screen, flip a couple switches and when you hear the tone push the button. Weapon is released, weapon hits the target and you cruise on back home. Just like playing Nintendo. When compared to the time frame that both SFP and WoV covered, sometime you were lucky that you didn't blow yourself up in the process of engaging ground targets, and air targets some of the aircraft were able to go fast enough to catch up with thier own bullets. Let alone the fact that for some aircraft the "switchology" is what prevent them from probably achieving a decent kill ratio in a number of the cold war conflicts. You ae right that I don't have to download any of the mods that are created by this great community. I understood that this question and poll posed by another member was to ask for where most people stood on where the direction of the mods should go. I gave my opinion.

    I have come late to this community since when I first read the reviews of SFP1 all I heard was what a buggy mess it was. I happen to run across a friend of mine who purchased WoV and let me play around with it. I got a kick out of it, mainly because it has a plane near and dear to my heart the A-6 Intruder. Let alone the fact they this game emphasies the ground attack missions just as much the Air to Air missions. The last time that I saw an A-6 modeled in a combat sim was the game "Flight of the Intruder" which was produced by Spectrum Holobyte. They took thier excellent Falcon 3 engine and modeled the Vietnam Linebacker II missions and the F-4 and A-6 in it very well. Also the last time that I saw ground attack pushed against a varity of targets and different targets was some of the old EA/JANES series of survey sims. I love the game for that and went out and bought my own copy of WoV and playing it and loving every moment of it. I am now in the process of trying to find SFP1 to expand on the possible places to play along with play what looks like some really great add-on campaigns and others that required portions of the SFP1 to work properly. I am sorry that I sounded like parrott for echoing what others have said.


  6. I would love to see this game stay in the 60's and 70's timeframe. There were so many good and possible good aircraft. There isn't a need to bring in aircraft like the F-15,F-16, F-18, and anything else that came out in the past 1976. Simply cause after this point it became a videogame. You just manuvered until you acquired the target, wait till b**ching betty gave you the shoot cue, pulled the trigger and a dot disappered off your scope. However, the time frame that is covered by the WoV and SFP is when a large amount to that was still foreign and just being introduced through out the world. These were still times where you had to manuver for the zero deflection gun shot or manuvered to achieve the rear-shot with a IR missile. This was also a time frame too when you still had to spend your time in the barrel trying to manuver and put an iron bomb down the throat of a target and hope that the AAA and early SAM's didn't get you. Back too when in some platforms it was a debate between who was the better bomber; the Pilot via visual or the B/N with his radar system.

     

    That would be my biggest wish for improvement in this game is introduce a working air to ground and radar bombing system. I have WoV and all you can really do right now is zoom in to 5nm on some of the sets and hope that you are on path and decreasing range to do a level bomb. Some of those systems had at least some sort of stearing cues and a range counter and some would even pickle the bomb when you pushed the commit trigger when the radar and computer had the right info and thought that is was there.


  7. Hey guys! ... im running wovs on the latest patch .. I cant get any of the Cobra helicopters to work for some reason. i extracted them into a folder i made for them in the wingsovervietnam/aircraft folder since when i extract it the files go everywhere. im not exactly sure whats going on ? the readme didnt help alot.

     

    Play around with your directory name. I just had the same problem, that was until I actually renamed the directory that I loaded the SH-3 and OH-6 into directory. I had to re-titled "SH-3" and "OH-6A" respectively.


  8. Okay I have some questions maybe some one has the answers too,

    1st off I used the SPFE utility to extract and look at the stock campagins in WoV and found that there are a larger number of units and sides then what are allowed to be flown to the player. Here is an example

     

    [AirUnit148]

    ;AircraftType=A-1J

    AircraftType=F-100D

    UnitName=522nd NVAF Fighter Squadron

    ForceID=1

    Nation=SVietnam

    StartDate=5/1965

    DefaultTexture=USAFCamo1

    BaseArea=Bien Hoa Air Base

    BaseMoveChance=0

    RandomChance=100

    MaxAircraft=9

    StartAircraft=9

    MaxPilots=10

    StartPilots=10

    Experience=20

    Intelligence=40

    Morale=40

    Supply=50

    MissionChance[sWEEP]=0

    MissionChance[CAP]=0

    MissionChance[iNTERCEPT]=0

    MissionChance[ESCORT]=0

    MissionChance=20

    MissionChance[CAS]=45

    MissionChance[sEAD]=0

    MissionChance[ARMED_RECON]=20

    MissionChance[ANTI_SHIP]=0

    MissionChance[RECON]=50

     

    Does anyone know off the top of thier head how to make it available so that the player could select the South Vietnamese Air Force or even make it so that you could select more units then those just available?

     

    Second Question:

    I have seen the option for squadrons to have a mission chance for ANTI_SHIP and CAS. Yet there doesn't seem to be any missions to chase down the gunboats that are in the terrrian and the objectdata listing or fly missions in support of the ground units. How hard would it be to add a Mission type or even make it so that these missions are more possible.

     

    A newbie who is getting a kick out of WoV and wishs he could find a copy of SF Gold someplace.

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..