Jump to content

SF/WO* Add-On Ships

Sub Category  

Vessels and Ocean Going Craft

Subcategories

    1. Submereged November Class SSN:
       
      Model by Kesselbrut
      Concept by KillerBee
      Data Files and Weps by Fubar512
       
      This represents a submerged Nomber Class SSN, and as such only shows the sub's periscope protruding above the surface. The majority of the model's hit boxes are situated below the surface, making for a rather tough target.
       
      It has a radar emitter located within the periscope mast, so it appears on RWR displays. While it's radar return is miniscule by comparison, it does appear on some Radar displays, as well.
      843 0
    2. This has been sitting around the virtual workshop for a while. As we now have a WWI sim, here's something to shoot at!.............. when some sea turns up! The battleship Iron Duke as she was in the early days of the war.
      1,221 0
    3. For WOV only: I've enabled the stock carriers to have respective carrier #/name on the structure/island. have not figured out the bow yet if its even possible. This is a start though. See picture for clarification.
       
      Carrier list: Note GroundObjectdata.ini is provided and numbered already.
       
      [Object0XX]
      ObjectName=CVA-63
      ObjectFullName=CVA-63 Kitty Hawk
      ObjectDataFile=CVA-63\CVA-63_data.ini
       
      [Object0XX]
      ObjectName=CVA-64
      ObjectFullName=CVA-64 Constellation
      ObjectDataFile=CVA-64\CVA-64_data.ini
       
      [Object0XX]
      ObjectName=CVAN-65
      ObjectFullName=CVAN-65 Enterprise
      ObjectDataFile=CVAN-65\CVAN-65_data.ini
       
      [Object0XX]
      ObjectName=CVA-66
      ObjectFullName=CVA-66 America
      ObjectDataFile=CVA-66\CVA-66_data.ini
       
      [Object0XX]
      ObjectName=CVS-11
      ObjectFullName=CVS-11 Intrepid
      ObjectDataFile=CVS-11\CVS-11_data.ini
       
      [Object0XX]
      ObjectName=CVA-14
      ObjectFullName=CVA-14 Ticonderoga
      ObjectDataFile=CVA-14\CVA-14_data.ini
       
      [Object0XX]
      ObjectName=CVA-19
      ObjectFullName=CVA-19 Hancock
      ObjectDataFile=CVA-19\CVA-19_data.ini
       
      [Object0XX]
      ObjectName=CVS-20
      ObjectFullName=CVS-20 Bennington
      ObjectDataFile=CVS-20\CVS-20_data.ini
       
      [Object0XX]
      ObjectName=CVA-31
      ObjectFullName=CVA-31 Bon Homme Richard
      ObjectDataFile=CVA-31\CVA-31_data.ini
       
      [Object0XX]
      ObjectName=CVA-34
      ObjectFullName=CVA-34 Oriskany
      ObjectDataFile=CVA-34\CVA-34_data.ini
       
      [Object0XX]
      ObjectName=CVA-62
      ObjectFullName=CVA-62 Independence
      ObjectDataFile=CVA-62\CVA-62_data.ini
       
      [Object0XX]
      ObjectName=CVA-61
      ObjectFullName=CVA-61 Ranger
      ObjectDataFile=CVA-61\CVA-61_data.ini
       
      [Object0XX]
      ObjectName=CVA-59
      ObjectFullName=CVA-59 Forrestal
      ObjectDataFile=CVA-59\CVA-59_data.ini
       
      [Object0XX]
      ObjectName=CVA-43
      ObjectFullName=CVA-43 Coral Sea
      ObjectDataFile=CVA-43\CVA-43_data.ini
       
      [Object0XX]
      ObjectName=CVA-42
      ObjectFullName=CVA-42 Franklin D. Roosevelt
      ObjectDataFile=CVA-42\CVA-42_data.ini
       
      [Object0XX]
      ObjectName=CVA-41
      ObjectFullName=CVA-41 Midway
      ObjectDataFile=CVA-41\CVA-41_data.ini
       
      [Object0XX]
      ObjectName=CVA-60
      ObjectFullName=CVA-60 Saratoga
      ObjectDataFile=CVA-60\CVA-60_data.ini
       
      I've placed the files into proper folders:
       
      Unzip and drag and drop into main folder. Keep in mind that this is structure so the Groundobjectdata.ini resides within Groundobject folder which makes for cleaner file structure.
       
      Modified all WOV campaigns to allow use of this mod.
       
      I highly advise for educational purposes to look over this mod before installing so you can get an understanding of what I did. Do not rename files unless you fully understand file structure in this game!
       
      You can use this mod in SF however you will need to follow this tutorial link:
       
      http://www.column5.us/carriers.htm
       
      All WOV stock carriers numbered.
      1,688 0
    4. The RN light carrier HMS Invincible. As she was in the early '80's.
      2,579 1
    5. C551 Giuseppe Garibaldi
       
      Giuseppe Garibaldi C551 is the current flagship of the Marina Militare Italiana, the Italian Navy.
      Built by Fincantieri at the Monfalcone shipyards near Gorizia, laid down in March 1981, launched in 1983 and commissioned on September 30, 1985. Garibaldi is classed as a CVS–ASW (Aircraft Carrier - Anti-Submarine Warfare) and is based in Taranto.
       
      Defences are provided by two eight-cell SAM launchers firing the SARH Aspide missile and by three Oto Melara Twin 40L70 DARDO CIWS.
       
      Her air-wing consists of either a maximum sixteen AV-8B Harrier II Plus, or eighteen Agusta helicopters or a mix of helicopters and fighters. The flight-deck is a characteristic off-axis design with 4 degrees ski-jump for STOL aircraft, it is 174 m long and 30,4 m wide.
       
      Detailed instructions in the Readme file
       
      Good hunting!
      1,859 0
    6. Now waterborne! A detailde list from credits to installation inside!
      3,769 0
    7. KM Graf Zeppelin Aircraft Carrier
      For SF/WoV/WoE WW2: ETO/SWOTL Installs
       
      A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle
      (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have)
      As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?)
       
      With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine.
       
      Simply put, this is mostly for fun. So, enjoy it! :)
       
      Wrench
      Kevin Stein
      475 0
    8. An add-on that utilizes the existing SF/WoV/WoE cargo ship, and adds an interesting twist, SA-14 Gremlin manpads!
       
      To install, simply extract the "Cargoship2" to your groundobjects folder, and add the following entry to your weapondata.ini:
       
       
      [WeaponDataXXXX] <----change number to match sequence
      TypeName=SA-14
      FullName=SA-14 Gremlin
      ModelName=SA-7
      Mass=10.300000
      Diameter=0.600000
      Length=1.470000
      AttachmentType=WP,SOVIET
      NationName=SOVIET
      StartYear=1974
      EndYear=2000
      Availability=3
      BaseQuantity=1
      Exported=TRUE
      ExportStartYear=1974
      ExportEndYear=2020
      ExportAvailability=3
      WeaponDataType=1
      RailLaunched=FALSE
      RocketPod=FALSE
      Retarded=FALSE
      Streamlined=TRUE
      FinStabilized=TRUE
      SpinStabilized=TRUE
      HasGrowl=TRUE
      EffectClassName=SmallMissileEffects
      ReleaseDelay=0.000000
      WarheadType=0
      Explosives=1.170000
      FusingDistance=1.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=10
      Accuracy=80
      MaxTurnRate=18.000000
      MaxLaunchG=1.500000
      LockonChance=90
      LaunchReliability=85
      ArmingTime=0.200000
      SeekerFOV=4.500000
      SeekerGimbleLimit=25.000000
       
      Don't forget to save the changes twice, both on closing with notepad, and then again with the weapon editor.
      510 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..