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simonmiller416

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Everything posted by simonmiller416

  1. Not sure if I misunderstood you. I noticed this as well, but I made sure to write the correct operator and time in Userlist.ini so that the game engine would spawn the right thing when it randomly spawned objects. Of course EW Radar is definitely an exception, so I don't want to spend too much time on it, but at least the Fire Control Radar (AKA SAM_RADAR and launchers can be matched to the date.Yeah I mean randomly spawned not place the one. I understand your distress, especially in those historical events, we can know through various records that a certain radar or launcher is at a certain exact location, but the game is wrong because certain bug and can't do anything, haha.
  2. Version 1.0.0

    83 downloads

    1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  3. T-90M “Proryv-3” MBT

    Version 1.0.0

    94 downloads

    1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  4. Exactly like Wrench said. I hope they could show up in the right date and in the right country. For example, Sweden received the first batch of PAC-3 MSE after 2016, so they should not have had such a good missile before that, the same is true for operators who own PAC2 and later purchase PAC3. And we can see that excellent map modders like Wrench will assign correct red and blue countries to the map theaters, which will also affect which units(groudobjects) are generated on the map, which is also related to the operator. So, following the example above, on the Sweden map, Swedish ground units can start generating the best PAC-3 MSE after 2016, whereas before they could only generate PAC-3. US Army can get AN/MPQ-65A after 2017, etc etc. AND will be reflected in the specific missions. There are value differences between them in the game, which may not be obvious to players, but it is a design method that I like to make it as realistic and historical as possible.
  5. BTW PAC-3 retextured and MSE variant added
  6. So... I searched all the pages I could find today, but didn't get much. Maybe I'll have to go to the Pentagon or Langley to ask for more detailed,maybe have a chat with woods.Can someone inside help me get a pass or something? Considering that there were multiple upgrade packages during the PAC-2 period,as well as the gap between the contract and the delivery time, maybe I'll give them "approximate" date first untill I got more infor.
  7. Yeah anyway they are working just fine, need some more test tho(ah actually I already test them for months)
  8. Yes I mainly got operators info from wiki, but I feel like it's too fragmented, so I wanted to ask if anyone happens to have a complete list and would be willing to share it generously. But that's okay, I can still just spend more time learning I have learned a lot.
  9. That day... Mirage 3 and J-10CE got drunk...
  10. I'm also working on Patriot SAM, but just a question, do you happen to have a directory on when and how many PAC2 or 3s are being deployed by various operators? Giving these units a suitable look in SF2 is another matter, I am more obsessed with making them "historically accurate". The information I was able to retrieve was very fragmented, it would be better if there was a summary list. ===================================================================== For now, what I made for SF2: Missiles: MIM104B/C/D/E/F; Radar with Engagement Control Station Set(SAM_RADAR): ①MPQ-53 + MSQ-104 (For early PAC-2) ②MPQ-65A + MSQ-132 (For PAC-2/GEM) ③MPQ-65A + MSQ-132 (For PAC-3) Launcher Station(STATIC_SAM): ①M903 + MIM-104C/PAC-2 ②M903 + MIM-104D/PAC-2(GEM) ③M903 + MIM-104F/PAC-3 Any suggestions are welcome
  11. View File R 91 FS Charles de Gaulle 1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; Submitter simonmiller416 Submitted 11/13/2024 Category Aircraft Carriers  
  12. R 91 FS Charles de Gaulle

    Version 1.0.0

    179 downloads

    1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works;
  13. J-10C new model is updated ,export variant is ready now too, and another thing is ...R91!
  14. Holy s... impressive! love all those detail modeling!
  15. View File PLA Navy Modern Ships pack(10s-20s) 1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works); Submitter simonmiller416 Submitted 11/11/2024 Category Other  
  16. PLA Navy Modern Ships pack(10s-20s)

    Version 1.0.0

    131 downloads

    1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works);
  17. Oh, I saw some news about USAF F-16's IVEWS in recently months,I think at least some separate modeling is needed, fake pilot things etc. Skin work is not a big deal, I made HAVE Glass V template already. If I can do more about original Viper model would be wonderful. Maybe I will add it to the list but it's long enough.
  18. Ah, me again.How are your today? So, I need a few tester ,if you are interested please DM me. Basically this is based on several PLA modern ships. About a year ago, I found that many people involved in the test reported that they would encounter CTD when summoning them. The strange thing is that this never happened in my SF2. This problem has troubled me for nearly a year. I recently had a CTD situation after deleting the Flightengine.ini in the Flight folder for some testing needs, the I put it back, no CTD. I did make some changes to Flightengine.ini for performance optimization. Maybe I caught a rat, but I need more evidence...So if you are interested in participating in this test, please let me know.
  19. Today reviewed the resources of the F-35C again. Oh, may she live long.
  20. AVIC Shenyang J-35 Beta

    Version 0.6.0

    241 downloads

    Beta Version. In case someone don’t know much about them, J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future. On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024. =========================================================================================================== What does this mod probably have? (1) It contains 1 birds, J-35 ①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings; (2) Cockpit from J-20s; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 3.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; (3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon; (4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If"; (5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments; =========================================================================================================== Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) 2.Crusader(For parts of HUD textures) I'm just standing on the shoulders of giants.
  21. AVIC Chengdu J-20 series pack Beta

    Oh about TVC variant, it once there. Everyone everywhere said WS-15 has TVC capability so I made one in J-20A, but when the day J-20A really take off, we all see there is not TVC, so I finally "uncheck" those codes
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