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Posts posted by simonmiller416
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So you really need a food truck?
Actually hot dog shops are good too
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Here, I also want to know.
aleks1 did a good job, but maybe the model is quite old due to age.
My friends and I found a source that was well priced and I think I've put it in a future production plan, but you know...plans are just plans...It would be great to see a brand new mod sooner
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No, technically this is a mobile food truck
The two bird need to be feed
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6 hours ago, Jimbib said:The fact that the recent crowdfunding project reached 16% of the required target showed him that there simply aren't enough people to justify it. If there were, it would have been over subscribed and it would probably be on the digital shelves by now.
It's sad but true.
I always thought crowdfunding was a market research exercise on his part, but the results are clear...
This is a terrible thing for a business man. Even most of us cannot always produce for the love of games. Life always comes first.
The PC version of SF3 is fantastic.
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14 hours ago, EricJ said:Nice landscape,and your skill
And Block3 when
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14 hours ago, EricJ said:Nice landscape,and your skill
And Block3 when
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32 minutes ago, Falcon1364 said:Hi. Thank you both for your responses. I do have the mission editor. However, I do not see the red enemy icon, even though I have set the HUD—data to show the enemy planes.
Haha, what they mean is that the mission you performed may not have any enemy aircraft, so the game directly judges you to succeed,and also that's why you don't see any red boxes.
Most likely your enemy has decommissioned all planes
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5 hours ago, whiteknight06604 said:after fixing a few of the important bugs I'd like to see the return of FAC and to have mixed ground forces. The ability to have AAA or sam vehicles randomly added to ground support targets.
100% yes ,We can see this in the campaign missions, but not in the dynamically generated SP missions ,it's a pity
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5 hours ago, TheJetfighter said:More that graphic enhancement, this game needs multiplayer. The only request I'd like to see fulfilled.
Agree for this,at least co-op mode would be nice to avoid some AI bugs like they don't use EOGB in Strike mission
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It's good to see progress, but is it possible to expand the light source, I think the real city lights should be a large area.
Although I know it's just a proof-of-concept stage. -
5 hours ago, Sundowner said:Well, well, well...............
Today I gota refponse fwom TK sayin that SF3 wood be out later this yer......wud I like to be a beeta tester...............OUCH!!! X**%**xx!!!!
Hi this is Ant's wife..............dont take any notice of him....................he's been having a few beers & they've "reacted" with his medication..................
Hey obviously you shouldn't drink so much next time
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Because I have encountered the same problem
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Imma using 3dsmax so can't offer more help,
But I think if model looks fine in LOD viewer, but not in the game ,could still be the "too much faces" problem,Have you split the model down? For example, separate out flaps, slats...
Or...could this be a scaling issue?
Forgive me if I'm talking nonsense
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19 minutes ago, bazillius said:What a funny and lively party you have! And I was late for it. And I want to ask TW to just give us the game engine tools and compiler, and we will do everything ourselves. The game will obviously never be updated, and it would be possible to simply give it to us as a gift, to the players. This ask is to nowhere, sure.
Definitely late,
Gosh I agree, I really need full functional 4/5th Gen Fighters
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3 minutes ago, daddyairplanes said:or, as with even SF2 let alone a 3....
a huge modding community that has created the largest catalog of player flyable aircraft and skins for said aircraft of any Win7 through 11 flight sim.
i mean seriously, theres over 2000 aircraft mods, over 100 terrain mods and over 1400 aircraft skin mods. and looking at teh history from Gen 1 to Gen 2, a Gen 3 would get alot of stuff ported over, and alot of new stuff
you want super high fidelity on a few things, Eagle Dynamics is great. if you want wide variety on damn near everything, talk to the fan community for Thirdwire
Exactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
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In the meantime...Some more flight tests going on...
Same FM problem with the J-20, after passing about Mach 1 the birds will automatically raise their heads...Need more adjustments...
And still, the cockpit thing in the past 2 weeks I still could not make those...WEAPON_QUANTITY , WEAPON_STATION_SELECTOR or Weapon_Type_ID thins to work,I would have liked them to at least display my loaded weapons correctly in SMS,but...
I still need more time to seek reference and learn more.
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6 hours ago, Wrench said:Give me some time --- a LOT of it!!! -- and I"ll see what I can do with it.
Ohhhhhhhhhhhhhhhhhh(Imma jumping up and down)
If you really have this plan that would be wonderful! Im not asking for this from start anyway!
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8 hours ago, logan4 said:There could be several factors. Also you exporting it from 3dsmax or blender?
First things to look at:
- correct lod name call-out in AC.ini file
- if any or more mesh has more than 5k vertices themselves (not combined count, individual meshes)
Btw, I was heard about 3.5K faces limit,is it true?
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8 hours ago, Wrench said:removing those parked statics is easy --- just search them out in the target ini, and comment out their statement(s)
Thusly:
Target[271].Type=xxMIG21
Target[271].Offset=413.00,-11.00
Target[271].Heading=90you don't even need to edit the _types ini.
btw, can you post a link to the terrain? And have you added the "fixes" I did to it in the mid/late 2000s???
ps: maybe they're parked decoys????
Decoys? make sense!Thank you for the hint about parked statics.
Ah and for the link tbh Im not sure about it, cuz I think I got the files in the early 2010s,maybe I have ,maybe not.
How about post your "fixed" link, my frined? sry for I may not that sure about which one is it.
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Let's guess, SF3 or Falcon5, which one will be release first
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My projects (GKABS)
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted · Edited by simonmiller416
Um Al Maradim Class of missile attack craft
USS Pegasus (PHM-1)
I saw these two ships on the list and I'm a little curious if there are other plans, but of course if you want to keep it a surprise that's fine