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First Eagles - WWI and Early Years - Object Mods

44 files

  1. Two Armored Cars for the Eastern Front

    Two new armored cars for the Eastern Front. Both cars were produced in relatively low numbers, I'm including them for the sake of variety.
     
    The Russo-Balt Type C was produced by the Russo-Baltique motor car company. About 15 were built. The armored car was built on a automobile chassis and had four gun ports, each with a Vickers machine gun. It had a crew of 4 or 5, had a top speed of 20 kph with a range of about 100km. The Russo-Balt Type C was used throughout the war and was used in the Civil War.
     
    The Junovicz P.A.1 was built on a truck chassis. There were different versions based on different trucks, about 5 were built. The armored car had six gun ports with 3 or 4 Schwartzlose machine guns. It had crew of 5, a top speed of 35 kph, and a range of 350km. The Junovicz P.A.1 was used on both the Galician and Italian Fronts.
     
    In First Eagles, the armored cars take the role of a tank, drop them into your ground object folder and First Eagles will randomly assign them to some of your Army Co-operation missions.
     
    Installation Instructions
     
    Unzip the file and open my "GroundObject" folder. Copy the folders named "AustrianArmoredCar" and "RussBaltCar" to your FirstEagles/Objects/GroundObject folder. Both armored cars use the same skin for damage as my other armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    46 downloads

       (2 reviews)

    0 comments

    Updated

  2. Cavalry Units for First Eagles

    Horse mounted cavalry were an important part of all armies in World War I. There weren't as many open field charges as in the 19th Century, but there were some. The biggest advantage of cavalry was that they could move into position quickly to reinforce a weak spot or exploit a breakthrough.
     
    I have created 6 new cavalry units for First Eagles. They are all similar to the cavalry I made for the Palestine and Galicia terrains. Each is a three man squad. There are two versions of each nationality - a "Charging" group which will function as a tank in Army Co-operation missions, and a "Patroling" group which will function as a truck in Armed Reconnaissance missions.
     
    On the Western Front, there were very few horse mounted charges across no-mans land after 1915. They happened more often on the other fronts, especially on the Eastern Front and in Palestine. But having cavalry patrol units moving behind the lines is very realistic for all the fronts in First Eagles.
     
    Some of the charging groups have pistols, but I have used the infantry rifle data for them. There is also a dust emitter used for both versions. The dust emitter and rifle data are the same as those used in the infantry units I made some time ago.
     
    This download includes cavalry units (two each) for: Britain, France, Germany, Italy, Russia, and Turkey.
     
    I couldn't bring myself to kill the poor guys, so they just disappear when they get shot up.
     
    Credits
    Thanks to Peter01 for his original rifle data files.
     

    Installation Instructions
    Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. If you have already installed any of the infantry units, then you are done.
     
    If not, you must install the gun data and dust emitter:
    Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
     
    Follow the instructions for installing the guns in the file named "InstructionsForInstallingGuns" included with the download.

    161 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Schneider CA1

    The Schneider CA1 was the first French built tank and was used for the first time in April, 1917. Only about 400 were built but they played an important role on the Western Front in late 1917 and early 1918. The Schneider had a short barreled 75mm gun in a turret on the front-right, and two Hotchkiss machine guns in turrets on the sides.
     
    The tank was delivered from the factory painted grey, but a variety of camo schemes were applied in the field. My version includes both a standard grey and a four color camo skin. (You will need to change the ini file in order to change skins - open the ini file and change the TextureSet numbers to make the desired skin number 1.)
     
    In First Eagles, the Schneider takes the role of a tank, drop it into your ground object folder and First Eagles will randomly assign it to some of your Army Co-operation missions.
     

    Installation Instructions
     
    Unzip the file and open my folder named "GroundObject". Copy the folder named "SchneiderCA" to your FirstEagles/Objects/GroundObject folder. The Schneider uses the same skin for damage as my armored cars. If you have already installed any of my armored cars, you may already have the file. If not, copy the file named "DestroyedArmoredCar.bmp" into your GroundObject folder. Note that the "DestroyedArmoredCar.bmp" file should not be inside any other folder.

    136 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Industrial Objects

    This pack contains a variety of large, medium, and small industrial objects - plus two urban housing blocks. They were originally developed at the request of FE map makers so their appearance is typical of WW1. Wrench then pointed out that they could also be used for other maps - 1930s, WW2, and even parts of the Cold War. A modest selection of complimentary 1930s civilian vehicles is in development, and will be added in the future.
     
     
     
    THESE MODELS ARE ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL THEY BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

    136 downloads

       (5 reviews)

    4 comments

    Submitted

  5. Fortification Objects

    This pack contains a wide selection of fortifications. Some of them, like the Austrian Fort, are enormous and are WW1-specific, but there is also a selection of WW2 Atlantic Wall fortifications, so modders can construct defenses for most any period. The fortifications constructed from concrete, masonry, etc have damage models but the simple trenches have no damage models. I was unable to convincingly design a damage model that replaced one pile of dirt for another.
     
    There are six straight trench sections for each major WW1 power, with an appropriate machine gun - Lewis (British), Maxim (German, Russian), French (Hotchkiss), etc. Hopefully, modders can deploy existing figures behind the straight trench walls. For grins and giggles, there is also a zig-zag trench section that more-or-less matches the trench sections of a 1024 FE terrain tile. The straight trench sections are generic enough to also be used in most any other period, even VietNam.
     
    None of the guns work, they are simply stage props. But if someone wants to massage files to make the guns operable, contact me and we will discuss the job.
     
    My thanks to the map makers - Quack74, gterl, Steven1918, Wrench - for their inputs. If I've forgotten anyone, my apologies - contact me and I'll add your name.
     
    Enjoy.
     
    Rev1: Fixed the missing art for Fort-12 - thanks to KJakker for spotting that. Also renamed the multiple Fort-4 LODs for correct right/left orientation.

    129 downloads

       (0 reviews)

    3 comments

    Updated

  6. FE AA Objects

    Steven1918 and I have put together a comprehensive collection of WW1 anti-aircraft guns. A noteworthy feature is, for the first time, a selection of medium-level 37/40mm auto cannons that bridge the gap between low-level MGs and high-level 75mm AA cannons. The Maxim 37/40mm auto cannon, dubbed the "pom-pom" by the Brits, was used in various versions by all the major powers and was still in limited service early in WW2. Pom-poms will significantly affect a gamer's experience when flying below 5,000 feet, and could motivate a gamer to replay old campaigns - especially if he used to like balloon-busting. Now that balloons can be realistically defended, he may not like balloon-busting anymore.
     
    In addition to the pom-poms, there are multiple types of AA MGs. Also included are two types of optional gun pits: a C-shaped pit intended for use with AA guns, and a U-shaped pit intended for use with artillery, plus balloon winches for the major powers.

    214 downloads

       (3 reviews)

    2 comments

    Updated

  7. 1930s Ground And Terrain Objects

    Kudos to Wrench! He massaged the basic elements I sent him, and created a complete DL ready to drop into your game folders. He set it up for SF2 but it should work OK for FE2. As usual, pay attention to the ReadMe. This pack does not include airfield figures - they are still in-work so a separate pack will be released when they are complete. The floor of the large hangar is a separate object, similar to the parking ramp. Hopefully, you can tweak the height and angle of these objects if you encounter problems with a game map that is not completely flat and level.

    120 downloads

       (3 reviews)

    0 comments

    Updated

  8. WW1 Airfield Objects

    This pack contains all new airfield objects - hangars, barn, farmhouse, shed, barracks, etc. Just updated the pack to V1.1 - it now includes the missing Barracks and Base Ops files.
     
    These objects use hi-res graphics and may not run well on older computers.

    229 downloads

       (5 reviews)

    1 comment

    Updated

  9. WW1 Airfield Figures

    This pack contains all new WW1 airfield figures.

    232 downloads

       (6 reviews)

    1 comment

    Updated

  10. WW1 Airfield Maintenance Objects

    This pack contains all new WW1 maintenance objects.
     
    4/24/2014:
    revised the pack to include missing .bmp for the maintenance equipment.

    213 downloads

       (5 reviews)

    0 comments

    Updated

  11. Armored Train - Ground Level

    Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
     
    Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
     
    Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
     
    Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
     
    Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
     
    I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
     
    All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
     
    There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
     
    These cars are designed to be used directly on the terrain, without any track lod. You will need to use them in terrains that have the tracks painted directly on the tiles.
     
    All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.

    114 downloads

       (1 review)

    0 comments

    Updated

  12. Armored Train - For Tracks

    Armored Trains were used extensively on the Eastern Front and to a lesser extent on the Palestine and Italian Fronts. On the Western Front, after 1914 they were used mostly for defense and as mobile headquarters. I have created five cars which can arranged in different configurations.
     
    Engines could both push and pull other cars. It was common to have an armed car or two in front of the engine.
     
    Troop cars had quarters for an infantry unit to help defend the train. There is a turret with a light gun. It is currently set for anti-aircraft, but you can change the data file to target ground objects.
     
    Transport cars were used to move troops, munitions, or other supplies into a battle zone or recently conquered territory.
     
    Gun cars were used as mobile light artillery. They can be included in a train or parked on a siding to defend a train station, supply depot, or other strategic location. If you change the target type to ground, they can be used as field guns.
     
    I have included two versions of a heavy, rail mounted artillery gun. In transport mode, the gun is lowered and the car can be included in a train. In deployed mode, there is gun data assigned so the gun will shoot at ground targets. If you place an observation balloon about 2 kilometers down range, the gun will be elevated when it shoots, as if it were shooting at a distant target. There is very little side to side motion, so you have to be pretty accurate when you place the target balloon.
     
    All the cars are the same length for easy placement. Put them 17.25 meters apart and they will line up nicely on the tracks.
     
    There are three complete trains with different skins so you can use them in different terrains or for different forces. I have arbitrarily assigned the grey skin to Germany, the green skin to Russia, and the tan skin to the Ottoman Empire. With a little typing, you can reassign them to whatever forces you want.
     
    These cars are designed to be used with the train tracks from Gepard's Railway Station (available in the Strike Fighter 1 Terrain downloads). Gepard has given me permission to include the tracks with my train. I have made a new skin with the ties farther apart, which I think looks better from the air. If you already have the tracks in your terrain, you don't need this.
     
    All of these need to be included in the targets.ini in order to use them. I have included the data for the types.ini in the folders for each train.

    100 downloads

       (1 review)

    0 comments

    Updated

  13. Armored Cars

    Tanks did not appear on the battlefield until mid 1917 and were used mostly on the Western Front. But cars and trucks with steel plating and machine guns were used from the beginning of the war and were used in large numbers on all fronts.
     
    I have made a set of five armored cars which can be used to replace the tanks in Army Co-operation missions. The tanks in First Eagles have a start date of 5/1917, these armored cars have a start date of 5/1914, so they will automatically replace the tanks in missions dated 1916 or before.
     
    This download includes:
    A British Rolls Royce, built on a Silver Ghost car chassis and armed with a Vickers Machine Gun in the turret. If you've seen the movie "Lawrence of Arabia," this is the car they used in some of the battle sequences.
     
    A German Ehrhardt, with two Maxim Machine Guns in the turret. These were used mostly on the Eastern Front.
     
    A French Peugeot, with a Hotchkiss Machine Gun in the Turret. Peugeots didn't have turrets until very late in the war, but I thought this looked better than an open truck, and it was easier to build.
     
    An Italian Lancia, with two Fiat-Revelli Machine Guns in the turret. The rails on the front were for ripping up barbed wire.
     
    A Russian Putilov, built on a British Austin truck chassis, with Vickers Machine Guns in two turrets. The steel trough around the gun and the multiple turrets are fairly typical of Russian armored vehicles.
     
    I have included destroyed versions of all the trucks. They explode and burn quite nicely.
     
     
    Installation Instructions
    Unzip the file and drag the five armored car folders and the file named "DestroyedArmoredCar.bmp" into your FirstEagles/Objects/GroundObject folder. All the destroyed vehicles use the same skin and the BMP file must be in root level of the GroundObject folder.

    393 downloads

       (3 reviews)

    0 comments

    Updated

  14. Infantry Units

    I have created 10 new infantry units for First Eagles. They are all pretty much identical except for their helmets and uniform colors. Each unit is a five man squad (three riflemen and two runners.) The units will move around and the riflemen will aim and fire independently.
     
    I have created a dust effect for when they are moving and I've created a gunshot sound for their rifles. The rifles are based on Peter01's rifle data, with my sound effect and a few other minor changes. All the Entente units use the Lee Enfield rifle, and all the Central units use the Mauser.
     
    This download includes infantry units for: Britain, France, Germany, Italy, Austria, Belgium, Russia, America, Australia, and Turkey.
     
    I couldn't bring myself to kill the poor guys, so they just disappear when they get shot.
     
    Credits
    My thanks to Heck and Geo for leading the way!
    Thanks also to Peter01 for his original rifle data files.
     
     
    Installation Instructions
    Unzip the file and copy the units you want from my GroundObjects folder into your FirstEagles/Objects/GroundObjects folder. Copy the sound file "InfantryRifle.wav" from my Sounds folder into your FirstEagles/Sounds folder. Copy the dust effect "RunningInfantryEmitter.ini" from my Effects folder into your FirstEagles/Effects folder.
     
    Follow the instructions for installing the guns and sound in the two other instruction files included with the download.

    456 downloads

       (4 reviews)

    0 comments

    Updated

  15. Anti-aircraft Guns

    Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles.
     
    A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil.
     
    A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again.
     
    A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun.
     
    An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation.
     
    Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun.
     
    All guns use the stock 75mm gun data from First Eagles.
     
    My thanks to Hansa for providing reference material for World War I anti-aircraft guns.
     
     
    Installation Instructions
    You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder.
     
    Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)

    348 downloads

       (4 reviews)

    2 comments

    Updated

  16. Trucks for First Eagles

    I have made two generic trucks for First Eagles. Both have cabs, so it isn't so obvious that they don't have drivers when you see them from the air.
     
    The Russian Truck is loosely based on the Russian Garford-Putilov but is similar to the WFD and the Jeffrey. It had a high ground clearance and the engine was in the middle, under the bed, which made it good for driving on poor roads.
     
    The Austrian Truck is loosely based on the German Daimler-Marienfelde but is similar to many other trucks of the era.
     
    I have provided alternate skins, an olive color for the Russian, and a tan color for the Austrian, so you can convert them to use for other nations if you want.
     
     
    Installation Instructions
    You can install the trucks individually or both together. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder.

    248 downloads

       (3 reviews)

    1 comment

    Updated

  17. Field Guns for First Eagles

    In World War I, field guns were light artillery weapons used for infantry support on the battlefield. The barrel could be elevated using a mechanism on the carriage, but the entire gun had to be turned to aim it. I have created eight new field guns for First Eagles, each with a two man crew behind a small log and earth barricade.
     
    This download includes - a Russian Putilov 76.2mm, and Austrian Krupp 77mm, A German Krupp 77mm, an Italian Déport 77mm, a French 75mm, a British 75mm, an American 75mm, and a Turkish Krupp 77mm.
     
    The field guns take the role of Tank in First Eagles so they will appear on the battlefield during Army Co-operation missions. All the guns use the stock 75mm gun data from First Eagles.
     
     
    Installation Instructions
    You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. Destroyed versions of all the guns use the same skin as the AAA guns. If you don't already have it, you must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder. The file must be placed in root level of the GroundObjects folder (not inside any other folders.)

    275 downloads

       (3 reviews)

    0 comments

    Updated

  18. Airships

    Dirigibles were used by both sides on all fronts during World War I. Early in the war, they were used for recon and bombing, but were soon replaced by aircraft. However, because they could stay aloft for long periods, and their ability to hover, airships continued to be used for naval operations, especially for scouting and anti-submarine patrols.
     
    I have created five different types of airship. They are all identified as "Balloon" and they are all armed with machine guns. Drop them into your Ground Object folder and they will show up over the battlefields for more challenging balloon busting missions. I have included alternate skins for some of them so you can use them for different nations.
     
    Historical Notes
    The R23 and L32 are relatively accurate models of actual airships. The Type M, Type PL, and Type VZ are more or less generic representations of popular airship types which were used by different nations. I have averaged out the national and manufacturer variations, but the overall size and shape is relatively accurate.
     
    I have taken liberties with the gondolas and simplified the rigging in order to keep file size down and frame rate up.
     
    Installation Instructions
    Unzip the file and copy the folders you want into your FirstEagles/Objects/GroundObject folder.

    312 downloads

       (2 reviews)

    2 comments

    Updated

  19. Air Raid Warning Ambulances

    Air Raid Warning Ambulances.
     
    These are the Stock Trucks re-painted to look like Ambulances.
    Their main function is they set off an air raid alarm on friendly Airfields when an Enemy Aircraft gets too close (or when you get too close to the Enemy's!).
     
    I figured that Air Raid Sirens weren't readily available at the time, so I have used a vintage Fire-Engine Bell, Which sounds quite good, and rings a bit faster than it sounds on the wav file.
    I have also included a version which uses an Air Raid Siren instead of the Fire-Engine Bell.
     
    I made the two different versions for the two different sounds (rather than just change the sound around) because the rate of fire and burst amounts are different, just seemed simpler to have them both available.
     
    They have to be manually placed on the Terrain, one at each Airfield, but this isn't as time consuming as it sounds, as most Airfields have several trucks already placed at them; so you just need to substitute an Ambulance for a Truck.
     
    If you really don't want to do this you can avoid it by making them exportable, but then you end up with Ambulances guarding bridges and balloons.
     
     
    SpinyNorman.

    130 downloads

       (2 reviews)

    1 comment

    Updated

  20. WWI Ground Objects

    Allied and German Infantry, French 75 and German 77 Artillery, Vickers MG and MG08 machine guns, Supply Wagons Allied and German.

    336 downloads

       (2 reviews)

    0 comments

    Submitted

  21. New formation for Attack aircraft

    This will show you how to create a new formation for all of your attack aircraft. It will create three Squads with six elements per flight. They will appear to be in somewhat of a Vee formation with slight differences in altitude from one another. This works for FEG and FE2.
     
     
     
    Enjoy, Quack74

    142 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Fix for dust effect in Stephen1918's infantry (FE2)

    The dust effect in Stephen1918 infantry is made for FE1 and doesn't work in FE2 using Dx10. So I fixed this issue.
    To install, put the RunningInfantryEmitter inside your modded Effects folder overwtritting when asked

    156 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Pfalz markings and Staaken formations

    This is a bit much I know. But if you like the Pfalz D.III types then this will be good for you. I've created a way to utilize the game generated National marking system (with marking changes for the Germans in March 1918) while using new "Pfalz" markings without the white boarders (for some Jasta's anyway).
     
    I had to create new "Nations" for each Pfalz Jasta that uses different markings. Ex: Plain Silver Grey will use the "Germany_Pfalz" nation which will create black iron crosses (no white boarders). And for instance Jasta 77b will use the "Gemany_Pfalz_Lozenge_White" nation which will have white boarders on the wings but not on the fuselage and tail. All in all I think I made 4 new "Nations" for the Pfalz. You have to use the new decals that are in my "Decals" folder for this to work. Drop them into your "Decals" folder.
     
    It just sounds complicated.... because it was :)
     
    Anyway I've included folders with all the files you'll need. Really all it is is a copy and paste task for you. Just follow the folder structure thats in my download and follow the readme files. Ex: Create the new "Nations" folder. And put the new "Nations.ini" into it. Thats all.
     
    *** Staaken & HP400 Formation ***
     
    I've also created a "WWI_AIRFIELD1.ini" for the Staakens and HP400.
    Their wingspan is too big to use the GothaGIV formations that I posted at CombatAce. I've created a new "Nation" for the Staaken called "Germany_Bombers" for the Staaken only. And I also created a new "RAF_Bombers" nation for the HP400. In the HP 400 and Staaken's DATA.ini and each of their skins' "TextureSet" the nation name should be changed from "Germany" to "Germany_Bombers" or "RAF" to "RAF_Bombers". This way the game will find the new formation setup (thats included in this download), for these particular bombers.
     
     
    Enjoy, quack74
     
    Edit: 9/11/10:
     
    I added an "Italy2" to the Nations.ini and the Decals folder. It will make Italian markings with a green outer and red inner roundel. Any aircraft you want to use for ITALY just change the texture folder's TextureSet.ini to Nation=ITALY2. Now you have two Italian markings.
     
     

    128 downloads

       (1 review)

    0 comments

    Updated

  24. Aircraft Pilot Bailout

    This is a mod from Stary's excellent Ejecting Pilots Beta mod.
    This mod was made by my brother(ezmonee),who is a huge FE2 fan.
    Be sure to read the Readme for install instructions.
    I haven't tested it yet,but it might also work with WW2 and Korea non-ejection seat aircraft.

    294 downloads

       (0 reviews)

    1 comment

    Submitted

  25. Balloon Gunner Bailout

    This is a mod of Starys excellent Ejecting Pilots Beta mod.
    This mod was made by my brother(ezmonee),who is a huge FE2 fan.
    Make sure to read the Readme for install instructions.

    205 downloads

       (1 review)

    0 comments

    Submitted

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