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Renumberings of HMS Glasgow to represent ARA Hercules and ARA Santisima Trinidad.
1,391 0 -
HMS Glasgow, a Type 42 destroyer. Saw action as a unit of the Task Force sent to the Falklands in 1982.
Beta version.
1,093 0 -
Renumbered "Rothesays" to represent the "Whitby" class frigates, INS Talwar (F140) and INS Trishul (F143).
Something for an upcoming Indo-Pakistani campaign.
1,146 0 -
Excellent Meko class guided missile frigate by capun modded by me with permission as the Royal Australian (and New Zealand) Navy ANZAC Class frigate, the Aussie version of the Meko. Capun's Meko is a 220, the Aussie version is the 200, the main differences in the 200 are the lack of the quad 30mm mount, and a VLS instead of dedicated Sea Sparrow and Harpoon launchers.
Capun has modified the original Meko to be helicopter capable - he has kindly allowed me to use this mod for the ANZAC Class. This has the side effect of making the ship indestructable, the same as the aircraft carriers. Can't have everything!
Thanks muchly CP, and thanks to CombatAce for hosting.
Also included is a mission to fly the Seahawk off the ANZAC, you'll need the S-70B Seahawk also available at CombatAce.
Put the ANZAC folder in "Objects/GroundObject" folder, and fly!
By Guest2,234 0 -
CVN-75 Harry S. Truman Version .2
UPDATE !: Version .3 06-13-06 is Released Here:
http://forum.combatace.com/index.php?autom...p;showfile=2840
By SkateZilla2,622 2 -
Beta Release for the CVN-75 Harry S. Truman Model Build 06.13.06 RC2
This Model is intended to ONLY be used with:
-Strike Fighters : Project One
-Strike Fighters Gold
-Wings Over Vietnam
-Wings Over Europe
The Current Model Is Total: (12977 polys, 38931 verts)
Read The Readme
Online Readme : http://digitalov.freelinuxhost.com/PHP/mod...wforum&f=14
By SkateZilla6,398 0 -
*note, A Newer Version Has Been Released*
By SkateZilla1,703 0 -
The 3 files included are the CARGOSHIP_DATA.INI, this is needed to get the smoke to come out of the stack in the new location; and cargoship.lod which is the model itself, and I am including the cargoship.out which is generated when exporting the object from 3ds Max (not really sure what this does).
Currently to use the carrier fly an antishipping mission. The Antishipping mission is usually a group of cargoships but randomly has Tankers at times...this Mod replaces the Cargoship and not the Tanker, so if you get a tanker you will need to exit and reload the mission. A quick way to tell is surface radar, if multiple contacts then likely you got the carrier(s), if a single ship likely a tanker. The Carrier is visible at 8 miles.
By Beer825 0
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