About This File
Readme File 03/08/2011
HPW_Spads for OFF BHaH HITR Full Campaign and QC Battles
v1.0
by Herr Prop Wasche
Zip file contents:
HPW_Spads zip file containing five folders named SpadVII_150,
SpadVII_180, Spad13_200, Spad13_220, and Spad13_235 with appropriate
aircraft folders and aircraft.cfg and .air files.
HPW_SpadsFM_readme.txt
INSTALLATION: IMPORTANT! INSTALLATION OF THIS MOD IS SLIGHTLY
DIFFERENT FROM MY OTHER MODS! First, download the mod to your
desktop or other preferred location. Then, open the zip file and
open the HPWSpads file folder. Select ALL FIVE Spad folders and
copy to your OBDSoftware\CFSWW1 Over Flanders Fields\MODS folder.
DO NOT install the mod unless JSGME has already been installed into
your CFSWW1 Over Flanders Fields game folder. The mod is correctly
installed if you see this readme.txt and the following folders
inside the MODS folder: SpadVII_150, SpadVII_180, Spad13_200,
Spad13_220, and Spad13_235. To load your desired aircraft, simply
run JSGME, highlight the appropriate folder, click on the top
button, and then start your game. That's it!
NOTE: In order to see the aircraft skins of any Spad aces while
using this mod, please see the first post of Panama Red's thread
titled "Guaranteed Method to See Ace Skins Using HPW's FM" at the
Over Flanders Fields Forum at combatace.com for instructions on the
easy work-around.
-------------------------------------------------------------------
Initial release 1.0
Thank you for downloading HPW's Spads FM Pack 1.0, a revised flight
model for FIVE different Spad series aircraft for use in Hat in the
Ring, the official extension to Between Heaven and Hell, the WWI
flight sim modification of CFS3 by OBD Software. This revised
interpretation of the Spad VII and Spad XIII flight models was made
to represent the different engines used by each aircraft and to
better reflect the evolution in performance of each aircraft during
the course of the war. See the following chart for a summary of
some of these differences. (Maximize window if chart is difficult
to read).
Aircraft Speed @ 3,000 m Speed @ 2,000 m Speed @ 1,000 m Speed @ 500 ft. Ceiling
Spad VII 150 114.00 mph 118.25 mph 122.00 mph 119.00 mph. 16,500 ft.
Spad VII 180 125.25 128.25 132.00 130.25 20,000
Spad XIII 200 129.25 133.25 129.75 124.75 18,500
Spad XIII 220 133.25 136.50 130.50 125.00 20,500
Spad XIII 235 137.50 139.50 134.00 128.75 21,250
The most noticeable changes using these mods are reflected in the
speeds of the early and late models of each aircraft. Compared to
the Spad models in the stock game, the Spad VII 150 version is
generally slower at all altitudes, while the Spad VII 180 is
slightly faster. The same applies to the Spad XIII 200, 220, and
235 HP versions, with the 235 HP version being about 2 mph faster
than the standard OFF version. The maximum ceiling is also
different depending on the engine used in each aircraft. Dive
speeds were also adjusted in order to better correspond with the
historical record. Finally, rudder responsiveness was reduced
somewhat to reflect the small surface area of the rudders on the
Spad series, as compared to the other aircraft in the game.
------------------------------------------------------------------
As an *approximate* guide to when each aircraft and engine upgrade
entered service, please see the following chart:
Aircraft Entered Service
Spad VII 150 February 1917
Spad VII 180 June 1917*
Spad XIII 200 January 1918
Spad XIII 220 April 1918*
Spad XIII 235 August 1918*
In order to simulate when a particular squad might have recieved
their engine updgrade, I recommend that on the first of each month
marked with an asterik, the player should roll a six-sided die. If
you roll a number equal to or higher than the following guide,
your squad gets the upgrade and you can install the newer engine.
If not, at the beginning of each following week, roll the die
again until you obtain the upgrade. (If you wish, you may add +1
to each roll if you are in an elite squad).
Week Roll
One 6
Two 5,6
Three 4,5,6
Four+ 3,4,5,6
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I would like to express my sincere thanks and appreciation to OBD
Software for their help in the making of this revised version of
the flight model. As always, with the exception of the tweaks
contained herein, all work on the original flight model remains
the sole work and property of OBD software. I would also like to
thank Panama Red for the inspiration, development, and testing of
this mod. Finally, if you have any questions or experience any
problems with the installation of this mod, please contact me on
the Over Flanders Fields forum at www.combatace.com. Thank you
and I hope you enjoy the new FM's!
HPW
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