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Everything posted by simonmiller416
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Ukrainian Air Force skin for F-16AM(Viper Team)
simonmiller416 commented on simonmiller416's file in F-16
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Ukrainian Air Force skin for F-16AM(Viper Team)
simonmiller416 commented on simonmiller416's file in F-16
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Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Make sense mate,thx -
157FS HAVE Glass V Skin for F-16C Block52(Viper Team)
simonmiller416 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File 157FS HAVE Glass V Skin for F-16C Block52(Viper Team) "The F-16 has benefited from a long-running program of improvements to minimize its RCS, under the name Have Glass. With several reports suggesting that a Have Glass V F-16 will, on average, have a 1.2m² radar cross section, compared with about 5m² for an ‘untreated’ F-16, straight off the line." ——info from key.aero This mod only contains the 157FS version. Special thanks to: Viper team provide those great Falcon mod Usage: 1. Put the "157FS_HG5" folder into your F-16C mod (Block 52 recommended); 2. Put the "Decals" folder into: your SF2 directory\Objects; 3. Start the game and read your F-16CM Block 52, the game will automatically read the data. Submitter simonmiller416 Submitted 09/19/2024 Category F-16 -
Ukrainian Air Force skin for F-16AM(Viper Team)
simonmiller416 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Ukrainian Air Force skin for F-16AM(Viper Team) So basically, this is a skin mod imitating the F-16s that appeared in the video released by the Ukrainian Ministry of Defense not long ago. According to the fuselage details and Local S/N, they should have once served in the Esk727 and 730 squadrons of the Royal Danish Air Force, so I copied some of their other Local S/Ns. Special thanks to: Viper team provide those great Falcon mod Usage: 1. Put the "EX_RDAF" folder into your F-16 mod (AM/BM recommended, as link below); 2. Put the "Decals" folder into: your SF2 directory\Objects; 3. Start the game and read your F-16AM, the game will automatically read the data. https://combatace.com/files/file/12909-european-mlu-vipers/ Submitter simonmiller416 Submitted 09/19/2024 Category F-16 -
Version 1.0.0
84 downloads
"The F-16 has benefited from a long-running program of improvements to minimize its RCS, under the name Have Glass. With several reports suggesting that a Have Glass V F-16 will, on average, have a 1.2m² radar cross section, compared with about 5m² for an ‘untreated’ F-16, straight off the line." ——info from key.aero This mod only contains the 157FS version. Special thanks to: Viper team provide those great Falcon mod Usage: 1. Put the "157FS_HG5" folder into your F-16C mod (Block 52 recommended); 2. Put the "Decals" folder into: your SF2 directory\Objects; 3. Start the game and read your F-16CM Block 52, the game will automatically read the data.- 1 review
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My Projects (EricJ)
simonmiller416 replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
We finally made it two weeks!!! -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will release it once it is done. I am still facing a lot of new problems and it will take time to solve them. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have some new questions for all the weapon editing masters here. So, I don't expect to reproduce terminal-sensitive ammunition in SF2, I will set the standoff dispenser such as JSOW to Cluster. First of all, is there a clear difference between Cluster - AP and - AT in Warhead Type? And will the explosive mass be evenly divided among each submunition? I also noticed that even if I choose Cluster - AT, it is actually not very effective in destroying tank clusters unless the submunitions hit the enemy vehicles accurately. Maybe the only solution is to increase the number and density of submunitions, as well as increase the explosive mass? In fact, I don't like such fabrication. -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Using AI for Speech Packs?
simonmiller416 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm trying to do something like this,in this case I'm open to AI because the Strike Fighters fan base is very small, that's a fact. In my language area, there are very few players, and even fewer people who can voice the characters. So I'll let AI do most of the work. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While further improving the J20s and J35, I recently started a plan to expand PLAAF weapons. The PL-10 and PL-15 pack that have been released are also part of the plan. As for modern European, American and Russian weapons, most of them have already been made or are already on the list of some masters, so I will continue to wait. More... These weapons are much easier to make than any complete fighters... When I started the J20s project, I didn't expect to encounter so many bottlenecks and spend so much time to solve them. In the end, they will get better. It's also a kind of entertainment to make some small gadgets flying around the battlefield in my spare time -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm pretty new to this, so Vulkan can also run with DX10? I've heard that it can reduce image quality, so have been thinking about whether to use it. -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is not because of a format error, everything was normal in the previous game, but once I refly multiple times, those normal skins will turn black. So I have to close the game and restart. As Menrva said so. What's interesting to me is it didn't happen on my old computer a few years ago -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, this is a problem with the game itself, so I usually split the mods into several copies and copy several games (similar to creating multiple campaign packs lol) to reduce the burden of game spawning units, which does reduce the chance of CTD. Even so, I still need to restart the game frequently to avoid the "black skin" problem... -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Menrva, it's time to start Strike Fighter 3 Project -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
New Toy- 258 replies
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WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
simonmiller416 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While I like the high-tech feel of the fifth-generation fighter jets, I also like the unique painted details on the old-school aircrafts.Looks really good! -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay got it. Ravenclaw really good at it! -
KH-31 pack
simonmiller416 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File KH-31 pack 1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/10/2024 Category Single Ordnance Files -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW just want to confirm, is anyone currently developing the AGM-88G AARGM-ER and AGM-84K SLAM-ER? -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
First time making a cruise missile mod,and keep detailing that big bird...