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simonmiller416

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Everything posted by simonmiller416

  1. Just make it work ,now some effect works...
  2. View File R-27T/R pack 1.What inclued: R-27R: AA-10 Alamo-A, semi-active radar homing; R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range; R-27T: AA-10 Alamo-B, infrared homing, passive homing; R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;; 2.Note: Maybe nothing?; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)JD24(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/05/2024 Category Single Ordnance Files  
  3. View File FAB-500 UMPK Glide Bomb 1.What inclued: FAB-500 UMPK; UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki); 2.Note: In-game it is identified as EOGR,You may need specify rail; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)citizensnip(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/05/2024 Category Single Ordnance Files  
  4. Menrva his environment mod is a must,the rainstorm effect is also good in cockpit. Mean while in the some where else it's a fine day...
  5. R-27T/R pack

    Version 1.0.0

    110 downloads

    1.What inclued: R-27R: AA-10 Alamo-A, semi-active radar homing; R-27R1: Improved/Export model of the R-27R,slightly better anti-CM ability and slightly longer range; R-27T: AA-10 Alamo-B, infrared homing, passive homing; R-27T1:Improved/Export model of the R-27T,slightly better anti-CM ability and slightly longer range;; 2.Note: Maybe nothing?; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)JD24(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  6. View File JDAM-ER MK82s (GBU-38ER/GBU-54ER) 1.Yeah JDAM-ER/MK82; 2.Note: In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)BorisBC(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/04/2024 Category Single Ordnance Files  
  7. View File PL-10/PL-15 Pack 1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki): PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles; PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X; PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther; 2.Note: This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)Skytrain(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/04/2024 Category Single Ordnance Files  
  8. Some deep buried plans...PAC-2 and PAC-3...
  9. Version 1.0.0

    138 downloads

    1.Yeah JDAM-ER/MK82; 2.Note: In-game they are identified as EOGR,You may need specify rail;They are named GBU-38ER and GBU-54ER,due to game limitations, the 38ER is set to GPS homing and the 54ER is set to TV homing; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)BorisBC(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  10. PL-10/PL-15 Pack

    Version 1.0.0

    106 downloads

    1.In case someone is not familiar with these weapons, here is a brief introduction(data from wiki): PL is the phonetic abbreviation of the Chinese word "霹雳". Its original meaning is thunderbolt, which is the prefix of the PLA's common term for air-to-air missiles; PL-10 is a short-range, infrared-homing air-to-air missile, maximum range is about 20KM,similar to Block 2 AIM-9X; PL-15 is an air-to-air missile with active radar homing, have BVR combat and fire-and-forget capabilities, maximum range is about 200KM,similar to AIM-120D P3 or even farther; 2.Note: This pack is also included PL-10J ,PL-15J , they are inert ammunition with a blue paint job as shown in the preview image; 3.Usage: Unzip and copy Effects and Objects these 2 folder to where your game is installed; 4.Credits: (1)Skytrain(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  11. Not a request, but I thought it could be discussed here. Has anyone ever made HAVE Glass V scheme for the F-16CM? I can't seem to find it when searching. If so, I won't repeat same work, lol
  12. Upgrade one Master Wrench ! ( joke
  13. Those T-72s were like butter under a hot knife, and by the time my Vipers arrived, those M1A1s had melted them all.
  14. For these professional modern "electronic warfare" birds, I usually choose to give them a very high value to ensure that they really work when they should work.After all, the electronic warfare in SF2 is extremely simplified (although I think other games and even DCS are not more detailed, after all, electronic warfare is the most confidential information of several major countries) I think the jamming strength here depends on the search/tracking strength of the enemy radar. It will be obviously effective when the former value is larger than the latter, so I have been thinking about unifying the "strength standard" in the game according to different radars, but it is obviously very troublesome. What do you think? (Just want to see your opinions, not asking for) As for the AIM-260, perhaps all we can do is wait. I have been searching for information as much as possible in the few months this year, and at most I found a "suspected" test launch of JATM in 2019, and some inventory issues mentioned in budget documents,the rests are pretty much guessworks.Truly a top secret project.
  15. This thread is very useful, thanks! I will come back here when I get tired of A2A missiles that still fly 3 march at beyond 200 km. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Regarding the "lofted missiles" part, I would like to share my point, although it may not be completely correct. Many modern missiles claim to have a range of 160-200 km, such as the AIM-120D-P3 and PL-15. Obviously, as you said, these range data are achieved under a very ideal state, such as launching from 30000 feet, lofting, and then diving at a target aircraft that is almost motionless, at low alttitue and flying towards the missile carrier fighter. Therefore, I will run the range simulation with the maximum range in their theoretical "no escape zone". I put this into practice in the test of overhauling PL-15. When I ran the simulation, I considered the maximum range to be 80KM. So in the actual game, if I want to hit a target 150 km away, I have to climb to more than 20,000 feet and launch the missile at a speed of Mach 1.3.The missile has almost lost most of its kinetic energy when it finally reaches the target.For me, it is an ideal state. Sadly, SF2's AI really doesn't seem to react too much to incoming AHMs (I don't know if that's possible),sometimes they don't even move ,therefore, it still has a higher probability of hitting. If I attack a target at 10,000 feet, 150 km away, and im flying tangentially from below 5,000 feet and at less than Mach 1, my missiles will hit almost nothing.
  16. They could be very accurate within CEP. I think GPS guide EOGB always have some problem,so I set them as EOGR. 2 weeks yeah
  17. And some new/overhaul weapons...
  18. Back with that old project, really busy days...
  19. It's been a long way and still trying to be better
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