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Posted

A-6A DIANE for Strike Fighters 2


Upgraded for Strike Fighters 2 - Basic CCIP for A-6A to simulate a DIANE level bombing system.

 

New: Yes we can now add the CCIP and keep the original A_6 radar modes!

 

 

When you reach the target ripple your iron bombs!

 

 

Tested in Strike Fighters 2 Vietnam Version June 2009 only (using the A-6A cockpit from Wings Over Vietnam).

 

For use in later versions compare any changes made in newer ini files first.

 

 

 

 

Released under CombatAce Fair-Use terms. Visit the URL below for more info.

 

http://forum.combatace.com/index.php?showtopic=26131


 

  • 2 years later...
Posted (edited)

The CCIP "Death Dot" displayed correctly in the March patch, but I had a beast of a time getting the Gun Cross and Fall Line to display.

 

To get all working with the March 2012 (and later) patch, add the following line to the [HUD] section of your A-6A_Avionics.INI file:

HUDMaterial=HUDMaterial

 

Then add this section to the same file:

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

Finally, you need to add this line to the [HUD_CCIP] section:

FallLineImage=cockpit\HUD\A-6A_FALLLINE.TGA

(this file is included with the package)

 

 

Hope this helps.

Edited by RAF74 Home Fries

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