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- First Eagles - WWI and Early Years - Skins
- First Eagles - WWI and Early Years - Add-On Aircraft
- First Eagles - WWI and Early Years - Add On Cockpits
- First Eagles - WWI and Early Years - Object Mods
- First Eagles - WWI and Early Years - Terrain and Environmental Mods
- First Eagles - WWI and Early Years - Missions and Campaigns
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This skin represents the Spad XII of Captain Charles J Biddle 13th Aero Squadron.
He had seven confirmed victories
By SH71290 0 -
This skin represents the Spad XIII flown by 1st Lt. Karl Schen of the 139th Aero Squadron
He had seven victories confirmed.
Schoen was Killed in action on the 29th of October 1918 mere minutes after his last two kills.
SH71
By SH71245 0 -
Jasta 5 Josef Mai's Albatros D.V 5284/17, circa late 1917-early 1918. This skin features 5-color irregular polygon wing camouflage, gray tires, Axial propeller, and Mai's personal star and crescent insignia.
Please see READ ME for notes and installation instructions.
(Updated only to correct truncated website title. Actual skin unchanged.)
By JFM392 0 -
This skin represents the Fokker DVII of Ltn Alfred Fleischer of Jasta 17
The freaky looking face on the cowl is actually from another Fokker DVII in Jasta 17, of which no other information is available besides an unatributed photo of the front of the machine. I added the face it to Fleischer's better-known scheme. Hope he doesn't mind....
SH71
By SH71258 0 -
This skin represents the Fokker DVII of Ltn. Wilhelm Leusch of Jasta 19 in October 1918
SH71
By SH71285 0 -
This skin represents the Fokker DVII flown by Ltn. Rudolph Stark in October of 1918
SH71
By SH71370 0 -
This skin features Flashar's dramatic fire-breathing dragon along most of the fuselage and empennage, wooden wing roots, square fuselage footstep on port-side only, and port wing footstep. Flashar flew 2065/17 during summer 1917, and it later became Ltn. von Hippel's backup machine.
Please see READ ME for installation information.
By JFM427 0 -
No remodeling, or repaints. This mod adds heavy truck-mounted anti-air machine guns.
They use Maxim MG, shoot very long bursts, have lots of ammo and since availability is set to very_common there may be two or even three per airfield. Maximum attack altitude set to 300. This adds a pinch of realism and lot of fun to low-level bombing. And luckily they are not as lethal as stock flak.
Highly recommended to use with any mod reducing stock flak accuracy so that you'll be able to escape MG fire by gaining altitude without getting shredded by the cannons. Gundata.ini from AIMOD would do nicely.
Installation: unpack in Objects\GroundObject folder. Copy Texture folder from 13pdrAAA to AAMG, and Texture folder from 77mmKFlak to GERMG. Machine guns will be placed on the map randomly.
By Gr.Viper565 0
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