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simonmiller416

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Everything posted by simonmiller416

  1. sh....definitely needs some tweaking
  2. Accompanied flight test, everything works fine!
  3. P1, extreme flight test, then KABOOM!!
  4. Hmmmm quite nice (do we have a pitot tube btw?)
  5. I think... Those F14 cockpits we already have look fine. FR I might remake F-15's pit first if I can, although only if I can get a legit and high quality resources
  6. Daily updates (I'm not going to do this lol) I think most of the required functions in SF2 flight and combat are already displayed as much as possible. Like the F-35, most of the instrument functions of the J-20 are integrated in the "large color TV", and It is only switched out when the pilot needs it. In SF2, we also couldn't do the function of click the cockpit interface, so I simply chose not to make all the interfaces. For production, the interface of the advanced fifth-generation aircraft really saves a lot of time, which also makes me admire the modders who make old-fashioned aircraft cockpits in CA. They need to realize the functions of all the instruments in the cockpit , that's a lot of work. As far as the current progress is concerned, the most urgent need is to renovate the HUD content. In order to test the avionics function, I am still using part of the texture of the F-22 HUD, Julhelm and Crusader should be this set Original makers of the HUD, they did a great job, but I wish it could have it's own HUD style
  7. The purchased model, I haven't actually touched it yet. The J-20 has basically completed the design of the cockpit function, and it still needs to redesign the avionics and polish some cockpit textures. I think this should be resolved within 1-2 weeks. I'll be working on the F-35 after this, unfortunately we didn't get all separate cockpits for the A/B/C variants, but better than nothing. The outside world has little information about the cockpit of the J-20, so I designed it by imitating the interaction mode of the F-35. I think this will make the progress of the next project smoother.
  8. Nvm, imma just running a quick test on EF-2000,it's nice, But stupidly I forgot that there is also a MFD between the legs which I plan to use as a moving map panel,maybe it would be a good idea to integrate HSI into it, Or adding a simplified HSI function to RWR's compass is also a good idea too, imo
  9. Haha, I originally planned to put the HSI where the EOTS is now, but I found that I can't seem to switch to other screens when I don't need the EOTS, so I have to reconsider moving it to other suitable locations now, maybe between the legs? Maybe replace the radar screen? Or integrated on ADI? (forget about it) Still need to think about it,but It'd be there for sure.
  10. Funny AI Behaviors

    Okay try to travel universe next time
  11. Version 1.0.0

    78 downloads

    The 65th Aggressor Squadron stationed at Naris Air Force Base operated F-15C fighter jets from 2005 to 2014, and used a variety of unique Schemes. This mod is one of the two types they have used. I will use it in the game Called "Blue" and "Tan" in Made this for my personal campaign "Red Flag", based on the F-15C, to share with you all. Special thanks to: Fast Cargo provides a great collection of F-15 packs for the community Viper63 added accurate machine number decals to his Aggressor pack usage: 1. Put the "65AGRS_Blue" and "65AGRS_Tan" folders into your F-15C module; 2. Put the "Decals" folder into: your SF2 directory\Objects; 3. Start the game and start your F-15C, the game will automatically inject data.
  12. Indeed, these super hornets have excellent combat capabilities, Even if it has nothing to do with AI, EricJ's project is a MUST HAVE for modern script players!
  13. Plan to release with J-20AS, I want to enhance it as much as possible at the AI level
  14. And they said 5-gen fighters run out weapons easily...
  15. Slow but making progress...The external model and texture processing has been completed. CockPit is the most hard part, I spent almost a whole weekend learning and researching how to make those colorful objects in the cockpit perform the correct feedback behavior, but it finally worked. I've bought a F-35 cockpit from the resource site, maybe will start working on it when the J-20 program is finished.
  16. The two-seat version of the fifth-generation fighter, J-20AS, IRL This branch version was discovered in early 2022, we are not sure what it is designed for, there are rumors that it will be a UCAV command platform, pretty cool
  17. Air Density in Game?

    "Testing with some Missiles", I think is not a good way,cuz the aerodynamics of the missiles in SF2 seem to be oversimplified, I think it's almost purely linear as a function of supersonic or subsonic drag, altitude doesn't count. The height seems to be more of an impact on the engine.
  18. Now I know why I still don't get his meaning, For what I seen,his post sometimes looks like he is in a deep remodeling of the core of the game, but the pictures shown are more just confusing textures and weapon loadouts, blinding my eyes
  19. It’s really a nice bird, I can tell
  20. (A picture with video link) This is another thing for test out the true TVC function lol A bit troublesome to modify the key settings
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