Jump to content

simonmiller416

VALUED MEMBER
  • Content count

    612
  • Joined

  • Last visited

  • Days Won

    57

Everything posted by simonmiller416

  1. I will release it once it is done. I am still facing a lot of new problems and it will take time to solve them.
  2. I have some new questions for all the weapon editing masters here. So, I don't expect to reproduce terminal-sensitive ammunition in SF2, I will set the standoff dispenser such as JSOW to Cluster. First of all, is there a clear difference between Cluster - AP and - AT in Warhead Type? And will the explosive mass be evenly divided among each submunition? I also noticed that even if I choose Cluster - AT, it is actually not very effective in destroying tank clusters unless the submunitions hit the enemy vehicles accurately. Maybe the only solution is to increase the number and density of submunitions, as well as increase the explosive mass? In fact, I don't like such fabrication.
  3. I'm trying to do something like this,in this case I'm open to AI because the Strike Fighters fan base is very small, that's a fact. In my language area, there are very few players, and even fewer people who can voice the characters. So I'll let AI do most of the work.
  4. While further improving the J20s and J35, I recently started a plan to expand PLAAF weapons. The PL-10 and PL-15 pack that have been released are also part of the plan. As for modern European, American and Russian weapons, most of them have already been made or are already on the list of some masters, so I will continue to wait. More... These weapons are much easier to make than any complete fighters... When I started the J20s project, I didn't expect to encounter so many bottlenecks and spend so much time to solve them. In the end, they will get better. It's also a kind of entertainment to make some small gadgets flying around the battlefield in my spare time
  5. I'm pretty new to this, so Vulkan can also run with DX10? I've heard that it can reduce image quality, so have been thinking about whether to use it.
  6. This is not because of a format error, everything was normal in the previous game, but once I refly multiple times, those normal skins will turn black. So I have to close the game and restart. As Menrva said so. What's interesting to me is it didn't happen on my old computer a few years ago
  7. Yes, this is a problem with the game itself, so I usually split the mods into several copies and copy several games (similar to creating multiple campaign packs lol) to reduce the burden of game spawning units, which does reduce the chance of CTD. Even so, I still need to restart the game frequently to avoid the "black skin" problem...
  8. Menrva, it's time to start Strike Fighter 3 Project
  9. While I like the high-tech feel of the fifth-generation fighter jets, I also like the unique painted details on the old-school aircrafts.Looks really good!
  10. Okay got it. Ravenclaw really good at it!
  11. View File KH-31 pack 1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/10/2024 Category Single Ordnance Files  
  12. BTW just want to confirm, is anyone currently developing the AGM-88G AARGM-ER and AGM-84K SLAM-ER?
  13. First time making a cruise missile mod,and keep detailing that big bird...
  14. KH-31 pack

    Version 2.0.0

    169 downloads

    1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
  15. A MiG-31 is flying high in the sky to perform a Kinzhal deploy mission.
  16. Yeah,and iirc, there aren't even ARM specific launcher pylons, which forces me to use the "set as fuel tank" pylons for aircraft that aren't modeled with LAU-118.
  17. Russian T-90M Is that works? Mandatory screenshot too,
  18. FAB-500 UMPK Glide Bomb

    Untill I got the right model
  19. FAB-500 UMPK Glide Bomb

    Version 1.0.0

    155 downloads

    1.What inclued: FAB-500 UMPK; UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki); 2.Note: In-game it is identified as EOGR,You may need specify rail; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)citizensnip(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..