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First Eagles - WWI and Early Years - Add-On Aircraft

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    1. Hansa-Phonix KD1 "Star-Strutter" Ver.1 05 April 2009
       
      Model, Skin & FM by by Andre (Laton) Simpson
       
      This aircraft represents the late version Star-Strutters made under licence by Phonix. They had better pilot seating, a larger rudder/tail assembly and more powerful engine than the original Hansa-Brandenberg variant (which will my next release.)
       
      Please check the read-me for installation instructions.
       
       
      Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
      782 0
    2. Ansaldo S.V.A.5 Ver 1.1 30 April 2009
       
      Model, Skin & FM by by Andre (Laton) Simpson
       
       
      Please check the read-me for installation instructions.
       
       
      Also included in the release pack are the skin templates for anyone who wishes to create their own paint-schemes
       
       
      **1.1 - Mesh fix and changed FM
      888 0
    3. The "QUICK START FMs and Campaigns for Oct 2007 Version EP ONLY" and "FULL SET FMs and Campaigns for Oct 2007 Version EP ONLY" have also been updated.
       
      There's a bit of a mix, some AI only changes, some minor changes, mostly major FM changes.
       
      N11, N16, N17, N17bis, Halberstadt D3, Fokker D2. AI changes only.
       
      Pfalz EV, Fokkers EIV/EVa. Changed, more difficult to fly and roll reduced.
       
      Dh2. Minor changes to stalls.
       
      FokkerD7. Minor change, roll reduced and more stable.
       
      Pup, Tripe, F2b, Dolphin, Se5a, Snipe, N28, Spad13, FokkerDr1, PfalzD3. Major changes.
       
      Some things worth pointing out:
       
      Dolphin. 4 and 2 Gun versions, 2 Gun version thanks to p10ppy, but otherwise same FM. The default is the 2 gun one. There are backups of each version in the folder hopefully clearly named so you can delete default and copy another to pick and choose.
       
      F2b. Overwing Lewis and Without Lewis versions from Mike Dora's idea, and in folder with backups of each, same FM. Default is Without Overhead Lewis. The gun is removed, but the mount for the Lewis is still in place on this model, as I found some graphical glitches when that was removed.
       
      Fokker Dr1. Two FMs, TKs with AI changes and mine. Default is mine... its your choice.
      329 0
    4. UPDATE: 3rd September
       
      There's a bit of a mix, some AI only changes, some minor changes, mostly major FM changes.
       
      N11, N16, N17, N17bis, Halberstadt D3, Fokker D2. AI changes only.
       
      Pfalz EV, Fokkers EIV/EVa. Changed, more difficult to fly and roll reduced.
       
      Dh2. Minor changes to stalls.
       
      FokkerD7. Minor change, roll reduced and more stable.
       
      Pup, Tripe, F2b, Dolphin, Se5a, Snipe, N28, Spad13, FokkerDr1, PfalzD3. Major changes.
       
      Some things worth pointing out:
       
      Dolphin. 4 and 2 Gun versions, 2 Gun version thanks to p10ppy, but otherwise same FM. The default is the 2 gun one. There are backups of each version in the folder hopefully clearly named so you can delete default and copy another to pick and choose.
       
      F2b. Overwing Lewis and Without Lewis versions from Mike Dora's idea, and in folder with backups of each, same FM. Default is Without Overhead Lewis. The gun is removed, but the mount for the Lewis is still in place on this model, as I found some graphical glitches when that was removed.
       
      Fokker Dr1. Two FMs, TKs with AI changes and mine. Default is mine... its your choice.
       
       
      ===========================================================================
       
      These are ONLY for the Unpatched Expansion Pack version - October 2007. They will not work well at all with the April 2008 patch nor will they work mixed with stock FMs.
       
      The FMs are written for Hard FM mode. They will not work well, or as designed, in Normal or Easy Mode (Flight Models are completely different and inconsistent).
       
      There is a comprehensive Readme, and includes the following sections:
       
      1) Introduction
      2) The FMs
      3) Additional Changes to FMs
      4) Extras
      5) AI Difficulty Setting
      6) The Campaigns
      7) Installation
      8) Acknowledgements & Caveats
       
      Installation is simple, but should be done on a clean install of original FE (no patch), then Oct 2007 EP (no patch). You do need to get all the add-on aircraft models installed first.
       
      80 FMs included, and many thanks to all the modellers for allowing me to do these. All are needed for campaigns.
       
      Bortdafarm - Pfalz B1, Fokker B1, Fokker B2, Fokker D2, Fokker D3, Martinsyde G100, Martinsyde S1, Avro 504D.
       
      Monty CZ - Nieuport 11, Nieuport 16, Nieuport 17
       
      EmID - Nieuports 24 (2), Nieuports 27 (4), Nieuport 28, Hanriots (3)
       
      Laton - Fokker E1, Fokker E1a, Fokker E3, Fokker E3a, Fokker E4, Fokker E4a, Pfalz E1, Pfalz E3, Pfalz E4, Morane H, Morane L, Morane LAO, Fokker D8, Bristol M1c
       
      Thirdwire - Albatros D3, Albatros D3OAW, Albatros D5, Albatros D5a, FokkerDr1, Fokker D7, Fokker D7F, DFW C5, Camels (3), Spad 7s (2), Spad 13, Se5a, Salmson, Re8
       
      p10ppy - Morane N, Spad 12
       
      A-Team - Be2c, Be2d, Fe2b, Fe8, Dh2, Pup, Triplane, Dolphin, Snipe, Breuget 14, F2B, Halberstadt D3, Walfisch, Aviatik C2, Pfalz D3, Pfalz D8, Pfalz D12, Schuckert D3, Junkers D1.
       
      In addition, some planes that use another 3-D Model: N17bis, N23, Fe2c, AlbatrosD3_160, AlbatrosD3OEF_200, AlbatrosD2, DFWC1. These are needed for campaigns also. See Installation instructions.
       
      FMs are mainly by me, but Spad12 FM is by P10ppy, and Camels, Fokker Dr1, Spad 7s are by Thirdwire. The RE8 is largely Thirdwires with some changes to improve takeoff and turning. All have AI changes to fit with other FMs.
       
      Have fun!
       
      Peter July 2008
      536 0
    5. UPDATE: 3rd September
       
      Se5a, Spad13, FokkerDr1 FMs changed.
       
      For the Fokker Dr1, there are two alternative FMs, TKs with AI changes and mine. Default is mine... its your choice. There are backups of each version in the folder hopefully clearly named so you can delete default and copy another to pick and choose.
       
      =======================================================================
       
      This pack only updates the stock plane FMs. Its meant to be a very QUICK START to a modded game. It does change the game considerably, and also includes Le Prieur Rockets and AI only planes made flyable.
       
      If you like this, and want to then add other aircraft and FMs that work properly with the Expansion Pack Oct 2007 version then download the "FULL SET FMs and Campaigns for Oct 2007 Version EP ONLY", and add plane packages and FMs, manually and individually.
       
      The FMs are done for Hard FM Mode. They will not work well, or as designed at all in Normal or Easy Mode (Flight Models are completely different and inconsistent).Actually, they are designed for hard everything, including Hard Enemy Skill Level in the Gameplay Options. However, if you find the AI too hard or too easy, see 5) AI Difficulty Setting.
       
      IMPORTANT: These are ONLY for the Unpatched Expansion Pack - October 2007. They will not work well at all with the April 2008 patch nor will they work mixed with stock FMs.
       
      Installation is very simple and quick, maybe 10 mins for everything.
       
      1) Do a clean install of the the original FE (no need to apply patches), then install the paid for Oct 2007 Expansion Pack. DO NOT install any EP patches at all.
       
      2) Extract this zip file to a temp folder, and move or copy all the folders of the extracted zip to your newly installed main First Eagles directory, and when prompted, click yes to overwrite existing files.
       
      3) Go into the game, set all options to Hard (its designed for Hard), and...fly.
       
      Thats it!!!
       
      There is a comprehensive readme (there are many changes to the stock game), and consists of the following sections:
       
      1) Introduction
      2) The FMs
      3) Additional Changes to FMs
      4) Extras
      5) AI Difficulty Setting
      6) The Campaigns
      7) Installation
      8) Acknowledgements & Caveats
       
      Please note that the included campaigns will not work until you download all the add-on planes. Standard campaigns will work of course.
       
      Have fun.
       
      Peter01 July 2008
      242 0
    6. hello
       
      This is just a mod of the original Nieuport 17 to represent an model with Fixedly mounted on the fuselage and firing in synchronization through the propeller arc.
       
      thanks to MontyCZ ,Texmurphy for the original Nieuport 17 and to Capun,whightknight 06604 for allowing me to use his wing gun plane.
       
      Any questions or comments
       
      Combatace handle CHRISTIAN59
      1,523 0
    7. Fokker E.IV and E.IVa
       
      Model by Laton
      Skins (E.III) by v. Deutschmark
      FM by peter01.
       
      The zip file contains two variants, with alternate armament (2 and 3 gun) configurations.
       
      Release pack also includes original bmp templates for anyone who wishes to make and distribute their own skins.
       
      Check the Readme for installation instructions and any other notes.
      1,567 0
    8. Little mod of the Spad VII to turn it into a Spad XII (apologies and acknowledgement to Gr.Viper who went before me)
       
      Model changes: removal of the nose humps and reskin
      XXX_data.ini changes: tweaked flight model reflecting the much heavier weight, more powerful engine (220hp nominal), wing stagger, better aerodynamics, and more wing area
      New weapon (37mm S.A.M.C.) New (it’s a mod of stock) reloading sound for the canon (its slow), New firing effect for the canon (cockpit smoke)
      New hanger and loading screens
       
      The canon is on the secondary fire button and takes 12 sec to reload (new sound more or less reflects this)
      It has 12 reloads
      I have seen the A.I get infrequent hits with this setup (I’m pretty infrequent too)
      ---------------------------------------------------
      A few “Facts”
       
      The Spad XII was a beefed up version of the Spad VII with a new engine (Hispano-Suiza 8Cb 220hp) and a slightly more refined fuselage, more wing area and the most obvious difference, slight wing stagger (something we can’t do with the stock model)
      It had a 37mm S.A.M.C. semi-automatic canon with twelve reloads mounted to fire through the prop hub and with the breech situated between the pilot’s legs
      Because of the breech placement the controls were of the Deperdussin type (wheel)
       
      After initial enthusiasm for the aircraft by the French ace Georges Guynemer, the Aéronautique Militaire placed an order for 1000 airframes,
      However the Spad XII proved very difficult to fly with its unfamiliar controls, the new weapon filled the cockpit with smoke on firing and was difficult to aim and reload, and to cap it off, the new Hispano-Suiza proved to be unreliable
      Its doubtful that more than twenty aircraft were completed and these were issued singly to individual Aces of the Aéronautique Militaire, There were never more than 6-8 on the front at any one time and they were widely spread throughout the Escadrille’s
      ---------------------------------------------------
      Top speed 220kph at SL
      Ceiling 7000m
      Empty weight 628kg
      ---------------------------------------------------
      Files
      New Reloading sound: gun_reloadlg.wav goes in the Sounds folder
      The SOUNDLIST.INI must be modified to add the sound (this must be extracted to the flight folder if you haven’t already) see below
       
      New gunfire effect: 37mmSpad.ini must be placed in the effects folder
       
      New cannon must be added to the bottom of your GUNDATA.INI (this must be extracted to the Objects folder if you haven’t already) see below, and then the GUNDATA.INI must be opened and saved with the gun editor
       
      New aircraft folder SPAD_XII placed in the Objects/aircraft folder
      This contains 4 skins (the French aces, Nungesser of Esc65, Madon of 38ESC, Fonck of Esc103 and Guynemer of Esc3),
      the Ini’s necessary for the craft,
      a hanger screen and two version of the loading screen: wide(default) and normal (you must rename it to use it)
       
       
      ---------------------------------------------------
      SOUNDLIST.INI
      Add near the top of the file:
      ---------------------------------------------------
      SoundFile0XX=gun_reloadlg /////////////////////XX is the next number in the sequence above
      ---------------------------------------------------
      And at the bottom add:
      ---------------------------------------------------
      [gun_reloadlg]
      Priority=HIGH
      3DSound=FALSE
      NumBuffers=1
      Looped=FALSE
      ---------------------------------------------------
       
       
      GUNDATA.INI
      Add at the bottom of the file
      ---------------------------------------------------
      [GunData0XX] //////////////////////////////////XX is the next sequential number
      TypeName=37MM_SAMC
      FullName=37mm SAMC Moteur canon
      Caliber=37.000000
      ROF=1.000000
      MuzzleVel=400.000000
      AmmoWt=0.650000
      WarheadWt=0.035000
      Reliability=97.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.150000,0.100000,0.100000
      GunFireEffect=37mmFireEffectEnH
      GunFireSound=TankGun
      EffectClassName=37mmEffects
      EffectTime=10.000000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE
      ---------------------------------------------------
      Important: the GUNDATA.INI must be saved in the gun editor after manual editing
       
      Have fun :yes:
      V
      1,222 0
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