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simonmiller416

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Posts posted by simonmiller416


  1. ADM-160 Miniature Air-Launched Decoy


    From Wikipedia:

    "The ADM-160 MALD (Miniature Air-Launched Decoy) is a decoy missile developed by the United States.

    It uses gradient-index optics to create a radar cross section that simulates an airplane, in order to confuse missile defense systems.

    ......

    ADM-160B
    Decoy version developed by Raytheon with longer endurance. In use by the USAF.

    ADM-160C "MALD-J"
    Radar jammer variant of ADM-160B by Raytheon. This variant of the MALD decoy can operate in both decoy and jammer modes...... MALD-J will provide stand-in jamming capability for the Airborne Electronic Attack Systems of Systems. It will be launched against a preplanned target and jam specific radars in a stand-in role to degrade or deny the IADS detection of friendly aircraft or munitions.Delivery to the US Armed Forces is to begin in 2012. That year, the Air Force ended procurement of the ADM-160B and will only procure MALD-J versions.

    MALD-N
    Navy variant based on the MALD-J.

    "

    This mod Include:

    1.ADM-160B MALD

    2.ADM-160C MALD-J

    3.ADM-160D MALD-N

     

    Usage and precautions:

    1.Upzip and copy ADM-160C folder to Objects/Weapons ;

    2.For a true decoy effect I set it to "ASM" and "is decoy" ,so the ADM-160C is restricted to ASM compatible weapon station ;

    3.Since it works similar to a drone in reality, it doesn't cause any damage to any target in the game, and may not even hit the target accurately,but it can indeed play a very good role in covering cruise missiles. Please be clear about your purpose of use and make a good choice.

     

    Model/Texture: BorisBC;

    Data/Modding: Me.


     

    • Like 3
    • Thanks 2

  2. 3 hours ago, Eagle114th said:

    That would be interesting, and I would like to add my persepctive here.  I lvoe discussing something like this!

    I would ike your thoguhts on this:  I believe it would be great if we could add more features to it while keeping it in the scope of being 'low fidelity' with semi-complex / semi reallism to it.  For eample, what I believe is truy needed for SF2:

    - Gs limiter (FInaly no more going over 10 or even 12= Gs or over -4 Gs, even for AI
    - More details / depths in air to ground targets radar operation (We need air to ground lockable targets and other features, thhat is as details, if not more detailed than Air to Air radar.  However, keep in mind, we do not want to turn this into DCS "Study sim' with millin butotns, BUT we can stay in between where SF2 iis now and add a bit more spices to it. :)
    - moveable / controlable FLIR / TV in MDF -> this have been very needed for a long time!
    - no more gunsight / CCIP going beyond glass panel / HUD
    - More to list

    I am a modern scripts enjoyer, and I would like to add some more to this, lol

    - JHMCS/HMD ,this is almost a must for most fourth/fifth generation fighters, especially the F35, which has even removed the HUD . We can rely on the HMD to do a lot of very interesting things when fighting. It would be cool, and it would be very convenient to find targets when you have the data link.

    - Datalink ,we all know that in SF2NA, when conducting naval campaigns/missions, there will be an AWACS hovering in the sky, although they are more like the atmosphere group in a nightclub,it will only answer our inquiries mechanically and provide inaccurate information. I think this is more of a design that enhances the immersion.If we have a data link, AWACS will become very useful. For example, hollow icons on the radar represent targets in the radar blind spot, and these targets can be displayed when there are early warning aircraft in the sky.

    - Horizontal Situation Display/Tactical Awareness Display, needless to say, the MFD has an optional display mode that can read almost all battlefield situation information.

    • Like 1

  3. 4 minutes ago, Eagle114th said:

    Ah i see, that is noted. My apologize for misunderstanidng.  That is a good point.  I agree with this.  Same thing happened with Il-2 1946 that became IL-2 1946 B.A.T.S.

    If you don't mind me asking, I like to learn new thing severyday;

    What is the biggest leap or changes from Falcon 4.0 to BMS? 

    Haha, to me, it can be said that it is almost all, BMS has improved a game produced around the millennium (like those novalogic classic) into a modern game close to DCS. For SF2, what I hope for is as you said before, some new features.

    The BMS project itself is Falcon 4.0, which has opened up its original code on a large scale, and programmers and retired pilots in the entire community have passionately participated in the development.

    • Like 2

  4. I also encountered other things. The J-15A/B that was being adjusted obviously had a serious FM problem. I have fixed the biggest bug as much as possible, but the bird will still autonomously lift up after increasing the thrust, so that after being launched, it will roll countless times in the air and finally fall into the sea due to stalling. But shortly after takeoff, we were able to maintain a normal flying attitude.

    I think I mistakenly assigned the wrong lift coefficient to some of the airfoils(maybe mostly because of the flaps?),since I didn't assign the thrust vector to the engine, and I didn't set the "AOA limit overwirite" on the J-20mod for it, but it's hard for me to pinpoint the reason.

    Is anyone interested in checking and fixing it for me? Appreciate!

    img00012.jpg

    • Like 3

  5. BTW, What does this mod probably have?
    (1) First, it contains two advanced birds, J-20A and J-20S.
    In case some people don’t know much about it, the J-20 is a fifth-generation stealth twin-engine heavy fighter from the mysterious country in the East.
    The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. 
    The J-20A is the single-seat basic model, while the two-seat version, the J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit.

    (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ;

    (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content;

    (4) Since the J-20 uses the same AESA radar as the F-22, I set a higher scanning frequency and intensity for them to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old ECM .
    Of course, based on the SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys.

    (5) In reality, there is no sign that the J-20 carries a cannon, so I did not equip the 20A and 20S models with cannons, Hit and Run!
    Moreover, the current J-20A in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available.
    For the J-20S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets.

    ===========================================================================================================

    Original basic model and textures:
    Ice is silent water (Not a member of CA,I purchased the resources from him)

    Special Thanks:
     
    yakarov79(When I just started to import the model, I was prompted about the key problem of the number of model  faces. This is very basic, but if no one reminds me, I might give up early)

    logan4(Generously gave detailed case references in difficult problems such as model shadows and cockpit normals  to help me solve problems)

    Sundowner (Helped me solve the problem that the formation (slime) lights don't work)

    Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra  “modding help”)

    EricJ(Great ideas in my modding process)

    Menrva(Great ideas in my modding process)

    JAT81500(For the JHMCS/pilot mod)

    Crusader(For parts of HUD textures)

    angelp(For the PLAAF Weapon Pack Redux Part 1)

    Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed  discussions have given me a certain level of foundation for modding through years of ini editing.
    It can be said that most of the people here have helped me indirectly.

    If I forgot to mention you who also contributed, please be sure to let me know as soon as possible.

    In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear.

    I'm just standing on the shoulders of giants.
     

    • Like 4
    • Thanks 3

  6. Let this be our little secret. Due to some personal reasons, we may not continue to make mods for SF2 in the short term (at least we won’t devote ourselves to it day and night). This version is still in a very Beta stage. There are still quite a few issues, so I'm going to share this test version here rather than on the official download page.

    There are currently two biggest problems, 1. The cockpit model is still not perfect, and 2. The FM of the airframe is not perfect.

    I've spent quite a bit of time there, but I'm really not an expert on some things (especially FM), and I figured some of the talented folks here might be interested in helping.

    Thanks in advance!

    https://drive.google.com/file/d/1fpebvaRMwmBeljv1Dg8Jn3lFk17n5-iV/view?usp=sharing

    • Like 1
    • Thanks 1
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