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simonmiller416

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Everything posted by simonmiller416

  1. Like the one you mention,too Im really not a fun of canards..
  2. I am still looking for the operator information, the date included in the current version is not accurate. But let's not talk about this, this is a long-term project, and I happened to have some free time recently, so I dug it out and re-examined it (actually the same is true for HIMARS, they are all projects from several months ago). The mod currently contains the PAC-2 through PAC-3 MSE variants from the 1990s to the 2010s, and although it still lacks the state-of-the-art LTAMDS radar, besides that it is(should) otherwise fairly complete. Below is PACs: PAC2-3_SAM_0.3.7z
  3. As we all know, the LOD exporter we can get at present can only support the old versions of 3dsmax and blender; So being used to using the newer version of 3dsmax (2018) I ran into some troubles. First of all, I can’t install max2009 because of some system reasons. I don’t want to describe it in detail. In short, I can’t, so I have to consider doing most of the work in 3dsmax first, such as splitting parts, setting axes and generating animation layers, and then Pass it to blender in FBX format. Okay, let's end the bedtime story, After importing the FBX file in blender, my axis settings and animation layers are all lost, damn, do I have to make it from scratch in bledner? Or am I simply overlooking some step? Basically, my approach is, 3dsmax2018 → latest blender → blender2.79, or directly 3dsmax2018 → blender2.79, the result is the same Or will any capable friends consider making an exporter based on the new version of 3dsmax? (I'm just saying) By the way, upload one picture to prove that I am really working on this, lol
  4. Please make sure you know basic mod knowledge before downloading, remember this is a test. I made three carriers, they use M30, M30A1, M31 munitions respectively. M30 and 30A1 are cluster variants for anti-tank, in addition to different operation time, A1 has much more sub-munitions (for game performance considerations, I set it to 1% of IRL, but still a lot), which may bring certain FPS drop. M31 is a variant with independent warheads. Since SF2 cannot show any difference between A1 and A2 sub-types of M31, I combined them into one. Below is HIMARS: HIMARS.7z
  5. Guys I wanna push a public tests ,about PAC and HIMRAS. Both systems are relatively new concepts for me (on modding), so any feedback is welcome.
  6. Dig out something pretty interesting
  7. Yes it is. I think this carrier actually still uses most of the design from the Kuznetsov class, so "Cat 3" is hell of a long way, so that heavier aircraft (carrying more ammunition) to take off in the absence of real catapults. The ship has been in service since 2019, and it was not until four years later that their first ship with catapult was officially launched and began testing.Uncle Sam should have had at least 60 years of experience using it by this time.
  8. View File T-90M “Proryv-3” MBT 1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; Submitter simonmiller416 Submitted 11/16/2024 Category Ground Object Mods  
  9. View File ZTQ-15 "Black Panther" Light Tank 1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; Submitter simonmiller416 Submitted 11/16/2024 Category Ground Object Mods  
  10. I agree with Wrench, that's exactly what I did. For this reason, I even changed those carrier-based aircraft to SMALL... It won't actually do anything, it will only affect who and who can be carried.So I won't think too much on it, just make up a personal standard lol. But I see some good points.
  11. Not sure if I misunderstood you. I noticed this as well, but I made sure to write the correct operator and time in Userlist.ini so that the game engine would spawn the right thing when it randomly spawned objects. Of course EW Radar is definitely an exception, so I don't want to spend too much time on it, but at least the Fire Control Radar (AKA SAM_RADAR and launchers can be matched to the date.Yeah I mean randomly spawned not place the one. I understand your distress, especially in those historical events, we can know through various records that a certain radar or launcher is at a certain exact location, but the game is wrong because certain bug and can't do anything, haha.
  12. Version 1.0.0

    55 downloads

    1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  13. T-90M “Proryv-3” MBT

    Version 1.0.0

    65 downloads

    1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;
  14. Exactly like Wrench said. I hope they could show up in the right date and in the right country. For example, Sweden received the first batch of PAC-3 MSE after 2016, so they should not have had such a good missile before that, the same is true for operators who own PAC2 and later purchase PAC3. And we can see that excellent map modders like Wrench will assign correct red and blue countries to the map theaters, which will also affect which units(groudobjects) are generated on the map, which is also related to the operator. So, following the example above, on the Sweden map, Swedish ground units can start generating the best PAC-3 MSE after 2016, whereas before they could only generate PAC-3. US Army can get AN/MPQ-65A after 2017, etc etc. AND will be reflected in the specific missions. There are value differences between them in the game, which may not be obvious to players, but it is a design method that I like to make it as realistic and historical as possible.
  15. BTW PAC-3 retextured and MSE variant added
  16. So... I searched all the pages I could find today, but didn't get much. Maybe I'll have to go to the Pentagon or Langley to ask for more detailed,maybe have a chat with woods.Can someone inside help me get a pass or something? Considering that there were multiple upgrade packages during the PAC-2 period,as well as the gap between the contract and the delivery time, maybe I'll give them "approximate" date first untill I got more infor.
  17. Yeah anyway they are working just fine, need some more test tho(ah actually I already test them for months)
  18. Yes I mainly got operators info from wiki, but I feel like it's too fragmented, so I wanted to ask if anyone happens to have a complete list and would be willing to share it generously. But that's okay, I can still just spend more time learning I have learned a lot.
  19. That day... Mirage 3 and J-10CE got drunk...
  20. I'm also working on Patriot SAM, but just a question, do you happen to have a directory on when and how many PAC2 or 3s are being deployed by various operators? Giving these units a suitable look in SF2 is another matter, I am more obsessed with making them "historically accurate". The information I was able to retrieve was very fragmented, it would be better if there was a summary list. ===================================================================== For now, what I made for SF2: Missiles: MIM104B/C/D/E/F; Radar with Engagement Control Station Set(SAM_RADAR): ①MPQ-53 + MSQ-104 (For early PAC-2) ②MPQ-65A + MSQ-132 (For PAC-2/GEM) ③MPQ-65A + MSQ-132 (For PAC-3) Launcher Station(STATIC_SAM): ①M903 + MIM-104C/PAC-2 ②M903 + MIM-104D/PAC-2(GEM) ③M903 + MIM-104F/PAC-3 Any suggestions are welcome
  21. View File R 91 FS Charles de Gaulle 1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; Submitter simonmiller416 Submitted 11/13/2024 Category Aircraft Carriers  
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