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simonmiller416

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Everything posted by simonmiller416

  1. I think this is hopeless, but I still want to ask one more question, ladies and gentlemen, is there any clue about the modern version of Taiwan terrain? I've done my work and spent about an hour searching, but it seems the latest one is outdated still. In the version on my hard drive, some Taiwanese airports still have F104s parked, and Chinese airports still have Mig21s parked Jesus,imma flying 5th Gen Fighter!
  2. "Stealth Pylons" are indeed the best solution when we can only hand four weapons in the weapon bay (Kinda What If thing lol)
  3. Two-Seater Tuesdays

    Robust, Precise
  4. Yeah Yeah time to rush SA-22 But Having said that,maybe we can just let AI to do SEAD job in morden era, like HARMs only blow Radars
  5. Version 1.0.1

    94 downloads

    A collection of original menu images for my personal US-Iran campaign pack, I think they look good so share them with you guys. Usage: Copy all the folders into your SF2 main folder
  6. P.S. It can also be regarded as for the F-35C, I tried to make a new oriental mystery bird
  7. Yep, considering how old era the vanilla game based was... In fact, I also have the editor in EXP2, but usually, the objective of missions will point to the complete SAM site set by the terrain maker. Even if we destroy the radar, the site has lost its function,we will sitll need to blow up all the launchers within the percentage...Back to the old days...
  8. This is for sure, even in SF2, they are setting in a network.Kinda cool. It's just that the launcher still needs to be destroyed in the SEAD mission in sf2, which confuses me (haha, it's not exactly the case, considering the combat situation of the original version game, maybe the fighters did blow up all the anti-aircraft artillery in the 50s - 60s)
  9. Your mods not include enemys
  10. Yeah,AFAIK this is about how the hixboxes are set up, so it's totally achievable,I can set it off the radar, and add some magic. And the problem is I kind of doubt how effective the jamming system on the S-400 is? This will affect how I go about setting it up. Electronic countermeasures have always been one of the most secretive aspects of any country, so I don't think we know.I think I will carefully consider how to arrange it reasonably in the game
  11. Purchased assets. I'd build little things like electronic warfare pods or somthing detailed in cockpit, but I don't think I would normally start modeling from compeletly scratch, that would probably take me more than one hundred years lmao.
  12. sh....definitely needs some tweaking
  13. Accompanied flight test, everything works fine!
  14. P1, extreme flight test, then KABOOM!!
  15. Hmmmm quite nice (do we have a pitot tube btw?)
  16. I think... Those F14 cockpits we already have look fine. FR I might remake F-15's pit first if I can, although only if I can get a legit and high quality resources
  17. Daily updates (I'm not going to do this lol) I think most of the required functions in SF2 flight and combat are already displayed as much as possible. Like the F-35, most of the instrument functions of the J-20 are integrated in the "large color TV", and It is only switched out when the pilot needs it. In SF2, we also couldn't do the function of click the cockpit interface, so I simply chose not to make all the interfaces. For production, the interface of the advanced fifth-generation aircraft really saves a lot of time, which also makes me admire the modders who make old-fashioned aircraft cockpits in CA. They need to realize the functions of all the instruments in the cockpit , that's a lot of work. As far as the current progress is concerned, the most urgent need is to renovate the HUD content. In order to test the avionics function, I am still using part of the texture of the F-22 HUD, Julhelm and Crusader should be this set Original makers of the HUD, they did a great job, but I wish it could have it's own HUD style
  18. The purchased model, I haven't actually touched it yet. The J-20 has basically completed the design of the cockpit function, and it still needs to redesign the avionics and polish some cockpit textures. I think this should be resolved within 1-2 weeks. I'll be working on the F-35 after this, unfortunately we didn't get all separate cockpits for the A/B/C variants, but better than nothing. The outside world has little information about the cockpit of the J-20, so I designed it by imitating the interaction mode of the F-35. I think this will make the progress of the next project smoother.
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