Jump to content

simonmiller416

MODDER
  • Posts

    724
  • Joined

  • Last visited

  • Days Won

    63

Everything posted by simonmiller416

  1. Ok.so first of all, thank you for all your efforts. Because of this, many very "old" mods have "resurfaced," which makes me a little confused about which mods were recently released, but it's not a big problem.
  2. If possible, I'd like to know how the image restoration in the download section is being carried out; we've seen quite a bit of activity lately.
  3. no worries ,it's good to me
  4. I don't like drinking, especially when it makes me giggle uncontrollably. However, sometimes I quite like the taste of Jack Daniel's, having a small glass occasionally is nice. It seems like it's been a long time since I've posted anything on CA, or shared any new ideas. Looking back, this place is completely unrecognizable (I mean the website UI, lol). The past year has been quite disastrous for me, I went through a difficult time until December, when things finally started to get back on track.Even though things aren't really that good,after all that's just life. Here, I also saw that everyone is facing their own problems. So I hope everyone will eventually find their own smooth path in 2026. Cheers!
  5. Yes, these kinds of things are impossible to prevent completely. Most of the content I create is based on assets found online, and even the parts I purchase can't completely avoid they were ripped from other games. I usually compare their texture details to determine their origin, which is why I don't plan to release some of the projects I made even for months, because they are "suspicious." Therefore, I would suggest you do similar work to eliminate this risk. Once you've finished, I think you'll be able to do whatever you want, OR perhaps someone will be willing to take over.
  6. So I usually don't advise people to do things they're not good at, even learning. However, based on current situation of SF2 community, yes, doing it yourself will be the fastest solution. I think my situation can serve as a reference for you: Before starting SF2 modding, I had already accumulated considerable skills in model and texture processing in other games such as ARMA3. At that time, I encountered quite a few problems, such as being unable to properly install 3ds Max 2009, pick the wrong version of Max, and experiencing LOD export crashes, etc., which almost delayed me for 2-3 years. Prior to this, I had also done a lot of INI and texture work. So I have some basic modeling and texturing skills,as well as ini, but far from expert level. Therefore, I choose to buy resources from websites like cgtrader, then apart the nodes, rework the textures, and create animations for them. Completing the modeling and animation parts isn't the hardest (or most time-consuming) part, the hardest part depends on your vision for the projects. Do you simply want to own it, or do you want it to be as close to how it should act in reality as possible? Even if it's only 50% similar?Then you might need far more than two weeks to complete a mod. In 2025, I released many mods here, many of which were started in 2024, and some even from 2022-2023. And here, we can even see many mods that had screenshots released back in the 2012s that still haven't been released. This is all very normal, no need to worry. So, maybe the P-8 will be your first project, maybe not, but perhaps it's worth a try, and take your time.
  7. I think Menrva discussed this in another thread, but I've forgotten where exactly, so I can't provide a specific link. In short, he analyzed that this only appears in modded TGP view. Actually, I've also encountered a similar problem (I haven't tried to reproduce this with stock aircraft and weapons, but it does occur with mods), and I don't know why either.
  8. I'm also writing a full-length novel, and I've completed approximately 1.4 million words so far (counting in our language). Of course, I won't promote it here, due to politeness and language reasons. It's basically told from the third-person perspective of an 18A officer (yes, based on real-life Green Berets), and it tells the story of the modern world encountering a medieval civilization in another world, essentially set against the backdrop of unconventional warfare and special opearations. It currently serializing on an online reading website, which is currently flooded with a lot of AI-generated garbage (I mean, the problem isn't the AI , but the authors who don't even bother to read the text generated). What surprised me was that there were even quite a few people who enjoyed reading those works, even though they were essentially just repetitive content and meaningless piles of words.
  9. This might be a bit off-topic, but I was thinking about the WW3 scenarios currently being devised, they mostly take place on the western coast of the Pacific Ocean, around 2025-2027, and involve a great deal of advanced air and ground technology.
  10. Now I know why u didn't join Delta Force
  11. I'm sure I've seen EA-18Gs without ALQ-218s more than once somewhere(as demo below), but the other 99% of the time they're with them on. Perhaps I should serve in the Navy for a while to confirm this.
  12. Yeah, I always think TW offical don't care about who posts what like his not even exist.
  13. If we have max files, I'd be happy to help, but... yes, this is a process that requires A to get to B.
  14. Based on my recent work on the S-400 system and my previous experience building DDGs, VLS may require further modeling(not about appearance, but about setting a virtual yaw axis). Does this "behemoth" have an editable original max file? (Just asking for now)
  15. Wondering what do you guys think about this bird
  16. OR, ensure you sir have installed/updated your graphics driver AND DirectX 10 components. I think the latter might be the key to solving the problem, if you have a brand new, clean system.
  17. My other current works is to improve the appearance of the external fuel tank, these adjustments and fixes will be carried out simultaneously.
  18. Copy that. WS10B_0 and WS10B_AB in Sounds folder are right files. Since the SFX worked fine in the game, I overlooked this point. Thank you.
  19. After all your discussion, I think it sounds like an oversight on the modder's part (I make similar mistakes too), maybe you can find the correct carriers in the download section.
  20. And the giant UFO on Independence Day
  21. Thanks for reporting. Will include in next update 23MM_Type23-3.7z
  22. I basically made some adjustments to the AIM-174B, such as drag cd, booster, and sustainer etc. This way it can reach a top speed of M3.5 when climbing to a glide altitude of about 24,000 meters (it may exceed this speed when starting a dive, but not by much) I also changed it to AHM, and it can be launched at a maximum range of about 340KM (according to the wiki data, the maximum working range of AIM-174 is between 240-400, so I took an intermediate value). Secondly,Seeker Range is change to 35km (I couldn't find precise data, so I made some extensions based on the common fact that AIM-120 seeker is usually 25km). Based on these adjustments, the AIM-174's workflow will be as follows: 1. Launch at the radar's maximum serch/track range and climb to glide altitude; 2. Utilize "midcourse correction" to simulate trajectory correction by an E-2 or other data link node before radar activation; 3. In the final 35km, terminal guidance will be provided by its own radar. I conducted multiple shooting tests. At 300km, it had a good interception rate against enemy troops with poor skills who hardly did any "dodge" and its performance was not too exaggerated. (I usually do similar work on all missiles with a range of beyond 200KM) What do you think? The attached file contains my first revised version,feel free to try it out if you'd like... AIM-174B_data.INI
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..