MigBuster Posted June 27, 2009 Posted June 27, 2009 View File A-6A DIANE for Strike Fighters 2 Upgraded for Strike Fighters 2 - Basic CCIP for A-6A to simulate a DIANE level bombing system. New: Yes we can now add the CCIP and keep the original A_6 radar modes! When you reach the target ripple your iron bombs! Tested in Strike Fighters 2 Vietnam Version June 2009 only (using the A-6A cockpit from Wings Over Vietnam). For use in later versions compare any changes made in newer ini files first. Released under CombatAce Fair-Use terms. Visit the URL below for more info. http://forum.combatace.com/index.php?showtopic=26131 Submitter MigBuster Submitted 06/27/2009 Category Avionics Quote
+HomeFries Posted April 5, 2012 Posted April 5, 2012 (edited) The CCIP "Death Dot" displayed correctly in the March patch, but I had a beast of a time getting the Gun Cross and Fall Line to display. To get all working with the March 2012 (and later) patch, add the following line to the [HUD] section of your A-6A_Avionics.INI file: HUDMaterial=HUDMaterial Then add this section to the same file: [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Finally, you need to add this line to the [HUD_CCIP] section: FallLineImage=cockpit\HUD\A-6A_FALLLINE.TGA (this file is included with the package) Hope this helps. Edited April 5, 2012 by RAF74 Home Fries Quote
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