Jump to content

simonmiller416

VALUED MEMBER
  • Content count

    525
  • Joined

  • Last visited

  • Days Won

    43

Everything posted by simonmiller416

  1. View File M142 High Mobility Artillery Rocket System/HIMARS 1. What's included: M142 High Mobility Artillery Rocket System,with multiple munition types (in game): (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT (3)M31 Rocket,GPS guided,unitary warhead/High Explosion (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator 2. Notes: Nothing Special 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) creosine: Original model texture, off site user (HIMARS M142); (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket); (2.5) Me again: Further modeling and data,visual effect modification; ======================================== This project is only released in CombatACE and cannot be used for any commercial activities! Submitter simonmiller416 Submitted 11/22/2024 Category Ground Object Mods  
  2. Version 1.0.0

    57 downloads

    1. What's included: M142 High Mobility Artillery Rocket System,with multiple munition types (in game): (1)M30 Rocket,GPS guided,carrying 404 submunitions/Cluster-AT (2)M30A1 Rocket,GPS guided,carrying 1820(182000 irl) submunitions/Cluster-AT (3)M31 Rocket,GPS guided,unitary warhead/High Explosion (4)M57 ATACMS,GPS guided, unitary warhead/Penetrator 2. Notes: Nothing Special 3. Installation: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) creosine: Original model texture, off site user (HIMARS M142); (2) Me: Original model texture (M57 ATACMS,M30/M31 Rocket); (2.5) Me again: Further modeling and data,visual effect modification; ======================================== This project is only released in CombatACE and cannot be used for any commercial activities!
  3. So, I ended up modeling the ATACMS myself based on the instructions and photos, it's rough but good enough to use. Another thing is, maybe it's the game itself, I can't get them (all HIMARS) to get the launch tube at the better angle when firing,so they will fire at like 30° then rockets/missiles loft up.. ofc I can limit pitch angle, like min/defualt pitch angle at 50,70,180 whatever,but I think this doesn't look good for the "standby" state, what do you think?
  4. As we all know, the LOD exporter we can get at present can only support the old versions of 3dsmax and blender; So being used to using the newer version of 3dsmax (2018) I ran into some troubles. First of all, I can’t install max2009 because of some system reasons. I don’t want to describe it in detail. In short, I can’t, so I have to consider doing most of the work in 3dsmax first, such as splitting parts, setting axes and generating animation layers, and then Pass it to blender in FBX format. Okay, let's end the bedtime story, After importing the FBX file in blender, my axis settings and animation layers are all lost, damn, do I have to make it from scratch in bledner? Or am I simply overlooking some step? Basically, my approach is, 3dsmax2018 → latest blender → blender2.79, or directly 3dsmax2018 → blender2.79, the result is the same Or will any capable friends consider making an exporter based on the new version of 3dsmax? (I'm just saying) By the way, upload one picture to prove that I am really working on this, lol
  5. If you gentlemen have no suggestions or comments on the current beta test version, then I may release the pack after the ATACMS variant is completed.
  6. I adjusted the launcher of the original model to comply with the ATACMS standard, and imma just wanna know if any one ever made MGM-140/168 before?I didn't find it in the public files. I m going to make M57 one (with WAU-23/B unitary warhead). If there aren't any existing public versions, I might just build my own, as is the 227mm rockets that's already included in the beta.I modeled those rockets from scratch, they look a little crude but are basically enough for a type of ammunition we don't usually see in games
  7. Like the one you mention,too Im really not a fun of canards..
  8. I am still looking for the operator information, the date included in the current version is not accurate. But let's not talk about this, this is a long-term project, and I happened to have some free time recently, so I dug it out and re-examined it (actually the same is true for HIMARS, they are all projects from several months ago). The mod currently contains the PAC-2 through PAC-3 MSE variants from the 1990s to the 2010s, and although it still lacks the state-of-the-art LTAMDS radar, besides that it is(should) otherwise fairly complete. Below is PACs: PAC2-3_SAM_0.3.7z
  9. Guys I wanna push a public tests ,about PAC and HIMRAS. Both systems are relatively new concepts for me (on modding), so any feedback is welcome.
  10. Dig out something pretty interesting
  11. Yes it is. I think this carrier actually still uses most of the design from the Kuznetsov class, so "Cat 3" is hell of a long way, so that heavier aircraft (carrying more ammunition) to take off in the absence of real catapults. The ship has been in service since 2019, and it was not until four years later that their first ship with catapult was officially launched and began testing.Uncle Sam should have had at least 60 years of experience using it by this time.
  12. View File T-90M “Proryv-3” MBT 1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; Submitter simonmiller416 Submitted 11/16/2024 Category Ground Object Mods  
  13. View File ZTQ-15 "Black Panther" Light Tank 1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; Submitter simonmiller416 Submitted 11/16/2024 Category Ground Object Mods  
  14. I agree with Wrench, that's exactly what I did. For this reason, I even changed those carrier-based aircraft to SMALL... It won't actually do anything, it will only affect who and who can be carried.So I won't think too much on it, just make up a personal standard lol. But I see some good points.
  15. Not sure if I misunderstood you. I noticed this as well, but I made sure to write the correct operator and time in Userlist.ini so that the game engine would spawn the right thing when it randomly spawned objects. Of course EW Radar is definitely an exception, so I don't want to spend too much time on it, but at least the Fire Control Radar (AKA SAM_RADAR and launchers can be matched to the date.Yeah I mean randomly spawned not place the one. I understand your distress, especially in those historical events, we can know through various records that a certain radar or launcher is at a certain exact location, but the game is wrong because certain bug and can't do anything, haha.
  16. Version 1.0.0

    70 downloads

    1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  17. T-90M “Proryv-3” MBT

    Version 1.0.0

    78 downloads

    1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  18. Exactly like Wrench said. I hope they could show up in the right date and in the right country. For example, Sweden received the first batch of PAC-3 MSE after 2016, so they should not have had such a good missile before that, the same is true for operators who own PAC2 and later purchase PAC3. And we can see that excellent map modders like Wrench will assign correct red and blue countries to the map theaters, which will also affect which units(groudobjects) are generated on the map, which is also related to the operator. So, following the example above, on the Sweden map, Swedish ground units can start generating the best PAC-3 MSE after 2016, whereas before they could only generate PAC-3. US Army can get AN/MPQ-65A after 2017, etc etc. AND will be reflected in the specific missions. There are value differences between them in the game, which may not be obvious to players, but it is a design method that I like to make it as realistic and historical as possible.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..