About This File
Since at least Flaming Cliffs 3 Beta 18.104.22.16870, the left and right patches on the F-15C pilots are reversed (the squadron patch should be on the right shoulder and the organizational/aircraft patch should be on the left). Additionally, all F-15 pilots wear unit patches on their flightsuits except for the 19th Fighter Squadron out of Elmendorf AFB, AK.
This mod places the patches on the appropriate shoulder in accordance with USAF uniform regulations, and provides the pilots of the 19th FS Fighting Gamecocks with accurate squadron and wing patches as well as an organizational F-15 patch for the left shoulder.
Additionally, the mod adds squadron insignia to the crews in the default USAF F-15E skins, and adds and enhances Israeli Pilot/WSO textures for the IAF F-15C/E skins.
Finally, the mod replaces the brown captain insignia on the USAF desert flightsuit with the proper black insignia.
This archive file is structured so that you need only create a folder in your JSGME Mods folder for the F-15 Enhancements, then copy this folder tree into that new folder. Then enable the mod using JSGME.
Prior to extraction, back up all default F-15C/E liveries ( Bazar\Liveries\F-15C\ and Bazar\Liveries\F-15E\).
Extract all files to your DCS World folder with the included folder structure intact. This will add the replacement graphics to the Bazar\TempTextures folder and overwrite the description.lua files in your folders.
Remove the following files from Bazar\TempTextures:
Restore your backup description.lua files to the appropriate folders in Bazar\Liveries\F-15C and Bazar\Liveries\F-15E. If you did not back up your original description. lua, then for the F-15C you can delete the last line in the files (regarding the helmet), and delete the line referencing pilot_f15_patch_19_sqdn in the 19th Fighter SQN (AK) folder. For the F-15E you can delete all lines including and after the entry "--added by HF", then delete the pilot*.dds files in the folders.
Custom Helmets (optional):
One thing I discovered when making use of custom helmets: if you have a custom helmet on one skin, you need to add a helmet line to the description.lua of every skin of that aircraft type, else you will get corrupted textures when displaying different skins. To assist in this, I have placed a line in the 19th Fighter SQN (AK) description.ini (currently remmed out) that you can place in every one of your F-15C skins that is not using a custom helmet. I left the line remmed out because adding this line without adding it in other description.ini files will cause the same texture corruption.
What's New in Version 1.2 See changelog
- Added F-15E pilot textures and Israeli pilot textures