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1Patriot-of-many

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Everything posted by 1Patriot-of-many

  1. Anybody figure out how to fix this glitch in an otherwise excellent mod? Wingmen immediately crash taking off from carrier.
  2. Will do. Sorry if anyone took offense, I also take offense at snide remarks. The site is great, modders are execllent and I appreciate all the hours that obviously went into them. Makes the game all the more playable for years to come. Yes I get frustrated when a mod locks up. And frankly sometimes I don't make myself clear in what I am saying. All's well with me as far as any animosity with anyone here.
  3. Clearly you were wrong in saying that section doesn't get edited. If pointing out the numerous mods that indeed have that section edited, well I guess that makes me rude and cocky. Sorry you took it that way. I don't know what mods you've downloaded, apparently none that have you edit the campaign section.
  4. Nope I only get the era specific campaign planes. Okay that made me wonder. I reinstalled Formosa on Europe.exe base making it formosa2, I must have deleted the aircraft files because most of the mods want you to do that originally. Now I got the A4, but still don't get that in campaign, just the era specific planes, but it worked. Must of done something wrong on the install. Weird though modifying the INI file made it work for several of the mods. Of course I sink M936A2 wreckers in my yard so no wonder.
  5. So why doesn't it show up when I create a campaign in this mod? I have all the programs thirdwire put out for the series.
  6. What's even stranger here, I don't even get that choice of plane when selecting US NAVY I get A-1J Skyraider, F11F-1A "tiger" , F3H2N Demon, F4D-1 SKyray How is the A4 even in that mod?
  7. Laugh away. If It freezes up when I hit the campaign button, what's your theory on not editing it manually, and why after editing it , it would work? What would be messed up on my computer?
  8. Not when they freeze up and do nothing. What would be the rationale for many campaigns to have you changing that then?
  9. Having a problem with Modern Warfare Korea. When using naval planes, my wingmen tilt forward during launch and then crash. Same when I tried using the A6 intruder. My plane sank through the deck and exploded. Any suggestions on a fix? Otherwise the mod works great.

  10. Same here. I just watched 3 of my wingmen tilt forward during launch then crash. I tried a campaign with F6 intruder, sank through the deck and exploded.
  11. Well somethings different then on my computer, shrugging shoulders, I've had numerous that I've had to edit, they would always lock up at the splash screen when pressing campaign. I've got all the main games, all the expansion packs. Don't know, just know what I've had to do to make them work. What does the campaign section in the options.INI show on yours? This is what I have to make it work [Campaign] CampaignName=590721 Operation Formosa Freedom PlayerService=USAF PlayerUnit=8th BS AircraftType=B-57B Difficulty=EASY Length=NORMAL AircraftSupply=NORMAL WeaponSupply=UNLIMITED LoadCampaign=FALSE CampaignSavename=
  12. Actually many do which is where I learned doing it. Have you actually installed any of the mods in the missions/Campaign section? Indian Ocean for one example. Falklands, Operation Darious, ODS, Black Sea, ect. ect...... * STEP 3: EDIT OPTIONS.INI * ---------------------------- This last step involves a bit of text editing, so please pay attention. Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows: StartYear=1948 EndYear=2020 Finally, a little further down you should find the "Campaign" section. Replace it with the following: [Campaign] CampaignName=1987-1021 Southern Calm PlayerService=USN PlayerUnit=VF-103 Sluggers AircraftType=F-14A_82 Difficulty=HARD Length=NORMAL AircraftSupply=NORMAL WeaponSupply=LIMITED LoadCampaign=TRUE CampaignSavename=DefaultCampaignSave Save your changes and close the Options.INI file. * * * * * THAT'S IT. Your "SF2 Indian Ocean" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
  13. Feel free to explain then why mine would lock up when trying to play campaign before I changed this? Maybe I used a different main mod as the base? I've had several mods where they wouldn't work until I changed the number and name here. Have you guys downloaded and tried every mod in the campaign download section? Shrugging shoulder, only way I could get yours to work. As i noted in my posts on your download I'm still having an issue with the storm but other than that working good now.
  14. I believe it was this part but don't quote me at this point, the campaign name but I've had to edit a few without specific instructions as I noted, some mods don't have any instructions, some missing the campaign number and/or name in the readme, which is the whole point of the thread, if you look at replies on a lot of these mods, "not working" and they give up. I've given up on a few myself. I've gotten about 22 of the campaign mods working. Some I've had to figure out, most are good with readmes but there's more than a couple lacking, which defeats the modders purpose of having people use their mods if they don't understand the whole structure which myself i don't claim to, but slowly grasping my way around. [Campaign] CampaignName=Top Gun '70 PlayerService=USN PlayerUnit=VF-11 Red Rippers AircraftType=F-4B_67 Difficulty=EASY Length=NORMAL AircraftSupply=NORMAL WeaponSupply=UNLIMITED LoadCampaign=TRUE CampaignSavename=HP's Campaign 2.SAV
  15. I include myself in the dumbasses comment, so I don't get where you can figure out my tone through the internet. Regardless, I was asking Yakarov if I made myself clear in the post now, How you took it is much like how I took your reply and still take your follow up reply.. Did you miss the part of my infernal idiocy? "You have to search around for the # and name of the campaign which somehow in my infernal idiocy I have managed to do with most of them. Kinda frustrating to click on campaign in the main screen and have it freeze up. I'm getting the hang of it figuring out the structure but I bet most dumbasses just give up and say it doesn't work."
  16. Aircraft carrier missing deck and no sound just doesn't make this mod playable for me.
  17. Another one with flat out terrible instructions for install.
  18. Where do i get the planes that your mod says is required? I've searched all over and can't find them

    Tainan Kokutai New Guinea 1942 campaign(Part 1)

  19. Cannot get your TOPGUN to work. Try to start Campaign, just locks up. Single mission works but says mission accomplished sitting on the runway with no enemy fighters during the mission.   What editing needs to be done in the INI file?

    1. Show previous comments  3 more
    2. 1Patriot-of-many

      1Patriot-of-many

      Tried the 78 campaign with the F14, worked perfect. Think the sound issue might be the F4, maybe I missed something there.  Thanks, appreciate you getting back to me, on the right track now.

    3. 1Patriot-of-many

      1Patriot-of-many

      Well worked perfect except I only got one kill before me and my wingman got shot down, but that's another story. On easy too..... :(

    4. 1Patriot-of-many

      1Patriot-of-many

      Must be something wrong I did with the F4N_Storm in the options.INI file. Everything except that plane works perfectly. Thanks for the Mod, I think I'll get it figured out at this minor point.

  20. Where do you get the planes needed? Searched everywhere on this site. No dice. Searched with google leads to this thread LOL
  21. What editing needs to be done to get campaign to work. I've spent the last 2 hours trying to get this to run. I hit campaign, it locks up. Hit missions, they start but it says mission accomplished sitting on the run way.
  22. Did you guys get guidance somewhere from ThirdWire or did you just pick up on the modding on your own?
  23. I always make a separate mod folder, last thing I need is to screw up one of the main parts........ Except of course mods that clearly are for updating existing ones or adding more campaigns to existing ones.
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