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Posts posted by simonmiller416
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amazing quality
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16 hours ago, EricJ said:I'm not a ship expert, so I don't know what the reasoning is. If there was some kind of log I'd upload it so you can go through it.
It's okay, I won't ask you to do that much thing, my friend.Thanks for take time testing
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1 hour ago, EricJ said:I had issues with the Type 052D Block III ship so far, the screen blacked out, and couldn't use the game. Type 054 Block III game froze at 50%, both Renhai destroyers CTDs.
Copy that,and this is biggest mystery in 2024
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5 minutes ago, snapper 21 said:The Type-055_DDG shows up when you comment out the ///SystemName[007]=VLS1.
Is it because VLS does not have a gunner setup? Just comparing it to other VLS ships
Weird, the main problem is that they work fine in my own SF2 ANYWAY thx to the headup I will try to find the cause of your problems
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https://drive.google.com/drive/folders/1ddYkZTTPxB_uOtV8pkkEVCCkUZ6gIvRD?usp=sharing
Hey guys,it's been a while,hope you all good, so this is the part of the morden PLAN fleet project, the Type055/052D Destroyers and 054A frigate, I think it's finished so far but still have a problem, some of my mates reported that their game CTD when using and calling these big fishes ,so could you guys plz help me have a try
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When I was a kid, I always wanted to be an Air Force pilot.
Perhaps unbelievably, the reason for all this is that I fell in love at first sight with the F-22 serving on the other side of the world. Unfortunately, for various reasons, it has become an eternal dream.
As a child, I have been trying to fly the best jet in the world by games.
The first flight sim I encountered was Novalogic's F-22, and then the F-22 Lightning 3 of the same series, when I stumbled across CombatAce and saw that WOE has the F-22 (apparently it was just a mod), I told myself that I was going to fall in love with this game.
So yeah, it's just a story about love and love.
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Great!I really need this! In the past, I have been unable to optimize the number of faces without destroying the surface mesh.
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I looked at the current date, February 1st.
Two two weeks have passed since the start of this thread. My life has been very busy in the past two months, although I still have time to play FPS occasionally,lol.
Hope you lads and gents are all well and have a fulfilling and best 2024!
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Due to various reasons, my contribution is still very small. It makes me feel honored to be mentioned.
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PL-17 BVR AAM
1.Preface
The specific parameters of this weapon are still extremely mysterious, and very little information has been disclosed to the outside world. Even its actual appearance may be different from the public photos (it is suspected that most of the photos are just inert training version).
Therefore, part of its performance is purely my guess based on the existing data. Based on the "What if" attribute, I try to make it as close as possible to what it should be.
The following is quoted from information provided by Wiki, exactly what I used as a reference to fill in the data:
- PL-17 is much larger than other long-range air-to-air missiles, at 6 m (20 ft) long (whereas PL-15, AIM-120 are measured around 4 m (13 ft) long), which contains more solid fuel.
- The extended length makes the missile unfit for the internal weapons bay of the Chengdu J-20.
- During the flight, PL-17 would rely on inertial guidance, satellite navigation, and data-link to track targets. During the terminal phase, the missile would turn on its multimode seeker with both active AESA radar and IR-homing to track the target autonomously.
- The missile features a low-drag profile, and maneuverability is provided by four small control fins and thrust-vectoring engines.
- The range is reportedly between 300–500 km (190–310 mi) by various media, or 400 km (250 mi) class by Royal United Services Institute with a top speed in excess of Mach 4.
2.What's in the mod:
Actually,it include 2 versions:
1.PL-17 —— live ammunition,white paint with black identification ring;
2.PL-17J —— Inert training version that I made up (because I didn’t know its real type name, I used the initials of the training ammunition in Chinese),blue-green paint, cannot be launched and is only used as a decoration in SF2;3.Precautions:
1.Due to the large size of thses 2 missiles, they are usually only available on specific station in specific aircrafts, if you can't find them, it's likely that the station is incompatible;
2.The last two pictures are in real life for reference.
4.Usage:
Copy PL-17 and PL-17J folders to your Weapons folder ,then everthing should be fine.
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Submitter
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Submitted12/05/2023
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4 hours ago, Jimbib said:Putting together some static aircraft terrain object packs, these can be permanently placed on airfields to complement the game generated parked aircraft. Besides the 737, 747, A300 and TMF 707, these are from freeware sources and I have re-mapped some of them to use the same textures of mods available here at CA for some skin re-usability and variety.
Impressive, really!
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Perhaps the official 1.0 versions of J-20A/B/S and FH-97A the Loyal Wingman will be release soon.
Since this is my first comprehensive study result, there will be some remaining problems, but I will try my best to update them Good condition comes out.
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I found that the serious problem that occurred with the J-15 before was caused by my failure to align the position of the engine with the 0 horizontal line of the world coordinate axis, rather than an aerodynamic problem.
At the same time, I learned how to fix the problem of the landing gear sinking into the ground. Many times, I stumbled upon some solutions during production, so I kept updating the content.
Live and learn.
Also, since I’ve been obsessed with wandering around Boston lately (I mean Fallout 4), I’ve had to delay some progress-
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UNLESS creators modify the original models and animations
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My projects (GKABS)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Love those details in cockpit