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Everything posted by SDirickson
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Just curious, how hard would it be to machine a handle extension for the stick? I'm interested in making a full sized floor mounted stick, but I don't wanna shell over $800 for a pre-made model. I was thinking, if it wouldn't be hard to find pre-machined threads and end caps, just making a screw on handle extension with PS-2 cable inside that could extend the length of the stick. Would this be possible?
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What kind of price are you asking for the set?
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Add-On 1.1 pics
SDirickson replied to Tuff's topic in Digital Combat Simulator Series General Discussion
I'm definately looking forward to the '39. Now I wanna see some pics of the Ka-50 and F/A-18. Unless they've scrapped that project and I never heard. -
Those are some badass pics. Looks like you guys have a bit of fun at basic.
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Thanks, now I gotta figure out a way to use that gig for file hosting, haha
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Got a question right quick, before you sign me up. Is this just for google's trial period, or what?
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Sam Dirickson samdirickson@yahoo.com
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I'll be commissioned in less than three years from now. I want to be certain there is a role for me to fulfill. I don't want to be led by someone I can't depend on. I want to know exactly how my future CinC handled his own tour of duty. In the end, every piece of information is important. As for serving as the occupying force in an enemy nation, I don't think any other country is as suited for the job as we are. No other country has our level of competence or training. I think our soldiers over there know and understand their duty better than us civilians do.
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A friend of mine got a copy of Soldner when it was released in Europe. Just wondering if anyone else here has gotten a chance to try it out yet. I haven't really played it very much yet, just messed around for a couple minutes. Unfortunately, it feels like they didn't get very far from the betas. Certain aspects of the game seem improved, while others got worse. Vehicle control seems to have decreased, though actual player movement and aiming has gotten a bit better. Hopefully someone else can come by and give a detailed review.
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BIA should be pretty good, hopefully. Unfortunately, I keep waiting for a WWII game as realistic as Raven Shield. Probably won't happen though, no one likes running into a single bullet and hitting the deck.
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So far, I'm unimpressed with the demo. The graphics are great, but the gameplay is pretty standard. I don't see anything that brings the game quality up from COD. I dunno, I think it just suffers from the Doom 3 syndrome. "Too much make-up and not enough beauty."
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I'd go for a Radeon card. Seems like most flight simmers nowadays use Radeon because of their OpenGL support.
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Even without trees, the ground mesh needs some type of object to increase the lowloevel depth and sense of speed. Plain textures won't do it. Powerlines, secluded little cottages, fences, even clumps of grass, something has to be there.
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I've always been disappointed with most sim's low level terrain. No matter how attractice the terrain looks from 20,000ft, if I don't see shrubs and ground objects wizzing by when I'm at 50ft, there's no realism there for me. Too bad there isn't any truly effectice way of doing that without a major blow to the fps.
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Doom keeps freezing and crashin on my comp. It'll play fine with killer fps, then suddenly it will freeze. Occasionally it freezes when I press esc to exit the game. Any suggestions? Intel P4 3.0ghz 1gig RAM Radeon 9800 PRO SB Audigy II WinXP SP2
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Awesome, I'll have to check those 4.9's out. At the moment though, Doom III is runnin hot and heavy, no problems. Well, no problems cept sweaty palms and swamp ass.
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Yeah, the sounds are excellent. You need a good set of speakers or headphones to appreciate it. Remember the first game that featured 3D sound? This is like the next generation almost.
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Screenshots won't do it justice. You have to see the game in action. The shadow and illumination effects are revolutionary, as well as the degree of depth they've managed toconvery using standard textures. I don't know how to describe it.
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Ha, never mind. I know the first suggestion would be to update my drivers. Which is exactly what I did. Fixed. Cat 4.8's. And yes, I do fly LOMAC.
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Like MBoT said, it definately depends on the pilot and the situation. YOu're feeling of gravity during a turn is highly dependent on how many G's you are pulling. In a break turn, the feeling is much the same as in a loop. Your eyes and head aren't gonna be concerned with the horizon, they'll be stuck with the aircraft. However, at low G's, when you can feel the tilt much easier, then your eyes will try to adjust it seems.
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Future development for Lo-Mac
SDirickson replied to Nesher's topic in Digital Combat Simulator Series General Discussion
Ka-50? Awesome! Finally, some new quality helo sims are gonna get released. -
If you haven't played it, Raven Shield is an excellent FPS. It has a solid campaign, and theres an addon out now which bumps up both the number of missions and weapons.
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I just got back from my freshman cruise in the Navy. Spent four weeks in San Diego, sampling the finer parts of the Navy. Aviation, Marines, SWO and subs. How many 19 year olds can boast they've slept between Trident missiles in an SSBN, flown a Seahawk or fired an M-249. Glad to be home though, and can someone fill me in on the news in the sim community for the past four weeks? And for those curious, it was deceptively easy to fly the SH-60B. Lots of computer control assistance. The T-34 was much more hands on and responsive.
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Thats an awesome piece of property there, Chief. Lots of room for the animals to roam. Looks like you could even land a helicopter if you wanted.
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Holy s**t, dude. If you can bust out those kinda PT scores, then the mental won't be s**t. Trust me. When you go through basic, having a skill like that to fall back on is a life saver. Its so much easier getting through the mental aspects when you don't have to worry about the physical. Besides, its always a good anti-depressant watching other people screw up, lol.