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Night Building Texture Beta
Gavin1976 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Night Building Texture Beta Realistic Night Building Texture Beta v1.0 (2020.10.10) How To INSTALL : 1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial] 2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp) ※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture This Night Building Texture only be used in the evening xxx_DATA.INI (in Terrains Folder) // -------------------------------------------------------- [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP // -------------------------------------------------------- Building Texture Template from ( Rends Germany terrain rework v1.0 ) No more any modules will be released later Taylor Gavin 2020.10.10 Submitter Gavin1976 Submitted 10/10/2020 Category Effect Mods -
Version 1.0
307 downloads
Realistic Night Building Texture Beta v1.0 (2020.10.10) How To INSTALL : 1. Open xxx_DATA.INI (in Terrains folder) and replace [SolidObjectTextureMaterial] 2. Replace Night Building Texture (TEROBJECT_xxx.tga & CE_City1_xxx.bmp) ※ No need to add or modify any ENVIRONMENTSYSTEM.INI and FLIGHTENGINE.INI This Night Effect only needs to disable the SolidObject shader and use with Night Building Texture This Night Building Texture only be used in the evening xxx_DATA.INI (in Terrains Folder) // -------------------------------------------------------- [SolidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP // -------------------------------------------------------- Building Texture Template from ( Rends Germany terrain rework v1.0 ) No more any modules will be released later Taylor Gavin 2020.10.10