-
Content count
612 -
Joined
-
Last visited
-
Days Won
57
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by simonmiller416
-
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will release it once it is done. I am still facing a lot of new problems and it will take time to solve them. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have some new questions for all the weapon editing masters here. So, I don't expect to reproduce terminal-sensitive ammunition in SF2, I will set the standoff dispenser such as JSOW to Cluster. First of all, is there a clear difference between Cluster - AP and - AT in Warhead Type? And will the explosive mass be evenly divided among each submunition? I also noticed that even if I choose Cluster - AT, it is actually not very effective in destroying tank clusters unless the submunitions hit the enemy vehicles accurately. Maybe the only solution is to increase the number and density of submunitions, as well as increase the explosive mass? In fact, I don't like such fabrication. -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
Using AI for Speech Packs?
simonmiller416 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm trying to do something like this,in this case I'm open to AI because the Strike Fighters fan base is very small, that's a fact. In my language area, there are very few players, and even fewer people who can voice the characters. So I'll let AI do most of the work. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While further improving the J20s and J35, I recently started a plan to expand PLAAF weapons. The PL-10 and PL-15 pack that have been released are also part of the plan. As for modern European, American and Russian weapons, most of them have already been made or are already on the list of some masters, so I will continue to wait. More... These weapons are much easier to make than any complete fighters... When I started the J20s project, I didn't expect to encounter so many bottlenecks and spend so much time to solve them. In the end, they will get better. It's also a kind of entertainment to make some small gadgets flying around the battlefield in my spare time -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm pretty new to this, so Vulkan can also run with DX10? I've heard that it can reduce image quality, so have been thinking about whether to use it. -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is not because of a format error, everything was normal in the previous game, but once I refly multiple times, those normal skins will turn black. So I have to close the game and restart. As Menrva said so. What's interesting to me is it didn't happen on my old computer a few years ago -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, this is a problem with the game itself, so I usually split the mods into several copies and copy several games (similar to creating multiple campaign packs lol) to reduce the burden of game spawning units, which does reduce the chance of CTD. Even so, I still need to restart the game frequently to avoid the "black skin" problem... -
Crash at 80% - Core\GraphicsEngineDX10.dll
simonmiller416 replied to madvad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Menrva, it's time to start Strike Fighter 3 Project -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
New Toy- 275 replies
-
- 10
-
-
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
DA's TOTALLY TERRIFIC THREAD OF STICKERIFFIC IMPROVEMENTIFICATIONS. and stuff
simonmiller416 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
While I like the high-tech feel of the fifth-generation fighter jets, I also like the unique painted details on the old-school aircrafts.Looks really good! -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay got it. Ravenclaw really good at it! -
KH-31 pack
simonmiller416 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File KH-31 pack 1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Submitter simonmiller416 Submitted 09/10/2024 Category Single Ordnance Files -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
BTW just want to confirm, is anyone currently developing the AGM-88G AARGM-ER and AGM-84K SLAM-ER? -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
First time making a cruise missile mod,and keep detailing that big bird... -
Version 2.0.0
169 downloads
1.What inclued: (1)KH-31A,a supersonic anti-ship missile,has a minimum range of 7.5 kilometres and maximum range of 70 kilometres, sea-skimming as it approaches the target; (2)KH-31P,an anti-radiation missile,stays at high altitude throughout its flight, allowing higher speeds and increasing range to 110 km; (3)KH-31AD,extended range variant of KH-31A; (4)KH-31PD,extended range variant of KH-31P; (info from wiki); 2.Note: Nothing Special Today; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)A_S_P(offsite user): Original models and textures; (2)Me: port models to game and add some detail objects and magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews -
MiG Mondays - But Read the Rules First
simonmiller416 replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
A MiG-31 is flying high in the sky to perform a Kinzhal deploy mission.- 296 replies
-
- 5
-
-
Dual ECM or AGM-45 Pylons
simonmiller416 replied to CSomers611's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah,and iirc, there aren't even ARM specific launcher pylons, which forces me to use the "set as fuel tank" pylons for aircraft that aren't modeled with LAU-118. -
Strike Fighters 2 Screenshots Thread
simonmiller416 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Russian T-90M Is that works? Mandatory screenshot too, -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
-
Version 1.0.0
155 downloads
1.What inclued: FAB-500 UMPK; UMPK is a guidance kit first developed by the Russian Bazalt Design Bureau for converting unguided Soviet bombs into precision-guided munitions(info from wiki); 2.Note: In-game it is identified as EOGR,You may need specify rail; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)citizensnip(offsite user): Original models and textures; (2)ME: port models to game and put some magic to them; 5.Special Thanks: Their programs help me to get reasonable maxrange: (1)AcariaPlainum, https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews