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    1. RAAF F-14A 1 Sqn

      Something a little different 

      19 downloads

         (0 reviews)

      0 comments

      Submitted

    2. S-70 Digital - Aussie

      This is my personal Australian S-70 painted up in a Fictional Digital pattern.

      22 downloads

         (0 reviews)

      0 comments

      Submitted

    3. RNZAF F-16C Green V2

       
       

      26 downloads

         (0 reviews)

      0 comments

      Submitted

    4. QF-16 Zombie Viper

      DCS version of the QF-16 Zombie VIper
       

      44 downloads

         (0 reviews)

      0 comments

      Updated

    5. Star Scream (TF Prime)

      Star Scream skin form the animated series Transformers Prime 

      23 downloads

         (0 reviews)

      0 comments

      Updated

    6. RAAF_1Sqn _Viper

      Fictional skin

      16 downloads

         (0 reviews)

      0 comments

      Updated

    7. RNZAF Viper Skin Pack

      included is a RNZAF A-4 fix
      - engine heatblur and smoke added
      - F4 view is now off the nose looking aft
      and skin updates 
      - chaff/flare buckets added to RNZAF A-4E

      21 downloads

         (0 reviews)

      0 comments

      Submitted

    8. F/A-18C VFA-37 CAG 2008 DCS

      Just a DCS version of the VFA-37 CAG as depicted in 2008. Any questions or comments can be directed here:
       

      32 downloads

         (0 reviews)

      0 comments

      Submitted

    9. RNZAF Viper

      Royal New Zealand Air Force Have Glass Ghost skin for DCS F-16C Viper 

      19 downloads

         (0 reviews)

      0 comments

      Submitted

    10. F-16C Viper RAAF 76

      Fictional modern proposed RAAF 76 sqn in AFTI camo

      30 downloads

         (0 reviews)

      0 comments

      Submitted

    11. VFA-146 "Blue Diamonds" CAG 2009

      This skin depicts the CAG Hornet of VFA-146 "Blue Diamonds" as it appeared in 2009 as part of CVW-9 aboard the USS Stennis.

      36 downloads

         (0 reviews)

      0 comments

      Submitted

    12. F-16C 64th Aggressor Squadron

      A collection of 17 different 64th Aggressor SQ skins for the AI F-16C Blk 52

      17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns.

      84-236 - Desert
      86-283 - Desert
      86-269 - Desert
      86-220 - Desert
      87-267 - Desert
      87-307 - Desert

      86-272 -Flogger(64 AGRS)
      *86-280 -Flogger(64 AGRS)
      86-299 - Flogger
      *86-220 - Flogger

      86-280 - Arctic(64 AGRS)
      86-273 - Arctic
      87-313 - Arctic

      84-244 - Flanker(57 ATG)
      84-301 - Flanker
      86-251 - Flanker

      *86-272 - Shark

      Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder


      84 downloads

         (0 reviews)

      2 comments

      Updated

    13. F-16C Eielson AFB 18th Aggressor SQ Skins

      21 Skins covering 18 tail numbers of the 18th Aggressor Squadron and 6 different patterns.

      86-286 - Flogger
      86-301 - Flogger
      86-310 - Flogger

      86-263 - Arctic
      86-268 - Arctic
      86-270 - Arctic
      86-290 - Arctic (18 AGRS)
      86-304 - Arctic
      86-305 - Arctic
      86-308 - Arctic
      86-314 - Arctic (354 FW)

      86-282 - Flanker
      86-293 - Flanker
      86-298 - Flanker
      86-322 - Flanker
      86-355 - Flanker (354 OG)

      86-295 - BDU Splinter

      *86-263 - Arctic Splinter
      *86-290 - Arctic Splinter (18 AGRS)
      *86-314 - Arctic Splinter (354 FW)

      86-335 - Flanker Splinter

      Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder

      54 downloads

         (0 reviews)

      2 comments

      Submitted

    14. M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers"

      M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers"
      for DCS World 1.5.6 and later
       
      VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin.
       
      The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American.
       

      For Compact Installations - A Note About Autoexec.cfg:
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations or JSGME Compatible Extractions:
      If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable.
       
      If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable.
       
      For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
      Fly Navy!
      -Home Fries

      40 downloads

         (0 reviews)

      0 comments

      Updated

    15. P-51D Colombian Air Force Skin Pack (Fictional)

      This is a package of two P-51D skins using the current Fuerza Aérea Colombiana grey paint scheme used for the Super Tucano. One version of the skin has a "shark mouth" on the nose. Nationalities are USA and Spain.
       
       
      Installation Instructions:
      Copy the folders to your Saved Games\DCS\Liveries\P-51D folder.
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
       
      -Home Fries

      7 downloads

         (1 review)

      1 comment

      Updated

    16. Su-27 Fictional Skins: US Navy Volume III - Adversaries

      This is a collection of 13 skins of the Su-27 Flanker in US Navy and Marine Corps Adversary paint schemes. Commands represented are:
      VFC-12 Fighting Omars VFC-13 Saints VMFT-401 Snipers Naval Strike Air Warfare Center (NSAWC, parent command of TOPGUN)

       

      The pack includes various combinations of camouflage and splinter patterns in air superiority blue, desert, arctic, woodland and one Su-34 fullback paint scheme based on a 2016 VFC-12 endeavor.
       
      Most markings have been westernized, and the pilots have been given USN/USMC flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made.
       
      Be sure to download Volumes I and II:
      Volume I
      Volume II
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       
      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
      Fly Navy!
       
      -Home Fries

      49 downloads

         (0 reviews)

      0 comments

      Updated

    17. SA342 USMC HMLA-167 "Warriors" Skin Pack

      Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.
       
      In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.
       
      Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.
      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has five different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
      -Home Fries

      19 downloads

         (0 reviews)

      0 comments

      Updated

    18. SA342 USMC HMLA-169 "Vipers" Skin Pack

      Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T.
       
      In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys.
       
      Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper.
       
      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      pecial thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       

      -Home Fries

      15 downloads

         (0 reviews)

      0 comments

      Updated

    19. Ka-50 USMC HMLA-167 "Warriors" Skin Pack

      Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.
       
      In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.
       
      Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.
       
      This is a fictional skin pack of Ka-50 Black Sharks with HMLA-167 markings. There are five different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries

      8 downloads

         (0 reviews)

      0 comments

      Updated

    20. Ka-50 USMC HMLA-169 "Vipers" Skin Pack

      Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, CA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T.
       
      In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys.
       
      Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper.
       
      This is a fictional skin pack of Ka-50 Black Sharks with HMLA-169 markings. There are four different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries

      10 downloads

         (0 reviews)

      0 comments

      Updated

    21. SA342 USMC HMLA-269 "Gunrunners" Skin Pack

      Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform.
       
      In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan.
       
      Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra.
       
      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has six different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       

      Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
      -Home Fries

      4 downloads

         (0 reviews)

      0 comments

      Updated

    22. Ka-50 USMC HMLA-269 "Gunrunners" Skin Pack

      Marine Attack Helicopter Squadron (HMA) 269, commissioned in July 1971 at MCAS New River, NC, has the distinction of being the first Attack hHelicopter squadron in the Marine Corps. HMA-269 flew the AH-1J until December 1977, when it received the AH-1T. The Gunrunners then made history again in 1979 by being the first Marine Squadron to fire a TOW missile from an airborne platform.
       
      In the early 1980s, HMA-269 received its first UH-1N Hueys, and as a permanent composite squadron was redesignated HMLA-269. Since then, the Gunrunners have deployed to hotspots such as Iraq, Kosovo, Somalia, Liberia, Haiti, and Afghanistan.
       
      Today the HMLA-269 "Gunrunners" fly the UH-1Y Venom and the AH-1W Super Cobra.
       
      This is a fictional skin pack of Ka-50 Black Sharks with HMLA-269 markings. There are six different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       

      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
      -Home Fries

      9 downloads

         (0 reviews)

      0 comments

      Updated

    23. US Navy Attack Squadron 27 (VA-27) "Royal Maces" Skin Pack

      VA-27 was commissioned in 1967 and flew the A-7 Corsair. In 1968, the squadron deployed to Vietnam as part of Carrier Air Wing (CVW) embarked on the USS Constellation. VA-27 conducted a second combat deployment with CVW-14 in 1969, where they flew over 2500 sorties. VA-27 conducted two more Vietnam combat deployments in 1971 and 1972. The Royal Maces returned to Vietnam for a fifth time in 1975 in support of Operation Frequent Wind, the evacuation of Saigon. In early 1980, VA-27 provided air cover for Operation Eagle Claw, the failed attempt at rescuing the American hostages in Iran.
      In January 1991, the Royal Maces transitioned to the F/A-18 and were redesignated Strike Fighter Squadron 27 (VFA-27). In 1996, the squadron was permanently reassigned to CVW-5 in Atsugi, Japan, where it remains today. Today the Royal Maces fly the F/A-18E Super Hornet.
      This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-27 markings circa 1986. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
      Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask).
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       

      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       

      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
      Fly Navy!
      -Home Fries

      4 downloads

         (0 reviews)

      0 comments

      Updated

    24. US Navy Attack Squadron 46 (VA-46) "Clansmen" Skin Pack

      VA-46 was commissioned in 1955 and initially flew the F9F-5 Panther before transitioning to the F9F-8 Cougar the following year. In this timeframe, VA-46 deployed to the Meditteranean, where they acted in support of the Suez Crisis.1948. In 1958, VA-72 transitioned to the A-4 Skyhawk, with which it deployed to Vietnam in 1967 on the USS Forrestal. VA-46 was present when the infamous fire on the Forrestal killed 134 sailors and injured 62 more, and the heroic efforts of the Clansmen personnel helped to get the fire under control.
       
      In 1968, VA-46 transitioned to the A-7 Corsair II, which it flew until the squadron's decommissioning. In 1986, VA-46 conducted offensive strikes in Libya as part of Operation: El Dorado Canyon. In 1990-1991, VA-46 participated in Operations Desert Shield and Desert Storm as part of Carrier Air Wing 1 (CVW-1) embarked on the USS John F Kennedy. Alongside VA-72, VA-46 conducted both the first strike against targets in Baghdad and the last naval air strike of the war. VA-46 was decommissioned on June 30, 1991, making it the last US Navy squadron to fly the A-7 Corsair II.
       
      This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. There are four different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers). VA-46 was one of two A-7 squadrons on in CVW-1 during Desert Storm, the other A-7 squadron being VA-72. This allows you to create packages of unique aircraft, including two squadrons from the same air wing. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
       
      Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask).
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
      Fly Navy!
       
      -Home Fries

      8 downloads

         (1 review)

      0 comments

      Updated

    25. US Navy Attack Squadron 72 (VA-72) "Blue Hawks" Skin Pack

      VA-72 was commissioned in 1945 as Bomber Fighter Squadron 18 (VBF-18) and flew the F6F Hellcat. In 1948, the squadron was redesignated Attack Squadron 72 (VA-72), where it flew the F8F Bearcat for until 1950, when it transitioned to the F9F Panther. In 1956, VA-72 transitioned to the A-4 Skyhawk, and then in 1970 to the A-7 Corsair II, which it flew until the squadron's decommissioning in 1991.
      During its 41 years, the Blue Hawks participated in many conflicts. In 1965 while flying the A-4E in Vietnam, VA-72 led the first successful strike against a SA-2 site. VA-72 also participated in the Gulf of Sidra Freedom of Navigation exercises (during the timeframe USN F-14s shot down two Libyan MiG-23s), and later participated as SEAD in Operation: El Dorado Canyon, the strike on Libyan targets in response to the bombing of a Berlin Discotheque.
       
      In 1990 and 1991, VA-72 participated in Operations Desert Shield and Desert Storm, including the first strike against targets in Baghdad. To put a bow on a distinguished history, VA-72 participated in the last naval air strike of the war, a war in which they flew 362 sorties without losing any aircraft or aviators.
      This is a fictional skin pack of Su-25Ts painted like the A-7E Corsair II in accordance with MIL-STD-2161A(AS) with VA-72 markings circa 1991. Since VA-72 were pioneers and specialists in SEAD, it is fitting that their markings adorn the Su-25T. There are five different skins with unique Modexes (side numbers) and historically correct BuNos (serial numbers), including two hi-color birds (1 CAG, 1 CO). This allows you to create packages of unique aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
      Most markings have been westernized, and the pilots have been given US style flightsuits with US markings. The helmet remains Russian made (but with a black oxygen mask).
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       

      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       

      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
      Fly Navy!
       
      -Home Fries

      6 downloads

         (0 reviews)

      0 comments

      Updated

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