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simonmiller416

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Everything posted by simonmiller416

  1. Now, it's Wednesday in my time zone and I'm thinking why not create a thread myself. With the continuous upgrading and iteration of materials and electronic technology, several major countries have entered an era where 4th and 5th generation fighter are the main force, and even 6th generation fighter are already on the way. This is definitely my favorite part. So here it comes,every Wednesday, showcasing these most powerful birds in the sky. (The protagonist should be fighters of 4th generation or above)
  2. I know you gentlemen. So besides these modern-cool stuffs, there is an UH-60A with almost no addons. And maybe an UH-60Q soon,now I need 2 weeks to read some books.
  3. As we all know, the LOD exporter we can get at present can only support the old versions of 3dsmax and blender; So being used to using the newer version of 3dsmax (2018) I ran into some troubles. First of all, I can’t install max2009 because of some system reasons. I don’t want to describe it in detail. In short, I can’t, so I have to consider doing most of the work in 3dsmax first, such as splitting parts, setting axes and generating animation layers, and then Pass it to blender in FBX format. Okay, let's end the bedtime story, After importing the FBX file in blender, my axis settings and animation layers are all lost, damn, do I have to make it from scratch in bledner? Or am I simply overlooking some step? Basically, my approach is, 3dsmax2018 → latest blender → blender2.79, or directly 3dsmax2018 → blender2.79, the result is the same Or will any capable friends consider making an exporter based on the new version of 3dsmax? (I'm just saying) By the way, upload one picture to prove that I am really working on this, lol
  4. guuruu is really good at this,by using his beautifully crafted FM, I even felt like I was piloting this bird in ARMA3, all hats off to him!
  5. I do have a plan for that... =========================================== Picture and text are irrelevant
  6. Something bad happened during AAR training, then turn into hunting
  7. Thank you, I'm already familiar with these two techniques. But the problem is that the premise of using ANIMATION KEY is that the crews and the aircraft need to be integrated, that is, we don't use the pilot folder, but directly weld their models into cockpit, so that we can indeed let them turn on/off NOD by the same way of opening and closing the cabin door. Thing is, if we do that, we won't be able to replace the crew, so I'm wondering if we should do this.Maybe it makes sense for 160SOAR tho... Slimer is a good idea indeedBut I still need to figure out a way to keep them from lighting up with all the lights.
  8. For DAPs,I already tested join missions with APKWS and Hellfire(from dels AH-64 mod), they were working great. APKWS is hell of a rocket, blow everything up. imo in SF2, MH-60s are suitable for COIN war script which need missions been certain modified.
  9. In WIP thread, I showed a bunch of pilots with AVS-6/9. I actually thought it would be cool to put a few Operators on the left and right doors and set them all as gunners. We can't switch whether they use NODs, maybe it would be better if I set up a separate MH-60L for NIGHT_ONLY? Oh and, I have got permission from guuruu to for the well designed helicopter FM, great work!
  10. I didn't want to participate, I am just curious. In many terrains, I don't see much high-rise buildings, most of them are low-rise bungalows. It's not that there are none, but it's rare. Is there anything that limits this? I have a few guesses: 1. Game performance issues; 2. They don't make sense because they have no collision; 3. This is correct based on the design era and background story of the terrain; 4. The community lacks available resources. Again, I'm just curious,after all I am not a terrain modder, so don't take it too seriously. If it's because of guess 4, maybe I'd be interested in that.
  11. Yeah well A3 is much better way to fly a heli
  12. Some more test and some tricks
  13. lol that's where my thought came from, I fly over Persian Gulf for a long time. This is a terrain I like very much. I can see some cross-sea bridges and other things (yeah many tall buildings) in the distance.
  14. Actually I used to do search on www.joebaugher.com,but that is good too,thanks
  15. That pit would be cool. I mean, since I'd rather have them(whole series) be AI controlled units, I'd probably look for a similar pit, not make one.They will be flyable by the player, but that's not the point.
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