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First Eagles - WWI and Early Years 1914 - 1920


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    1. Tweaked Flight Models and Realism Pack for FE2

      Hello Gents & Fellow Flyers of First Eagles 2,
      Included in the same folder with this ReadMe file are over 200 modified data files that I use for aircraft that are available on the CombatAce website for First Eagles 2. I’m very pleased that we have a larger selection of aircraft for the WWI period than WOFFue or ROF – well done modders and many thanks!
      The installation process for the data ini modifications is now streamlined, with all versions up to 8.9 being included per theater in a large “consolidated” folder. Inside that folder you will find a long “Read Me” file that lists a version history up to ver. 8.9, and all of the incremental mods. done to the FMs up to that point.
      The latest files are found per theater in a separate “DataFilesAdditionsVer95” folder. Also take note of other folders such as “ForFlightFolder,” “ForObjectsFolder,” etc., located in the latest ver. 9.5 update, and install items into the relevant folder hierarchy of your FE2 user directory. Always install older version files first before upgrading to the latest ver. FM pack, if you are missing ver. 8.9, 9.0 or 9.1 (for example, if I’ve so far upgraded to ver. 8.6 or 8.7, I should first install the files from the ver. 8.9 folder, “DataFilesInsideVer89consolidated,” and then from the ver. 9.0 folder, “DataFilesAdditionsVer90,” before installing the newer update packs).
      A great many thanks go out to Peter01 and Ojcar, also TexMurphy, for making most of those flight model files to begin with. Also a great thanks goes out to Stephen1918, MontyCZ and Laton for providing lots of beautiful planes and skins that go with those great flight models, to NBell for the many hitbox improvements provided for the planes, also to VonOben and Mike Dora for many helpful suggestions, and to the A-Team by SkunkWorks for allowing me to tweak a few of the FMs for their models too. And of course a very big thanks goes out to Geezer for the fantastic, high-quality models that are being made for FE2.
      What I've done is tinkered with the data files further. Modifications in all cases, to a greater or lesser extent, include data under the following sections:

      (a) MissionData
      (b) FlightControl
      (c) AIData
      (d) Sound
      (e) AircraftData
      (f) Engine
      (g) Crew
      (h) Internal Guns
      (i) Control Surfaces
      (j) Landing Gears
      (k) Fuselage, Nose, Tail, Vertical Tail, LeftStab, RightStab, Rudder, Left/Right/Inner/Middle/Outer/Tip Wing components
       
      As always, please read the included "Read Me" file for more thorough installation info., and details regarding the FM tweaks.
      Enjoy and happy flying!,
      Von S

      504 downloads

         (7 reviews)

      44 comments

      Updated

    2. Lebed 7

      The Lebed 7 was a Russian copy of the British Sopwith Tabloid. It was produced in 1915 and was intended to be used as a fighter. But with an 80hp Gnome engine and wing warping controls, it was quickly outclassed and was used primarily for recon and later for training.
       
      The Lebed 7 was shipped from the factory unarmed. The British plane had a machine gun mounted on the upper wing, so it isn't unreasonable to think that a Russian pilot might have tried mounting a gun on his plane. I have made a (possibly fictitious) version of the plane with a Lewis gun mounted on the top wing. 
      My Lebed 7 has a fully functional cockpit, three skins - a grey paint and two clear doped linen, and a full set of number decals. My skinning templates are included.
      The plane comes with a helmeted Russian pilot; instructions for installing the pilot are included. Or you can change the data.ini to use one of the stock FE pilots.
      Many years ago Nixou recorded a a large number of sounds for First Eagles. I have included the sound file for the 80 hp Gnome Monosoupape engine, but you may already have it.

      Credits
      Thanks to Ojcar for making the data file for the Lebed 7.
      Thanks to Nixou for making the sound file for the Gnome 80 hp engine.

      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. 
      For FE2 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed7". Move the folder named "D" from your Aircraft/Lebed7 folder into the Decals/Lebed7 folder you just made. 

      In case you don't already have it, I have included the sound file for the 80 hp Gnome engine. Move the file named "gnome80m4.wav" from my Sounds folder into your Sounds folder.
      You may not need to install the pilot with helmet, it has been available for download for some time and has been included with other planes. In case you don't already have it, I have included the pilot and instructions for installing it in a separate folder included in this download.
       

      35 downloads

         (1 review)

      1 comment

      Submitted

    3. Hansa Brandenburg D.I skins

      Three different skins for the HB D.I (stock, dark and stock with red nose). Included are decals. Not historically 100% correct.
      Extract the file into the Aircraft\Hansa_BrandenburgDI directory (you'll get folders 'Dark', 'Stock' and 'RedNose')
      Add this to your Hansa_BrandenburgDI.ini file
      [TextureSet001]
      Directory=Stock
      Name=Stock
      Nation=Austria
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000
      [TextureSet002]
      Directory=RedNose
      Name=RedNose
      Nation=Austria
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000
      [TextureSet003]
      Directory=Dark
      Name=Dark
      Nation=Austria
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000

      37 downloads

         (1 review)

      2 comments

      Submitted

    4. Cockpit for the SPAD 7

      This cockpit will repace the SPAD 13 cockpit used until now to make the stock SPAD 7 into a flyable plane. I can't find out who first converted the stock SPAD 7 into a flyable plane by using the cockpit from the SPAD 13. It seems to have been done several times over the years. The most recent version I could find was by Sinbad in 2012.
      I have used parts of the cockpits I made for the SPAD 11, SPAD 16, and SPAD A.2 to make a completely new cockpit for the SPAD 7 which fits the fuselage better and has the correct number of guns. The new cockpit features fully functional gauges, throttles, rudder control, and stick. This cockpit should work with all the SPAD 7s (SPAD7_150, SPAD7_180,etc.)
      NOTE - About 10 years ago, Gr.Viper made a SPAD 7 by converting the SPAD 13. MY cockpit will not work for that version since it uses the SPAD 13 plane with a revised FM. (If your SPAD 7 has two guns on the fuselage, then you are using GR.Viper's conversion and this cockpit won't fit.)

      Installation Instructions for both FE1 and FE2
      Do this for each SPAD 7 you want to convert:
      If you have already have a flyable SPAD 7 using the SPAD 13 cockpit, delete the "cockpit" folder if it exists, and delete the SPAD7_COCKPIT.ini file. Then open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder.

      If you still have the stock version, Open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder. You will also have to add the following line to the plane's ini file.
      CockpitDataFile=SPAD7_cockpit.ini

      58 downloads

         (3 reviews)

      4 comments

      Submitted

    5. New Loadout for DFW C.V stock airplane

      Hi FE Flyers!
      Here is new loadout for the stock DFW C.V airplane.
       More precisely:
      - 4 x PuW_12.5kg (about 50kg, this is stock bomb armament)
      16 x PuW_12.5kg (about 200kg, new type of armament, made by me)
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      --To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft )

      --To uninstall, just delete the files.
       
      Happy Flying!
      Jackson M.
       

      31 downloads

         (0 reviews)

      0 comments

      Updated

    6. New Cockpit for AEG G.IV

      This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. 
      Acknowledgement
      About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
      Installation Instructions for both FE1 and FE2
      If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
      If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
      Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
       

      81 downloads

         (2 reviews)

      1 comment

      Submitted

    7. Taube (grenade armed)

      This version of the Taube is armed with a handful of grenades instead of a rifle. many thanks to all the people who worked on the original Taube and a special thanks to Stephen1918 who was kind enough to make time to alter his model to remove the gunner.All work on this is really the efforts of others and my only contribution was to bundle it up. Any issues please direct to me and I'll do my best to fix them as soon as I can.

      54 downloads

         (2 reviews)

      6 comments

      Updated

    8. Taube skins final ver.

      final version of the Taube
      fully textured now
      so instead of just the fabric parts, the whole thing has been done now
      hope U like it , was fun to skin
      c ya l8ter
      Gambit168

      78 downloads

         (5 reviews)

      1 comment

      Updated

    9. gunbus skin

      Hi guys i bought a 2TB HD & have been dumping everything on it from my old HD's that i fear will give up the ghost at any moment
      so anyway i came across some files with no names except 00000000. file
      that i had tried to salvage from a dead hard drive a long time ago it turns out that many are FE skins i was working on before it gave me the click of death !
      so i just downloaded Stephens gunbus to see if i had all the files & yes i do
      so here it is

      36 downloads

         (2 reviews)

      0 comments

      Updated

    10. Taube

      There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
       
      I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
       
      Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
       
      Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
       
      The download includes my skinning templates, data for the guns and the German pilot with helmet.
       
      Credits
      Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
      Thanks to Crawford for identifying a problem with the elevators.
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
       
       
       
      You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

      108 downloads

         (10 reviews)

      6 comments

      Updated

    11. RAF BE2c

      Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.
       
      I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.
       
      The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
      Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.

      385 downloads

         (4 reviews)

      1 comment

      Updated

    12. RAF BE2e

      The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
       
      I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
       
      The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.

      241 downloads

         (4 reviews)

      0 comments

      Updated

    13. Anatra D - "Field Mod"

      The Anatra D was a predecessor to the Anatra DS. The stock plane was powered by a Gnome rotary engine and armed with a single machine gun for the observer.
       
      I have made a "field mod" version with a fuselage mounted machine gun for the pilot. Anades with additional machine guns are known to have existed, but I haven't found any photos of them. I added the gun for the pilot in what seemed to be a logical position.
       
      The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included three skins, two linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       

      Credits:
      My thanks to Ojcar for making the original data.ini for this plane. I have modified Ojcar's file to include the additional gun.
       

      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDMod". Move the folder named "D" from the Aircraft/AnatraDMod folder into the Decals/AnatraDMod folder you just made.

      50 downloads

         (5 reviews)

      0 comments

      Submitted

    14. Two Armored Cars for the Eastern Front

      Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
       
      The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
       
      The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
       
      In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
       
      Installation Instructions
       
      Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

      35 downloads

         (2 reviews)

      0 comments

      Updated

    15. Fokker DII

      Fokker DII
       
      A revamp of Stephen 1918's Glorious Fokker D II , I have re done the original 3 skins as I thought the aluminum cowl needed to be lightened up somewhat, and the panels on the cowlings needed a slight tweak. So I have re done the original ones supplied by Stephen, I have also made alternative versions of thos 3 aircraft with painted cowlings, and white bandage markings for the Maltese crosses, I also made one skin in Clear dope, for those of you who like CDL aircraft, it appears that the DII was usually painted , so a doped aircraft was rare, I also did 2 separate aircraft from Kesta 4b one with a black and whirte striped rear fuselage, and the other one was just white, also was not a named aircraft. and lastly I did an aircraft from Kesta 16 with a rather natty eyeball marking and the fuselage over painted with paint smears.
       
      I have also included the FM by Von S , along with the early spandau, and finally one of Geezers smashing pilots. sounds decals, and hangar screens are all included or at least they should be.
       

      I hope I have included everyone who I am supposed to give credit to, if I have missed anyone out I heartilly apologise, and thank you whomsoever ye may be.
       
      You may also notice that I have applied little or no weathering to these skins, that is basically because although these aircraft got very dirty very quickly, I much prefer the model to be shown in "airshow" condition, so if you want weathering, please feel free to add your own to taste, myself, I like 'em looking clean.

      80 downloads

         (2 reviews)

      0 comments

      Submitted

    16. Lloyd C.II

      This is a complete revision of the Lloyd C.II with all new LODs, new skins, and improved decals. Ojcar has also improved the FM for this plane. Any skins that were made for the original version will not work with this version.
       
      The Lloyd C.II was based on a pre-war Austro-Hungarian airplane but with a slightly shorter wingspan and the addition of a machine gun on a circular mount for the observer. The C.II featured a plywood body and swept-back, tapered wings and was used for reconnaissance and light bombing throughout the war.
       
      The gun ring had limited movement, especially in the vertical direction, which I have tried to reproduce in my model. This will be a challenging plane to fly because you need to move the plane to bring enemy planes into range of the gunner. There is no gun for the pilot.
       
      There are also two bomb loading options for light and heavy bombing runs. (We don't know if the Lloyd ever carried 50kg bombs, but we included the option anyway.)
       
      I have included three skinning options, one with standard Austro-Hungarian markings from early in the war, and two from later in the war. I have included my skinning templates for those who want make their own skins.
       
      I have included a set of serial numbers which will be randomly assigned to each plane. The numbers are fictitious, but in the correct range for the Lloyd C.II.
       
      Ojcar made a new data.ini for this plane. He added the heavy bomb option to the loadout. The 6.5 Schwarzlose gun he created for the original plane is included, along with his instructions for loading the gun data ("DataReadMe.txt")
       
      Credits:
      Great thanks to Ojcar, who made the excellent FM and who added some nice features to this plane.
       
      Installation instructions:
      This is a complete revision of the original Lloyd C.II. If you have the plane already, begin by deleting the Lloyd C.II from the Aircraft Folder, and (if you run FE2) from the Decals folder. Then install the new plane.
       
      For FE1: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "LloydC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "LloydC2". Move the folder named "D" from the Aircraft/LloydC2 folder into the Decals/LloydC2 folder you just made.
       
      To install the gun:
      This is the same gun that was included with the original Lloyd C.II. If you had the original plane, you don't need to install the gun. If this is your first install, follow the instructions below.
       
      For FE1: Follow the instructions in Ojcar's DataReadMe.txt file. You'll have to make changes to the LloydC2_data.ini file.
       
      For FE2: Follow the instructions in Ojcar's DataReadMe.txt file.

      514 downloads

         (8 reviews)

      3 comments

      Updated

    17. Armed Observers for First Eagles

      When World War I began, airplanes were designed strictly for reconnaissance. They were unarmed and built for stable flight rather than maneuverability. Within a very short time air crews began to carry weapons. Observers with pistols or rifles became common until armed aircraft were produced.
       
      I have made a set of armed observers for First Eagles. The observer carries a rifle "at the ready." He moves his head, but does not shoot the gun. There is one for each stock pilot color, and one for each of the helmeted pilots I made before. A total of six observers.
       
      You will need to install the observers into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the FE Gold and FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
       
      Note that this only replaces the stock pilot and will not replace a gunner built into the 3D model.
       
      My thanks to Whiteknight06604 for suggesting the idea and for beta-testing the observers.
       

      Installing the observers into the game:
      For FE1 - Open my folder named "FE1" and copy all twelve files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
       
      For FE2 - Open my folder named "FE2" and copy all six folders into your Objects/Pilots folder. The folder names are the names of the new "pilot." The numbers match the FE pilot numbers so uniform colors will match.
       

      Putting the observers into a plane:
      For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). The Observer should be in SeatID=2. Change the PilotModelName to the name of one of the new observer. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
       

      Example:
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      SeatID=1
      PilotModelName=WWIpilotNew2
      PilotHeadNodeName=head
      Position=0.0,-0.2,0.70
      MinExtentPosition=-0.32,-0.41,-0.26
      MaxExtentPosition= 0.32,0.36, 0.82
       
      [Observer]
      SystemType=PILOT_COCKPIT
      SeatID=2
      //PilotModelName=WWIpilotNew2 <--old pilot name
      PilotModelName=WWIObserver2 <--new pilot name
      PilotHeadNodeName=head
      Position=0.0,-1.0,0.70
      MinExtentPosition=-0.32,-1.28,-0.26
      MaxExtentPosition= 0.32,-0.50, 0.82

      45 downloads

         (4 reviews)

      1 comment

      Submitted

    18. Pilots with Helmets for First Eagles

      Some flyers wore simple crash helmets in WWI, especially recon and bomber crews where they would have to move around during the flight. These helmets were made of heavy leather with cork inserts. They didn't offer much protection by today's standards, but they were better than nothing.
       
      I have made new pilots with French style and German style helmets. Each style includes a version with a scarf over the lower face, making four new pilots for First Eagles.
       
      You will need to install the pilots into the game, then make a change to the data.ini for each plane to make them appear in the game. The center point matches the center point of the (new) FE2 stock pilot, so they should swap into your plane without any adjustment. If the plane uses the old style FE1 pilot, some minor tweaking may be required.
       
      My thanks to Quack74 for suggesting the idea and for beta-testing.
       
       
       
      Installing the pilots into the game:
      For FE1 - Open my folder named "FE1" and copy all six files into your "Aircraft" folder. Don't put them into any of the other folder. The LOD names are the names of the new pilot.
       
      For FE2 - Open my folder named "FE2" and copy all four folders into your Objects/Pilots folder. The folder names are the names of the new pilot.
       
      Putting the pilots into a plane:
      For both FE1 and FE2 - Open the plane's data.ini file. Find the section for crew (about 1/2 to 3/4 of the way down). Change the PilotModelName to the name of one of the new pilots. Save the file and fly. (You might want to comment out the original name and type in a new line, like in my example, in case you want to change back.)
       
      Example:
       
      // Crew ---------------------------------------------------------
       
      [Pilot]
      SystemType=PILOT_COCKPIT
      //PilotModelName=wwiPilotNew2 <--old pilot name
      PilotModelName=FrHelmetPilot <--new pilot name
      PilotHeadNodeName=head
      Position=0.0,-0.82,0.75
      MinExtentPosition=-0.30,-0.93,-0.36
      MaxExtentPosition= 0.30,-0.24,0.83

      114 downloads

         (4 reviews)

      0 comments

      Updated

    19. Farman HF.20 unarmed

      The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
       
      This version does not have a machine gun and places the observer behind the pilot.It can carry a small bomb load, with the bombs being released over the side. This install will not replace the original Farman HF.20, so you can fly both of them in First Eagles.
       
      My skins for Belgian, French, and Russian versions will work for both versions of the HF.20. I have included all three in this download. The Russian version uses the decal.ini posted by Crawford in the forums. Decals and my skinning templates are included in the download.
       
      Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
       
      The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
       
      Credits
      Thanks to Ojcar for making the data file for the Farman HF.20.
       
      Thanks also to Crawford who created a more accurate decal.ini for the Russian version and who provided resources for the Farman cockpits.
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "FarmanHF20U" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20U". Move the folder named "D" from your Aircraft/FarmanHF20U folder into the Decals/FarmanHF20U folder you just made.
       
      You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

      55 downloads

         (4 reviews)

      4 comments

      Updated

    20. Vosges

      Vosges Terrain (inkl. 1916 campaign) 1.2
       
      Re-worked Vosges terrain V2.0
      *****************************
      New: V2.0 - Including winter season
       
      INTRODUCTION
      The Vosges Front is a mountainous area ranging from the Donon in the north and the Grand Ballon in the south. The old border between the German Empire and France from 1871 to 1918, now in Alsace and the Lorraine, was the only area of the Western Front to see mountain fighting during the Great War With transportation infrastructure and technology, impacts on the landscape and strategic challenges related to climate and geographic constraints, the Vosges mountains were the scene of numerous battlefields.
       
      DETAILS
      - This version of the Vosges front is 'based' on the work of Stephen1918 and Gepard. But virtually everything was modified (height-map to a massive degree, towns, front line, rivers, etc.)
      - Existing versions of this map will NOT be overwritten with this version, since the folder is named 'wwiVosges'.
      - You'll find a new map within FE called 'Vosges, France'.
      - I've tried to include as much as possible into the terrain folder. This means certain object were made 'static'.
      - Certain targets are at the very edge of the terrain. This might cause certain issues when flying into the virtual 'wall', e.g. edge of the map.
      - To minimize the repetitive feeling of flying over tiles I've added a lot of green fields (fields without trees).
      - The included campaign is just a small one with the possibility to fly recon and bombing missions (France/Germany).
       
      NEW STUFF
      - Train lines and trainstations (major cities and minor towns)
      - 'Waterfalls' and shipping locks
      - Small airfields and very large airfields
      - Zeppelin airfield
      - A rather busy frontline (make sure you've the needed objects)
      - Switzerland as neutral country, altough it doesn't work 100% but that's an issue based on the game-engine. Including two Swiss airfields and a border with various gates, flags, bunkers, etc.
       
      INCLUDED
      - Vosges terrain/front WW1 (incl. two seasons)
      - Ground objects
      - German/French reconnaissance campaign set in 1916
       
      FAQs
      Q: Is it based on the already existing 'Vogesen' map?
      A: Yes, but actually only as a basis. Everything was changed/adapted (heightmap, tilemap, targets, etc.).
      Q: Does it include more than one season?
      A: No, currently not.
      Q: Is the frontline correct?
      A: Yes as good as it gets, representing late 1916/early 1917 with certain omissions.
      Q: Are all the named towns and cities correct (placement and naming)?
      A: Yes as good as it gets. French denominations and German denominations.
       
      INSTALLATION
      1. Make a backup copy of your First Eagles folder (just in case)
      2. Extract the file into a temporary folder (like c:\temp\)
      3. Copy all the relevant folders into the respective First Eagles game folders
      (example: c:\temp\Vosges\Terrain\Vosges into your c:\Program Files\First Eagles\Terrain folder)
       
      PREREQUISITES
      - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
      - Aircraft for the included campaign:
      CaudronG4
      RumplerC1
      Nieuport10
      Nieuport11
      Nieuport12
      Voisin3_150
      Voisin5
      AlbatrosC3
      AviatikC2
      FokkerEIIIa
      FokkerD2
      AviatikC2
      Dfwci
      Walfisch
      LloydC2
       
      CREDITS
      As usual I want to say thank you to all guys who helped me to create the Vosges terrain:
      TK, Jan Tuma, Stephen1918 (for the improved Vogesen version from Gepard), Geezer (great ground objects), ojcar, Gepard (for the initial Vogesen version), Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others. Of course Gerwin's TFD Tool was instrumental in the making of this terrain.
      Sorry if I've forgotten someone. Please contact me if you want to be named at this place.
      Thanks for files, suggestions, testing, bug findings etc.
       
      DISCLAIMER
      The Vosges terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
       
      Hope you enjoy it.
       
      Sincerely
      gterl

      287 downloads

         (2 reviews)

      4 comments

      Updated

    21. Farman HF.20

      The Farman HF.20 was developed in 1913 and was being used by most of the air forces in Europe by the time World War I began. It was designed for reconnaissance and had very stable flight characteristics, but it didn't have a very powerful engine and wasn't suitable for fighter or bomber missions, although some pilots made the attempt. The Farman F.20 was withdrawn from front line service as more nimble aircraft became available.
       
      My plane includes skins for Belgian, French, and Russian versions. Decals and my skinning templates are included in the download.
       
      Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
       
      Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
       
      The Farman HF.20 has a wider wingspan than First Eagles expects so you should install my "Airfields for Large Planes" available in the Combat Ace downloads area. Otherwise, when starting on the runway, your wings may be touching the wings of the planes next to you. This will cause an immediate collision and you or other planes in your flight may lose their wingtips as soon as the game starts.
       
      Credits
      Thanks to Ojcar for making the data file for the Farman HF.20 and for making the data for the dummy machine gun.
       
      Thanks also to Crawford who provided resources for the Farman cockpits.
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "FarmanHF20" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FarmanHF20". Move the folder named "D" from your Aircraft/FarmanHF20 folder into the Decals/FarmanHF20 folder you just made.
       
      You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

      124 downloads

         (6 reviews)

      2 comments

      Updated

    22. Fokker EIV

      The final collection of Eindeckers, the infamous EIV . apparently there were only ever 50 airframes operational, one assumes that different squadrons were allocated 1 or 2 at a time, and as the aircraft was really not that much of an improvement over the EIII it must have been a rare bird indeed, as the Albatri were starting to come into service around the same time, so few of these aircraft were around, So, the skins are as follows, for the EIVa or 3 gun version, of which there was only ever one, thats the one you get ( you can of course use any of the other skins with this version if you like the idea of 3 Spandaus ) the rest of them are for the production 2 gun EIV , so I have done 2 factory finish skins, one CDL, and one Grey, I have also done Max Immelmans EIV, along with Kurt Students from Fokker Staffel 3, one skin representing a machine from KeK 3 flown by many different pilots, the final skin is of an aircraft called Hannah, now I have seen a few different colours for this particular aircraft, from Kesta 4, there is one pretty clear photo, which shows that it was at some time camouflaged, the colours are speculative, but I think they look about right, I have also seen pictures of the same aircraft in CDL as well, so I did both of them just for good measure.
       
      As with the other releases, the requisite files are all included, the ~~Numbers for the named aircraft are correct to the best of my knowledge, the other FOK numbers, are again speculative, but not far off the mark hopefully.
       
      The call outs for the usual suspects is as follows, Von S and his troupe, for all the behind the scenes jiggery pokery, Laton for making the models, and to peter for the FM's, also Gambit and Von Deutchmark for any original skins I have butchered and hacked about ( hopefully for the better !! )
       
      As always, please please ENJOY !!

      62 downloads

         (2 reviews)

      0 comments

      Updated

    23. Fokker EII

      As promised here are the EII Fokker skins, I have only done the factory finish skins for the parabellum EIIa version, as there to the best of my knowledge were only ever 4 parabellum armed EII's produced, as the parabellum was totally useless on the Eindecker as a synchronised weapon, so most of the EII's were Spandau armed there were also some Swartzlose armed versions as well, but unfortunately we dont have those modelled, ( HINT HINT SOMEBODY !! ) So mainly the skins are for the EII version, the factory finished ones are a CDL finish, with early crosses, and a Fokker Grey finish with later crosses, I have also done 2 skins from KeK Vaux, one being an all white machine ( bet it didnt stay white long !! ) and Frieherr Von Althaus Fokker Grey ,also a KeK Vaux machine, 2 aircraft from our black tailed friends of Flt Abt 9, Bruckmann, and Kissenberth, Bohme also possibly flew these machines as well, finally Von Crailsheims machine of Flt Abt 53.
       
      As with the EIII and EI releases, these skins are for Latons models only Borts will not work with these skins !! be aware please. all the files are included guns, decals sounds pilots et al. For some reason I didnt relly enjoy doing these EII's maybe because they were an interim aircraft pretty quickly superceded by the EIII , so apologies if they dont seem as exciting as some of the other skins, but to be honest, there isnt a lot of choice on the Eindeckers.
       
      The usual thanks and shout outs go to Von S and his band of happy campers, Laton, and Peter for doing the models and fm's respectivley, also to Gambit and Von Deutchmark whos original skins I have hi jacked and chopped about. I shall do a couple of E IV's next just for continuities sake, then on to a new aircraft, not sure what yet though as the D VII and DR I 's seem to be pretty well covered to death, so maybe some of the Pfalz's or something...we shall see !!
       

      As always ENJOY

      51 downloads

         (2 reviews)

      0 comments

      Submitted

    24. Fokker EI

      This is the pack of updated skins for the ~Fokker EI I have done 4 skins for the Spandau armed version, as follows:-
      A generic factory CDL finish machine, Oswald Bolcke's eindecker, which apparently was also flown by Max Immelman, Unteroffizier Kneistes machine, and finally Wilhelm Frankl, of KeK Vaux , unfortunately, when Laton made the models for this aeroplane, he made the EI Spandau version with wire wheels for some reason, this to the best of my knowledge, was not an actual operational fact, I have yet to see a front line Fokker with no wheel covers, to modify this Laton would need to re do the LODs for this aircraft, but anyhow we must work with what we have at hand !
       
      the Parabellum armed aircraft are another 4 skins, as follows:-
      A generic CDL version, ~Max Immelman's machine, Otto Parschau and finally Kurt Wintgens.
       
      All the skins are re works of Gambits, and Von Deutchmarks original skins, and I have re done them as as I said before, I really , really , REALLY hate painted on decals, and avoid them wherever possible. So I have made new decals, numbers etc to just give this early aircraft a bit of a work over, the serials are not particularly accurate for the EI, however the ones for the for the aircraft with named pilots are, and I have tried to get those as correct as possible with the resources available to me. I have included, as with the EIII. all the guns, decals, pilots, and sounds needed to get you up and running, hopefully I have got everything in there, and not missed anything off.
       
      I shall be doing the EII's next, so we shall have a full set of Eindeckers for your delectation. BE AWARE, these skins are for Latons models, and NOT for Borts !!! just in case any one tries it and wonders why they will not work on those models !!
       

      Again, I thank Laton for actually making the aircraft in the first place, tho Gambit and Von Deutchmark for producing the skins for me to play around with, also a HUGE shout out to Von S and his merry band of men for doing all the jiggery pokery and voodoo stuff, and finally to Peter for giving us most excellent FM's
       
      As always....ENJOY
       
      I

      51 downloads

         (3 reviews)

      1 comment

      Submitted

    25. Fokker EIII

      ~These are 10 new ( ish ) skins the originals were done by Gambit , however, I have a pathological hatred of painted on decals, especially in FE 2 , as the bmp format is just horrible, Jpg is so much better ( Load some FE aircraft into SF 2 and you will see what I mean !!! ) Anyhow, these skins are for Latons most excellent Fokker EIII, the skins can be used in either version , ie. the EIII or the EIIIa ( which never really existed, the A model just has twin Spandaus, and that was not a common modification on EIII's )
       
      So the Skins are as follows, A factory finished EIII, 2 Austrian Navy machines one an unusual all over Green,including the cowl , Udets EII , which I have painted in grey with the blue stripe, as there is evidence to suggest the Red stripe isn't actually correct so I have gone with that colour, Boheme, also redone as the one available in the uploads have the black and white colours the wrong way around, also there is evidence to suggest this machine was also a grey one, and not linen, 3 different coloured Turkish machines, and a machine flown by Leopold Anslinger with the iron cross markings on the horizontal stabilisers, which is a bit different I think, and finally a blue EIII that is possibly a Jasta 9 machine. there were many more I could have done as well, but I think some of the ones I was thinking about were actually EII's not EIII's, so watch this space i shall hopefully do some EI & EII skins as well.
       
      I have made new decals for all the marking positions, the trestle marks and also FOK.EIII numbers , not all aircraft had these so some of the skins dont have them showing, the personal machines, I have added separate FOK numbers, so they are hopefully correct (ish) I have also included the hangar screen and the Von S Data files, guns, pilot , decals, and sounds are all included in the package as well, I hope I have not missed anything out, but I expect most of you already have all the pertinent bits if I did.
       

      Thanks to Laton for producing the Eindeckers, ( please make me a Swartzlose armed AIII please !! ) to Von S and his band of brothers for doing all the black majiks on the data files, also to Peter for doing all his hard work on FM's finally to Gambit, and to Von Deutchmark for making the skins that I can come along and modify.
       
      Happy Fokker Scourging !!
       

      ENJOY

      60 downloads

         (3 reviews)

      0 comments

      Submitted

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