A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552)
This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly.
VFA-94 Retexture
This is a simple retexture of the default VFA-94 F/A-18C skin that’s provided with the templates.
Installation, simply put this in your fa-18c (or A if you want), and in the Paint Schemes drop down menu, select “VFA-94 Retexture”.
Pre-Production No. 1
Before the Camouflage legacy of the A-10, this was one of the proposed schemes.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “Pre-Production No. 1” and go fly.
A-10A Warthog 77-234
This aircraft (given model configuration) represents an aircraft assigned to the 81st TFW (no particular squadron mentioned as the reference was from Airliners.net), tailcode “WR” from 1990.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “77-234 81st TFW” and go fly.
EricJ on the ED Forums
EricJ562 (Steam ID)
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flanker56@hotmail.com
I also write Military Science Fiction books, if interested you can check them out here:
http://www.amazon.com/Eric-Johnson/e/B003NQA7QK/?_encoding=UTF8&camp=213733&creative=393193&linkCode=shr&tag=hupa08e-20&linkId=KLGFFABHB5ZLOXPS
Eric Johnson, 2014
A-10A Pre-Production No. 4
73-1667
This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft).
Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly.
This is a fictional skin for the Fuerza Aérea Colombiana Composite helicopter squadron using the current FAC grey paint scheme used for the Super Tucano. This is #3124 with a "shark mouth" on the nose. Nationalities are USA and Spain.
Installation Instructions:
Copy the folders to your Saved Games\DCS\Liveries\Ka-50 folder.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
-Home Fries
Since at least Flaming Cliffs 3 Beta 1.2.2.7570, the left and right patches on the F-15C pilots are reversed (the squadron patch should be on the right shoulder and the organizational/aircraft patch should be on the left). Additionally, all F-15 pilots wear unit patches on their flightsuits except for the 19th Fighter Squadron out of Elmendorf AFB, AK.
This mod places the patches on the appropriate shoulder in accordance with USAF uniform regulations, and provides the pilots of the 19th FS Fighting Gamecocks with accurate squadron and wing patches as well as an organizational F-15 patch for the left shoulder.
Additionally, the mod adds squadron insignia to the crews in the default USAF F-15E skins, and adds and enhances Israeli Pilot/WSO textures for the IAF F-15C/E skins.
Finally, the mod replaces the brown captain insignia on the USAF desert flightsuit with the proper black insignia.
Installation (JSGME):
This archive file is structured so that you need only create a folder in your JSGME Mods folder for the F-15 Enhancements, then copy this folder tree into that new folder. Then enable the mod using JSGME.
Installation (Manual):
Prior to extraction, back up all default F-15C/E liveries ( Bazar\Liveries\F-15C\ and Bazar\Liveries\F-15E\).
Extract all files to your DCS World folder with the included folder structure intact. This will add the replacement graphics to the Bazar\TempTextures folder and overwrite the description.lua files in your folders.
Removal (Manual):
Remove the following files from Bazar\TempTextures:
pilot_f15_00_b.bmp.ddspilot_f15_01_a.bmp.ddspilot_f15_01_b.bmp.ddspilot_f15_00_IDF_a.ddspilot_f15_01_IDF_a.ddspilot_f15_patch_58_sqdn.tga.ddspilot_f15_patch_65a_sqdn.tga.ddspilot_f15_patch_65b_sqdn.tga.ddspilot_f15_patch_106_sqdn.tga.ddspilot_f15_patch_390_sqdn.tga.ddspilot_f15_patch_493_sqdn.tga.dds
Restore your backup description.lua files to the appropriate folders in Bazar\Liveries\F-15C and Bazar\Liveries\F-15E. If you did not back up your original description. lua, then for the F-15C you can delete the last line in the files (regarding the helmet), and delete the line referencing pilot_f15_patch_19_sqdn in the 19th Fighter SQN (AK) folder. For the F-15E you can delete all lines including and after the entry "--added by HF", then delete the pilot*.dds files in the folders.
Custom Helmets (optional):
One thing I discovered when making use of custom helmets: if you have a custom helmet on one skin, you need to add a helmet line to the description.lua of every skin of that aircraft type, else you will get corrupted textures when displaying different skins. To assist in this, I have placed a line in the 19th Fighter SQN (AK) description.ini (currently remmed out) that you can place in every one of your F-15C skins that is not using a custom helmet. I left the line remmed out because adding this line without adding it in other description.ini files will cause the same texture corruption.
Enjoy!
-Home Fries
Us Army Desert Skin Pack
This is a collection of UH-1 desert skins for the US Army circa 1986 and Fictional skins ca. 2004. While the 101st Airborne and 10th Mountain Divisions are the unit patches on the flightsuits, the skins do not specifically represent these units. Rather, this is a collection of skins with minor variations in order to create good scenarios using the desert terrain (either Highwayman-Ed's terrain, or Nevada upon its release).
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Installation:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. custom desert flightsuits and helmets) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries